AFDS 2012: HSA Foundation Joins AMD, ARM, Ti, Imagination and MediaTek with Open Architecture

Subject: Graphics Cards, Processors | June 12, 2012 - 01:31 PM |
Tagged: texas instruments, mediatek, imagination, hsa foundation, hsa, arm, amd, AFDS

Today is a big day for AMD as they, along with four other major players in the world of processors and SoCs, announced the formation of the HSA Foundation.  The HSA Foundation is a non-profit consortium created to define and promote an open approach to heterogeneous computing.  The primary goal is to make it easier for software developers to write and program for the parallel power of GPUs.  This encompasses both integrated and discrete of which the HSA (heterogeneous systems architecture) Foundation wants to enable users to take full advantage of all the processing resources available to them.

On stage at the AMD Fusion Developer Summit in Bellevue, WA, AMD announced the formation of the consortium in partnership with ARM, Imagination Technologies, MediaTek, and Texas Instruments; some of the biggest names in computing. 

The companies will work together to drive a single architecture specification and simplify the programming model to help software developers take greater advantage of the capabilities found in modern central processing units (CPUs) and graphics processing units (GPUs), and unlock the performance and power efficiency of the parallel computing engines found in heterogeneous processors.

HSA Foundation_Logo.png

There are a lot of implications in this simple statement and there are many questions that are left open ended to which we hope to get answered this week while at AFDS.  The idea of a "single architecture specification" set a lot of things in motion and makes us question the direction of both AMD and the traditionally ARM-based companies of the HSA Foundation will be moving in.  AMD has had the APU, and the eventual complete fusion of the CPU and GPU, on its roadmap for quite a few years and has publicly stated that in 2014 they will have their first fully HSA-capable part.  We are still assuming that this is an x86 + Radeon based part, but that may or may not be the long term goal; ideas of ARM-based AMD processors with Radeon graphics technology AND of Radeon based ARM-processors built by other companies still swirl amongst the show.  There are even rumors of Frankenstein-like combinations of x86 and ARM based products for niche applications.

hsa01.jpg

Looks like there is room for a few more founding partners...

Obviously ARM and others have their own graphics IP (ARM has Mali, Imagination Technology has Power VR) and those GPUs can be used for parallel processing in much the same way that we think of GPU processing on discrete GPUs and APUs today.  ARM processor designers are well aware of the power and efficiency benefits of utilizing all of the available transistors and processing power correctly and the emphasis on an HSA-style system design makes a lot of sense moving forward.  

My main question for the HSA Foundation is its goals: obviously they want to promote the simplistic approach for programmers, but what does that actually translate to on the hardware side?  It is possible that both x86 and ARM-based ISAs can continue to exist with libraries and compilers built to correctly handle applications for each architecture, but that would seem to me to be against the goals of such a partnership of technology leaders.

amdarmcombo.jpg

In a meeting with AMD personnel, the most powerful and inspiring idea from the HSA Foundation is summed up with this:

"This is bigger than AMD.  This is bigger than the PC ecosystem."

The end game is to make sure that all software developers can EASILY take advantage of both traditional and parallel processing cores without ever having to know what is going on under the hood.  AMD and the other HSA Foundation members continue to tell us that this optimization can be completely ISA-agnostic – though the technical blockages for that to take place are severe. 

AMD will benefit from the success of the HSA Foundation by finally getting more partners involved in promoting the idea of heterogeneous computing, and powerful ones at that.  ARM is the biggest player in the low power processor market responsible for the Cortex and Mali architectures found in the vast majority of mobile processors.  As those partners trumpet the same cause as AMD, more software will be developed to take advantage of parallel computing and AMD believes their GPU architecture gives them a definite performance advantage once that takes hold.  

What I find most interesting is the unknown – how will this affect the roadmaps for all the hardware companies involved?  Are we going to see the AMD APU roadmap shift to an ARM-IP system?  Will we see companies like Texas Instruments fully integrate the OMAP and Power VR cores into a single memory space (or ARM with Cortex and Mali)?  Will we eventually see NVIDIA jump onboard and lend their weight towards true heterogenous computing?

hsa02.jpg

We have much more the learn about the HSA Foundation and its direction for the industry but we can easily say that this is probably the most important processor company collaboration announcement in many years – and it does so without the 800 pound gorilla that is Intel in attendance.  By going after the ARM-based markets where Intel is already struggling to compete in, AMD can hope to create a foothold with technological and partnership advantages and return to a seat of prominence.  This harkens back to the late 1990s when AMD famously put together the "virtual gorilla" with many partners to take on Intel.

Check out the full press release after the break!

AFDS 2012: AMD "Kaveri" APU to offer 1 TFLOPS Compute Performance

Subject: Graphics Cards, Processors | June 12, 2012 - 12:18 PM |
Tagged: Kaveri, APU, amd, AFDS

During the opening keynote at the AMD Fusion Developer Summit 2012, AMD's Dr. Lisa Su revealed a slide with performance of the upcoming 3rd genreation Kaveri APU.

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While Trinity is currently rated at 726 GFLOPS, the Kaveri APU due late in 2012 or early 2013, will have at least 1 TFLOPS of total compute performance.  That is a 37% boost over the previous generation. 

If you want more information, check out our keynote live blog!!

E3 12: Unreal Engine 4 -- What you (and we) missed at GDC.

Subject: Editorial, General Tech, Graphics Cards, Shows and Expos | June 8, 2012 - 06:09 PM |
Tagged: video, unreal engine 4, E3 12, E3

Epic has released as much of their GDC demo as they are able to in an effort to end E3 2012 with a bang. They have included a second video to walk through the engine for developers to enjoy. We will explain to the masses why it is awesome.

Before we go any further -- the video you have been waiting months to see.

Be prepared for a particle-filled generation.

As was the case with Intel’s sand-to-CPU video -- the demo is pleasing but the supplementary info is the prize.

Epic released a 10 minute developer walkthrough to highlight the most important features of Unreal Engine 4. You can see it below and read on to see what that all means.

Yes, Unrealscript did not make it to Unreal Engine 4.

The first major feature of the engine is real-time dynamic global illumination and glossy specular reflection. Traditional video game graphics only considers the first bounce of light from a source -- if that bounce does not reach the player camera then it does not exist. Global illumination allows objects to be lit not just by light sources but also by light bouncing from neighboring objects.

It has been very popular to calculate how light interacts with objects ahead of time for the last generation as well as a portion of the generation prior to that. With those methods you are able to soften the shadows cast by light and make the scene feel much more naturally lit. The problem arises when anything in the scene moves or changes as obviously happens in a video game.

Unreal Engine 4 has the ability to calculate Global Illumination in real time. Dynamic lights such as muzzle flashes or flames are able to not just illuminate the area around them but also induce that area around it to light each other.

Also, static sources such as moonlight shining in the window against the floor can bounce from the floor and slightly lighten the walls with a bluish tint without being calculated ahead of time. Developers can try lighting effects without waiting for sometimes hours to see the results. This also means that what would have been once a pre-computed lit scene with nothing moving can now be destroyed and still remain properly lit. And now the moon can even move if the designer wants.

UE4-1-1.jpg

Specular material on the gold statue

UE4-1-2.jpg

Diffuse material on the gold statue, notice how the floor lighting from the statue desaturates and changes.

In this scene we see how light can reflect against a statue and influence the objects around it. A specular material has a much smoother and more mirror-like surface than a diffuse material which tends to scatter light in all directions. If you were to shine a laser against a mirror the beam would bounce and you would not see it unless you were in the reflected path whereas if you shine the laser against the wall you would see a dot regardless of how you look at it. This is because the wall, like a projector screen, is like trillions of microscopic mirrors all pointed in different directions which each take a tiny fraction of the light and sends it in a different direction.

In Unreal Engine 4, this effect means that a shiny surface will not only glare if you look at it but also light the objects around it differently than a diffuse surface. You can see that effect against the floor.

Read on after the break to continue with the discussion of Unreal Engine 4 features.

Graphics Card (GPU) Stock Check - June 8th, 2012

Subject: Graphics Cards | June 8, 2012 - 02:46 PM |
Tagged: stock check, radeon, nvidia, HD 7970, hd 7950, hd 7870, hd 7850, hd 7770, hd 7750, GTX 690, gtx 680, gtx 670, geforce, amd

Due to popular request, I am going to try to keep our readers up to date on the current availability of graphics cards and pricing on the market.  With the recent price drops from AMD, the frequent out-of-stock status of the GTX 680 cards and the release of the GTX 670, I thought this would be a great summary of the current situation.

04.jpg

NVIDIA's GTX 690

We will try to post new updates weekly or maybe more frequently as we see fit.  Newegg is our partner of choice for this today, so let's see what we have.

AMD Radeon HD 7000 Series

Radeon HD 7970 3GB - In Stock
Starting at $459

Radeon HD 7950 3GB - In Stock
Starting at $379

Radeon HD 7870 2GB - In Stock
Starting at $329

Radeon HD 7850 2GB - In Stock
Starting at $249

Radeon HD 7770 1GB - In Stock
Starting at $129

Radeon HD 7750 1GB - In Stock
Starting at $109

NVIDIA GeForce GTX 600 Series

GeForce GTX 690 4GB - No Stock
Starting at $999

GeForce GTX 680 2GB - In Stock
Starting at $499

GeForce GTX 670 2GB - In Stock
Starting at $399

We may have a trend ladies and gentlemen - two weeks in a row we have seen GTX 680 cards in stock at Newegg!!  The first is from Zotac with a $499 price tag and stock, reference clock speeds.  The second is a Galaxy model that is overclocked by almost 100 MHz!

stockcheck20120608.png

AMD is still doing great on availability with the Radeon HD 7970 and HD 7950 widely available for the price of $459 / $379 with a set of three free games including DiRT Showdown and Dues Ex: Human Revolution and a $10 price drop. 

If you are looking for our latest graphics reviews to judge the performance of the above cards, here you go:

Computex: AMD Launching Tahiti 2 Graphics Cards Next Week

Subject: Graphics Cards | June 8, 2012 - 01:23 PM |
Tagged: tahiti, graphics, gpu, computex, binning, amd, 7970 ghz edition

AMD is having a string of successes with its 28nm 7000 series graphics cards. While it was dethroned by NVIDIA’s GTX 680, the AMD Radeon HD 7970 is easier to get a hold of. It certainly seems like the company is having a much easier time in manufacturing its GPUs compared to NVIDIA’s Kepler cards. AMD has been cranking out HD 7970s for a few months now and they have gotten the binning process down such that they are getting a good number of pieces of silicon that have a healthy bit of overhead over that of the 7970’s stock speeds.

And so enters Tahiti 2. Tahiti 2 represents GPU silicon that is binning not only for HD 7970 speeds but is able to push up the default clock speed while running with lower voltage. As a result, the GPUs are able to stay within the same TDP of current 7970 cards but run faster.

But how much faster? Well, SemiAccurate is reporting that AMD is seeing as much as a 20% clock speed improvement over current Radeon HD 7970 graphics cards. This means that cards are able to run at clock speeds up to approximately 1075MHz – quite a bit above the current reference clock speed of 925MHz!

AMD 7970.jpg

The AMD 7970 3GB card. Expect Tahiti 2 to look exactly the same but run at higher clock speeds.

They are further reporting that, because the TDP has not changed, no cooler, PCB, or memory changes will be needed. This will make it that much easier for add in board partners to get the updated reference-based GPUs out as quickly as possible and with minimal cost increases (we hope). You can likely count on board partners capitalizing on the 1,000MHz+ speeds by branding the new cards “GHz Edition” much like the Radeon 7770 has enjoyed.

With 7970 chips having overhead and binning higher than needed, an updated and lower-power using refresh may also be in order for AMD’s 7950 “Tahiti Pro” graphics cards. Heck, maybe they can refresh the entire lineup with better binned silicon but keep the same clock speeds in order to reduce power consumption on all their cards.

Computex: Sapphire Shows Off Passively Cooled Radeon 7770 GPU

Subject: Graphics Cards | June 7, 2012 - 02:40 AM |
Tagged: video, sapphire, radeon 7770, passive cooling, graphics card, gpu, computex

Not to be left out of the Computex news, graphics card manufacturer Sapphire Technology unveiled a passively cooled AMD Radeon 7770 graphics card running at reference clock speeds. Following the release of the company’s factory overclocked Vapor-X 7770, the new Sapphire HD 7770 Ultimate 1GB card is the first to sport a passive cooler – other vendors are going in the opposite direction by using custom (active) coolers to push up reference clockspeeds for factory overclocked cards.

DSC_6849_575px.jpg

Source: AnandTech

What makes the sapphire card neat is that the company did not have to underclock the GPU or memory in order to make a passive cooler feasible. With this card, you will get a silent GPU with the same specs and speeds as the reference 7770 we recently reviewed. The card looks to take up about two PCI expansion slots and utilizes a horizontal stack of vertically aligned (if that makes sense?) aluminum fins connected to the GPU via four heatpipes. Because of the cooler, the card is about 25% longer than a reference card, so keep that in mind if you are considering this for a HTPC build using a tiny case.

Beyond the cooler, which is arguably the most important aspect of the card, the Saphhire 7770 Ultimate 1GB is nearly identical to AMD’s reference design. The only major change is that Sapphire had to move the GDDR5 memory chips to the opposite (top, when installed in the case) side of the PCB in order to accommodate the cooler. With that said, the video outputs on the graphics card are a small improvement over the reference design with an additional DVI port (thanks to not needing a full fan grill in the second PCI slot) bringing the total to two DVI ports, one full size HDMI, and one full size DisplayPort. Otherwise, the GPU is stock, running at 1GHz while the 1GB of GDDR5 memory is likely running at 1125 MHz (stock speeds). The Cape Verde-based graphics card contains 640 stream processors, 1.5 billion transistors, 1.28 Teraflops of compute performance, and a Texture fill rate of 40 giga-transfers per second (GT/s). The full specifications of the 7770 GPU core can be found in our review.

The MSRP of reference AMD HD 7770 cards is $159 but expect the Sapphire card to come in a bit above that number thanks to the custom cooler. You can find more photos of the passively cooled Sapphire GPU over at AnandTech who managed to snag some good shots of the card at the company’s Computex booth.

In case you missed it, our video review of the HD 7770 card is embedded below in which we show off the (7770 and 7750) card also show off several custom 7770 designs from MSI, XFX, and others. It should bring you up to speed on what the 7770 is and where it stands in terms of performance with other cards from AMD and NVIDIA.

Source: AnandTech

Computex: ASUS Mars III Dual GTX 680 Card Comes With 8GB RAM

Subject: Graphics Cards | June 5, 2012 - 12:59 PM |
Tagged: nvidia, mars 3, gtx 680, computex, asus

ASUS has created a graphics card that places two NVIDIA GTX 680 GPUs and 8GB of RAM on a single PCB cooled by three fans and a heatpipe-aided fin array. With three PCI-E power connectors and a dual slot design, you can bet that it will be expensive, large, and in charge (of your electric bill). (Even so, I still want one even if I have to get a new case :P).

ASUS is showing off a graphics card at Computex that is sure to be of interest to enthusiasts everywhere. The successor to their elusive Mars II (which we reviewed here), the new ASUS Mars III is a dual GPU graphics card utilizing two NVIDIA GTX 680 GPUs and a total of 8GB of GDDR5 memory on a single PCB. The dual slot card is cooled by three fans on an aluminum and heatpipe aided fin array. Around the back of the card are three eight pin PCI-E power connectors for up to 525watts of power! There is also a red button to the left of the connectors that spins the fans up to 100% for maximum overclocking. Towards the front is a single SLI connector (for up to 4-way SLI) along with three DVI ports and a mini-DisplayPort for video output.

mars_1.jpg

In short, this graphics card is a total beast. Although we do not yet know clockspeeds or other specific details, you can expect the cards to be expensive and very fast. According to VR-Zone, the card being shown off at Computex 2012 is an engineering sample and the company is still working to refine the final design – particularly the cooler and PCB. You can find more photos of this massive card here.

Source: VR-Zone

Video Perspective: AMD A10-4600M vs Core i7-3720QM on Diablo III

Subject: Graphics Cards, Processors, Mobile | June 1, 2012 - 10:52 AM |
Tagged: video, trinity, Ivy Bridge, Intel, i7-3720QM, diablo iii, APU, amd, a10-4600m

So, apparently PC gamers are big fans of Diablo III, to the tune of 3.5 million copies sold in the first 24 hours.  That means there are a lot of people out there looking for information about the performance they can expect on various harware configurations with Diablo III.  Since we happened to have the two newest mobile processors and platforms on-hand, and because many people seemed to assume that "just about anything" would be able to play D3, we decided to put it to the test.

d3-1.png

In our previous reviews of the AMD Trinity and Intel Ivy Bridge reference systems, the general consensus was that the CPU portion of the chip was better on Intel's side while the GPU portion was still weighted towards the AMD Trinity APU.  Both of these CPUs, the A10-4600M and the Core i7-3720QM, are the highest end mobile solutions from both AMD and Intel. 

d3-2.png

The specifications weren't identical, but again, for a mobile platform, this was the best we could do.  With the AMD system only having 4GB of memory compared to the Ivy Bridge system with 8GB, that is one lone "stand out" spec.  The Intel HD 4000 graphics offer a noticeable upgrade from the HD 3000 on the Sandy Bridge platform but AMD's new HD 7660G (based on Cayman) also sees performance increase. 

d3-3.png

We ran our tests at 1366x768 with "high" image quality settings and ran through a section of the early part of the game a few times with FRAPs to get our performance results.  We did also run some tests to an external monitor at 1920x1080 with "low" presets and AA disabled - both are reported in the video below.  Enjoy!

AMD June Update: Catalyst monthly drops gone, higher clocked 7700, more free games

Subject: Graphics Cards | May 31, 2012 - 06:07 PM |
Tagged: dirt showdown, catalyst, amd, 7770, 7750

I just got off the phone with AMD this afternoon as they gave me a quick update on the status of Radeon PC gaming with some interesting news about the low-end HD 7700 cards and the world of Catalyst driver updates going into the future.

amdjune01.png

First up, there a few changes coming to gamers looking at cards in the Radeon HD 7770 series including higher base clocks, higher overclocking potential and the inclusion of a free copy of DiRT Showdown.  When the Cape Verde GPUs first launched in February the default clock speeds were 1.0 GHz on the HD 7770 and 800 MHz on the HD 7750.  Going ahead, the default clocks will be available to AICs at 1.1 GHz and 900 MHz, a 100 MHz clock speed jump for each.  

Along with these base clock increases you'll find that the Catalyst driver will allow you to push the clock speed up a bit higher as well.

Maybe more interesting than all that is many of the new SKUs will be including a free copy of the new DiRT Showdown, a value of $50 according to Steam today.  For a graphics card with a starting price of $109 or $129, a free copy of basically anything is a pretty sweet addition and should entice some people to make the move and upgrade from integrated graphics. 

amdjune03.png

After that good news came some more INTERESTING news about changes to AMD's driver organization going forward.  I have never been shy about sharing my disgust for some of the confusion that AMD's driver numbering systems, in-between and dual releases caused not only reviewers but the consumers we represent.  In an attempt to prevent this again AMD is moving away from the fixed cadence of a monthly Catalyst driver release and instead will move to a "dynamic" schedule.

Starting with driver release 12.6, Catalyst drivers will be released in an on-demand format and will be posted when there is a need for it either with significant performance increases or the release of a new game, etc.  You can see above that they are hoping to make sure that each Catalyst release will "deliver substantial benefit" to consumers as opposed to the monthly releases that might only offer minor changes. 

Here is where I think they are making a mistake: they are still going to be versioned as YEAR.MONTH so you'll see 12.8, 12.11, 13.3, etc types of versions.  But what if you release more than one a month?  Are we going to 12.85?  12.8.1?  If you are skipping the monthly cadence then WHY BOTHER with the "year.month" nomenclature?  Just increase the version in arbitrary amounts like we see with NVIDIA's drivers.  It just makes more sense.

Regardless, I am curious to see how much work AMD continues to put into their driver releases.  When I asked AMD is this meant they were scaling back on resources for the Catalyst team, I was assured that was NOT the case and in anything they were increasing staff in this area.  We'll see over time if AMD's new driver schedule (or lack thereof) benefits gamers.

Source: AMD

Graphics Card (GPU) Stock Check - May 30th, 2012

Subject: Graphics Cards | May 30, 2012 - 09:21 PM |
Tagged: stock check, radeon, nvidia, HD 7970, hd 7950, hd 7870, hd 7850, hd 7770, hd 7750, GTX 690, gtx 680, gtx 670, geforce, amd

Due to popular request, I am going to try to keep our readers up to date on the current availability of graphics cards and pricing on the market.  With the recent price drops from AMD, the frequent out-of-stock status of the GTX 680 cards and the release of the GTX 670, I thought this would be a great summary of the current situation.

gtx680_galaxy.jpg

NVIDIA's highest end offering, the GTX 690

We will try to post new updates weekly or maybe more frequently as we see fit.  Newegg is our partner of choice for this today, so let's see what we have.

AMD Radeon HD 7000 Series

Radeon HD 7970 3GB - In Stock
Starting at $469

Radeon HD 7950 3GB - In Stock
Starting at $389

Radeon HD 7870 2GB - In Stock
Starting at $329

Radeon HD 7850 2GB - In Stock
Starting at $249

Radeon HD 7770 1GB - In Stock
Starting at $129

Radeon HD 7750 1GB - In Stock
Starting at $109

NVIDIA GeForce GTX 600 Series

GeForce GTX 690 4GB - No Stock
Starting at $999

GeForce GTX 680 2GB - In Stock
Starting at $539

GeForce GTX 670 2GB - In Stock
Starting at $399

This week we have some good news!  For two full days (in a row!) NVIDIA has had GTX 680 SKUs in stock at Newegg.com.  The only downside is that two available at the time of this writing (EVGA Superclocked+ and Zotac AMP!) are priced a bit higher thanks to their overclock settings.  The EVGA part has a base clock of 1058 MHz while the Zotac has an impressive 1098 MHz base clock compared to the reference speed of 1006 MHz.  As of this post you can find the EVGA model for $539 and the Zotac option for $549.  We are almost at the point to offering up these cards in our leaderboard...  Gasp!

gtx680_20120530.png

AMD is still doing great on availability with the Radeon HD 7970 and HD 7950 widely available for the price of $469 / $389 with a set of three free games including DiRT Showdown and Dues Ex: Human Revolution.   

If you are looking for our latest graphics reviews to judge the performance of the above cards, here you go:

You can't have a GTX 680 because they were all sent to hardware reviewers!

Subject: Graphics Cards | May 29, 2012 - 06:52 PM |
Tagged: GTX 680 GC, gtx 680, geforce, galaxy, factory overclocked

There is only one thing worse than reading a review of an amazing GPU that you would love to buy if you could find it in stock; reading a review of several of these cards in SLI.  That's right, while you can't find a GTX680 in stock, [H]ard|OCP has a pair of overclocked Galaxy GTX 680 GC's which they are running in SLI, powering multiple monitors at a resolution of 5760 x 1200.  Not only that but they are getting good enough frame rates to play the games.  The only bad news is that the overclocked Galaxy card does not perform that much better than the stock card, however in [H]'s opinion the custom design is well worth the $30 premium.

H_Gal_680dc.jpg

"We've got two customized GALAXY GeForce GTX 680 GC video cards which boast a substantial boosted clock speed. We'll test these cards in SLI and compare these to stock GTX 680 SLI and Radeon HD 7970 CFX performance. If you want the best SLI performance, you will want to check this out."

Here are some more Graphics Card articles from around the web:

Graphics Cards

 

Source: [H]ard|OCP

NVIDIA claims GTX 680 sales outpace GTX 580

Subject: Graphics Cards | May 29, 2012 - 04:56 PM |
Tagged: nvidia, kepler, gtx 680, GTX 580, GK104, fermi

During the annual investors meeting with NVIDIA top-brass and the powers that hold the money on Wall Street, an interesting slide was presented in a somewhat veiled answer to the questions we (among many others) have had to the availability and yields of their latest Kepler GPUs.

image001.png

At first glance, the graph would seem to validate claims that the stock and shipping rate of the new GeForce GTX 680 is simply unable to keep up with higher than expected and higher than normal demand.  The line on the bottom represents the GTX 580 (both lines are mislabeled as GT rather than GTX) launch, the top the GTX 680 with the lower axis represented as weeks after launch.  The vertical axis is labeled as "Units Sold Out Globally" but there are no numbers attached to it, making things incredibly vague.  

When I asked for clarification all I was really given was that "it means sales of boards from AICs to distributors, system builders, e-tailers and retailers."  This indicates that we are talking about boards either on Newegg.com, at Fry's or being sold through system builders like Maingear and Puget Systems. 

04.jpg

NVIDIA's GTX 690 - one of the Kepler based cards MIA

The term "sold out" gave me a bit of pause - but when questioned "is it fair to translate 'units sold out globally' to 'units sold globally'?" I received an affirmative. 

If we take NVIDIA's information as it is presented, then we see that after six weeks of product availability, the GTX 680 has sold and shipped at a rate 60% higher than that of the GeForce GTX 580 which launched in November of 2010.  If that is true then we can agree with NVIDIA that demand is much higher for the GTX 680 than any other flagship GPU launch in recent memory and the continued stock and availability problems for Kepler are buyer created and strictly an NVIDIA yield issue.  

NVIDIA has told me many times that they would obviously love to have more GTX 680s to sell to consumers as having them out of stock is only costing themselves money.  How long it will take NVIDIA to balance out capacity with demand has yet to be seen though, so you can continue to check out our sort-of-weekly updates on GPU stock.

Source: NVIDIA

G-Cube Big Red Wireless Gesture Mouse

Subject: Graphics Cards | May 28, 2012 - 06:08 PM |
Tagged: input, wireless mouse, gestures, G-Cube, V-Track 310

The G-Cube V-Track 310 will get you noticed, not just because of the brilliant red colour of the body but also because the mouse can handle gesture input.  Some of its features seem more at home on a gaming mouse, with five DPI settings from 800 to 2000 as well as a modifiable report rate make this more than just a mobile mouse.  That is not to imply G-Cube skimped on the wireless connectivity, the transmitter is good up to 30' so even in a large room this would function perfectly with an HTPC.  Benchmark Reviews had mixed results from the gestures, some functions worked, some didn't and some just seemed useless but overall they rated it highly for someone who wants more options from a wireless mouse.

BMR G-Cube-V-Track-310-Wireless-Mouse0038FPlarge.jpg

"Wireless mice are also becoming the de facto standard along with macro software that further enhances productivity, while at the same time, decreasing repetitive clicking. In the continuing spirit of bringing you the latest and sometimes the greatest, Benchmark Reviews will analyze the new G-Cube V-Track 310 2.4Hz Wireless Mouse. The G-Cube V-Track 310 boasts sixteen macro "Gestures" for the right button, with a multitude of actions per gesture, two options for vertical and horizontal scrolling, four DPI settings, three report rates, and it's wireless. It also comes in four colors, Red, Blue, Green, and Black. "

Here is some more Tech News from around the web:

Tech Talk

 

Graphics Card (GPU) Stock Check - May 23rd, 2012

Subject: Graphics Cards | May 23, 2012 - 05:43 PM |
Tagged: stock check, radeon, nvidia, HD 7970, hd 7950, hd 7870, hd 7850, hd 7770, hd 7750, GTX 690, gtx 680, gtx 670, geforce, amd

Due to popular request, I am going to try to keep our readers up to date on the current availability of graphics cards and pricing on the market.  With the recent price drops from AMD, the frequent out-of-stock status of the GTX 680 cards and the release of the GTX 670, I thought this would be a great summary of the current situation.

04.jpg

NVIDIA's highest end offering, the GTX 690

We will try to post new updates weekly or maybe more frequently as we see fit.  Newegg is our partner of choice for this today, so let's see what we have.

AMD Radeon HD 7000 Series

Radeon HD 7970 3GB - In Stock
Starting at $469

Radeon HD 7950 3GB - In Stock
Starting at $389

Radeon HD 7870 2GB - In Stock
Starting at $329

Radeon HD 7850 2GB - In Stock
Starting at $249

Radeon HD 7770 1GB - In Stock
Starting at $129

Radeon HD 7750 1GB - In Stock
Starting at $109

NVIDIA GeForce GTX 600 Series

GeForce GTX 690 4GB - No Stock
Starting at $999

GeForce GTX 680 2GB - No Stock
Starting at $499

GeForce GTX 670 2GB - In Stock
Starting at $399

In short, nearly two weeks later, nothing has changed.  For NVIDIA neither the GeForce GTX 690 can be found nor can the GTX 680 - a card that launched more than two full months ago.  To say we are disappointed in the capability for NVIDIA to keep up their end of the bargain would be an understatement and explains why we STILL have not used the GTX 680 card in our Hardware Leaderboard!!  The GTX 670 remains in stock though with four models available at Newegg including an overclocked MSI model for hte $399 MSRP.  Considering this might be our new favorite GPU, that is good news at least. 

AMD is still doing great on availability with the Radeon HD 7970 and HD 7950 widely available for the price of $469 / $389 with a set of three free games including DiRT Showdown and Dues Ex: Human Revolution.   

If you are looking for our latest graphics reviews to judge the performance of the above cards, here you go:

The discrete graphics card is in no danger

Subject: Graphics Cards | May 23, 2012 - 03:57 PM |
Tagged: jon peddie, sales, gpu

Jon Peddie's newest report on the state of the graphics card market has arrived and while the news is not good it is nowhere near as bad as it could have been.  The graphics card market had a very large hurdle to deal with over these last few quarters which is why the total market declining 0.8% from last quarter and a 3.38% decline from Q1 2011 is not terrible news.  The impact came from the flooding in Thailand, which has been causing lowered sales for most of the PC market this year.   With hard drives being in such short supply the number of systems that could be built by vendors dropped dramatically, those systems which were built were noticeably more expensive than before the flood as the price of hard drives doubled in some cases.  With less systems being built and sold there was less demand for GPUs from the vendors, thankfully the industry has recovered from the shortage and we are seeing prices and supplies returning to their normal levels.

JPR_301.jpg

When you break it down by company, only AMD saw growth from last quarter, though at a 0.3% increase it was not so much growth as simply holding their ground.  NVIDIA has stopped reporting on their IGP sales which, believe it or not, still sell in Asia and so saw a drop of 4.5% from last quarter.  Some of that decline will be due to the change in reporting but the lack of Kepler stock has certainly hurt their sales as well.  Intel saw a decline of 1.3% from the previous quarter again likely due to the influence of the hard drive shortage reducing the number of systems which were sold. 

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When you look at only discrete cards, the sales increased 2.7 % from the last quarter but were down 11% from this time last year, thanks to the GPU now present on both AMD and Intel processors.  With Llano and Trinity as well as SandyBridge and Ivy Bridge we saw the arrival of onboard graphics which provided enough horsepower that many casual users no longer need a discrete GPU.  Previous generations of IGPs and onboard graphics cores struggled to play HD video without stuttering and they were essentially useless if they were called upon to power even casual games.  The new generations of processors can not only handle HD video but are quite capable of light gaming duties.  They also made possible tablets and extremely small laptops, aka Sleekbooks and Ultrabooks, which provided good enough performance for many users and these small form factors have little space for discrete GPUs.  As both AMD and Intel's processors have a graphics core they count towards the total graphics card market share which is good news for them but not for NVIDIA who count on add in card sales exclusively.  On the plus side, when you examine add in card sales for laptops alone, NVIDIA actually saw a gain of 5%.

 Check out more of the results at Jon Peddie Research.

NVIDIA Likely Not Recalling All 600 Series Kepler GPUs

Subject: Graphics Cards | May 21, 2012 - 06:10 PM |
Tagged: recall, nvidia, kepler, graphics cards, gpu

Editor's Note: We are getting a lot of flak for posting this story today, telling us that we are "giving the site credibility", referring to the Pnosker site that first started the recall rumor, simply by posting about it on our site.  Even though our post by Tim states to "take the leak with a grain of salt" and that "these GPUS go through rigorous testing and certification", some people think we were in the wrong to post about this. 

So let me be perfectly clear - the recall referenced in the story below is almost assuredly complete and utter BULLSHIT. 

According to Pnosker, NVIDIA is allegedly looking into recalling all Kepler based, 600-series graphics cards. Such a recall would affect users that have purchased GTX 670, GTX 680, and GTX 690 GPUs. The website has stated that their source has indicated that the graphics cards will possibly be recalled because the chips suffer from performance degradation after prolonged periods of heavy usage.

Galaxy GTX 670 Kepler GPU.JPG

While their source has reportedly been correct in the past, the author cautions readers to take the leak with a grain of salt. Other websites that have picked up on this have mentioned that these GPUs go through rigorous testing and certification processes before getting to the market, so this rumor does not have much ground to stand on. Another reason to take this report with a shaker-full of salt is that if there was such a defect in the Kepler GPU, it would be more likely to completely fail rather than continue working with degraded performance.

This rumor is likely just that: a rumor. Why such a rumor was started is unknown but your Kepler graphics card purchases are probably safe from performance degradation, though they may not get as high of a boost clock as other users’ cards.

UPDATE @ 7:30pm ET: To quote from NVIDIA PR - "There is no truth to this rumor."

Source: Pnosker

AMD will not chase Intel making "needlessly powerful" CPUs

Subject: Editorial, General Tech, Graphics Cards, Processors | May 19, 2012 - 04:52 PM |
Tagged: ultrabook, trinity, cloud computing, cloud, amd

Bloomberg Businessweek reports AMD CEO Rory Read claims that his company will produce chips which are suited for consumer needs and not to crunch larger and larger bundles of information. They also like eating Intel’s bacon -- the question: is it from a pig or a turkey?

Read believes there is “enough processing power on every laptop on the planet today”.

I disagree.

The argument revolves around the shift to the cloud, as usual. It is very alluring to shift focus from the instrument to the data itself. More enticing: discussing how the instruments change to suit that need; this is especially true if you develop instruments and yearn to shift anyway.

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Don’t question the bacon…

AMD has been trusting that their processors will be good enough and their products will differentiate in other ways such as with graphics capabilities which they claim will be more important for cloud services. AMD hopes that their newer laptops will steal some bacon from Intel and their ultrabook initiative.

The main problem with the cloud is that it is mostly something that people feel that they want rather than actually do. They believe they want their content controlled by a company for them until it becomes inaccessible temporarily or permanently. They believe they want their information accessible in online services but then freak out about the privacy implications of it.

The public appeal of the cloud is that it lets you feel as though you can focus on the content rather than the medium. The problem is that you do not have fewer distractions from your content -- just different ones -- and they rear their head once or twice in isolation of each other. You experience a privacy concern here and an incompatibility or licensing issue there. For some problems and for some people it makes more sense to control your own data. It will continue to be important to serve that market.

And if crunching ends up being necessary for the future it looks like Intel will be a little lonely at the top.

CS6 OpenCL support -- not quite hardware acceleration for all

Subject: General Tech, Graphics Cards | May 19, 2012 - 03:27 AM |
Tagged: Adobe, CS6, gpgpu

Last month, SemiAccurate reported that Adobe Creative Suite 6 would be programmed around OpenCL which would allow any GPU to accelerate your work. Adobe now claims that OpenCL would only accelerate the HD6750M and the HD6770M running on OSX Lion with 1GB of vRAM on a MacBook Pro at least for the time being at least for Adobe Premiere Pro.

Does it aggravate you when something takes a while or stutters when you know a part of your PC is just idle?

Adobe has been increasingly moving to take advantage of the graphics processor available in your computer to benefit the professional behind the keyboard, mouse, or tablet. CS 5.5 pushed several of their applications on to the CUDA platform. End-users claim that Adobe sold them out for NVIDIA but that just seems unlikely and unlike either company. My prediction is and always was more that NVIDIA parachuted in some engineers to Adobe and their help was limited to CUDA.

Creative Suite 6 further suggests that I was correct as Adobe has gone back and re-authored much of those features in OpenCL.

AdobeCSOpenCL.png

Isn't it somewhat ironic that insanity is a symptom of mercury poisoning?

AMD as a hatter!

CS6 will not execute on just any old GPU now despite the wider availability of OpenCL relative to the somewhat NVIDIA proprietary CUDA. While the CUDA whitelist currently extends to 22 Windows NVIDIA GPUs and 3 Mac OSX NVIDIA GPUs current OpenCL support is limited to a pair of AMD-based OSX Lion mobile GPUs: the 6750M and the 6770M.

It would not surprise me if other GPUs would accelerate CS6 if manually added to a whitelist. Adobe probably is very conservative with what components they add to the whitelist in an effort to reduce support costs. That does not mean that you will see benefits even if you trick Adobe into accepting hardware acceleration though.

It appears as if Adobe is working towards using the most open and broad standards -- they just are doing it at their own pace this time. This release was obviously paced for Apple support.

Source: Adobe

Get right to the gaming, AMD vs NVIDIA showdown

Subject: Graphics Cards | May 18, 2012 - 03:52 PM |
Tagged: gtx 680, gtx670, hd7970, amd, nvidia

Ryan pitted the GTX670 and GTX570 against each other to show that in terms of gaming performance the GTX670 is a viable upgrade. [H]ard|OCP did something similar, testing the GTX670 and 680 against the HD7970 in a gaming performance showdown.  For those who are only interested in gaming performance they've assembled a great breakdown of four popular games at a variety of resolutions and both at stock clocks and the best OC they could manage.  The results are clear, for gamers it is NVIDIA with the clear win, with the GTX670 being a better value than the HD7970 and the GTX680 being a better performer.

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"Wondering how the GeForce GTX 680 and GeForce GTX 670 compare to the Radeon HD 7970 and Radeon HD 7950 at stock frequencies as well as overclocked? You ask for it and we have done just that. Hold onto your hard earned cash and take note of just how the new GeForce GTX 670 compares with the rest of the competition."

Here are some more Graphics Card articles from around the web:

Graphics Cards

 

Source: [H]ard|OCP

Rumors About Upcoming NVIDIA GTX 680M Emerge

Subject: Graphics Cards | May 16, 2012 - 10:40 PM |
Tagged: nvidia, gtx 680m, gpu, mobile, kepler

Videocardz.com managed to get their hands on some rumored details about an upcoming NVIDIA mobile graphics card–the GTX 680M. According to rumors, the mobile chip will be launched at Computex 2012 in Taiwan next month.

alleged gtx680m.jpg

There aren’t many details about the mobile chip, but it is set up to be a scaled down version of it’s Kepler based GTX 680 desktop counterpart. The GTX 680M will have approximately half as many CUDA cores at either 744 or 768 cores depending on the source. Either way, the card keeps the same 256-bit memory interface and can support SLI configurations. In addition, the 680M will be able to have up to 4GB of GDDR5 memory. Reportedly, it can use as much as 100 Watts of power.

When paired with an Intel Core i7 3720QM processor, the GPU was able to get a score of 4,905 points in 3DMark 11’s Performance present benchmark. It is supposed to be as much as 37 percent faster than the GTX 670M, which is not surprising considering that chip has only 336 CUDA cores and is clocked at 598 MHz (no word yet on what the GTX 680M will be clocked at).

No matter what the GTX 680M turns out to be, you can bet it will only be found in the highest end gaming notebooks where performance is more important than battery life. Until then, feel free to brush up on your Kepler architecture knowledge by visiting our GTX 680 (desktop) review.

Source: Videocardz