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Subject: General Tech, Graphics Cards, Mobile | July 19, 2014 - 12:29 AM | Scott Michaud
Tagged: nvidia, geforce, maxwell, mobile gpu, mobile graphics
Apparently, some hardware sites got their hands on an NVIDIA driver listing with several new product codes. They claim thirteen N16(P/E) chips are listed (although I count twelve (??)). While I do not have much knowledge of NVIDIA's internal product structure, the GeForce GTX 880M, based on Kepler, is apparently listed as N15E.
Things have changed a lot since this presentation.
These new parts will allegedly be based on the second-generation Maxwell architecture. Also, the source believes that these new GPUs will in the GeForce GTX 800-series, possibly with the MX suffix that was last seen in October 2012 with the GeForce GTX 680MX. Of course, being a long-time PC gamer, the MX suffix does not exactly ring positive with my memory. It used to be the Ti-line that you wanted, and the MX-line that you could afford. But who am I kidding? None of that is relevant these days. Get off my lawn.
Subject: General Tech, Graphics Cards, Processors | July 19, 2014 - 12:05 AM | Scott Michaud
Tagged: Xeon Phi, xeon, Intel, avx-512, avx
It is difficult to know what is actually new information in this Intel blog post, but it is interesting none-the-less. Its topic is the AVX-512 extension to x86, designed for Xeon and Xeon Phi processors and co-processors. Basically, last year, Intel announced "Foundation", the minimum support level for AVX-512, as well as Conflict Detection, Exponential and Reciprocal, and Prefetch, which are optional. This, earlier blog post was very much focused on Xeon Phi, but it acknowledged that the instructions will make their way to standard, CPU-like Xeons at around the same time.
This year's blog post brings in a bit more information, especially for common Xeons. While all AVX-512-supporting processors (and co-processors) will support "AVX-512 Foundation", the instruction set extensions are a bit more scattered.
|Conflict Detection Instructions||Yes||Yes||Yes|
|Exponential and Reciprocal Instructions||No||Yes||Yes|
|Byte and Word Instructions||Yes||No||No|
|Doubleword and Quadword Instructions||Yes||No||No|
|Vector Length Extensions||Yes||No||No|
Source: Intel AVX-512 Blog Post (and my understanding thereof).
So why do we care? Simply put: speed. Vectorization, the purpose of AVX-512, has similar benefits to multiple cores. It is not as flexible as having multiple, unique, independent cores, but it is easier to implement (and works just fine with having multiple cores, too). For an example: imagine that you have to multiply two colors together. The direct way to do it is multiply red with red, green with green, blue with blue, and alpha with alpha. AMD's 3DNow! and, later, Intel's SSE included instructions to multiply two, four-component vectors together. This reduces four similar instructions into a single operating between wider registers.
Smart compilers (and programmers, although that is becoming less common as compilers are pretty good, especially when they are not fighting developers) are able to pack seemingly unrelated data together, too, if they undergo similar instructions. AVX-512 allows for sixteen 32-bit pieces of data to be worked on at the same time. If your pixel only has four, single-precision RGBA data values, but you are looping through 2 million pixels, do four pixels at a time (16 components).
For the record, I basically just described "SIMD" (single instruction, multiple data) as a whole.
This theory is part of how GPUs became so powerful at certain tasks. They are capable of pushing a lot of data because they can exploit similarities. If your task is full of similar problems, they can just churn through tonnes of data. CPUs have been doing these tricks, too, just without compromising what they do well.
Subject: General Tech | July 17, 2014 - 08:37 PM | Tim Verry
Tagged: quarterly earnings, GCN, financial results, APU, amd
Today, AMD posted financial results for its second quarter of 2014. The company posted quarterly revenue of $1.44 billion, operating income of $63 million, and ultimately a net loss of $36 million (or $0.05 loss per share). The results are an improvement over both the previous quarter and a marked improvement over the same quarter last year.
The chart below compares the second quarter results to the previous quarter (Q1'14) and the same quarter last year (Q2'13). AMD saw increased revenue and operating income, but a higher net loss versus last quarter. Unfortunately, AMD is still saddled with a great deal of debt, which actually increased from 2.14 billion in Q1 2014 to $2.21 billion at the end of the second quarter.
|Q2 2014||Q1 2014||Q2 2014||Q2 2013|
|Revenue||$1.44 Billion||$1.40 Billion||$1.44 Billion||$1.16 Billion|
|Operating Income||$63 Million||$49 Million||$63 Million||($29 Million)|
|Net Profit/(Loss)||($36 Million)||($20 Million)||($36 Million)||($74 Million)|
The Computing Solutions division saw increased revenue of 1% over last quarter, but revenue fell 20% year over year due to fewer chips being sold.
On the bright side, the Graphics and Visual Solutions group saw quarterly revenue increase by 5% over last quarter and 141% YoY. The massive YoY increase is due, in part, to AMD's Semi-Custom Business unit and the SoCs that have come out of there (including the chips used in the latest gaming consoles).
Further, the company is currently sourcing 50% of its wafers from Global Foundries.
“Our transformation strategy is on track and we expect to deliver full year non-GAAP profitability and year-over-year revenue growth. We continue to strengthen our business model and shape AMD into a more agile company offering differentiated solutions for a diverse set of markets.”
-AMD CEO Rory Reed
AMD expects to see third quarter revenue increase by 2% (plus or minus 3%). Following next quarter, AMD will begin production of its Seattle ARM processors. Perhaps even more interesting will be 2016 when AMD is slated to introduce new x86 and GCN processors on a 20nm process.
The company is working towards being more efficient and profitable, and the end-of-year results will be interesting to see.
Also read: AMD Restructures. Lisa Su Is Now COO @ PC Perspective
Subject: General Tech | July 17, 2014 - 02:16 PM | Scott Michaud
Tagged: open-source, open source, fbx, epic games, Blender
Blender, probably the most popular, open source 3D creation suite (sorry Wings!), was given a healthy donation of $13,500 USD by Epic Games. According to the tweet from Ton Roosendaal, Chairman of the Blender Foundation, this is intended to support FBX development, which is becoming the industry standard method of importing and exporting 3D models, skeletons, animations, and so forth. It is also for "epic-game-style navigation controls" (not sure what this is -- Unreal Editor-style controls maybe??)
EpicGames donates 10k euro (13.5k usd) to Blender Development Fund. Is support for more FBX work + epic-game-style nagivation controls. #b3d
— Ton Roosendaal (@tonroosendaal) July 5, 2014
FBX support would definitely be a welcome area of development. It exists, but not at the level of other 3D applications, because those could link directly to Autodesk's library. The format is owned by Autodesk after they acquired Kaydara in 2006. Its closed-source SDK was put under a license that was incompatible with Blender and its public documentation was non-existent. Since then, the Blender community has been working on reverse-engineered support. They have come a long way, the exporting from Blender and importing into Unreal Engine 4 is apparently reasonable, today. Of course, with Epic's focus on the indie developer, $13,500 seems like a good investment to help it continue.
Beyond its status as the default import format into Unreal Engine 4.x, FBX is also standard in many different modeling applications. While it is fairly easy to move around most base, polygonal geometry (and UVs to properly apply materials to them) from suite to suite, the same cannot be said for animation data, and so forth. FBX was designed to be a single pipeline for all of that.
Hopefully, Blender can become a first-class citizen.
Subject: General Tech | July 17, 2014 - 12:52 PM | Jeremy Hellstrom
Tagged: zip drive, powerpc, IBM, apple
Ah, sweet nostalgia. It seems like only a short while ago that Apple was saved by IBM, and Motorola, granting access to the PowerPC chips which were near the top of the field back in 1991. The Motorola 68K was falling behind the Pentium MMX chips in PCs and Apple needed some way to compete in the market and the 200-MHz 603e PowerPC was the answer. Now history is repeating itself with a partnership between IBM and Apple to bring iPhone apps to the enterprise, with apps specifically for enterprise environments as well as updates to existing apps to make them more enterprise friendly. Read up on your history, or refresh your memories of times gone by as well as what this partnership will bring in the future on Slashdot.
"Apple and IBM, which just announced partnership to bring iOS and cloud services to enterprises, have helped each other before. IBM played a key role in turning the Macintosh into a successful hardware platform at a point when it — and the company itself — were struggling. Nearly 25 years ago, IBM was a part of an alliance that gave Apple access to PowerPC chips for Macintosh systems that were competitive, if not better performing in some benchmarks, than the processors Intel was producing at the time for Windows PCs."
Here is some more Tech News from around the web:
- Imagination launches a tiny GPU for the next generation of wearable technology @ The Inquirer
- Microsoft announces 18,000 job cuts with Nokia to bear the brunt @ The Inquirer
- Gust catches Amazon's skirt, reveals glimpse of 'Netflix for books' @ The Register
- Price cuts, new features coming for Office 365 small biz customers @ The Register
- Nanoxia EU Joint Giveaway @ NikKTech
Subject: General Tech | July 17, 2014 - 09:54 AM | Ken Addison
Tagged: Z97-WS, video, quakecon 2014, quakecon, podcast, flash voyager gtx, corsair, asus, 760T
PC Perspective Podcast #309 - 07/17/2014
Join us live from Quakecon 2014 as we talk about the ASUS Z97-WS, Corsair Flasy Voyager GTX and more!
The URL for the podcast is: http://pcper.com/podcast - Share with your friends!
- iTunes - Subscribe to the podcast directly through the Store
- RSS - Subscribe through your regular RSS reader
- MP3 - Direct download link to the MP3 file
Hosts: Ryan Shrout, Josh Walrath, Allyn Malventano, and Morry Tietelman
Week in Review:
0:06:00 ASUS Z97-WS Motherboard Review
News items of interest:
Subject: General Tech | July 16, 2014 - 04:24 PM | Jeremy Hellstrom
Tagged: amd, nividia, budget, 1080p, r7 265, gtx 750 ti, r7 260x
[H]ard|OCP's testing was performed using an i7-3770K but for those looking at the G3258 or other lower priced processors their results will still hold true. As of this posting all three of these cards are within $15 of the $150 mark so even including taxes and shipping you can get your hands on one for less than $200. If you have a 1080p monitor and want the best bang for your buck, which card is the best choice? The results were not absolutely clear cut and your experience may vary depending on the overclock you can achieve but in the end one card stood out, see which one in their full review.
"Today we continue our quest at finding the best value for 1080p gaming at less than $200. We are looking at two video cards from ASUS, the R7 265 DirectCU II and the GTX 750 Ti DirectCU II OC. We will compare across a variety of 1080p gaming, and draw our conclusion on the best value between the R7 260X, R7 265, and GTX 750 Ti."
Here are some more Graphics Card articles from around the web:
- ASUS ROG Striker Platinum GTX 760 4GB @ [H]ard|OCP
- The NVIDIA TITAN Z Performance Review @ Hardware Canucks
- Asus GTX780 Ti ROG Matrix @ Kitguru
- Swiftech Komodo NV-LE GPU Block Review @HiTech Legion
- MSI R9 280 GAMING 3G @ X-bit Labs
- HIS Radeon R9 290 iPower IceQ X2 OC @ Benchmark Reviews
- Sapphire Radeon R9 280 Dual-X 3GB Graphics Card Review @ Techgage
Subject: General Tech | July 16, 2014 - 01:16 PM | Jeremy Hellstrom
Tagged: gaming, Mantle, battlefield 4, BF4
Mantle is currently supported by the Nitrous, Frostbite 3 and CRYENGINE engines, and the current official list of released or soon to be released games that support the new API has reached eight AAA titles. eTeknix lined up three of these games to test, Battlefield 4, Thief and PvZ Garden Warfare to test on an R9 290X paired with both a AMD FX-8350 and an FX-4100. For BF4 with the Ultra preset, no V-Sync @ 1920 x 1080 both systems saw a noticeable jump in performance and Thief even more so for the FX8350 system. Check out the full results in their review.
"The biggest claim to fame of this new low-overhead API is its use in EA’s Battlefield 4 blockbuster and the support it has from EA’s famous FrostBite 3 Engine. However, what is all the fuss about? How does Mantle actually perform in practice? Why should you even care about it? These are questions we are hoping to address today."
Here is some more Tech News from around the web:
- What's the scariest thing in the world? Ask your teenage daughter @ Polygon
- Yes, Of Course: Grim Fandango Remaster Confirmed For PC @ Rock, Paper, SHOTGUN
- Baldur’s Dash: Pillars Of Eternity Beta Begins Next Month @ Rock, Paper, SHOTGUN
- Developer: "consoles couldn't possibly handle" Star Citizen @ HEXUS
- AMD Mantle support coming to GTA V and CoD: AW says report @ HEXUS
- Braben On Elite, Oc Rift, Dodgy Gravity & Doing Space Right @ Rock, Paper, SHOTGUN
- Aperture Tag Is A Whole New Portal Game… Without Portals @ Rock, Paper, SHOTGUN
Subject: General Tech, Mobile | July 16, 2014 - 10:30 AM | Jeremy Hellstrom
Tagged: win8 mobile, win 8.1, nokia, lumia, skype, microsoft, cyan
If you own a Nokia Lumia phone which runs Win 8.1 then there is an update with quite a few interesting features available. US customers will see a Cortana update while all users will gain the ability to search their phone with Bing, an IE11 update, encrypted S/MIME and improved VPN support. There are quite a few app updates and users of the 1520 and Icon get Nokia Rich Recording and Dolby Digital Plus 5.1 which improves both audio and video options. Check out Cyan at The Register but don't stop there because according to The Inquirer you will no longer need to be a Premium Skype member to make group calls from your mobile device as it is now a free feature for all.
"Nokia is rolling out Windows Phone 8.1 as an over-the-air update that comes bundled with "Cyan," a special feature package that's exclusive to Lumia devices."
Here is some more Tech News from around the web:
- The Linux Supercomputers We Secretly Fear Will Become Sentient @ Linux.com
- Linksys WRT1900AC Dual Band Smart WiFi Wireless AC Router Review @ Legit Reviews
- Can nothing trip up the runaway cash monster that is Intel? Well... @ The Register
- ASMedia, Asustek executives suspected of insider trading @ DigiTimes
Subject: General Tech, Mobile | July 16, 2014 - 01:11 AM | Scott Michaud
Tagged: google, google play, Android, android l
If you have looked at Google's recent design ideologies, first announced at Google I/O 2014, you will see them revolve around skeuomorphism in its most basic sense. By that, I do not mean that they want to make it look like a folder, a metal slab, or a radio button. Their concept is that objects should look like physical objects which behave with physical accuracy, even though they are just simulations of light.
Image Credit: Android Police (and their source)
Basically, rather than having a panel with a toolbar, buttons, and columns, have a background with a page on it. Interface elements which are affected by that panel are on it, while more global actions are off of it. According to Android Police, who make clear that they do not have leaked builds and readers should not believe anything until/unless it ships, the Google Play Store will be redesigned with this consistent, albeit broad, design metric.
Basically, if you are navigation bar, pack your desk and get out.
If true, when will these land? Anyone's guess. One speculation is that it will be timed with the release of Android "L" in Autumn. Their expectation, however, is that it will be one of many updates Google will make across their products in a rolling pattern. Either way, I think it looks good... albeit similar to many modern websites.
Subject: General Tech, Processors, Mobile | July 16, 2014 - 12:37 AM | Scott Michaud
Tagged: quarterly results, quarterly earnings, quarterly, Intel, earnings
Another fiscal quarter brings another Intel earnings report. Once again, they are doing well for themselves as a whole but are struggling to gain a foothold in mobile. In three months, they sold 8.7 billion dollars in PC hardware, of which 3.7 billion was profit. Its mobile division, on the other hand, brought in 51 million USD in revenue, losing 1.1 billion dollars for their efforts. In all, the company is profitable -- by about 3.84 billion USD.
One interesting metric which Intel adds to their chart, and I have yet to notice another company listing this information so prominently, is their number of employees, compared between quarters. Last year, Intel employed about 106,000 people, which increased to 106,300 two quarters ago. Between two quarters ago and this last quarter, that number dropped by 1400, to 104,900 employees, which was about 1.3% of their total workforce. There does not seem to be a reason for this decline (except for Richard Huddy, we know that he went to AMD).
Image Credit: Anandtech
As a final note, Anandtech, when reporting on this story, added a few historical trends near the end. One which caught my attention was the process technology vs. quarter graph, demonstrating their smallest transistor size over the last thirteen-and-a-bit years. We are still slowly approaching 0nm, following an exponential curve as it approaches its asymptote. The width, however, is still fairly regular. It looks like it is getting slightly longer, but not drastically (minus the optical illusion caused by the smaller drops).
Subject: General Tech | July 15, 2014 - 11:21 PM | Tim Verry
Tagged: solidrun, SFF, Raspberry Pi, iot, i.mx6, Freescale, Cortex A9
SolidRun recently launched a new small form factor PC called the HummingBoard. The new kit is an open source hardware platform that can run a number of open source operating systems. It mimics the physical form factor of the popular Raspberry Pi and as a result is compatible with much of its accessories including cases and add-on boards.
The HummingBoard is comprised of two main pieces; the carrier board which hosts all of the I/O ports and pin-outs and the removable microSOM (Silicon on Module) which is a smaller circuit board housing the processor and system memory.
SolidRun currently offers two reference versions of the carrier board, a base design and a higher-end model with beefier I/O. The HummingBoard Carrier is an open source design and the company allows hardware hackers and product developers to use their own custom carrier boards based on the reference design. Each carrier board has a special connector that the Micro SOM plugs into.
A microSOM (System on a Module) includes the CPU, GPU, RAM, power management, networking, and I/O connectivity hardware.
SolidRun currently offers up three microSOMs for use with the HummingBoard. The microSOMs use Freescale i.MX6 series SoCs (PDF), offer up to 1GB of RAM, and host the power management and networking hardware. Depending on the microSOM chosen, users can get a single or dual core CPU paired with a GPU that is at least OpenGL ES 2.0 compatible (the highest end model supports OpenGL ES 2.0 Quad Shader) and video encode/decode hardware units. The HummingBoard is upgrade-able and may support a microSOM with a quad core CPU in the future (a quad core microSOM already exists but is not currently supported by the HummingBoard).
Users can purchase the HummingBoard as a combo (carrier board+processor module) or in individual pieces. Specifically, SolidRun sells the HummingBoard i1, i2, and i2eX. Both the i1 and i2 use the base carrier board while the i2ex uses the pro version. The i1 comes with a single core i.MX6 CPU, GC880 GPU, and 512MB of system memory. The i2 ups the amount of RAM to 1GB and CPU core count by using the Freescale i.MX6 Dual Lite. Finally, the HummingBoad i2eX features a faster clocked dual core CPU (i.MX6 Dual), GC2000 GPU, 1GB of RAM, and significantly more I/O thanks to the higher-end carrier board and processing capabilities.
At a minimum, users can expect HDMI video out, 10/100 Ethernet, two powered USB 2.0 ports, a microSD card slot, a coaxial S/PDIF audio output, PWM mono audio, a 2-lane MIPI CSI 2.0 camera interface, and GPIO header. On the high end (HummingBoard Carrier Pro/HummingBoard i2eX/custom configs), the HummingBoard supports Gigabit Ethernet (limited to 470Mbps by the SoC), PCI-E 2.0, mSATA II, two additional USB 2.0 ports (via internal header), stereo audio output, microphone input, an IR receiver, and a Real-Time Clock (RTC) with battery backup.
SolidRun is aiming the HummingBoard platform at Internet-of-Things, home automation, and other embedded device developers. I believe that it will also appeal to hobbyists and Linux software developers.
The HummingBoard is rather expandable and is nearly a drop-in alternative to the Raspberry Pi. The open source nature (though, like the Raspberry Pi's BCM2835, the SoC is not fully open source) is nice, and the modular/upgradeable design is sure to appeal to hardware enthusiasts. The HummingBoard starts at $45 and tops out at $99 for the highest end i2eX. It is more expensive than the Raspberry Pi, which is the platform it is most likely to be pitted against, but it features faster hardware (especially the CPU and its ISA: ARMv7 versus ARMv6) and is priced competively with devices like the BeagleBone Black and SolidRun's own CuBox lineup.
The small form factor (and "single board PC") market has really ramped up the last few years and it is exciting to watch it all unfold. Stay tuned to PC Perspective for more SFF PC coverage!
Subject: General Tech, Displays, Mobile | July 15, 2014 - 02:39 PM | Jeremy Hellstrom
Tagged: displaylink, club 3d, 4k
Why would you want a USB 3.0 4K display adapter you might ask? Perhaps you have an ultrabook with limited display outputs that do not output in 4K resolution but somehow you managed to get your hands on a 4K display for work or leisure and have a need for the full resolution. Club 3D now has a family of USB adapters for you, the CSV-2302 USB 3.0 to DisplayPort 4K, CSV-2301 USB 3.0 to DisplayPort 1600p and the CSV-2300D USB 3.0 to DVI-I graphics adapters. This is the first implementation of the DisplayLink DL-5500 chipset and it does indeed support 10bit colour if your display can handle it.
The MSRP for this device when it starts to ship in about 2 weeks will be ~$142.
Club 3D officially launches the next generation of USB 3.0 Graphics adapters capable of outputting high resolutions to DVI-I (2048x 1152p), DisplayPort (2560x 1600p) and the world’s first USB 3.0 to DisplayPort Graphics (CSV-2302) adapter which supports 4K or Ultra High Definition resolution at 3840x 2160p.
The Universal Serial Bus (USB) Port of a desktop computer or notebook is multifunctional and can be used to connect a large variety of (storage) devices, keyboards, mice and and other peripherals like monitors. Back in 2011, Club 3D introduced its first SenseVision USB Graphics adapters. These small external graphics adapters can be used to connect a DVI or HDMI monitor to the USB 2.0 output of a Desktop Computer or Notebook and create a multi screen setup.
The SenseVision USB adapters proved to be very successful across the globe! Not only with travelers but also in (semi) professional environments where more monitors mean more productivity.
The new Club 3D USB 3.0 Graphics adapters are fully ‘Plug and Display’ certified and the USB 3.0 to 4K Graphics Adapter (CSV-2302) is the very first to use the brand new DisplayLink DL-5500 chipset enabling 4K Ultra High Definition output to DisplayPort enabled 4K monitors at 30Hz. The Club 3D USB 3.0 to 4K Graphics Adapter (CSV-2302) is the first device available worldwide with the revolutionary new DisplayLink SoC implemented.
This Graphics adapter uses little resources of your system so it won’t affect performance ensuring at the same time a great image quality. It’s the ideal solution for anyone wanting to expand desktop space in order to use multiple programs simultaneously.
- 3840x2160 output at 30Hz
- Backwards compatible with QHD and HD monitors
- DP 1.2 interface (DisplayPort)
- HDCP 2.0 for protected video playback
- Integrated DisplayPort Audio
Subject: General Tech | July 15, 2014 - 12:55 PM | Jeremy Hellstrom
Tagged: quantum dots, WLED, carbon dots
Researchers may have found a less toxic alternative to using quantum dots in displays, the so called carbon dot which is a semiconductor that generate a rather cold light, in that they do not emit much yellow or red wavelengths. Previously the CDs were used as the white light which shone through QDs but they contain cadmium or lead which tends to be strictly controlled when used in consumer goods. Nanotechweb is reporting on the successful results of teams which are using cadmium free zinc copper indium sulphide core/shell QDs to produce displays with a significantly higher colour-rendering index than currently available LEDs are capable of, so we may still be on track for better displays in the next few years.
"By combining carbon dots that emit blue light and zinc copper indium sulphide quantum dots that emit in the green and red regions of the electromagnetic spectrum, researchers in China and the US have succeeded in making white light-emitting diodes with a high colour-rendering index of 93."
Here is some more Tech News from around the web:
- OpenWRT 14.07 RC1 Supports Native IPv6, Procd Init System @ Slashdot
- Easy Video Editing with OpenShot on Linux @ Linux.com
- Mediatek unveils 'world's first' 64-bit octa-core LTE SoC with 2K support @ The Inquirer
- Firefox smartphones to be launched in India in July, says Mozilla COO @ DigiTimes
- Two years in the making: Sneak peek at VMware's future VVOL tech @ The Register
- 'Big Internet' wades into 'net neutrality' battle with the FCC @ The Register
Subject: General Tech | July 14, 2014 - 02:13 PM | Jeremy Hellstrom
Tagged: input, rosewill, RGB80, mechanical keyboard, Kailh
The Rosewill RGB80 is very much a gaming keyboard, the extras like USB pass through have been eliminated as has the numpad. It also features N-key rollover which can be toggled with a key combo if your computer has difficulty detecting the keyboard. One unique feature are the switches which are made by Kailh as opposed to Cherry, the switches are similar to Cherry MX Blue with a bump and click when you depress a key, perhaps not the best for typing but perfect for gaming. In addition to the PC mode there are five available gaming profiles which you can use to store macros and LED colour settings as this keyboard currently supports 228 colour choices with updated software due in the future to vastly increase that spectrum. Head over to The Tech Report to see more on this brilliant mechanical keyboard.
"Rosewill's RGB80 is one of the first mechanical keyboards with RGB LED backlighting, which can produce a dizzying array of colors. We've taken it through its paces."
Here is some more Tech News from around the web:
- SteelSeries Apex Illuminated Gaming Keyboard Review @ Techgage
- Cherry MX-Board 3.0 MX Blue, Red, Brown & Black Mechanical Keyboard @ eTeknix
- Tesoro Lobera Supreme Mechanical Keyboard Review @HiTech Legion
- Rosewill BK-500 Bluetooth Keyboard Review @ TechwareLabs
- Deck 108 Hassium Pro Mechanical Keyboard Review @ NikKTech
- SteelSeries Sensei Wireless Gaming Mouse Review @ Madshrimps
- Armaggeddon Alien Craft IV G17 Mouse Review @ TechwareLabs
- Logitech G502 Proteus Core Tunable @ Legion Hardware
Subject: General Tech | July 14, 2014 - 11:37 AM | Jeremy Hellstrom
Tagged: giveaway, gaming, ea, dice, battlefield 4, amd
For the next month, until August 12th, Battlefield.com, AMD and Sapphire will be giving away video cards, DICE giftcards and BF4 Premium memberships to the best screenshots submitted to their blog.
Daily Prize Package: An AMD Sapphire graphics card, a $50 DICE online store gift code, and a BF4 Premium membership code on your platform of choice.
- Saturday, July 12 – EXPLOSIONS
- Sunday, July 13 – HELICOPTERS
- Monday, July 14 – VISTAS
- Tuesday, July 15 – INFANTRY
- Wednesday, July 16 – TEAM PLAY
- Thursday, July 17 – NAVAL
- Friday, July 18 – PARACHUTES
Why not team up with the Fragging Frogs to play BF4 and work together to make the best screenshot submissions you can?
Subject: General Tech | July 14, 2014 - 10:29 AM | Jeremy Hellstrom
Tagged: Raspberry Pi, Raspberry Pi B+, DIY
Tinkerers and developers received a nice gift today, an updated Raspberry Pi B+ which adds extra I/O to the existing platform which will allow you more functionality without needed to relearn how to program it. The Broadcom BC2835 SoC is still present and still overclockable along with the 512MB of onboard RAM and most important the $35 price tag remains. What has change is the number of USB ports which have double to four, a click in MicroSD port and an increase in the GPIO header to 40 pin, though it remains backwards compatible with 26 pin by plugging in on the left hand side which means you have not lost the work you put into the previous Pi. Check out the introductory video at The Inquirer and feast your eyes on the new board layout below.
"Although it's not touted as Raspberry Pi Two, but rather "the final evolution of the original Raspberry Pi", the firm has tailored the Model B+ to include all of the additions that Raspberry Pi users have requested."
Here is some more Tech News from around the web:
- Satya Nadella: Microsoft's new man presses all the old buttons in LONG memo @ The Register
- Open Source Glucose Monitoring on the Front Lines of Innovation @ Hack a Day
- Critical Vulnerabilities In Web-Based Password Managers Found @ Slashdot
- Microsoft expands coverage of free Windows licensing @ DigiTimes
- Digitimes Research: Global notebook shipments decline 4.9% in 2Q14
- We SO DO support Java on XP, maybe even JDK 8, says Oracle @ The Register
- Economist: File Sharing's Impact On Movies Is Modest At Most @ Slashdot
- TP-LINK AC1750 Wireless Dual Band Gigabit ADSL2+ Modem Router Review @ Madshrimps
- Sony Cybershot DSC-QX10 Phone Camera @ Velocity Reviews
- Win a BitFenix Flo Gaming Headset in the Colour of Your Choice @ eTeknix
Subject: General Tech | July 12, 2014 - 06:20 PM | Scott Michaud
There have been significant changes in the Top 20 list of most played PC games for June. Raptr, the service for PC gamers to update drivers, stream gameplay, and tune settings, records the number of hours played for each game, compiling it into a monthly list. While not sales figures, it does suggest how popular one game is compared to another -- at least if you want to factor in hours played, not just the number of players.
By far the most funny increase is Battlefield 3. This month, due to EA's Origin "On the House" program, the three-year-old shooter jumped thirty places, from 42nd to 12th. At the same time, Battlefield 4 dropped three places, from 7th to 10th, leaving it with just a 0.04% lead over its previous version. Jokes aside, this probably means that EA has a significant, untapped user base who would be interested in the Battlefield franchise.
Watch Dogs jumped eleven places, from 19th to 8th, which might sound surprising but was actually predicted by Raptr. The bigger surprise is how high it was in the last ranking, being that it launched on May 27th. That was a lot of usage for just a handful of days, almost as much as Team Fortress 2 had for the entire month.
Of course, League of Legends is still in first place, over doubling the game time of DOTA2.
Subject: General Tech, Processors, Mobile | July 11, 2014 - 01:58 PM | Scott Michaud
Tagged: x86, VIA, isaiah II, Intel, centaur, arm, amd
There might be a third, x86-compatible processor manufacturer who is looking at the mobile market. Intel has been trying to make headway, including the direct development of Android for the x86 architecture. The company also has a few design wins, mostly with Windows 8.1-based tablets but also the occasional Android-based models. Google is rumored to be preparing the "Nexus 8" tablet with one of Intel's Moorefield SoCs. AMD, the second-largest x86 processor manufacturer, is aiming their Mullins platform at tablets and two-in-ones, but cannot afford to play snowplow, at least not like Intel.
VIA, through their Centaur Technology division, is expected to announce their own x86-based SoC, too. Called Isaiah II, it is rumored to be a quad core, 64-bit processor with a maximum clock rate of 2.0 GHz. Its GPU is currently unknown. VIA sold their stake S3 Graphics to HTC back in 2011, who then became majority shareholder over the GPU company. That said, HTC and VIA are very close companies. The chairwoman of HTC is the founder of VIA Technologies. The current President and CEO of VIA, who has been in that position since 1992, is her husband. I expect that the GPU architecture will be provided by S3, or will somehow be based on their technology. I could be wrong. Both companies will obviously do what they think is best.
It would make sense, though, especially if it benefits HTC with cheap but effective SoCs for Android and "full" Windows (not Windows RT) devices.
Or this announcement could be larger than it would appear. Three years ago, VIA filed for a patent which described a processor that can read both x86 and ARM machine language and translate it into its own, internal microinstructions. The Centaur Isaiah II could reasonably be based on that technology. If so, this processor would be able to support either version of Android. Or, after Intel built up the Android x86 code base, maybe they shelved that initiative (or just got that patent for legal reasons).
But what about Intel? Honestly, I see this being a benefit for the behemoth. Extra x86-based vendors will probably grow the overall market share, compared to ARM, by helping with software support. Even if it is compatible with both ARM and x86, what Intel needs right now is software. They can only write so much of it themselves. It is possible that VIA, being the original netbook processor, could disrupt the PC market with both x86 and ARM compatibility, but I doubt it.
Centaur Technology, the relevant division of VIA, will make their announcement in less than 51 days.
Subject: General Tech | July 11, 2014 - 11:36 AM | Jeremy Hellstrom
Tagged: linux, hsa, amd, open source
Open source HSA has arrived for the Linux kernel with a newly released set of patches which will allow Sea Islands and newer GPUs to share hardware resources. These patches are both for a sample driver for any HSA-compatible hardware and the river for Radeon GPUs. As the debut of the Linux 3.16 kernel is so close you shouldn't expect to see these patches included until 3.17 which should be released in the not too distant future. Phoronix and Linux users everywhere give a big shout of thanks to AMD's John Bridgman for his work on this project.
"AMD has just published a massive patch-set for the Linux kernel that finally implements a HSA (Heterogeneous System Architecture) in open-source. The set of 83 patches implement a Linux HSA driver for Radeon family GPUs and serves too as a sample driver for other HSA-compatible devices. This big driver in part is what well known Phoronix contributor John Bridgman has been working on at AMD."
Here is some more Tech News from around the web:
- Things that make you go hmm: GlobalFoundries hires ex-IBM chip fabber @ The Register
- Microsoft uncovers bogus SSL certificates, urges users to beware of cyber attacks @ The Inquirer
- Gameover Zeus malware returns stronger than ever @ The Inquirer
- How to Operate Linux Spycams With Motion @ Linux.com
- PAPAGO! Dashcam P2PRO 1080p Review @ OCC