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Subject: General Tech, Displays, Shows and Expos | January 6, 2014 - 03:18 PM | Scott Michaud
Tagged: g-sync, CES 2014, CES, asus
Another G-Sync panel has been announced at CES. This one is not a standard 1080p panel, which is promising, rather a bump in resolution to WQHD 2560x1440 while still reaching "120+ Hz". It is still based on TN pixels but the resolution is different so at least that is progress. Perhaps we will see some IPS (or similar) displays later? Hopefully? I'm serious, I do not have inside information.
The SWIFT PG278Q is 27-inch with a narrow (6mm) bezel. The stand allows for tilt, swivel, height, and pivot adjustments which could be useful if you want to present portrait images or handle long documents. That said, I was really looking forward to pivot when I purchased my most recent monitor (last year) and eventually found that it was more convenient to use two documents side-by-side with Aero snap.
One feature that ASUS added to the panel was "GamePlus" which would probably not be the best to use in a LAN party. It enables custom crosshairs and timers on screen. I am sure that someone will interpret that as cheating (especially for games which disable crosshairs such as Battlefield 4 "hardcore"). They claim it is a practice tool, which I will accept, just use it in public at your own risk.
The monitor will be available in Q2 for $799 USD.
Follow all of our coverage of the show at http://pcper.com/ces!
Subject: Displays | January 6, 2014 - 01:34 PM | Jeremy Hellstrom
Tagged: thin bezel, SWIFT PG278Q, g-sync, ASUS ROG, asus, 1440p
"The PB287Q is a brand-new 28” 4K/UHD monitor from ASUS. With a native resolution of 3840 x 2160 pixels, PB287Q displays four times (4X) as many pixels as existing the Full HD standard - that’s over 8-million pixels for truly astonishing detail. The ASUS PB287Q is also easy on the eyes for both graphics and text with impressive scrolling and 1ms response times.
ASUS has added some exclusive technologies to PB287Q, including updating Splendid Plus to eliminate only the blue component of light from the panel backlight. This reduces eyestrain and ASUS Flicker-free technology ensures razor-sharp and stable images at all times.
PB287Q features extensive connectivity, including HDMI and HDMI/MHL (Mobile High-Definition Link) connectors and native DisplayPort for true 4K/UHD content support. The new display also has an attractive ergonomic design with a slim profile and a full range of swivel, tilt, pivot and height adjustments to guarantee viewer comfort."
DISPLAY 28-inch Wide Screen(16:9)
TRUE RESOLUTION 4K UHD 3840 x 2160
BRIGHTNESS (MAX.) 350 cd/m²
RESPONSE TIME 1ms (GTG)
CONNECTIVITY DisplayPort 1.2 x 1; HDMI x 1; HDMI/MHL x 1;Earphone Jack
STEREO SPEAKERS 2W Stereo, RMS
FEATURES SplendidPlus™ Video
Intelligence Technology, Flicker-free Technology, Picture-in-Picture,
MECHANICAL DESIGN Swivel, Tilt, Pivot, Height Adjustment, VESA Wall-mountable
Availability – Q2, MSRP - $799.
Follow all of our coverage of the show at http://pcper.com/ces!
Subject: General Tech, Displays, Shows and Expos | January 5, 2014 - 11:50 PM | Scott Michaud
Tagged: philips, g-sync, CES 2014, CES
One of the big questions we had leading into CES was exactly how many G-Sync panels we would see. If several monitor developers sign on then we would assume that it has a bright future. If we can count the number of models on one hand (and all of them 1080p TN-based panels) then we would have serious doubts.
Philips has just contributed a monitor to the mix: the 272G5DYEB; however, it is a 27-inch 1080p panel based on TN technology. It is capable of 144 Hz refresh rate and will be available in Spring. Its only input is DisplayPort as is common with G-Sync. There is not too much different about this panel compared to the ASUS version which has recently been made available. Hopefully this will be one of many announcements.
The Philips 27" Gaming Monitor with G-SYNC (272G5DYEB) will be available in Spring 2014 for $649 USD.
Follow all of our coverage of the show at http://pcper.com/ces!
Subject: Displays | January 3, 2014 - 11:10 AM | Ryan Shrout
Tagged: reader results, nvidia, gsync, g-sync
Editor's Note: Late last December NVIDIA gave us the opportunity to hand out 5 of the NVIDIA G-Sync upgrade kits for the ASUS VG248QE display to PC Perspective readers. Part of the deal though was that those winners agree to give us feedback on the upgrade experience and the real-world experience of using NVIDIA G-Sync on their gaming rig. Below is the (slightly edited) results sent in by one Levi Kendall. We'll likely post other users' results as well when the start to filter in.
So, if you are curious what it will be like to upgrade and use your own G-Sync monitor, I think the experiences described by Levi below are going to be very interesting.
Also, don't forget to read over my overview of NVIDIA's G-Sync technology and my initial impressions in this article as well!
This was a fairly serious product mod, actually more than I thought it was going to be. Overall, the installation took more than an hour, so not exactly trivial for me. I suppose it's possible to get it done in 30 minutes if you were really focused and knew what you were doing. I put the LVDS connector on wrong the first time (connectors had to be rotated 180 degrees) so I had to retrace my steps for a bit to get it fixed after I realized it was put on incorrectly and the metal plate was on the wrong side. The manual does actually point this out in a couple steps but it was a little confusing to think of that rotation change. Also, during installation I opted to remove the somewhat useless monitor speakers (that nobody probably uses anyway). It's definitely something a PC hobbyist can do, but count on spending some time carefully removing a lot of small cables inside the monitor and doing it right. Part of my slow approach was caution at damaging any components; I've never been inside an LCD display until now.
Installation Step 1
The OSD settings through the monitor buttons are greatly reduced (fortunately simplified) after the mod. It's not really an issue since it looks amazing, but the display controls seem to be basically just a brightness option +/- now. I'm happy with the gamma particularly in dark levels as I don't feel like I have to fool with it now and the ASUS OSD was a bit clunky to work with anyway. The various display "modes" of the VG248QE weren't something I really used much before, just got it to the point it looked nice to me and left it alone. The monitor also powers up nearly instantly as opposed to the delay of showing the animated ASUS logo which is nice.
Installation Step 2
For more detailed display setting tweaks I downloaded a free utility called “softMCCS” and this has allowed me to access things like the detailed color settings and contrast. This software seems a little buggy but overall it does work at least. Unfortunately NVIDIA did not provide any official MCCS software utility in the package.
Game play testing:
In games where the frame rate was already consistently 144+ it's hard to say precisely where the difference is. The VG248QE was already a beastly fast gaming monitor to start from. It feels to me like the latency might have gone down a little bit with G-Sync, everything does feel a bit more responsive and caught up very close with player inputs. Where G-Sync becomes more noticeable to me is in games where the frame rate is dropping somewhere below the magical 144 mark and you see this kind of graceful degradation in performance and game play remains very fluid even when the action ramps up and you are in a lower FPS situation.
Subject: Displays | December 24, 2013 - 02:45 PM | Ryan Shrout
Tagged: vg248qe, nvidia, gsync, giveaway, g-sync, contest, asus
We have our winners!! Congratulations to the following 5 submissions and we'll have the upgrade kits on the way to you very soon.
- Lewis C.
- Levi K.
- Jonathan F.
- John G.
- Ben L.
I know that LOTS of you have been clamoring for information on how you can get your hands on one of those DIY G-Sync upgrade kits for yourself and I have some good news. Though I can't tell you where to buy one or how much it will cost, I can offer you 1 of 5 FREE G-Sync upgrade kits through a giveaway we are hosting at PC Perspective!
Here are the rules for the sweepstakes:
- You must already own an ASUS VG248QE monitor
- We need you to supply feedback on the G-Sync experience after the upgrade
- Sorry, this is only available in the US and Canada
Now, the real question is, how can you enter to win as long as you meet those above requirements? It's pretty simple!
- Fill out the form below with name and email information
- You have to include a link to a picture of your existing VG248QE monitor. Include text on it (or on a sheet of paper in the photo) that mentions this contest! Use Imgur if you need an image host.
- Leave a comment on this post that describes WHY you want G-Sync technology
- Hey, if you subscribe to our YouTube channel that won't hurt your chances either. Leave your YouTube name in the comment as well!
Our thanks goes to NVIDIA for supplying the kits and good luck to all participants! We'll pick our winners on December 23rd and have the units out by the end of the year.
Subject: Displays | December 16, 2013 - 09:11 AM | Ryan Shrout
Tagged: video, vg248qe, nvidia, gsync, g-sync, asus
It looks like some G-Sync ready monitors are going to be on sale starting today, though perhaps not from the outlets you would have expected. NVIDIA let me know last night that they are working with partners, including ASUS obviously, to make a small amount of pre-modified ASUS VG248QE G-Sync monitors available for purchase. These are the same monitors we used in our recent G-Sync preview story so you should check that article out if you want our opinions on the display and the technology.
Those people selling the displays? Digital Storm, Falcon Northwest, Maingear, and Overlord Computer. This creates some unfortunate requirements on potential buyers. For example, Falcon Northwest is only selling the panels to users that either are buying a new Falcon PC or already own a Falcon custom system. Digital Storm on the other hand WILL sell the monitor on its own or allow you to send in your VG248QE monitor to have the upgrade service done for you. The monitor alone will sell for $499 while the upgrade price (with module included) is $299.
This distribution model for G-Sync technology likely isn't what users wanted or expected. After all, we were promised upgrade kits for users of that specific ASUS VG248QE display and we still do not have data on how NVIDIA plans to sell them or distribute them. Being able to purchase the display from these resellers above is at least SOMETHING before the holiday, but it really isn't the way we would like to see G-Sync showcased. NVIDIA needs to get these products in the hands of gamers sooner rather than later.
NVIDIA also prepared a new video to showcase G-Sync. Unlike other marketing videos this one wasn't placed on YouTube as the ability for it to run at a fixed 60 FPS is a strict requirement, something that YouTube can't do or can't do reliably. For this video's demonstration to work correctly you need set your display to a 60 Hz refresh rate and you should use a video player capable of maintaining the static 60 FPS content decoding.
To grab a copy of this video, you can use the link right here that will download the file directly from Mega.co.nz. It should help demonstrate the effects us using a G-Sync enabled display for users that don't have access to see one in person.
Oh, and I know that LOTS of you have been clamoring for information on how you can get your hands on one of those DIY G-Sync upgrade kits for yourself and I have some good news. Though I can't tell you where to buy one or how much it will cost, I can offer you one of 5 FREE G-Sync ASUS VG248QE upgrade kits through a giveaway we are hosting at PC Perspective! Check out this page for the details!!
Subject: General Tech, Displays | December 2, 2013 - 02:20 AM | Scott Michaud
Tagged: dell, ultrasharp, UP2414Q, 4k
Dell Belize published an overview of the UltraSharp UP2414Q 24" 4K monitor. I must say, 3840x2160 in a 24" display would certainly look make text look "ultra sharp". The rest of the company still does not appear to be acknowledging its existence but I think this is a pretty safe rumor.
One of the selling points of Dell UltraSharp monitors is its color gamut. It is not too difficult to find a monitor with 100% sRGB coverage, but Adobe RGB is quite larger; the UP2414Q claims to be able to reproduce 99% of it. This means that, if properly calibrated, the monitor can reach "further colors" instead of approximating them. Specifically, 100% Adobe RGB is roughly the gamut possible with color printers.
Put into perspective: my Wacom Cintiq 22HD claims 72% coverage of Adobe RGB.
Image Credit: Wikipedia
Not much else is known about this display. It does not have a price. It does not have a release date. It does not even have an official announcement date. They do claim to calibrate the monitors before they leave the factory so that is some other information, I guess. It has four USB 3.0 ports and a 6-in-1 card reader.
But I can imagine the biggest omission for our audience is: there is no official announcement about refresh rates. Ian Cutress down at Anandtech assumes, based on the Dell UltraSharp 32" UP3214Q monitor, it will support 60Hz only using two DisplayPort 1.2a connectors in MST; otherwise, 4K will be limited to 30Hz.
I would be surprised if he is not correct.
Subject: Displays | November 14, 2013 - 02:58 PM | Jeremy Hellstrom
Tagged: AOC, 144hz, G2460PQU
AOC's G2460PQU is a 24" 1080p display at 144Hz which should give you a smoother experience when gaming. It supports DVI-D, DSUB, HDMI and DisplayPort and has four USB ports on the sides including a power boosted one for recharging. The overall look is rather nice but the power button is oddly placed on the underside alongside the inputs. eTeknix tried out this display and you can see what they thought in their full review.
"Recently I took a look at one of these new 144Hz panels from AOC, namely the G2460PQU and on the whole I was impressed with the quality of the build and the feature set on offer, but most importantly, the difference that the faster refresh rate made to not only game play but also during day-to-day usage."
Here are some more Display articles from around the web:
- AOC G2460PQU 144hz 24 inch Monitor @ Kitguru
- Iiyama ProLite XB2779QS @ Hardware.info
- Philips 242G5 144Hz LCD Gaming Monitor @ eTeknix
- 20 affordable IPS monitors group test: IPS to the people @ Hardware.info
- Nvidia G-Sync in action @ Hardware.info
- 3M SPR1000 Streaming Projector Powered by Roku Review @ MissingRemote
- Peerless AV LCT420A Single Arm LCD Desktop Mount @ eTeknix
- Samsung KE55S9C Curved OLED TV @ Hardware.info
Subject: Graphics Cards, Displays | October 20, 2013 - 02:50 PM | Ryan Shrout
Tagged: video, tom petersen, nvidia, livestream, live, g-sync
UPDATE: If you missed our live stream today that covered NVIDIA G-Sync technology, you can watch the replay embedded below. NVIDIA's Tom Petersen stops by to talk about G-Sync in both high level and granular detail while showing off some demonstrations of why G-Sync is so important. Enjoy!!
Last week NVIDIA hosted press and developers in Montreal to discuss a couple of new technologies, the most impressive of which was NVIDIA G-Sync, a new monitor solution that looks to solve the eternal debate of smoothness against latency. If you haven't read about G-Sync and how impressive it was when first tested on Friday, you should check out my initial write up, NVIDIA G-Sync: Death of the Refresh Rate, that not only does that, but dives into the reason the technology shift was necessary in the first place.
G-Sync essentially functions by altering and controlling the vBlank signal sent to the monitor. In a normal configuration, vBlank is a combination of the combination of the vertical front and back porch and the necessary sync time. That timing is set a fixed stepping that determines the effective refresh rate of the monitor; 60 Hz, 120 Hz, etc. What NVIDIA will now do in the driver and firmware is lengthen or shorten the vBlank signal as desired and will send it when one of two criteria is met.
- A new frame has completed rendering and has been copied to the front buffer. Sending vBlank at this time will tell the screen grab data from the card and display it immediately.
- A substantial amount of time has passed and the currently displayed image needs to be refreshed to avoid brightness variation.
In current display timing setups, the submission of the vBlank signal has been completely independent from the rendering pipeline. The result was varying frame latency and either horizontal tearing or fixed refresh frame rates. With NVIDIA G-Sync creating an intelligent connection between rendering and frame updating, the display of PC games is fundamentally changed.
Every person that saw the technology, including other media members and even developers like John Carmack, Johan Andersson and Tim Sweeney, came away knowing that this was the future of PC gaming. (If you didn't see the panel that featured those three developers on stage, you are missing out.)
But it is definitely a complicated technology and I have already seen a lot of confusion about it in our comment threads on PC Perspective. To help the community get a better grasp and to offer them an opportunity to ask some questions, NVIDIA's Tom Petersen is stopping by our offices on Monday afternoon where he will run through some demonstrations and take questions from the live streaming audience.
Be sure to stop back at PC Perspective on Monday, October 21st at 2pm ET / 11am PT as to discuss G-Sync, how it was developed and the various ramifications the technology will have in PC gaming. You'll find it all on our PC Perspective Live! page on Monday but you can sign up for our "live stream mailing list" as well to get notified in advance!
NVIDIA G-Sync Live Stream
11am PT / 2pm ET - October 21st
We also want your questions!! The easiest way to get them answered is to leave them for us here in the comments of this post. That will give us time to filter through the questions and get the answers you need from Tom. We'll take questions via the live chat and via Twitter (follow me @ryanshrout) during the event but often time there is a lot of noise to deal with.
So be sure to join us on Monday afternoon!
Subject: Displays | September 13, 2013 - 01:27 PM | Jeremy Hellstrom
Tagged: dell, U3014, 30 inch, 2560x1600
Hardware Canucks have been thoroughly enjoying themselves with the new Dell 30" display, the UltraSharp U3014. The 2560x1600 display might be expensive but if you can afford the asking price it will not disappoint. If you look very carefully during fast paced action you might see a hint of ghosting but not enough to distract you from your game. Professionals will appreciate the 10-bit colour capability and the numerous colour settings will help you while creating content. Take a look at the full review here.
"Dell's new flagship monitor, the UltraSharp U3014 is everything we could possibly want. It uses a 16:10 AH-IPS panel, boasts one of the best color rendition scores around and simply outpaces nearly everything else out there."
Here are some more Display articles from around the web:
- Philips Brilliance 298P4QJEB 29” UltraWide Monitor Review @ Hardware Canucks
- Sharp PN-K321H review: 4K monitor @ Hardware.info
- SilverStone SST-ARM11SC Single Monitor Interactive Arm @ Benchmark Reviews
- Samsung UN55F6400AF Review @ TechReviewSource
Subject: General Tech, Displays, Systems | August 31, 2013 - 03:25 PM | Scott Michaud
Tagged: LG, AIO, 21:9
HDTVs have an aspect ratio, the proportion between width and height, of 16:9. This, more noticeably rectangular, format was seen as a suitable compromise between 4:3 tradition and the many widths of theatrical releases. Computers, high resolution since the 90s (give-or-take) to fit more stuff on screen, first adopted many HD innovations.
Widescreen, however, was firmly resisted. Internet video was not popular or even known to the general public. Vista, with its sidebar optimizations, was expected to make 16:10 tolerable. 16:9 was too wide to even be considered an effective option for documents and websites.
I must say: I don't know how I'd live without Sidebar making my monitor feel wastefully narrow and...
Now that the public is comfortable with 16:9, because at some point it ceased to be scary for display manufacturers, some are experimenting with even wider niches. 2560x1080 has about a third more width than a "FullHD" panel to add another side-by-side-by-side document to edit or snapped website to refer to. At this point, if people want to buy it, do it.
LG, at IFA 2013, unveiled their V960 all-in-one (AIO) desktop. This computer is housed inside a 29" 21:9 (technically 64:27, but those numbers are big and scary) IPS display. Despite lacking a touchscreen, and despite OSX screenshots for its also announced plain monitors in its promo image, the AIO comes with Windows 8 pre-installed. It houses a mobile GeForce GT 640M GPU and... well that is about all we know of its internals.
The company believes that you might use some screen width for picture-in-picture TV browsing. LG is not too clear on what functionality will be available to the V960. Other monitors in the line contain a TV tuner, but they never specified whether the AIO would have a tuner or just an HDMI input. Also unclear, whether video inputs are accessible to the computer for DVR functionality or whether it is delivered straight to the display.
The LG V960 was on display at IFA 2013. No pricing and availability information has been announced by LG.
Subject: Displays | August 22, 2013 - 02:40 PM | Jeremy Hellstrom
Tagged: hd, 2560x1440, asus, dell, eizo, fujitsu, hp, LG, Iiyama, philips, Samsung
Hardware.info had a chance to review 14 different 2560x1440 displays of which all but three they could find for sale; prices ranged from $500 to $950. That price range is interesting as all of the displays reviewed were 27" models, so the disparity is not caused by larger screens. Gamers may want to head straight to their findings on Response Time and Input Lag but you should spend the time to read the whole round up if you are more interested in the colour accuracy.
"Most IT product categories tend to evolve rapidly, but developments in computer monitors have been decidedly slower. Although larger screens are slowly becoming more affordable, the most common resolution remains 1920x1080 pixels. Nonetheless, this year we're seeing more and more manufacturers release WQHD monitors. Hardware.Info collected 14 different models of these very impressive monitors and tested them to find out which is the best one to get."
Here are some more Display articles from around the web:
- Asus ProArt PA249Q 24″ AH-IPS LCD Monitor @ eTeknix
- Nixeus VUE 30: 30" 2560x1600 IPS Monitor @ AnandTech
- Vizio M501D-A2R Review @ TechReviewSource
- SilverStone ARM11SC Arm One Monitor Mount @ Phoronix
Subject: Displays | July 30, 2013 - 05:42 PM | Jeremy Hellstrom
Tagged: Lenovo, thinkvision, ips display, LT3053p
The Lenovo ThinkVision LT3053p is an 30" IPS LED backlit display with a 2560×1600 resolution and a hefty price tag of around $1500. For that price you do get some interesting input choices including a mobile high definition link port, which looks like an HDMI input except for the MHL label as well as both DisplayPort 1.2 in and an DP 1.2 out to allow you to daisy chain another monitor to the Lenovo. As well a single USB 2.0 and four USB 3.0 ports were installed, including a dedicated charging port like is seen on many laptops now on the market. For professionals this monitor is able to display 30bit colour and 99% Adobe RGB gamut. Benchmark Reviews also demonstrated how the monitor can be split and accept sources from two different computers and have a mouse and keyboard hooked up directly so that it can act as a sort of KVM switch. The features are interesting but it is hard to get over the sticker shock.
"In the past year or so flat panel monitor prices have entered free-fall, with massive 27″ displays widely available for under $300. Given that, why would anyone even consider spending over $1,500 on a somewhat larger 30″ display? Lenovo has lent Benchmark Reviews one of their ThinkVision LT3053p units to review, so let’s see what all that extra money buys you."
Here are some more Display articles from around the web:
- ASUS PQ321Q UltraHD Monitor Review: Living with a 31.5-inch 4K Desktop Display @ AnandTech
- Asus VG248QE Review @ TechReviewSource
- Dell UltraSharp U2913WM @ Hardware.info
- Samsung LS24C750 @ Hardawre.info
- HP Envy 27 Review @ TechReviewSource
- Panasonic TC-L55ET60 Review @ TechReviewSource
- Panasonic TC-L55DT60 Review @ TechReviewSource
- Sony KD-55X9005: first affordable UHD 4K TV @ Hardware.info
- LG 55LA8600 Review @ TechReviewSource
Subject: General Tech, Graphics Cards, Displays | July 25, 2013 - 07:32 PM | Scott Michaud
Tagged: eyefinity, crossfire, 4k
Sharp recently sampled a few of their 32" 4K monitors to Microsoft's Extreme Windows. The blog, known for editorializing what enthusiasts can do with Microsoft products, combined three 3840 x 2160 monitors into a 3x1 Eyefinity configuration at 60 Hz; the screen, itself, measures about 7 feet diagonally. This configuration, unlike the already-supported three-display 30 Hz and single-display 60Hz 4K modes, required AMD to develop a customized driver before Sharp's repo-team reclaimed their $15,000 worth of monitors.
They had a day until their door was to be knocked.
The system, three Radeon HD 7970s in Crossfire, successfully drove... they were playing Dirt 3, by the way... the three monitors at 60 Hz with between 62 and 70, of software recorded, FPS. 11,520 x 2160, at 60 Hz, requires 1.5 billion colors to be calculated within a second of animation; that is 1.5 gigapixels. Ignore, for a moment, stutter caused by including Crossfire with an Eyefinity setup. Every calculation, whether properly drawn to the monitor or not is, and must be, performed; 1.5 gigapixels is impressive and an accomplishment for Radeon hardware.
Lastly, I need to call out drama as I see it: power supplies. It is not hard to find a PSU which can support a three-GPU system and no reason for it to be hanging outside the case. It might give off the bleeding-edge appearance, but this is not arc welding. If they really were concerned, they could have picked up a higher capacity device from the shelf of a local component reseller.
Subject: Displays | July 24, 2013 - 03:59 PM | Tim Verry
Tagged: ultrasharp 32, ultrasharp, ultra hdtv, UHD, igzo, dell, 4k
Dell showed off a new Ultra HD (UHD) monitor called the UltraSharp 32 at SIGGRAPH 2013 this week. The new monitor has a 32" IGZO, or Indium Gallium Zinc Oxide, panel, which is a technology developed by Sharp that allows for smaller pixels or faster reaction times. (A similar panel is used in the ASUS PQ321Q that Ryan recently reviewed.). The panel has a 4K resolution of 3840 x 2160 and comes with a matte finish. Dell claims that its new 4K monitor supports up to 1.07 billion colors.
The monitor is fitted to an aluminum stand that allows for height ajustment. The monitor itself is rather thin, but still manages to fit an SD card reader on the left-hand side. The rest of the ports are located on the rear of the monitor, however. IO on the Dell UltraSharp 32 includes:
- 1 x DisplayPort
- 1 x Mini DisplayPort
- 3 x USB
- 1 x SD
Unfortunately, other specifications such as refresh rate are unknown. Dell has not yet released pricing information, but has stated that the UltraSharp 32 will be available in Q4 of this year. I think this is good for consumers as it should help bring 4k monitor prices down as competition heats up between the various manufacturers using these IGZO panels.
Engadget was on hand at SIGGRAPH and managed to snap several photos of the new monitor which are worth checking out.
Subject: General Tech, Displays | July 20, 2013 - 11:36 PM | Ryan Shrout
Tagged: video, seiki, SE39UY04, hdtv, displays, 4k, 3840x2160
After the interest in our overview of the SEIKI 50-in 4K HDTV last April, we got word that SEIKI was making a smaller version of the same television. The SE39UY04 is now available and sells for just under $700 at various online retailers and is surely piquing the interest of many PC users and enthusiasts with the combination of a 3840x2160 resolution and 39-in screen size.
In nearly every way, this 39-in model is identical to the 50-in version with the exception of size and pixel density. Having just recently published a review of the ASUS PQ321Q 4K monitor on PC Perspective I can now report that the move from 60 Hz screens to 30 Hz screens, even at this kind of resolution and screen size, is very apparent.
Below is our initial video unboxing and overview of the new SEIKI SE39UY04. Check it out and leave us any questions or ideas below!
Subject: Graphics Cards, Displays | July 18, 2013 - 08:16 PM | Ryan Shrout
Tagged: pq321q, PQ321, nvidia, drivers, asus, 4k
It would appear that NVIDIA was paying attention to our recent live stream where we unboxed and setup our new ASUS PQ321Q 4K 3840x2160 monitor. During our setup on the AMD and NVIDIA based test beds I noticed (and the viewers saw) some less than desirable results during initial configuration. The driver support was pretty clunky, we had issues with reliability of booting and switching between SST and MST (single and multi stream transport) modes caused the card some issue as well.
Today NVIDIA released a new R326 driver, 326.19 beta, that improves performance in a couple of games but more importantly, adds support for "tiled 4K displays." If you don't know what that means, you aren't alone. A tiled display is one that is powered by multiple heads and essentially acts as multiple screens in a single housing. The ASUS PQ321Q monitor that we have in house, and the Sharp PN-K321, are tiled displays that use DisplayPort 1.2 MST technology to run at 3840x2160 @ 60 Hz.
It is great to see NVIDIA reacting quickly to new technologies and to our issues from just under a week gone by. If you have either of these displays, be sure to give the new driver a shot and let me know your results!
Subject: Displays, Shows and Expos | June 12, 2013 - 08:24 PM | Ryan Shrout
Tagged: Oculus, oculus rift, VR, E3
I have been a big proponent of the Oculus Rift and its move into the world of consumer-ready VR (virtual reality) technology. I saw it for the first time at Quakecon 2012 where Palmer Luckey and John Carmack sat on stage and addressed the new direction. Since then we saw it at CES and finally got in our own developer kit last month for some extended hands-on.
While I have definitely been impressed with the Rift in nearly every way while using it, the first thing anyone says when putting on the headset for the first time is about the graphics - the resolution of the unit was just too low and it creates a "screen door" effect because of it. As I wrote in my first preview:
I will say that the low resolution is definitely a barrier for me. Each eye is only seeing a 640x800 resolution in this version of the kit and that close up you can definitely see each pixel. Even worse, this creates a screen door effect that is basically like looking through a window with a screen installed. It's not great but you could get used to it if you had to; I am just hoping the higher resolution version of this kit is closer.
At E3 2013 the team at Oculus was able to put together a very early prototype of an HD version of the screen. By using a new 1920x1080 display each eye is able to see 960x1080; roughly twice the pixel density of the initial developer kit.
I got to spend some time with the higher resolution model today and I have to say that the difference is striking - and instantly noticeable. Gone was the obvious screen door effect and I was able to focus purely on the content. The content itself was new as well - Oculus and Epic were showing the Unreal Engine 4 integration with a custom version of the Elemental demo. The colors were crisp, the effects were amazing and only in a couple of rare instances of solid white color did we notice the black lines that plagued the first version.
As of now Oculus doesn't have plans to offer an updated developer kit with the 1080p screen installed but you just never know. They are still looking at several different phone screens and haven't made any final decisions on which direction to go but they are definitely close.
When I inquired about improvements on head tracking latency and accuracy to aid in motion sickness concerns (like I seem to have) Oculus was hesitant to say there was any single fix. Instead, a combination of lower latency, better hardware and even better thought out content were key to reducing these effects in gamers.
Subject: Displays, Shows and Expos | June 12, 2013 - 07:58 PM | Ryan Shrout
Tagged: wqxga, wqhd, monoprice, ips, E3, 2560x1440
While wandering the halls at E3 to talk with NVIDIA and AMD about the future of gaming, I ran across a small booth with Monoprice in it. If you don't know Monoprice, it is an online seller of electronics and cables and much of its merchandise can be found throughout the offices at PC Perspective.
In recent months Monoprice made news with PC gamers as one of the first major retailers to begin selling the low-cost 27-in 2560x1440 monitors shipping from Korea. While the monitors are likely very much the same, buying from a local company in the US rather than trusting an eBay buyer in Korea brings a lot of peace of mind to the transaction. Getting a dead pixel and 1 year warranty along with it helps too.
On hand at E3 was the Monoprice IPS-ZERO-G Monitor that runs at a 2560x1440 resolution with a single dual-link DVI input. This is an updated to the first model Monoprice shipped with a newer, thinner design and an even better $390 price point.
Monoprice also is offering a model with an internal scalar that allows the display to include additional inputs like HDMI, VGA and DisplayPort. The 27-in IPS-G Pro will sell for $474 and will also be tuned for AdobeRGB and sRGB options.
In addition to the two 27-in models, Monoprice also has added 30-in 2560x1600 monitors: the IPS CrystalPro and the IPS Pro with the same primary differentiation - input support.
I am looking forward to getting my hands on these Monoprice display options to see if they can live up to the levels of the other Korean-built displays we have in the office. If they do, then I think we have a new reason for PC gamers to celebrate.
Another interesting find at the booth were some new HDMI cables using a RedMere controller on the connector to allow for extremely thin (and long) runs. First shown at CES in 2008, the RedMere RM1689 chip runs solely on the power provided by the HDMI output and allows cables to use much less copper to create thinner designs. They will obviously cost a bit more than standard options but you can see from the photo above the difference is striking.
While they did fail to provide us with a price we do know that some time this month ASUS will be offering a 4K display for sale in North America, so you may not have to special order one from overseas anymore. Of course as the two models are 39" and 31.5" you can expect a premium price as not only is 4K relatively new, the sizes of these monitors are also very new to the market ... at least for PCs. The extra size does bring the pixel density down to 140 ppi but you will still have beautiful picture quality.
Taipei, Taiwan (30 May, 2013) — ASUS today announced the PQ321 True 4K UHD Monitor, a desktop display with a stunning Ultra HD 3840 x 2160 resolution that’s equivalent to four Full HD displays stacked side-by-side. The PQ321 has a 31.5-inch LED-backlit 4K Ultra HD display (140 pixels-per-inch) with 16:9 aspect ratio, and supports 10-bit RGB ‘deep color’ for vibrant images with more natural transitions between hues.
Cutting-edge IGZO panel technology
The ASUS PQ321 True 4K UHD Monitor uses cutting-edge Indium Gallium Zinc Oxide (IGZO) rather than traditional amorphous silicon for the active layer of its LCD panel. IGZO panels support much smaller transistors than amorphous silicon, which in turn gives much smaller pixels and the 3840 x 2160 resolution of the PQ321 is four times that of a 1920 x 1080 Full HD display.
176-degree wide viewing angles on both vertical and horizontal planes minimize onscreen color shift, while the 350cd/m² brightness rating and 8ms gray-to-gray response time ensure smooth, bright, and vibrant moving visuals. IGZO technology also gives reduced energy consumption compared to amorphous silicon and reduces bulk — at 35mm at its thickest point, the PQ321 is the thinnest 4K UHD monitor available today.
Comprehensive video inputs for UHD content
The ASUS PQ321 True 4K UHD Monitor features DisplayPort and US models offer dual-HDMI ports inputs with Picture-by-Picture support. Built-in 2W stereo speakers remove the need for additional desktop clutter and, in addition to being wall-mountable, the monitor stand offers full height, swivel, and tilt adjustment.
AVAILABILITY & PRICING
ASUS will be exhibiting the 39-inch and 31.5-inch True 4K UHD Monitor models at Computex 2013 in Taipei. The ASUS PQ321 True 4K UHD Monitor will be available in North America in the end of June.