What, no ethernet?!? ASUS trims the ZenBook UX305

Subject: Mobile | August 27, 2015 - 03:31 PM |
Tagged: asus, ZenBook UX305

That is correct, the 12mm thick Zenbook UX305 from ASUS does not have a LAN port, it is wireless or nothing for this ultrabook.  It does have three USB 3.0 ports, a micro HDMI, a 3.5mm jack for audio and an SD card reader so you will be able to use some wired peripherals with this ultramobile device.  At a mere 1.2 kg the machine is very light and with a M-5Y10 which can clock between 800MHz up to 2GHz with Turbo Boost it will run when you need it and be gentle on your battery when you do not.  KitGuru has posted a review of the UX305 here.

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"The ZenBook UX305 is the latest Ultrabook offering from Asus. When I last reviewed one of their products – the hybrid T300 Chi – it greatly impressed me. The UX305 is a similar device, with a Core M processor, 8GB RAM and another SanDisk M.2 SSD. This time, however, it is a conventional laptop, and is priced at £649.95."

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Source: KitGuru

Qualcomm Introduces Adreno 5xx Architecture for Snapdragon 820

Subject: Graphics Cards, Processors, Mobile | August 12, 2015 - 07:30 AM |
Tagged: snapdragon 820, snapdragon, siggraph 2015, Siggraph, qualcomm, adreno 530, adreno

Despite the success of the Snapdragon 805 and even the 808, Qualcomm’s flagship Snapdragon 810 SoC had a tumultuous lifespan.  Rumors and stories about the chip and an inability to run in phone form factors without overheating and/or draining battery life were rampant, despite the company’s insistence that the problem was fixed with a very quick second revision of the part. There are very few devices that used the 810 and instead we saw more of the flagship smartphones uses the slightly cut back SD 808 or the SD 805.

Today at Siggraph Qualcomm starts the reveal of a new flagship SoC, Snapdragon 820. As the event coinciding with launch is a graphics-specific show, QC is focusing on a high level overview of the graphics portion of the Snapdragon 820, the updated Adreno 5xx architecture and associated designs and a new camera image signal processor (ISP) aiming to improve quality of photos and recording on our mobile devices.

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A modern SoC from Qualcomm features many different processors working in tandem to impact the user experience on the device. While the only details we are getting today focus around the Adreno 530 GPU and Spectra ISP, other segments like connectivity (wireless), DSP, video processing and digital signal processing are important parts of the computing story. And we are well aware that Qualcomm is readying its own 64-bit processor architecture for the Kryo CPU rather than implementing the off-the-shelf cores from ARM used in the 810.

We also know that Qualcomm is targeting a “leading edge” FinFET process technology for SD 820 and though we haven’t been able to confirm anything, it looks very like that this chip will be built on the Samsung 14nm line that also built the Exynos 7420.

But over half of the processing on the upcoming Snapdragon 820 fill focus on visual processing, from graphics to gaming to UI animations to image capture and video output, this chip’s die will be dominated by high performance visuals.

Qualcomm’s lists of target goals for SD 820 visuals reads as you would expect: wanting perfection in every area. Wouldn’t we all love a phone or tablet that takes perfect photos each time, always focusing on the right things (or everything) with exceptional low light performance? Though a lesser known problem for consumers, having accurate color reproduction from capture, through processing and to the display would be a big advantage. And of course, we all want graphics performance that impresses and a user interface that is smooth and reliable while enabling NEW experience that we haven’t even thought of in the mobile form factor. Qualcomm thinks that Snapdragon 820 will be able to deliver on all of that.

Continue reading about the new Adreno 5xx architecture!!

Source: Qualcomm

It's been a busy year for phones so far ... who is coming out on top?

Subject: Mobile | August 11, 2015 - 01:39 PM |
Tagged: smartphones, Moto G, galaxy s6, LG G4, iphone 6, HTC One M9, blackphone

The Inquirer has taken a look back at the past years smartphone releases with an eye towards providing a resource to help you compare them.  So far there are 11 phones in their round up, including the somewhat maligned Blackphone which was intended to be completely secure but turned out to be a little less invulnerable than advertised.  An overview of each phone is provided covering basic statistics such as screen size and resolution and often the processor inside.  As you would expect they also include a link to their reviews of the phone and they plan on updating the article as new phones are released.

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"THE SMARTPHONE MARKET is becoming increasingly competitive, make it harder and harder for buyers to choose which handset is right for them."

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Source: The Inquirer

Khronos Group at SIGGRAPH 2015

Subject: Graphics Cards, Processors, Mobile, Shows and Expos | August 10, 2015 - 09:01 AM |
Tagged: vulkan, spir, siggraph 2015, Siggraph, opengl sc, OpenGL ES, opengl, opencl, Khronos

When the Khronos Group announced Vulkan at GDC, they mentioned that the API is coming this year, and that this date is intended to under promise and over deliver. Recently, fans were hoping that it would be published at SIGGRAPH, which officially begun yesterday. Unfortunately, Vulkan has not released. It does hold a significant chunk of the news, however. Also, it's not like DirectX 12 is holding a commanding lead at the moment. The headers were public only for a few months, and the code samples are less than two weeks old.

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The organization made announcements for six products today: OpenGL, OpenGL ES, OpenGL SC, OpenCL, SPIR, and, as mentioned, Vulkan. They wanted to make their commitment clear, to all of their standards. Vulkan is urgent, but some developers will still want the framework of OpenGL. Bind what you need to the context, then issue a draw and, if you do it wrong, the driver will often clean up the mess for you anyway. The briefing was structure to be evident that it is still in their mind, which is likely why they made sure three OpenGL logos greeted me in their slide deck as early as possible. They are also taking and closely examining feedback about who wants to use Vulkan or OpenGL, and why.

As for Vulkan, confirmed platforms have been announced. Vendors have committed to drivers on Windows 7, 8, 10, Linux, including Steam OS, and Tizen (OSX and iOS are absent, though). Beyond all of that, Google will accept Vulkan on Android. This is a big deal, as Google, despite its open nature, has been avoiding several Khronos Group standards. For instance, Nexus phones and tablets do not have OpenCL drivers, although Google isn't stopping third parties from rolling it into their devices, like Samsung and NVIDIA. Direct support of Vulkan should help cross-platform development as well as, and more importantly, target the multi-core, relatively slow threaded processors of those devices. This could even be of significant use for web browsers, especially in sites with a lot of simple 2D effects. Google is also contributing support from their drawElements Quality Program (dEQP), which is a conformance test suite that they bought back in 2014. They are going to expand it to Vulkan, so that developers will have more consistency between devices -- a big win for Android.

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While we're not done with Vulkan, one of the biggest announcements is OpenGL ES 3.2 and it fits here nicely. At around the time that OpenGL ES 3.1 brought Compute Shaders to the embedded platform, Google launched the Android Extension Pack (AEP). This absorbed OpenGL ES 3.1 and added Tessellation, Geometry Shaders, and ASTC texture compression to it. It was also more tension between Google and cross-platform developers, feeling like Google was trying to pull its developers away from Khronos Group. Today, OpenGL ES 3.2 was announced and includes each of the AEP features, plus a few more (like “enhanced” blending). Better yet, Google will support it directly.

Next up are the desktop standards, before we finish with a resurrected embedded standard.

OpenGL has a few new extensions added. One interesting one is the ability to assign locations to multi-samples within a pixel. There is a whole list of sub-pixel layouts, such as rotated grid and Poisson disc. Apparently this extension allows developers to choose it, as certain algorithms work better or worse for certain geometries and structures. There were probably vendor-specific extensions for a while, but now it's a ratified one. Another extension allows “streamlined sparse textures”, which helps manage data where the number of unpopulated entries outweighs the number of populated ones.

OpenCL 2.0 was given a refresh, too. It contains a few bug fixes and clarifications that will help it be adopted. C++ headers were also released, although I cannot comment much on it. I do not know the state that OpenCL 2.0 was in before now.

And this is when we make our way back to Vulkan.

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SPIR-V, the code that runs on the GPU (or other offloading device, including the other cores of a CPU) in OpenCL and Vulkan is seeing a lot of community support. Projects are under way to allow developers to write GPU code in several interesting languages: Python, .NET (C#), Rust, Haskell, and many more. The slide lists nine that Khronos Group knows about, but those four are pretty interesting. Again, this is saying that you can write code in the aforementioned languages and have it run directly on a GPU. Curiously missing is HLSL, and the President of Khronos Group agreed that it would be a useful language. The ability to cross-compile HLSL into SPIR-V means that shader code written for DirectX 9, 10, 11, and 12 could be compiled for Vulkan. He expects that it won't take long for a project to start, and might already be happening somewhere outside his Google abilities. Regardless, those who are afraid to program in the C-like GLSL and HLSL shading languages might find C# and Python to be a bit more their speed, and they seem to be happening through SPIR-V.

As mentioned, we'll end on something completely different.

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For several years, the OpenGL SC has been on hiatus. This group defines standards for graphics (and soon GPU compute) in “safety critical” applications. For the longest time, this meant aircraft. The dozens of planes (which I assume meant dozens of models of planes) that adopted this technology were fine with a fixed-function pipeline. It has been about ten years since OpenGL SC 1.0 launched, which was based on OpenGL ES 1.0. SC 2.0 is planned to launch in 2016, which will be based on the much more modern OpenGL ES 2 and ES 3 APIs that allow pixel and vertex shaders. The Khronos Group is asking for participation to direct SC 2.0, as well as a future graphics and compute API that is potentially based on Vulkan.

The devices that this platform intends to target are: aircraft (again), automobiles, drones, and robots. There are a lot of ways that GPUs can help these devices, but they need a good API to certify against. It needs to withstand more than an Ouya, because crashes could be much more literal.

Fan Creates Pip-Boy and Released 3D Printing Models

Subject: General Tech, Mobile | August 2, 2015 - 05:00 PM |
Tagged: maker, fallout 4, DIY

Yvo de Haas, who has a degree in mechanical engineering from Windesheim University of Applied Sciences in Zwolle, Netherlands, creates props, robots, and other objects as a hobby. Previous creations include a joystick-controlled turret from Portal, GLaDOS, and a Fallout 3-style Pip-Boy.

The latest project was a Fallout 4-style Pip-Boy that accepts a smartphone, with an LG Nexus 5 shown in the demo video, above. It also contains a (non-functioning) cassette player at the top, which take Fallout-style tapes... so unfortunately you cannot pretend that your Vault Dweller is obsessed with Thriller. This model is currently available on the website for anyone with time and access to a 3D printer. The work is licensed under Creative Commons 4.0 Attribution ShareAlike, so you can use and modify the model however you like, as long as you share your alterations in a similar fashion (and assuming that you also don't violate Bethesda's trademarks in any way -- even though Haas' license permits commercial usage, Bethesda won't).

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A second model (the “Accurate version”) is still in progress. This one is supposedly intended to be used with an embedded computer like a Raspberry Pi. It sounds like you will need to install a bare display and other components to make it work, but that will probably be more clear when it is published.

Source: Ytec3D

Maybe stick with last years Pebble Steel for now?

Subject: Mobile | July 28, 2015 - 02:21 PM |
Tagged: pebble, pebble time, smartwatch

The Register tried out the new Pebble Time which features a colour e-paper Gorilla glass screen for better visibility outdoors, a battery which will last a full week, waterproofing to 90' and all for a $200 price tag.  With over 8000 apps for the device it offers most of the functionality of the Apple watch for a fraction of the price.  Certain features it lacks such as a heart rate monitor or GPS can be added by using Smartstraps, which not only allows the watch to stay on your wrist but also adds functionality as well.  The improvements were noticeable but The Register preferred last years Steel but if you are in the market for a smartwatch you might be wise to hold on as the new Pebble Time Steel is due out in the near future.

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"I love what Eric Migovsky has done with the Pebble by creating an antidote to modern smartwatches. The two generations of Pebble so far have been useful, durable and practical – qualities which elude the over-specced and costly Apple and Android kit."

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Source: The Register

Cortana for Android Invite-Only Beta Launches

Subject: Mobile | July 19, 2015 - 06:43 PM |
Tagged: Android, microsoft, windows, windows 10, cortana

When it graduated from high school, Microsoft was voted “least likely to have an open relationship with itself”. Well who's laughing now, member of the Yearbook Committee? You thought you were so clever, sitting in the back of the late bus for students in extra-curricular activities, giggling as you doodled in your Five Star binder. Even though they always hogged the Windows seat, maybe they would have opened it up for a little fresh air in the Summer time had you taken the time to ask.

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Image Credit: Ars Technica

While Cortana is first and foremost a Windows 10 feature, it will appear on iOS and Android as well. Peter Bright of Ars Technica got in on the pre-release, invite-only beta and walked through the features. He notes that, while many have complained about crashes, his experienced wasn't marred with stability issues. On the other hand, because Cortana is not as deeply integrated into the operating system, despite the laundry list of permissions it requests, he expects that most users looking for a digital assistant will look to Google Now on their Android devices, even if they use Cortana on Windows 10.

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Image Credit: Ars Technica

There really wasn't a whole lot of note in the article though, at least in my opinion. There are a few interesting screenshots, but it basically looks like someone grafted the Cortana fly-out menu from Windows 10 onto a fullscreen mobile device. Even though I already saw the similarities in the Windows 10 Technical Previews, it is funny to see it so explicit.

No release date has been set for Cortana on Android or iOS.

Source: Ars Technica

TSMC Plans 10nm, 7nm, and "Very Steep" Ramping of 16nm.

Subject: Graphics Cards, Processors, Mobile | July 19, 2015 - 06:59 AM |
Tagged: Zen, TSMC, Skylake, pascal, nvidia, Intel, Cannonlake, amd, 7nm, 16nm, 10nm

Getting smaller features allows a chip designer to create products that are faster, cheaper, and consume less power. Years ago, most of them had their own production facilities but that is getting rare. IBM has just finished selling its manufacturing off to GlobalFoundries, which was spun out of AMD when it divested from fabrication in 2009. Texas Instruments, on the other hand, decided that they would continue manufacturing but get out of the chip design business. Intel and Samsung are arguably the last two players with a strong commitment to both sides of the “let's make a chip” coin.

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So where do you these chip designers go? TSMC is the name that comes up most. Any given discrete GPU in the last several years has probably been produced there, along with several CPUs and SoCs from a variety of fabless semiconductor companies.

Several years ago, when the GeForce 600-series launched, TSMC's 28nm line led to shortages, which led to GPUs remaining out of stock for quite some time. Since then, 28nm has been the stable work horse for countless high-performance products. Recent chips have been huge, physically, thanks to how mature the process has become granting fewer defects. The designers are anxious to get on smaller processes, though.

In a conference call at 2 AM (EDT) on Thursday, which is 2 PM in Taiwan, Mark Liu of TSMC announced that “the ramping of our 16 nanometer will be very steep, even steeper than our 20nm”. By that, they mean this year. Hopefully this translates to production that could be used for GPUs and CPUs early, as AMD needs it to launch their Zen CPU architecture in 2016, as early in that year as possible. Graphics cards have also been on that technology for over three years. It's time.

Also interesting is how TSMC believes that they can hit 10nm by the end of 2016. If so, this might put them ahead of Intel. That said, Intel was also confident that they could reach 10nm by the end of 2016, right until they announced Kaby Lake a few days ago. We will need to see if it pans out. If it does, competitors could actually beat Intel to the market at that feature size -- although that could end up being mobile SoCs and other integrated circuits that are uninteresting for the PC market.

Following the announcement from IBM Research, 7nm was also mentioned in TSMC's call. Apparently they expect to start qualifying in Q1 2017. That does not provide an estimate for production but, if their 10nm schedule is both accurate and also representative of 7nm, that would production somewhere in 2018. Note that I just speculated on an if of an if of a speculation, so take that with a mine of salt. There is probably a very good reason that this date wasn't mentioned in the call.

Back to the 16nm discussion, what are you hoping for most? New GPUs from NVIDIA, new GPUs from AMD, a new generation of mobile SoCs, or the launch of AMD's new CPU architecture? This should make for a highly entertaining comments section on a Sunday morning, don't you agree?

What's hot in the mobile segment right now

Subject: Mobile | July 17, 2015 - 04:29 PM |
Tagged: roundup, recommedations, tablet, convertible, laptop, gaming laptop, smartphone

Wondering what is hot in the mobile world right now?  Well, you can see what The Tech Report thinks are the best mobile computing devices in their latest round up right here.  They have four recommended tablets, ranging from the low cost Google Nexus 7 which is still a hit after years on the market to the much more expensive and brand new iPad Air 2.  Of the convertibles they recommend, two happen to be Surface machines from Microsoft and they split up their laptop recommendations between those for general usage and two designed specifically for gaming.  Rounding out the list are four phones and a look at what is coming down the pipeline in the near future; what you won't find are any Chromebooks.

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"In this edition of our mobile staff picks, we chose our favorites from the current cream of the crop in tablets, convertibles, laptops, and phones."

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OnePlus 2 Has Been Rolling Out Announcements Slowly

Subject: Mobile | July 7, 2015 - 07:16 PM |
Tagged: vulkan, snapdragon 810, opengl es 3.1, oneplus 2, oneplus

OnePlus is a Chinese smartphone company founded by Pete Lau, formerly the Vice President at Oppo. Their first phone was basically invite-only for most of its lifespan, but that was justified for a flagship-quality phone at $299 USD. The OnePlus One was first available in April 2014. Their follow-up is the OnePlus 2, go figure, which will be formally announced on July 27th.

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Several announcements lead up to that date, though. One day, OnePlus stated that the announcement will be done in VR, and they are selling Google Cardboard for “free” outside of the $5 shipping fee. Another day, they announced that the price will be “under $450 USD”. Today, they announced that the OnePlus Two will have 4GB of LPDDR4 RAM, matching the capacity of the ASUS ZenPhone 2. It will also contain the Qualcomm Snapdragon 810, which should be able to support OpenGL ES 3.1 and Vulkan (whenever that arrives).

It makes you wonder what's left for July 27th, besides the release date. My guess is that day.

Checking out the new Kindle Paperwhite

Subject: Mobile | July 2, 2015 - 04:54 PM |
Tagged: amazon, kindle paperwhite

The insides of the third generation Kindle Paperwhite match the Voyage, a Freescale i.MX6 SoloLite 1GHz chip, as do the outsides with a new 300ppi screen.  Connectivity has been expanded to Wi-Fi as well as an available 3G model and there is also a brand new font called Bookerly.  If you are in need of an eReader and are not in Canada so that you can get the Tegra 4 powered Kobo Arc 7, you should head over to Techgage and see if the new improve Paperwhite is the solution you should chose.

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"Amazon has just revealed its third-gen Kindle Paperwhite e-reader, and while it doesn’t offer a substantial upgrade over the previous model, it does iterate on what was already a fantastic device. With a 300 ppi screen and brand-new Bookerly font at-the-ready, there’s not much to dislike with this e-reader."

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Source: Techgage

Samsung Publishes Battery Enhancement Tech with Silicon

Subject: General Tech, Mobile | June 26, 2015 - 04:53 PM |
Tagged: Samsung, battery

When I was in my Physics program, there was a running joke that the word “Nano” should be a red flag when reading research papers. This one has graphene and nanoparticles, but it lacks quantum dots and it looks privately funded by a company, so we might be good. Kidding aside, while I have little experience with battery technology, they claim to have surrounded silicon anodes for lithium batteries with a layer of graphene.

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Image Credit: Samsung via Nature

This addition of graphene is said to counteract an issue where silicon expands as it is used and recharged. The paper, which again is the first source that I have seen discuss this issue, says that other attempts at using silicon adds vacant space around the anode for future growth. If you can keep the material at the same volume over its lifespan, you will be able to store more electricity in smaller devices. I wonder why Samsung would want something like that...

Source: Nature

Rumor: 2015 Moto G to Feature Snapdragon 410 with LTE

Subject: Mobile | June 22, 2015 - 11:43 PM |
Tagged: snapdragon 410, smartphone, rumor, Moto G, LTE, lollipop, Android

9to5google is reporting specs of the upcoming Moto G refresh, and it looks like the phone will carry over the internals of the current Moto E with a Snapdragon 410 SoC, and add an improved 13MP camera.

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The current Moto G has been a favorite for many as a low-cost unlocked option (and one that runs mostly stock Android), and the adoption of the faster SoC with integrated (Cat 4) LTE baseband is a necessary move to update a device that in its current iteration is limited to 3G data speeds. It is interesting that the SoC would only match that of the $149 2015 Moto E (reviewed here), but it makes sense from a financial standpoint if the rumored Moto G is to be sold at or below its current $179 price point.

There is certainly stiff competition in the midrange smartphone market, bolstered considerably by the recently released ASUS Zenfone 2 (reviewed here as well) which starts at $199 unlocked; and with devices like the new Zenfone offering full 1080p screens the rumored choice of the Moto G’s existing 5-inch 720p screen returning in 2015 might be another indication that this new phone will feature a very aggressive price.

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The alleged 2015 Moto G photo (image credit: 9to5google)

The phone is also rumored to ship with Android 5.1.1, which would carry on the recent tradition of Motorola phones running the latest versions of Android. All of this is unconfirmed information based on leaks or course, but regardless of its final form more options are always welcome in the $200-and-under unlocked phone space - and this year is shaping up to be a good one for consumers.

Source: 9to5google

Experience the Sony Xperia Z3+

Subject: Mobile | June 12, 2015 - 03:28 PM |
Tagged: smartphone, sony, xperia z3+, snapdragon 810

The new Sony Xperia Z3+ is a tiny bit thinner than the non-plus model at 146x72x6.9mm and 144g compared to 146x72x7.3mm and 152g.  The display is unchanged, a 5.2" IPS screen with a 1080x1920 resolution but the processor received a significant upgrade, it is now a 64-bit octa-core Qualcomm Snapdragon 810.  The phone ships with Android 5.0 and The Inquirer got a chance to try it out.  The new processor handles 4K video perfectly and the phone feels snappier overall compared to the previous model, check out their full experience here.

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"SONY UNVEILED its latest top-end smartphone, the Sony Xperia Z3+ this week, with an updated, slimmer design, which has a lighter and sleeker frame compared with its predecessor, the Xperia Z3."

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Source: The Inquirer

NVIDIA VR Headset Patent Found

Subject: Graphics Cards, Mobile | June 6, 2015 - 04:05 PM |
Tagged: VR, nvidia, gameworks vr

So I'm not quite sure what this hypothetical patent device is. According to its application, it is a head-mounted display that contains six cameras (??) and two displays, one for each eye. The usage of these cameras is not define but two will point forward, two will point down, and the last two will point left and right. The only clue that we have is in the second patent application photo, where unlabeled hands are gesturing in front of a node labeled “input cameras”.

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Image Credit: Declassified

The block diagram declares that the VR headset will have its own CPU, memory, network adapter, and “parallel processing subsystem” (GPU). VRFocus believes that this will be based on the Tegra X1, and that it was supposed to be revealed three months ago at GDC 2015. In its place, NVIDIA announced the Titan X at the Unreal Engine 4 keynote, hosted by Epic Games. GameWorks VR was also announced with the GeForce GTX 980 Ti launch, which was mostly described as a way to reduce rendering cost by dropping resolution in areas that will be warped into a lower final, displayed resolution anyway.

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Image Credit: Declassified

VRFocus suggests that the reveal could happen at E3 this year. The problem with that theory is that NVIDIA has neither a keynote at E3 this year nor even a place at someone else's keynote as far as we know, just a booth and meeting rooms. Of course, they could still announce it through other channels, but that seems less likely. Maybe they will avoid the E3 hype and announce it later (unless something changes behind the scenes of course)?

Source: VRFocus

AMD Carrizo SKUs and Dual Graphics Options Announced

Subject: Graphics Cards, Processors, Mobile | June 4, 2015 - 04:58 PM |
Tagged: amd, carrizo

My discussion of the Carrizo architecture went up a couple of days ago. The post did not include specific SKUs because we did not have those at the time. Now we do, and there will be products: one A8-branded, one A10-branded, and one FX-branded.

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All three will be quad-core parts that can range between 12W and 35W designs, although the A8 processor does not have a 35W mode listed in the AMD Dual Graphics table. The FX-8800P is an APU that has all eight GPU cores while the A-series APUs have six. The A10-8700P and the A8-8600P are separated by a couple hundred megahertz base and boost CPU clocks, and 80 MHz GPU clock.

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Also, we have been given a table of AMD Radeon R5 and R7 M-series GPUs that can be paired with Carrizo in an AMD Dual Graphics setup. These GPUs are the R7 M365, R7 M360, R7 M350, R7 M340, R5 M335, and R5 M330. They cannot be paired with every Carrizo APU, and some pairings only work in certain power envelopes. Thankfully, this table should only be relevant to OEMs, because end-users are receiving pre-configured systems.

Pricing and availability will depend on OEMs, of course.

Source: AMD

Computex 2015: MSI Announces Notebooks with Quad-Core Broadwell CPUs

Subject: Mobile | June 2, 2015 - 09:00 AM |
Tagged: notebook, msi, Intel Core i7, gaming notebook, computex 2015, computex, Broadwell

MSI has unveiled a refreshed notebook lineup featuring the new quad-core Intel Broadwell mobile processors.

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Broadwell launched as a dual-core only option, which resulted in some high-performance notebooks opting to stay with Haswell CPUs. With the introduction of quad-core versions of the new Broadwell chips for mobile, MSI has jumped on the bandwagon to offer a few different options. Of the 20 new notebooks offered by MSI, 18 of them are powered by Intel Core i7 chips.

Intel’s 5th Generation Core i7 processor powers 18 MSI laptop models, including the GT80 Titan SLI, GT72 Dominator, GS70 Stealth, GS60 Ghost, GE72 Apache, GE62 Apache, GP72 Leopard, GP62 Leopard, and the newly announced PX60 Prestige.  Available immediately, all gaming notebook models come with an array of superior technologies, including Killer DoubleShot Pro for lag-less gaming, SteelSeries Gaming Keyboard for exceptional customization and feel, and more.

The flagship GT80 Titan SLI has these impressive specs, including an Intel Core i7-5950HQ processor:

GT80 Titan SLI

  • Screen: 18.4” 1920x1080 WideView Non-Reflection
  • CPU: Intel Core i7-5950HQ, 2.9 - 3.7 GHz
  • Chipset: HM87
  • Graphics: Dual GTX 980M SLI, 8GB GDDR5 VRAM each
  • Memory: 24GB (8GB x3) DDR3L 1600MHz (4 SoDIMM slots, max 32GB)
  • Storage: 256GB Super RAID (128GB M.2 SATA x2, RAID 0) + 1TB 7200 RPM HDD
  • Optical: BD Burner
  • LAN: Killer Gaming Network
  • Wireless: Killer N1525 Combo (2x2 ac), BT 4.1
  • Card Reader: SDXC
  • Video Output: HDMI 1.4, mDP v1.2 x2
  • MSRP: $3799.99

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The GT80 Titan SLI gaming notebook

1920x1080 with this model seems low, especially considering the obscene amount of VRAM (8GB per card on a laptop? Really?). Still, this notebook has excellent external monitor support with dual mini-DisplayPort outputs, though HDMI is limited to version 1.4.

MSI has also introduced a refreshed GT72 Dominator with NVIDIA G-Sync (covered here), and this new version also features USB 3.1. And for the more business-minded there is the premium PX60 Prestige, now refreshed with Broadwell Core i7 as well.

These refreshed notebook models will be “available immediately” from MSI’s retail partners.

Source: MSI

Computex 2015: MSI GT72 Gaming Notebook with G-SYNC and Eye Tracking

Subject: Mobile | June 2, 2015 - 09:00 AM |
Tagged: Tobii Technology, msi, GTX 980M, gt72, gaming notebook, g-sync, eye-tracking, computex 2015, computex

MSI has announced a new version of the GT72 gaming notebook featuring NVIDIA G-SYNC technology.

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Like the current GT72 Dominator Pro G, this features NVIDIA GeForce GTX 980M graphics, though this announced version has 8GB of GDDR5 (vs. the previous 4GB) powering its 17.3” display. The G-SYNC implementation with this notebook will allow for variable refresh between 30 - 75 Hz, and as the existing G72 is a 1920x1080 notebook also featuring a GTX 980M it might seem unnecessary to implement G-SYNC, though this would ensure a smoother experience with the newest games at very high detail settings.

Based on the current GT72 Dominator Pro G we can also expect an Intel Broadwell Core i7 mobile processor (the i7-5700HQ in the current model), and these notebooks support up to 32GB of DDR3L 1600MHz memory, as well as up to 4 M.2 SSDs in RAID 0.

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MSI is also announcing development, in partnership with eye-tracking company Tobii Technology, of a “fully integrated eye-tracking notebook” for gamers, and MSI will have prototype notebooks at Computex to demonstrate the technology.

We’ll post additional details when available. Right now full specs, as well as pricing and availability, have not been revealed.

Source: MSI

Computex 2015: ASUS Announces ZenPad 8-inch Tablets

Subject: Mobile | June 1, 2015 - 07:47 AM |
Tagged: ZenPad, tablets, moorefield, computex 2015, computex, intel atom, atom x3, asus, ZenPad S

ASUS has announced their ZenPad 8.0 Series of tablets, and these feature some proprietary visual enhancements to give their screens more contrast and vivid color:

  • ASUS VisualMaster HDR video technology
  • ASUS TruVivid (direct bonded glass)
  • Bluelight filter (reduces blue light by 30%)
  • ASUS Tru2Life (contrast and sharpness enhancement) technology
  • Inteligent contrast (up to 150% wider contrast levels)

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The ASUS ZenPad S 8.0

What about specifications? Here’s a quick rundown of the tablets, both of which run Android 5.0 Lollipop with the ASUS ZenUI:

ZenPad S 8.0 Z580CA

  • Intel Atom 3580 Moorefield
    • Quad-core up to 2.3 GHz
    • PowerVR G6430 Rogue graphics
  • 4GB of RAM
  • 16GB, 32GB or 64GB eMMC storage
  • 8-inch IPS panel
    • 2048x1536 display (4:3)
    • 324ppi
    • TruVivid technology (direct bonded glass)
    • 73.75% screen-to-body ratio
  • Dual front speakers
  • 5MP front camera, 8MP rear camera
  • Micro SDXC (up to 128GB)
  • 15.2Wh battery
  • GPS & GLONASS
  • 802.11b/g/n + Bluetooth 4.0 LE
  • USB Type-C connector

ZenPad 8.0 Z380C series

  • Intel Atom X3 (SoFIA)  C3200 series
    • Quad-core
    • Mali 450MP4 GPU
  • 8-inch IPS display
    • 76.5% screen-to-body ratio
    • 1280 x 800
    • 16:10 ratio
    • 10-finger multi-touch
  • 1GB/2GB ram
  • 8GB or 16GB eMMC
  • 802.11b/g/n + Bluetooth 4.0 LE
  • 2MP front camera, 5MP rear camera
  • 1 x micro SDXC
  • Sensors: G-Sensor, E-compass, GPS, Hall sensor, Light sensor
  • 4000 mAh battery (non-removable)

No specifics on pricing or availablitiy just yet.

Source: ASUS

Computex 2015: New ASUS ROG Notebooks include G-Sync, Thin-and-Light Options

Subject: Mobile | June 1, 2015 - 02:00 AM |
Tagged: ROG, gl552, g751, g501, computex 2015, computex, asus

Launching with Computex this week, ASUS has a set of three new ROG (Republic of Gamers) notebooks for potential mobile gamers to take a look at. First up is the G751JT and G751JY machines that feature Intel Core i7 processors (likely Haswell) and GeForce GTX 980M discrete graphics. After the recent announcement of G-Sync for notebooks, it should be no surprise that this updated G751 will feature an impressive 75 Hz 1920x1080 screen that supports variable refresh gaming!

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ASUS G751JT/JY Notebook

For those more interested in a thin-and-light gaming machine, ASUS has the ROG G501. This will be available with either 2560x1440 or 3840x2160 resolution displays and will feature Intel Core i7 processors, again without specification on if that is Haswell or Broadwell based. ASUS claims that the G501 "features dual independent fans and copper heat sinks to ensure efficient thermal management for smooth and stable performance even at high loads."

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ASUS G501 Notebook

Finally, the ROG GL552 looks to be a more standard gaming rig with a Haswell-based Intel processor, non-descript "discrete graphics" and an "optional" solid state drive. The GL552 will feature an "easy-access design for additional storage and memory upgrades."

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ASUS GL552 Notebook

Look for more details on these notebooks and hopefully reviews very soon!