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Subject: General Tech | April 20, 2015 - 08:00 AM | Scott Michaud
Tagged: windows 10, microsoft
According to WinBeta, the internal builds of Microsoft's Windows 10 operating system have jumped from the 10060s-range to the 10100s. This mirrors the activity before January's consumer event, which led to the release of 9926. What this likely means is that Microsoft has forked internal development ahead of their BUILD 2015 conference, which takes place between April 29th and May 1st.
I expect that they will release a new, highly-tested build in the 1006x-1008x range to both Fast and Slow rings, like 9926 was, at or around the time of the event. Meanwhile, new and experimental features will land on the 10100 branch. The interesting question is: when will we see that later fork?
If Microsoft dedicates themselves to rapid releases, it might not be too long for users in the Fast ring, or a faster-than-Fast ring that they could potentially announce at the event. With the visibility of BUILD, it would be a good time for them to shake up their release cycle. They really cannot afford to relax quality control any more significantly than they did with 10041 without assurance that Insiders get the message. The journalist attention of the conference would likely do it though.
Alternatively, the released build might be classified as a developer preview that is expected to stick around for a while. If I needed to guess though, I doubt it. As stated earlier, it will probably be a highly QA-tested build for Slow ring users, but I see little reason for Microsoft to throttle down the more enthusiastic users. When 10049 was the last build for Fast users, you could say that they were not wanting to overshadow BUILD. That obviously does not apply after the conference is over, and I cannot see anything else further on the horizon.
That is, of course, unless they are getting cold feet about releasing not-fully-baked builds to the public.
Subject: General Tech, Graphics Cards | April 20, 2015 - 07:30 AM | Scott Michaud
Tagged: Red Hat, Khronos
With a brief blog post, Red Hat has announced that they are now members of the Khronos Group. Red Hat, one of the largest vendors of Linux software and services, would like to influence the direction of OpenGL and the upcoming Vulkan API. Also, apart from Valve, they are one of the only Linux vendors that contributes to the Khronos Group as an organization. I hope that their input counter-balances Apple, Google, and Microsoft, who are each members, in areas that are beneficial to the open-source operating system.
As for now, Red Hat intends to use their membership to propose OpenGL extensions as well as influence Vulkan as previously mentioned. It also seems reasonable that they would push for extensions to Vulkan, which the Khronos Group mentioned would support extensions at GDC, especially if something that they need fails to reach “core” status. While this feels late, I am glad that they at least joined now.
Subject: General Tech, Graphics Cards, Processors | April 19, 2015 - 02:08 PM | Scott Michaud
Tagged: moores law, Intel
While he was the director of research and development at Fairchild Semiconductor, Gordon E. Moore predicted that the number of components in an integrated circuits would double every year. Later, this time-step would slow to every two years; you can occasionally hear people talk about eighteen months too, but I am not sure who derived that number. In a few years, he would go on to found Intel with Robert Noyce, where they spend tens of billions of dollars annually to keep up with the prophecy.
It works out for the most part, but we have been running into physical issues over the last few years though. One major issue is that, with our process technology dipping into the single- and low double-digit nanometers, we are running out of physical atoms to manipulate. The distance between silicon atoms in a solid at room temperature is about 0.5nm; a 14nm product has features containing about 28 atoms, give or take a few in rounding error.
It has been a good fifty years since the start of Moore's Law. Humanity has been developing plans for how to cope with the eventual end of silicon lithography process shrinks. We will probably transition to smaller atoms and molecules and later consider alternative technologies like photonic crystals, which routes light in the hundreds of terahertz through a series of waveguides that make up an integrated circuit. Another interesting thought: will these technologies fall in line with Moore's Law in some way?
Subject: General Tech | April 17, 2015 - 07:00 AM | Scott Michaud
Tagged: windows xp, windows, microsoft, google, EoL, chrome
It has been a year since Microsoft cut off extended support for Windows XP including Internet Explorer security updates for the platform. Yeah, I know, it doesn't feel like it. Other browser vendors announced that they would continue to target the retired OS after Microsoft washed their hands of it. At the time, Google said they would give at least 12 months support, which brings us to yesterday.
Now Google is extending their commitment to the end of the year. They did not say that it was a hard deadline for their customers, but they also did not add an “at least” qualifier this time. The browser vendor wants people to upgrade and admits that they cannot genuinely provide a secure experience if a known issue bites everyone at the OS level. You can keep training the guard at the door, but if your window falls out, mind the pun, then it is still dangerous to be inside.
Granted, we have not seen a major attack on XP over the last year. You would have to think that, even if the attacks are sophisticated, some of the victims would have noticed and reported it to someone. Still, I wonder how it keeps surviving, especially since I would have thought that at least one vulnerability in the last twelve Patch Tuesdays could be ported back to it.
Maybe it is too small of a target?
Subject: General Tech | April 16, 2015 - 05:21 PM | Scott Michaud
Tagged: windows 10, virtual desktops, microsoft
Virtual Desktops is one of the largest interface changes for Windows 10. It is an organizational feature, which allows users to group relevant windows together. This puts them out of sight when you don't want them but also easily accessible when you do, and with the programs that you would want to use alongside them.
Microsoft is wondering about one specific area though: should running applications be visible in other desktops? Some believe that a virtual desktop should only show icons for applications in the current context, and alt+tab should behave the same. It makes sense, because otherwise you're exposing the clutter in the taskbar and alt+tab, which are some of the most visible places. Others want everything to be visible at all times, or alt+tab-able to at all time. I guess this is to reduce the clutter on the desktop, without touching the clutter otherwise?
Microsoft has stated clearly that both cases will be user-selectable because there is enough usage on both sides. A user can have virtual desktops affect the taskbar or not, or alt-tab or not, independently. The question they are trying to solve right now is “What should the default be?”
If you are a Windows 10 Technical Preview user, and you care about the adoption of Virtual Desktops, Microsoft might push you into one or the other camp. Later, they will pop up a notification to ask your opinion once they feel you have used it long enough.
This is one area that your vote will influence Windows 10 in a very specific way.
Subject: General Tech | April 16, 2015 - 04:08 PM | Scott Michaud
Tagged: ea, free to play, battlefield
Battlefield Heroes, Battlefield Play4Free, Need for Speed World, and FIFA World are set to disappear in three months. According to the site for one of these games, Battlefield Heroes, that corresponds to Tuesday, July 14th, 2015. The other three might be plus or minus a little bit, but it sounds like it will be a simultaneous shutdown. Refunds will not be provided, even if you have premium credit remaining unspent on your account. I guess that means that you should burn whatever you have left over while the servers are still running; EA will not accept new accounts or payments though.
The announcement, made by Executive Vice President of EA Studios, Patrick Söderlund, assures players that other EA free-to-play titles are growing in player base and content. He uses Star Wars: The Old Republic as an example, which will receive updates over the year, including ones that build on its narrative.
But this is one of the problems with “free-to-play” and other genres with an authoritative online component: timed life. These titles are not going to be critiqued and celebrated in University courses over the upcoming decades and centuries. It is a difficult balance. On the one hand, it is interesting to create a universe that evolves and possibly mutates based on player interaction. Those experiences disappear though (and so does the money you tie into it). That doesn't mean “don't play them” -- just be aware what you're investing your time, money, and self-expression into.
Subject: General Tech | April 16, 2015 - 02:36 PM | Ken Addison
Tagged: x99-soc, video, Skylake, Samsung, podcast, nvidia, msi, motorola, Moto E, Intel, GTAV, gs30, gigabyte, Broadwell, amd, 840 evo
PC Perspective Podcast #345 - 04/16/2015
Join us this week as we discuss the MSI GS30 Shadow, Gigabyte X99-SOC, Skylake Leaks and more!
The URL for the podcast is: http://pcper.com/podcast - Share with your friends!
- iTunes - Subscribe to the podcast directly through the Store
- RSS - Subscribe through your regular RSS reader
- MP3 - Direct download link to the MP3 file
Hosts: Jeremy Hellstrom, Josh Walrath, Allyn Malventano, and Sebastian Peak
Program length: 1:20:07
Subject: General Tech | April 16, 2015 - 01:47 PM | Jeremy Hellstrom
Tagged: nvidia, maxwell, Nouveau, open source
The initial benchmarks that Phoronix and other Linux tech sites ran on the new Maxwell cards from NVIDIA were using the proprietary binary drivers, the same as with all AMD cards. Unlike AMD who have always released signed binary-only firmware blobs which could not be reverse engineered and modified for use, previous generations of NVIDIA cards did not require signed firmware images, only a lot of dev work. Maxwell is locked down and the current open sourced Nouveau driver can now only be used to set up display outputs, it has no ability to use the card for hardware accelerated graphics.
NVIDIA states that the new requirement is to prevent shady characters from modifying slower cards to look like new Maxwell GPUs but Phoronix feels that they have gone overboard. It is sad to see NVIDIA taking a step backwards in supporting the open source community, mimicking AMD's procedure of only offering binary-only firmware blobs though AMD is at least updating the blobs and open source driver relatively frequently. That said, the new Maxwell cards do perform very well with the proprietary Linux driver so users should not feel they have to avoid NVIDA; unfortunately for developers the same is not true.
"While NVIDIA's new GeForce GTX 900 series is dominating for Linux gamers with excellent performance with their $1000+ GPU as well as great Linux OpenGL/OpenCL performance out of their lower-cost GPUs with excellent power efficiency, that's only when using the proprietary driver... NVIDIA's newer GTX 900 / Maxwell hardware is less open-source friendly than their previous generations of hardware. "
Here is some more Tech News from around the web:
- iFixit: Apple's 12in MacBook is near impossible to repair @ The Inquirer
- Talk is FINNISHed: Nokia to buy Alcatel Lucent for €15.6 billion @ The Register
- Businesses are not using apps from the Windows Store @ The Inquirer
- Calling Out a GAO Report That Says In-Flight Wi-Fi Lets Hackers Access Avionics @ Slashdot
- Kwikset SmartCode 916 Electronic Deadbolt @ Benchmark Reviews
- Win an MSI GS60 Ghost Pro laptop @ KitGuru
Subject: General Tech, Storage | April 16, 2015 - 06:47 AM | Ken Addison
Tagged: uefi, SSD 750, PCI-E 3.0, NVMe, Intel, ACHI, 750 series
UPDATE: ASUS has pointed us towards a poll they are running to gauge what platforms people are most anxious for NVMe Boot support on. So if you have an ASUS board and are interested in buying an Intel SSD 750 Series, head to their poll to voice your opinion!
Last week, the Intel 750 Series SSD was unveiled the the public as the first consumer SSD to feature the NVMe or Non-Volatile Memory Express interface. NVMe was designed from the ground up for flash storage, and provides significant advantages in latency and potential top transfer rates over the aging AHCI standard. Check out our review of the Intel SSD 750 Series to find out why this is such an important step forward for storage technology.
Even if you aren't necessarily concerned about the merits of a new storage interface, the throughput numbers from the 750 series are hard to ignore. With peak speeds over 2.5GB/s read and 1.5GB/s write, it's hard not to be interested in this new drive.
However, all this new speed doesn't come without a few complications. NVMe is an all-new standard which means it might not be supported on all platforms. Intel themselves only point to official support for Z97 and X99 chipsets. In order to get a better idea of the landscape of NVMe compatibility, I took it amongst myself to start testing the add-in card version of the 750 Series in just about every modern motherboard I could get my hands on at the office.
Subject: General Tech | April 16, 2015 - 12:04 AM | Scott Michaud
Tagged: take-two, layoffs, 2k games, 2k australia
UPDATE (April 16th, 4:12pm EDT): Within an hour of publishing, IGN received a statement from 2K Games confirming the studio closure. Thanks to Penterax in the comments for the tip.
According to a tip sent to Kotaku Australia, and currently no other source, 2K Australia has been closed down. The studio is most recently known for Borderlands: The Pre-Sequel, but they have also contributed to all three BioShock titles and, when they were a formal division of Irrational Games, worked on SWAT 4 and Tribes: Vengeance. And yes, it is very tempting to call it “Police Quest: SWAT 4”.
At the time of writing, we are still waiting on an official statement from 2K Australia or its parent companies, 2K Games and Take-Two Interactive. The source claims that all staff members will lose their jobs and the entire studio will be closed. There are also not too many alternatives in the continent. EA has a subsidiary that develops mobile titles, Firemonkeys Studios, which has about 60 employees. They are about 400 miles away from where 2K Australia was though. A Google Doc is being maintained with many prospects, although about half of the openings are in North America and New Zealand.
Subject: General Tech | April 15, 2015 - 05:42 PM | Scott Michaud
Tagged: windows 10, build 10041, build 10049, microsoft, trillian, cerulean studios
Since the release of Windows 10 Build 10041, Trillian, the instant messenger client, suffered some issues regarding window sizing (along with Firefox, Chrome, and a few other applications). Basically, the window would progressively shrink every time you type and the resize controls would hang about five pixels outside the window edge. Some windows would also “be open” but cannot be unminimized, requiring you to close them in the task bar and reopen them by double-clicking on the contact.
Cerulean Studios has just released Trillian 5.6 Beta, along with its associated release notes, which seem to address both of these issues. I say seem because the latter issue (chat windows staying minimized forever) was intermittent, so I can't tell whether my testing is simply luck. That said, I tried to make it happen and I couldn't. Either way, the chat window shrinking bug was vastly more annoying.
Before this update, Trillian was just about useless on Windows 10. The only way to get it somewhat function was to maximize the window to a full monitor. Even snapping it to the left side of the screen would not prevent it from slowly shrinking itself.
I hope this news helps some of our readers as much as it helps me!
Subject: General Tech | April 15, 2015 - 01:43 PM | Jeremy Hellstrom
Tagged: gaming, The Witcher 3, CD Projekt RED
Every trailer of the Witcher 3 so far has made the game look larger and more complex and the latest trailer continues along that vein. Some scenes will be familiar, such as a certain griffin's head but others are completely new, especially the in town scenes. The voiceover implies a much greater breadth of choice in how you play the story than the binary elves or humans choice of Witcher 2 but we have been disappointed by other franchises in the past. Hopefully this game will not disappoint, it has a very devoted team who are not afraid to include uncomfortable choices or nasty dialogue in the world they have created. It will also be interesting to see how the size of the open world translates into interesting gameplay, especially once you have cleared an area and civilians move in to settle it. Check out the trailer below and catch additional coverage at Rock, Paper, SHOTGUN ... and maybe even here, you never know.
"Hi, you. That’s The Witcher 3: Wild Hunt. Watch this new trailer, it’ll explain. This shiny new five-minute trailer’s a broad overview of the game, its basic premise, the lay of its land, a few japes, and the sort of larks you’ll get up to."
Here is some more Tech News from around the web:
- Is Deus Ex Still The Best Game Ever? Part One: Memories And Hardware Renderers @ Rock, Paper, SHOTGUN
- Bundle Me Up: GOG Sale Starts With RPGs & Adventures @ Rock, Paper, SHOTGUN
- Grand Theft Auto V Performance Analysis @ techPowerUp
- Humble Origin Bundle 2 launched @ HEXUS
- Hands On: StarCraft II – Legacy Of The Void @ Rock, Paper, SHOTGUN
- Bang: Arma 3 Fires Big Update Alongside Marksmen DLC @ Rock, Paper, SHOTGUN
Subject: General Tech | April 15, 2015 - 12:35 PM | Jeremy Hellstrom
Tagged: drone, linux, 3DRobotics, Cortex A9, solo
The 3DR Solo drone is powered by a Cortex A9 processor running at 1GHz which gives the Pixhawk 2 autopilot feature some power to work with, a good thing as some pilots will be too busy watching the HD video stream. If you buy the model with the GoPro gimbal or knock one up yourself, the Solo is capable of wireless streaming 720p video up to a distance of 1.2 miles (1.9km) with a delay of about 180ms. You will have a flight time of 25 minutes unladen, 20 minutes if you are hauling a GoPro or any other equivalent payload. It will not be cheap, it is being released on May 29th at a price of $1000 or $1400 with a GoPro gimbal, but you can check out more of the stats at Linux.com if you are still interested.
"3DRobotics today announced its first Linux-based drone, a Solo quadcopter touted as the first Unmanned Aerial Vehicle (UAV) to support full control of GoPro cameras and deliver live-streaming HD video to mobile devices."
Here is some more Tech News from around the web:
- Huawei Ascend P8 arrives with full-metal case and octa-core chip @ The Inquirer
- Chrome version 42 will pour your Java coffee down the drain: Plugin blocked by default @ The Register
- Microsoft points at Skype, Lync: You two, in my office – right now @ The Register
Subject: General Tech | April 14, 2015 - 08:28 PM | Sebastian Peak
Tagged: logitech g, logitech, gaming keyboard, gaming, battlefield hardline
Logitech has created an SDK to bring a new concept to PC gaming: in-game illumination integration with G series gaming peripherals. Logitech is calling this "Intelligent Illumination", and they have created a video to show off the new tech from their work with EA on Battlefield Hardline.
Switching sides in the game alternates the keyboard color, and the lights blink when taking damage. It's certainly a novel concept, and in this instance adds additional user feedback by taking advantage of the RGB color capabilities of a modern gaming keyboard (this is the G910 Orion Spark). The possibilities seem endless, but a simple idea like context-specific keyboard mapping through custom illumination would make the controls for some games much easier to learn.
Subject: General Tech | April 14, 2015 - 08:08 PM | Scott Michaud
Tagged: mozilla, http, https, firefox
On the Mozilla Dev-Platform Newsgroup, hosted at Google Groups, a proposal to deprecate insecure HTTP is being discussed. The idea is that HTTPS needs to be adopted and organizations will not do it without being pushed. The plan is to get browser vendors to refuse activating new features, and eventually disable old features, unless the site is loaded as a “privileged context”.
This has sparked a debate, which was the whole point of course, about how secure do we want the Web to be. What features should we retroactively disable unless it is done through HTTPS? Things that access your webcam and microphone? Things that write to your hard drive? Then there is the question of how to handle self-signed certificates to get encryption without verification, and so forth.
Note: Websites cannot access or create files on your hard drive, but standards like localStorage and IndexedDB allow websites to have their own spaces for persistence. This is to allow, for instance, a 3D game to cache textures (and so forth) so you don't need to download them every time.
Personally, this concerns me greatly. I started helping Mozilla a couple of years ago, a few weeks after I saw Microsoft's Windows 8 developer certification program. I do not like the thought of someone being able to stifle creation and expression, and the web was looking like it might be the last bastion of unrestricted development for the general public.
In the original Windows Store requirements, no browser could exist unless it was a skin of Trident. This meant that, if a site didn't work in Internet Explorer, it didn't exist. If you didn't want to play by their rules? Your app didn't get signed and your developer certificate could even be revoked by Microsoft, or someone with authority over them. You could imagine the problems a LGBT-focused developer might have in certain countries, even if Microsoft likes their creations.
This is obviously not as bad as that. In the Windows Store case, there was one authority whereas HTTPS can be authenticated by numerous providers. Also, if self-signed certificates are deemed “secure enough”, it would likely avoid the problem. You would not need to ask one of a list of authorities permission to exist; you could secure the connection yourself. Of course, that is a barrier of skill for many, and that is its own concern.
So we'll see, but I hope that Mozilla will take these concerns as a top priority in their decisions.
Subject: General Tech | April 14, 2015 - 01:42 PM | Jeremy Hellstrom
Tagged: ssd, benchmarking, synthetic
[H]ard|OCP will be resuming their benchmarking of SSDs in the near future and wanted to introduce both their new contributor and his thoughts on benchmarking SSDs. These drives offer several challenges when comparing performance that are not present when benchmarking spinning rust. For instance some controllers use compression to increase IOPS whenever possible but slow down when incompressible data is passed through the drive, providing a challenge to properly show performance comparisons to similar drives with difference or no compression whatsoever. Read through the article to see which synthetic benchmarks will remain as well as Chris' thoughts on new tests to accurately contrast the performance of SSDs.
"Many of our readers embrace our "real world" approach with hardware reviews. We have not published an SSD review for almost 2 years while we have been looking to revamp our SSD evaluation program. Today we wanted to give you some insight as to how we learned to stop worrying and love the real world SSD benchmark."
Here are some more Storage reviews from around the web:
- OCZ Vector 180 480GB SSD @ eTeknix
- Crucial MX200 250GB SSD @ Hardware Canucks
- Kingston HyperX Predator M.2 PCIe SSDs in RAID 0 @ The SSD Review
- Intel SSD 750 Series 1.2TB @ Legion Hardware
- 8 Facts You Never Knew About Western Digital's Hardware Encryption @ Tech ARP
- Western Digital My Passport Ultra Metal / Anniversary Edition (2 TB) @ Tech ARP
- QNAP TS-431+ @ Legion Hardware
- RaidSonic ICY BOX IB-RD3680SU3 External RAID Enclosure Review @ NikKTech
- QNAP TVS-863+ AMD Turbo vNAS Review @ Madshrimps
Subject: General Tech | April 14, 2015 - 01:00 PM | Jeremy Hellstrom
Tagged: usb type-c, usb 3.1, dell, asus
DigiTimes has seen evidence that non-Apple fanatics will have a chance to get their hands on USB 3.1 Type C connectors in the near future. Dell will be releasing a Windows 10 powered, 11" LCD Venue 11 Pro in the fall which will sport Type-C connectors for the new USB standard. ASUS will also be releasing gaming laptops with Type-C connectors this year as well although we do not have a specific date nor do we know when they will be included on less expensive models. If you are wondering when we will start to see USB 3.1 devices on the market you can check the list that ASUS provided The Tech Report here.
"After Apple's adoption of the USB Type-C port on its 12-inch MacBook, Dell also recently announced to use the technology for its 11-inch tablet and Asustek Computer is planning to launch gaming notebooks with USB Type-C support in the second half at the earliest, according to a Chinese-language Apply Daily report."
Here is some more Tech News from around the web:
- Tweaking Ubuntu Unity to Better Suit Your Needs @ Linux.com
- HGST says its NVMe flash card will manage 750,000 IOPS @ The Register
- Scaling down InAs nanowire field-effect transistors for improved efficiency @ Nanotechweb
- Intel: Moore's Law will be more relevant in the next 20 years than the past 50 @ The Inquirer
- Unpatched 18 year-old Windows man-in-the-middle diddle revived @ The Register
- Sinister lobby group (AT&T, Verizon among membership) sues FCC to kill net neut @ The Register
- The TR Podcast 174: PCIe SSDs and FreeSync displays
Subject: General Tech | April 13, 2015 - 01:39 PM | Jeremy Hellstrom
Tagged: ocelote, input, gaming mouse
Carlos “Ocelote” Rodriguez was a competitive LoL player who recently retired from competition but is using his fame to promote a gaming mouse and mat from Ozone. You will recognize the shell of the mouse from previous links to reviews of the Argon, with a new colour scheme and logo. It uses an ADNS 9800 laser sensor that can be adjusted from 800 to 8200 DPI and sports 128kb of memory onboard to help you program those 9 OMRON buttons in different profiles. The weight is adjustable thanks to the four 4.5g weights which ship with the mouse and lefties will be glad to know this mouse goes both ways. Also make sure to check out the rather unique aluminium mouse mat in KitGuru's review found here.
"Even though a lot of pro-gamers are endorsing gaming peripherals these days, it is rare that you see one named after a particular player. Still, that is exactly what has happened with Ozone’s latest hardware, which is named after one of the highest earning eSports gamers in the world: Carlos “Ocelote” Rodriguez."
Here is some more Tech News from around the web:
- Logitech G402 Hyperion Fury Gaming Mouse Review @ NikKTech
- Cougar 200M @ Kitguru
- Cooler Master Octane M35 and MB7C @ Kitguru
- Steelseries Apex M800 mechanical keyboard @ Kitguru
- Tesoro Excalibur RGB Mechanical Gaming Keyboard Review @ NikKTech
Subject: General Tech | April 13, 2015 - 12:28 PM | Jeremy Hellstrom
Tagged: linux, Linux 4.0
The upgrade to version 4.0 of the Linux kernel happened quietly over the weekend, less a huge step forward than an incremental improvement. The most interesting feature for those who support Linux boxes will be the non-disruptive kernel patching, allowing you to apply patches without causing downtime; assuming you properly tested the patches that is. As well support for Intel's new Quark processor has been added and support for the Z13 found in IBM machines has also been improved. It was hinted to The Inquirer that version 4.1 is likely to see far more changes incorporated in its release.
"The new number isn't a sign of a major upgrade. As we've chronicled, Torvalds thinks that it looks a bit silly when version numbers go beyond x.19. He therefore decided it would be best to tick over from 3.19 to 4.0 for the sake of neatness, rather than to celebrate any particular milestone in the kernel."
Here is some more Tech News from around the web:
- Videogame publishers to fans: Oi, freetard! STOP RESURRECTING our dead titles online @ The Register
- China weaponizes its Great Firewall into the GREAT FIRE CANNON, menaces entire globe @ The Register
- Windows 10 preview for phones brings Project Spartan to Lumia devices @ The Inquirer
- Tech ARP 2015 Mega Giveaway
Subject: General Tech | April 10, 2015 - 12:41 PM | Jeremy Hellstrom
Tagged: 3d nand
SSDs using traditional planar NAND have seen a nice price reduction curve over the years with costs per gigabyte often well under $0.50. This may not hold true for 3D NAND if the number crunching over at The Register is accurate. The scaling is quite intense when fabbing 3D NAND, planar NAND can require up to three deposition layers for charge trap or four for floating gate style flash. Multiply those numbers by the 128 layers present on Intel's 3D NAND and you can see why the fabrication is going to be more expensive, be produced more slowly and be more prone to errors. That will all add up to expensive SSDs whose price is unlikely to fall as quickly as did planar. Currently about 5% of NAND produced is 3D but Sandisk is quoted as expecting that to climb to 50% by 2018, hopefully the process will have matured significantly by then.
"Stifel MD Aaron Rakers bas been crunching numbers and comparing foundry capital costs for NAND over the next few years with those for disk drive fabs."
Here is some more Tech News from around the web:
- Amazon whisks desktop apps into cloud bazaar in virty PC push @ The Register
- Has Google Indexed Your Backup Drive? @ Slashdot
- IBM creates teeny-tiny 220TB tape to entrench a trillion texts @ The Inquirer
- 10 Years of Git: An Interview with Git Creator Linus Torvalds @ Linux.com
- Google wants Marvin the Paranoid Android's personality in the cloud @ The Register
- Oh no, Moto! Cable modem has hardcoded 'technician' backdoor @ The Register