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Seagate Pursuing Controlling Interest In LaCie
Subject: General Tech | May 23, 2012 - 02:58 PM | Tim Verry
Tagged: storage, Seagate, LaCie, buyout
Seagate announced today that they will be pursuing a controlling interest in LaCie. The two companies deal in complementary areas of the storage industry with Seagate manufacturing drives and LaCie developing mobile and desktop drive enclosures and NAS solutions. In order to achieve a controlling (more than 50%) interest in the company, Seagate has offered to purchase all of Philippe Spruch’s–LaCie’s Chairman and CEO–shares. In addition to shares from an unnamed affiliate, such a buy would net Seagate 64.5% of outstanding shares of LaCie stock. Seagate is offering the LaCie shareholders €4.05 (approximately $5.09 USD) for their stock, and may be increased to as much as €4.17 should Seagate get 95% of LaCie shares and voting rights within 6 months of closing.
The merging of Seagate and LaCie logos (hehe).
After acquiring a controlling interest, they would then work to buy back all other otustanding shares with a cash offer. The initial purchase of stock is still pending governmental approval. Ricol Lasteyrie & Associates has been appointed as an independent expert by the board of directors for LaCie to examine the offer and determine whether or not to accept. Should it go through, Philippe Spruch would join Seagate as the president of Seagate’s consumer storage division. He would have the current Seagate vice president Patrick Connolly and LaCie deputy general manager Pierre van der Elst reporting to him. At this time, Seagate has not disclosed how much the former LaCie employees would be paid to work for Seagate. If all the appropriate governing bodies “okay” it, the buyout is expected to happen in the third quarter of 2012 (Q3 2012).
Steve Luczo, Seagate chairman, president and CEO was quoted in the press release in stating: “Seagate has a strong commitment to the growing consumer storage market and bringing the most dynamic products to market. LaCie has built an exceptional consumer brand by delivering exciting and innovative high-end products for many years. This transaction would bring a highly complementary set of capabilities to Seagate, significantly expand our consumer product offerings, add a premium-branded direct-attached storage line, strengthen our network-attached storage business line and enhance our capabilities in software development."
The combination of Seagate and LaCie seems odd a first, because LaCie does not manufacture their own drives (so it’s not a hard drive patent portfolio Seagate is after); but they are actually complementary services. While Seagate has the hard drive storage down, LaCie has a lineup of drive enclosures and NAS boxes. By combining the two, Seagate can manufacture the drives and the enclosures themselves. Seagate does currently have a few enclosures but their expertise is primarily in the drive technology itself. The opposite is true to Lacie, so the two companies coming together is a good thing for Seagate. One thing that LaCie has done that instantly benefits Seagate is focusing on high end and premium drive enclosures. While Seagate has focused on low and midrange drive enclosures, LaCie has solely focused on high end. This is beneficial because Seagate can integrate those higher profit margin premium LaCie products into their lineup without the need for extensive research and development. Whether it will also result in an improved product lineup and/or cheaper products for consumers remains to be seen, but it has the potential to be a good thing.
Other than an internet connection, what hardware do you need for Diablo III?
Subject: General Tech | May 23, 2012 - 02:50 PM | Jeremy Hellstrom
Tagged: gaming, diablo iii, blizzard
TechSpot wanted to see what effect your graphics card has on your experience while slaughtering mobs of baddies in Diablo III. First they removed any chance of a CPU bottleneck by building a test bed using an i7-3960X and then they gathered over two dozen GPUs to test with, ranging from a Radeon HD 6450 to a GTX 680 and almost everything in between. At lower resolutions all but the slowest seven cards and Intel's HD4000 were able to give 60fps or more but at 2560x1600 only half of the cards they tested could make 60fps or better. It is interesting to see that the GTX680 and HD7970 offer the same performance at the upper end of the resolutions they tested but you should expect that to change as drivers mature.
"While we disagree with making single player components online-only, there isn't much mere mortals like us can do about it. What we can do, however, is beat the hell out of Diablo III with today's finest hardware. Blizzard has somewhat of a reputation for making highly scalable titles that run on virtually any gaming rigs, so that's largely what we expect from the developer's latest offering..."
Here is some more Tech News from around the web:
- Hands On: XCOM – Enemy Unknown Part 2 @ Rock, Paper, SHOTGUN
- The Witcher 2: Enhanced Edition PC Review @ eTeknix
- Sniper Elite V2 @ Tweaktown
- Warlock: Master of the Arcane Review @ Techgage
- Dragon’s Dogma review @ The Inquirer
- From Dust Now Playable From Browsers @ Rock, Paper, SHOTGUN
- Starhawk (PS3) Game Review @ HardwareHeaven.
- Mortal Kombat (PS Vita) Review @ HardwareHeaven
- Dragon's Dogma Review (XBOX 360) @ HardwareHeaven
- Tom Clancy's Ghost Recon Future Soldier (XBOX 360) Game Review @ HardwareHeaven
Reasonably priced memristors may be coming soon thanks to a botched LED experiment
Subject: General Tech | May 23, 2012 - 01:29 PM | Jeremy Hellstrom
Tagged: hp, memristor
Over two years ago we heard about a project at HP to design a memristor, a possible future replacement for non-volatile flash memory. The actual resistance of a memristor component can be changed, allowing it to be used as an effective storage medium due to the incredibly short time that it takes for the medium to be written to or read. That speed was measured in picoseconds when last we heard about advances with this storage medium, just before Christmas. One of the main hurdles that HP has been facing with adoption of the memristor was the price, but thanks to a failed experiment designing silicon oxide LEDs that may no longer be a problem. The Register reports on the experiment which seemed to have developed unstable LEDs but when one of the designers investigated the problem further he realized the film they had created predicatably flipped between conductive and non-conductive states as power was applied. HP's memristors may be arriving sooner than we had thought.
"The HP-popularised memristor device is a form of ReRAM – resistive RAM – and is fairly expensive to make. Metal oxide-based ReRAM technology promises to combine minimum memory speed with NAND non-volatility and be able to provide higher capacities than NAND, which is thought will cease to be usable as process geometries go down past 10nm. ReRAM dies will need less electricity to run and will take up less space than equivalent capacity NAND."
Here is some more Tech News from around the web:
- New Linux Kernel Adds X32 ABI, Btrfs Updates @ Linux.com
- Apple, RIM didn’t infringe Kodak patents @ The Register
- Viper flight simulator (a la Battlestar Galactica) finished @ Hack a Day
- Windows XP update fails in infinite .NET patch loop @ The Register
- Intel pushes new battery solutions to reduce ultrabook cost @ DigiTimes
- Core Wars: Inside Intel's power struggle with NVIDIA @ The Register
- Interview with Raspberry's Founder Eben Upton @ TechSpot
- Intel Support For OpenCL On Linux With Ivy Bridge @ Phoronix
- GTC (GPU Technology Conference) 2012 "Updated" @Hi Tech Legion
- Sony Cyber-shot DSC-WX150 Review @ TechReviewSource
- How I prepared for MOA Americas Qualifier @ Ninjalane
So... Bungie Jumping back into the PC?
Subject: General Tech | May 22, 2012 - 08:27 PM | Scott Michaud
Tagged: Bungie, Lawsuit, Activision
Contracts between Activision and certain developers are public evidence thanks to litigation between Activision and the former Infinity Ward executives. It turns out Bungie, of Halo fame before they left Microsoft to partner with Activision, is developing their titles for the PC after their first Xbox-exclusive release. The proposed style of game has “massively-multiplayer client-based mission structures with persistent elements”.
… truth be told I have been disappointed with their games after Halo 2 when they focused on fan lip service...
But as a result of recent litigation involving their publisher we have found out that Bungie is working on a massively-multiplayer game with persistent elements. According to the contract published as evidence we will see certain versions are planned to be developed for the PC supposedly in-house.
This is the first time since the 90’s where Bungie has developed a game for the PC in-house -- excluding the small assistance which Bungie provided to Microsoft Game Studios and Pi Studios for Halo 2 Vista.
Yeah… the comments for this post won't surprise me...
(Photo: Bungie, Inc.)
If you wish to see a little behind-the-scenes of game publishing then you might like to check the contract out. A lot of amusing information such as royalty rates and bonuses are not-too-buried within the legalese. The formatting makes it actually quite human legible to skim through for the most part.
Even if Activision is ultimately successful in their lawsuit against former executives West and Zampella it would certainly be one of their most annoying victories -- at best. They lose if they win and they very lose if they lose.
Now if only Heart of the Swarm release date was important for the trial…
VIA unveils the APC $49 Android PC
Subject: General Tech, Cases and Cooling, Systems | May 22, 2012 - 05:22 PM | Scott Michaud
Tagged: VIA, htpc, APC
VIA tops Gingerbread with a banana for some reason. They also unveil a $49 system powered by Android 2.3 which has been customized for mouse and keyboard support. The system draws between 4 and 13.5 watts (idle and load respectively) and can be mounted into any standard Mini-ITX or microATX chassis as well as chassis for the new Neo-ITX standard.
I guess VIA wants to be more than just Android-in-law to HTC.
It seems as though the low powered computing market is continuing to be eaten by ARM with devices such as VIA’s just announced APC Android PC. The APC seems to be aimed at the home theatre and enthusiast markets. VIA also hopes that the low price point will introduce more people to computing.
Apparently VIA prefers bananas to Apples.
The APC is powered by an 800MHz VIA ARM11 system-on-a-chip with 512 MB of DDR3 RAM. 2GB of flash memory is embedded on the device which can be expanded by a microSD card slot. It may also be possible to install extra memory through one of the four USB2.0 ports on the device although that is not explicitly stated in the press release. Display output will be limited to 720p. Power usage will vary between 4 and 13.5 watts depending on load.
VIA is also promoting the device for its Neo-ITX form factor. The APC is 17cm x 8.5cm in dimensions -- which is just under 6 3/4” by 3 3/8” for you non-Metrics -- and can mount in Mini-ITX or microATX cases. It apparently is also smaller than a banana.
The APC is expected to ship this July for $49.
Thunderbolt for Windows Performance Preview - ASUS P8Z77-V Premium
Subject: General Tech, Motherboards, Storage | May 21, 2012 - 06:57 PM | Ryan Shrout
Tagged: Z77, thunderbolt, p8z77-v premium, msi, asus
We have really been waiting for this since we first saw the release of Thunderbolt on the Apple MacBooks last year, but we finally have it: Thunderbolt support for PC users! Both MSI and ASUS today announced availability of motherboards with integrated Thunderbolt connectivity: the ASUS P8Z77-V Premium and the MSI Z77A-GD80 will both get you a single integrated Thunderbolt port.
You can see MSI's full press release right here. We can't find the ASUS press release anywhere Here is the ASUS press release as well, but here are a few selections:
"Intel and ASUS have worked closely on the implementation of Thunderbolt technology onto Asus motherboards”, said Jason Ziller, Intel’s Director of Thunderbolt Marketing. “The P8Z77-V PREMIUM is the first Thunderbolt certified motherboard in the industry, a testament to its solid design and compatibility."
...
With its long history of working with high tech vendors, ASUS is able to show its strength and commitment to innovation with a close relationship to three of the leading brands currently producing products with Thunderbolt technology, Elgato, LaCie, and PROMISE.
...
Thunderbolt is a new, high-speed I/O technology designed for performance, simplicity and flexibility, with lightning fast transfer speeds that are twice that of USB 3.0 and up to 20 times faster than USB 2.0. It offers simultaneous bi-directional 10Gbps transfer speeds over a single cable, with the flexibility to daisy-chain up to six Thunderbolt-ready devices with a single connection as well as offering full display port support for a 7th Thunderbolt or display port equipped monitor. This allows for a clutter-free computing experience while offering unprecedented levels of performance. Users can connect multiple Thunderbolt-enabled external storage drives to a Thunderbolt-enabled display and transfer files while watching HD movies, all without experiencing any lag. In addition for content professional this connection has been designed form the ground up for multimedia offering low latency with highly accurate time synchronization for professional audio and video applications. PC enthusiast and gamers can take immediate advantage combining Thunderbolt and on-board Lucid Virtu MVP to enjoy top-notch graphics performance.
Even better, we have some in-action video of the new ASUS Thunderbolt-implementation including performance!
This video was recorded well before today's launch during our Z77 Live Review and clearly shows some of the benefits of Thunderbolt, as well as some of the limitations, you'll find if you pick up the ASUS P8ZZ77-V Premium motherboard!
Windows 8 -- Aero? Plain.
Subject: Editorial, General Tech | May 20, 2012 - 04:03 PM | Scott Michaud
Tagged: windows 8, Aero
Paul Thurrott reports that Microsoft will dump Aero Glass in lieu of a more flat user interface for Windows 8. How far is Microsoft willing to distance itself from the desktop market to entice a foothold in the mobile space?
Remember that image I did with a turd on a desktop workstation a few days ago?
Microsoft has killed their glass-based design which they established almost a decade ago with the Longhorn technical preview.
Windows 8 Release Preview is set to release within the next two weeks and will contain Aero Glass as its desktop chrome. The shift to the flat layout will occur before release of the full version. It is still unclear whether users will be able to see it hands-on before they are expected to own it.
The ironic part is that is probably a glass aquarium.
You may be wondering why I claim this as an offense against the desktop. Later in his article Paul gives his prediction into why Aero Glass shattered -- since Microsoft did not directly say so themselves. Aero is not the most difficult interface for a computer to render but it does require a steady amount more computation than a flat layout. Transparency, blur, and other effects take up computation power -- hence why Windows harasses you to turn off Aero if your framerate dips in a game -- and that computation power translates to battery life.
Remember when Aero was touted as a driving reason to in-place upgrade to Vista Home Premium?
I guess Microsoft believes that they do not want their tablet customers to feel like second-rate citizens. At least we know that they will be willing to throw it all away and do it over yet again. At this point that should be the most clear above anything else.
AMD will not chase Intel making "needlessly powerful" CPUs
Subject: Editorial, General Tech, Graphics Cards, Processors | May 19, 2012 - 04:52 PM | Scott Michaud
Tagged: ultrabook, trinity, cloud computing, cloud, amd
Bloomberg Businessweek reports AMD CEO Rory Read claims that his company will produce chips which are suited for consumer needs and not to crunch larger and larger bundles of information. They also like eating Intel’s bacon -- the question: is it from a pig or a turkey?
Read believes there is “enough processing power on every laptop on the planet today”.
I disagree.
The argument revolves around the shift to the cloud, as usual. It is very alluring to shift focus from the instrument to the data itself. More enticing: discussing how the instruments change to suit that need; this is especially true if you develop instruments and yearn to shift anyway.
Don’t question the bacon…
AMD has been trusting that their processors will be good enough and their products will differentiate in other ways such as with graphics capabilities which they claim will be more important for cloud services. AMD hopes that their newer laptops will steal some bacon from Intel and their ultrabook initiative.
The main problem with the cloud is that it is mostly something that people feel that they want rather than actually do. They believe they want their content controlled by a company for them until it becomes inaccessible temporarily or permanently. They believe they want their information accessible in online services but then freak out about the privacy implications of it.
The public appeal of the cloud is that it lets you feel as though you can focus on the content rather than the medium. The problem is that you do not have fewer distractions from your content -- just different ones -- and they rear their head once or twice in isolation of each other. You experience a privacy concern here and an incompatibility or licensing issue there. For some problems and for some people it makes more sense to control your own data. It will continue to be important to serve that market.
And if crunching ends up being necessary for the future it looks like Intel will be a little lonely at the top.
Origin helps indie devs with 90 day grace for crowdfunding
Subject: General Tech | May 19, 2012 - 03:39 PM | Scott Michaud
Tagged: origin, Kickstarter, Indiegogo, crowdfunding, pc gaming
EA wishes to foster independent game distribution on their Origin platform. Developers of games which are crowd-funded through a service such as Indiegogo or Kickstarter will receive 100% revenue share from the service for 90 days.
I need to give EA credit when they do something good.
The Origin online distribution system is not as appreciated as Steam has been but that does not stop EA from trying. The service was made a requisite for PC games such as Battlefield 3 which was an annoyance to gamers -- much as Steam was an annoyance to Half Life 2 players. Whether Origin was a good service or not was irrelevant as customers just do not like to be forced to use a service to access unrelated content.
Origin has decided to waive distribution fees for crowd funded content for 90 days -- wielding a carrot.
Maybe Warren Spector should crowd fund a small project at Junction Point -- publish on Origin’s Systems
It’d be like Tim Schafer, just more ironic.
Two main options for crowdsourcing projects are Indiegogo and Kickstarter. If you are one of our Canadian viewers than you are limited to posting your project on Indiegogo as Kickstarter will not fund projects outside the US; of course you can fund American projects on Kickstarter from Canada, just not create your own. With Origin you are then able to publish on an established platform and receive full revenue for the first three months.
Of course if you have licensed technology or assets such as Unreal Development Kit you are still obliged to follow those commitments. For the first three months EA will just keep their hand out of your pocket.
CS6 OpenCL support -- not quite hardware acceleration for all
Subject: General Tech, Graphics Cards | May 19, 2012 - 03:27 AM | Scott Michaud
Tagged: Adobe, CS6, gpgpu
Last month, SemiAccurate reported that Adobe Creative Suite 6 would be programmed around OpenCL which would allow any GPU to accelerate your work. Adobe now claims that OpenCL would only accelerate the HD6750M and the HD6770M running on OSX Lion with 1GB of vRAM on a MacBook Pro at least for the time being at least for Adobe Premiere Pro.
Does it aggravate you when something takes a while or stutters when you know a part of your PC is just idle?
Adobe has been increasingly moving to take advantage of the graphics processor available in your computer to benefit the professional behind the keyboard, mouse, or tablet. CS 5.5 pushed several of their applications on to the CUDA platform. End-users claim that Adobe sold them out for NVIDIA but that just seems unlikely and unlike either company. My prediction is and always was more that NVIDIA parachuted in some engineers to Adobe and their help was limited to CUDA.
Creative Suite 6 further suggests that I was correct as Adobe has gone back and re-authored much of those features in OpenCL.
Isn't it somewhat ironic that insanity is a symptom of mercury poisoning?
AMD as a hatter!
CS6 will not execute on just any old GPU now despite the wider availability of OpenCL relative to the somewhat NVIDIA proprietary CUDA. While the CUDA whitelist currently extends to 22 Windows NVIDIA GPUs and 3 Mac OSX NVIDIA GPUs current OpenCL support is limited to a pair of AMD-based OSX Lion mobile GPUs: the 6750M and the 6770M.
It would not surprise me if other GPUs would accelerate CS6 if manually added to a whitelist. Adobe probably is very conservative with what components they add to the whitelist in an effort to reduce support costs. That does not mean that you will see benefits even if you trick Adobe into accepting hardware acceleration though.
It appears as if Adobe is working towards using the most open and broad standards -- they just are doing it at their own pace this time. This release was obviously paced for Apple support.
$700 Ultrabooks could provide HP's Sleekbooks with a challenge
Subject: General Tech | May 18, 2012 - 03:24 PM | Jeremy Hellstrom
Tagged: celeron 807, celeron 877, celeron, ulv, ultrabook, sleekbook, hp
HP recently announced their plans to begin selling Sleekbooks, a ultraportable modelled after the Ultrabook but using an AMD processor. You might lose a bit of computational power but you won't sacrifice graphical performance and the prices are slated to be noticeably less that what Ultrabooks are currently selling for, as well as the intended sub-$1000 price Intel originally stated. Intel is firing back with the upcoming release of two Celeron processors both priced under $100. DigiTimes also reports on five future dual core i3s which will sell between $100-$150 which will give Intel customers a large feild of models to choose from. The two new Celerons are expected to be 17W 32nm SandyBridge processors, one single core model and one dual core model, both with Intel HD graphics onboard.
"Intel will launch four entry-level Celeron processors including the Celeron ULV 877 and 807 for sale at US$86 and US$70 respectively and targeting ultrabooks in the third quarter of 2012. The CPUs could enable vendors to offer ultrabooks at a price level of US$699 in the third-quarter, and falling to US$599 at the end of the year or beginning of 2013, according to Taiwan-based supply chain makers."
Here is some more Tech News from around the web:
- Intel releases third-generation Core vPro Platform @ DigiTimes
- Intel Glamor Acceleration Compared To SNA, UXA @ Phoronix
- Seeing ads on Wikipedia? Then you're infected @ The Register
- GPU Technology Conference 2012 - Day 1 and 2 @ Hi Tech Legion
- How NVIDIA GeForce GRID Changed Video Games @ Benchmark Reviews
- GTC 2012 Part 1: NVIDIA Announces GK104 Based Tesla K10, GK110 Based Tesla K20 @ AnandTech
- NETGEAR N900 Wireless Dual-Band Router and USB Adapter Review @ HardwareHeaven
- Windows 8 frightens me, and here's why @ The Tech Report
- be quiet! Joint Contest @ NikKTech
- Custom modded rig built buy a selection of different modders Auction @ Xtreme Computing
Unreal Engine 4 first screenshots. Wicked Sick?
Subject: General Tech, Shows and Expos | May 18, 2012 - 04:24 AM | Scott Michaud
Tagged: E3, unreal engine 4, ue4
Epic Games has demonstrated Unreal Engine 4 behind closed doors at GDC a few months ago. First screenshots have been released from that demo although not much more has been made public about it. While not completely epic, it definitely is exciting. Unreal Engine 4 is expected to be further unveiled at or near E3 in June.
Both Wired Magazine and PC Gamer have released screenshots and articles from the Unreal Engine 4 Game Developers Conference 2012 (GDC12) demo.
Epic has been quiet about the next generation of their game development platform. Only a handful of lucky individuals were shown the demo at the GDC and those who did could not share their experience. Epic has said that they would have liked to publicly demonstrate their product, but were unable to due to non-disclosure agreements that they themselves were placed under.
I think that guy needs some thixomolded magnesium alloy. He seems to be running a little hot.
Either he’ll cool down, or produce a beautiful white bloom.
(Screenshot Credit: PC Gamer)
Wired claims that Epic will unveil the rest of Unreal Engine 4 in June which likely means that it will occur on or around the E3 press conference.
It is thus easy to speculate that whatever gagged Epic will likely be unveiled at E3 too.
The major hook of the demo was that it was running in the editor and not in a baked game executable. This means that developers will have a much easier time creating their game and will also have to spend much less time preparing to work. About the only concrete tidbit in the article is that Unreal Engine 4 will not have baked lighting. Unreal Engine 4 will likely use a technology similar to Battlefield 3 where global illumination is calculated at runtime -- nearly a must for properly lit destructibility.
Both sources have their own set of screenshots. Check out both Wired and PC Gamer so you do not miss any pixels.
Podcast #202 Aftershow - Much Ado about Storage
Subject: Editorial, General Tech, Storage | May 17, 2012 - 05:05 PM | Ryan Shrout
Tagged: podcast, aftershow
After the normally scheduled podcast recorded last night, the PC Perspective staff hung around in the chat room to talk with our fans and readers about various random hardware topics. Rather than just throw that data away, we decided to save it and post the video here as a sort of "aftershow" for those of you that want a bit more PCPer in your life.
Enjoy!
Podcast #202 - GTX 670, NVIDIA's GK110 Tesla card, our AMD Trinity Mobile review and more!
Subject: General Tech | May 17, 2012 - 03:16 PM | Ken Addison
Tagged: trinity, tesla, podcast, nvidia, kepler, gtx670, GTC 2012, gk110, GK104, dv nation, a10
PC Perspective Podcast #202 - 05/17/2012
Join us this week as we talk about the GTX 670, NVIDIA's GK110 Tesla card, our AMD Trinity Mobile review and more!
If you want even more PC Perspective this, check out our "aftershow" event as well. Event might be an over-statement though...
You can subscribe to us through iTunes and you can still
The URL for the podcast is: http://pcper.com/podcast - Share with your friends!
- iTunes - Subscribe to the podcast directly through the iTunes Store
- RSS - Subscribe through your regular
RSS reader - MP3 - Direct download link to the MP3 file
Hosts: Jeremy Hellstrom, Josh Walrath, and Allyn Malvantano
Program Schedule:
- 0:00:21 Introduction
- 1-888-38-PCPER or podcast@pcper.com
- http://pcper.com/podcast
- http://twitter.com/ryanshrout and http://twitter.com/pcper
- 0:01:15 NVIDIA GeForce GTX 670 2GB Graphics Card Review - Kepler for $399
- 0:11:20 Graphics Card (GPU) Stock Check - May 10th, 2012
- 0:14:25 NVIDIA Reveals GK110 GPU - Kepler at 7.1B Transistors, 15 SMX Units
- 0:20:20 Lenovo IdeaCentre Q180: Atom's Wake
- 0:24:30 AMD A10-4600M Trinity For Mobile Review: Trying To Cut The Ivy
- 0:33:40 Just Delivered: DV Nation RAMRod PC - Sandy Bridge-E, 64GB DDR3, 480GB RevoDrive 3 X2
- 0:35:42 Plug and Pray PCIe SSD that you can upgrade; OWC's Mercury Accelsior
- 0:40:40 GTC 2012: NVIDIA Announces GeForce GRID Cloud Gaming Platform
- 0:53:00 ZOTAC announces ZOTAC GeForce GT 630, GT 620 and GT 610 series
- 0:55:00 Hardware / Software Pick of the Week
- Jeremy: Only to be used for evil
- Josh: Since NV doesn't have an answer yet at this price range...
- Allyn: If you need your files secure - without the destruction
- 1-888-38-PCPER or podcast@pcper.com
- http://pcper.com/podcast
- http://twitter.com/ryanshrout and http://twitter.com/pcper
- Closing
Microsoft will fix what their OEM partners break -- for $99
Subject: General Tech, Systems | May 17, 2012 - 03:13 PM | Scott Michaud
Tagged: Microsoft Store, crapware
“Factory computers” have been loaded with demos and trials for several years now in an effort to subsidize part of the cost, get lower prices, and bloat your computer -- that last part is unintentional. Microsoft created their “Signature” lineup of PCs a couple of years ago to highlight products that only have software which Microsoft intended to install. Microsoft will soon offer a service to bring existing PCs to what Microsoft deems a Signature status for $99 if you can find a Microsoft store.
While our readers are affected by this story they are probably less so than just about any other blog.
If you did not acquire your computer by having it assembled -- and if you did, we hope you consulted our regularly updated Hardware Leaderboard -- you probably purchased it from an OEM. To make their product seem more appealing most OEMs load their products with product demos and other advertisements. This is particularly bad for PCs because they are not only annoying but also tend to bog the machine down.
What is it with Microsoft Stores and awkward $99 products lately?
(and yes I realize the image is inaccurate because I chose a non-consumer workstation)
Since Microsoft tends to get the brunt of the bad recognition when a Windows machine it comes to no surprise that they eventually attempted to encourage a more vanilla experience. The Microsoft “Signature” lineup of PCs were OEM-produced machines which have been removed of all software that should not come with Windows -- except maybe a few Windows Live Essentials products.
Microsoft will expand their Signature program to any PC if you can find a Microsoft Store and pay $99 to undo what their partners did.
It is unclear what specific goal Microsoft is hoping to accomplish with this program. Everyone’s first reaction would be that they are attempting to cash in at the expense of their users but that just does not make sense. They could be attempting to promote the Windows store but this certainly seems less like a carrot and more like a wet noodle. They could also be trying to pressure their OEMs by reducing the cost-per-impression they can acquire for each ad because of how easily it could be removed.
It would be most like Microsoft to honestly believe that this service will be appreciated by users. If that is true, I must disagree. ZDNet has already used this as an excuse to promote Apple computers -- which makes me headdesk because $99 is pocket change compared to that -- so I expect that if that was Microsoft’s intent it will backfire wholly.
What do you think Microsoft’s goal is: selfish vulching their consumers or something less devious?
Corsair Giving Away Five Vengeance 2000 Wireless Headsets
Subject: General Tech | May 16, 2012 - 10:45 PM | Tim Verry
Tagged: vengeance 2000, vengeance, headset, gaming, corsair
Popular computer case and power supply maker Corsair recently launched a sweepstakes to get the word out about their new Vengeance 2000 wireless gaming headsets. They will be giving away five of the new virtual surround sound headsets to winners.
The contest is open to new entrants until Monday (5/21/12), and is very simple to enter. To enter the contest, head over to their Facebook contest page and hit the “Like” button. Then click on the green “Enter Sweepstakes” button. After that, they invite you to tell your friends about the contest. They have a couple thousands entries so far, so get in while you can! The Official Rules are linked on the bottom of the contest page but it looks like anyone over the age of 18 not affiliated with the company is eligible to win.
The Vengeance 2000 is essentially the wireless version of the company's Vengeance 1500 USB gaming headset with a noticeable makeover. The headset uses 50mm drivers and 2.4GHz wireless technology to deliver virtual surround sound without a wired connection to the PC, and up to about 40 feet. It also features a rechargeable battery in the headset and an adjustable noise canceling boom microphone. The headsets have an MSRP of $149 USD.
Best of luck in the contest, and if you win be sure to let us know what you think of them!
Netgear Announces New 802.11ac Gear, Launches New Router
Subject: General Tech | May 16, 2012 - 09:57 PM | Tim Verry
Tagged: wifi, router, networking, netgear, 802.11ac
Following up on the announcement by Buffalo Technology, Netgear has released their own 802.11ac wireless router, the R6300. (PC Perspective recently ran a giveaway for the R6300 which you can read about here). In addition to the flagship 802.11ac router, Netgear announced a slimmed down version–the R6200–and the A6200 WiFi USB dongle.
The Netgear R6300 is their highest end wireless router supporting the 802.11ac WiFi standard. It supports 802.11ac speeds up to 1300 Mbps (450 Mbps over wireless n) and is backwards compatible with the 802.11 a/b/g/n standards. It also has two USB 2.0 ports that can be used to share hard drive and printers across the network. Further, the “5G WiFI” router is powered by a Broadcom chipset, which should open the door to third part firmware(s).
In addition to the above router, Netgear has announced the R6200 wireless router. It is compatible with the upcoming 802.11ac standard, but at reduced speeds. It features approximately 900 Mbps transfer rates over the “ac” standard and up to 300 Mbps over the 802.11n standard. The router is backwards compatible with all the older consumer standards (a/b/g/n), and it features a single USB 2.0 port to share a printer or hard drive to computers on the LAN.
Last up in the announcement is the Netgear A6200. This device is a USB WiFi dongle that supports the 802.11ac standard as well as existing a/b/g/n networks. It claims to deliver enough speed for HD streaming of videos, though Netgear has not stated if it will be able to take advantage of the full 1300 Mbps theoretical maximum connection. The WiFi adapter features a swiveling antenna and a docking station for use with desktop systems.
The other neat feature that the new routers support is the Netgear Genie application, which allows users to monitor and control the network using an application on their computer or smartphone (iOS and Android). They also feature Netgear MyMedia, printer sharing, guest network access, a DLNA server, parental controls, and automatic WiFi security.
The Netgear R6300 router is available for purchase now with an MSRP of $199.99. The R6200 router and A6200 WiFi dongle will be available for purchase in Q3 2012 with suggested retail prices of $179.99 and $69.99 respectively.
Microsoft Signature Will Clean Your Windows Install For $99
Subject: General Tech | May 16, 2012 - 06:31 PM | Tim Verry
Tagged: Windows 7, windows, microsoft signature, microsoft
Microsoft’s Signature program is a Microsoft Store and online service where the company resells OEM partners’ computers without all the traditional bloatware programs. The company puts a clean install of Windows on the hardware, installs Microsoft applications–including Microsoft Security Essentials, Live Movie Maker, and Live Mail–and optimized the OS for that particular machine’s hardware. This Signature install of Windows has only been available to users that purchased a new computer from Microsoft–until now.
According to Ars Technica, Microsoft is now offering to turn any OEM PC running Windows into a Signature edition of the operating system for a one-time fee of $99. DIYers and enthusiasts are likely to scoff at the nearly hundred dollar price tag for popping in a Windows 7 install disc and doing a clean install, but the Signature service is most certainly not aimed at the technically savvy market to begin with. Rather, this is a service for ordinary computer users to get the most performance out of their computer while avoiding the numerous “optimize my PC” scams and malware-programs-masquerading-as-Windows-utilities minefield. Doing a clean install and then optimizing the OS can take at least an hour (though enthusiasts can generally shave that time down quite a bit), and a straight fee of $99 is a lot less than consumers are likely to find elsewhere (especially since that includes 90 days of tech support). And that’s where I think this program is okay, and even a good thing. Most OEM systems come pre-loaded with a bunch of unwanted programs and trial offers that serve no real purpose besides making the OEM more money. There is also the issue of security. The majority of OEM systems come pre-loaded with some form of trial antivirus (usually Norton), and customers are notorious for not upgrading to the paid edition after the trial period or replacing it with (better) free antivirus applications. For $99, Microsoft will take the OEM machine and spruce it up to be the operating system that it should have been running in the first place. Besides price, the other barrier to this catching on is that customers need to bring the PC into a Microsoft Store (which are few and far between).
That statement is where many users are not pleased with Microsoft. They believe that Microsoft should exert more control over what OEMs are allowed to do with its operating system. Certainly, that is the ideal solution, but Microsoft is not Apple and they do not have the same level of control over the resulting hardware and what is bundled into the OS after it is purchased by OEMs. The Signature program is at least a step in the right direction and making the best of the situation. Also, it is an optional service that consumers are free to shop around to find a better price (or learn how to do it themselves by checking out guides online). It may not be the best thing, but at least Microsoft recognizes that there is a problem and is offering an alternative.
I’ll admit that I reacted unfavorably when I first read about the program, especially since it seemed so expensive for what comes as second nature to me. But not everyone wants to muck around in settings and for those with more money than time the Signature program is not a bad deal. It’s not for me, but I can see situations where it will work well. What are your thoughts on the program; do you see it as useful or is Microsoft way off base here?
Take a break from Diablo 3 to look behind the scenes
Subject: General Tech | May 16, 2012 - 12:04 PM | Jeremy Hellstrom
Tagged: gaming, diablo iii
Rock, Paper, SHOTGUN was given the chance to sit down with the senior world designer and the lead technical artist of Diablo 3. One of the topics of discussion will be near and dear to those who played the previous games in the series, co-op multiplayer, which really defined the game for those who tried it. Somehow button mashing in tandem was much more enjoyable than the already great single player experience and the development team spent a good deal of effort bringing that experience to Diablo 3. They also talk about the difficulties of including enough lore to keep players who want some depth to the story of the game but ensuring that those players who don't care for a back story don't feel it is getting in the way of their game. At no time were rainbows or unicorns discussed.
"Diablo III is now a thing that you’re capable of owning and (hopefully) playing. Just before the launch, when those network problems were yet to freeze Hell over, I sat down with senior world designer Leonard Boyarsky and lead technical artist Julian Love to keep them company as queues formed in the streets outside. Along the way, I discovered that having an ex-Troika chap on your game means that ‘lore’ is a very important word indeed, that the distant roguelike heritage hasn’t been forgotten and that technological progression doesn’t necessarily alter design principles."
Here is some more Tech News from around the web:
- Eyefinity/Surround Analysis of Rayman Origins @ Widescreen Gaming Forum
- Botanicula PC Review @ eTeknix
- Diablo III Midnight Launch and Signing Gallery @ HardwareHeaven
- ins of a Solar Empire Rebellion Beta @ Benchmark Reviews
- Inside the Atari 2600 @ Hardware Secrets
- Lucid PC Review @ eTeknix
- A Chat With Rocket, Creator Of Day Z @ Rock, Paper, SHOTGUN!
Gigabyte USA Announces Gigabyte eSports LAN
Subject: General Tech | May 15, 2012 - 06:22 PM | Tim Verry
Tagged: LAN party, lan, gigabyte, gaming, case mod contest
Popular motherboard manufacturer Gigabyte Technology Co. recently announced the Gigabyte eSports LAN (GESL), which is its first eSports event in North America. The even includes a BYOC (bring your own computer) LANFest, tournament competitions in Starcraft II and League of Legends, a case mode competition, presentations, and an event raffle. The competitions each feature various prizes for winning including Gigabyte G1.Sniper 3 motherboards, graphics cards, RAM, and other computer hardware. Starcraft II and League of Legends further offer $11,000 and $10,000 prize pools respectively.
The event will be held at the California State Polytechnic University in Pomona, California from June 15th to June 17th, 2012. In additon to Gigabyte, the eSports event is co-sponsored by Kingston and Cooler Master, among others. The LAN competitions will be broadcast in HD for free during the event for those that can’t attend in person. Alternatively, users can purchase spectator badges for $15 USD. There will also be an event raffle during the GESL that will give away various pieces of computer hardware and company swag to attendees.
Further, the case mod contest will showcase systems from participants of the BYOC LANFest or spectators, of which five winners will be chosen. They will receive computer hardware and coverage in CPU Magazine should they win.
More information on the event can be found at the Gigabyte eSports LAN website (thegesl.com).




















