Anandtech has beat me to the punch by writing up a bit on the newly released Far Cry 64-bit patch.  They did see a few FPS performance increase, as well as detailed textures and a further draw distance.  But the conclusion Anand leaves you with is the exact one I left you with on our Shadow Ops article.  The difference being this time the AMD team didn’t make claims they couldn’t back up.

AMD’s goals are quite admirable, but the fact of the matter is that none of the visual improvements enabled by the Far Cry patches had anything to do with AMD64 or EM64T – they are artificially limited to run on those platforms alone, but could work just as well on a 32-bit platform.