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Subject: Graphics Cards | June 3, 2015 - 03:25 PM | Ryan Shrout
Tagged: radeon, hype train, hbm, Fiji, amd
The AMD Fiji hype train keeps rolling. Here is a video that AMD posted to its AMD Radeon Graphics Twitter account with a several second long teaser video.
— AMD Radeon Graphics (@AMDRadeon) June 3, 2015
First and foremost, it looks like all of the leaks about the cooler and card design of Fiji were at least mostly accurate. Also, note that AMD included the #AMD300 tag in the tweet, leading us to believe that the R9 390X is indeed going to be the branding.
Looks like we'll know more on June 16th during E3.
Subject: Graphics Cards | June 2, 2015 - 05:56 PM | Tim Verry
Tagged: zotac, water cooling, titan x, gtx titan x, computex 2015, computex, arcticstorm
NVIDIA’s AIB partners are out in full force at Computex 2015 with new graphics cards and new coolers. Among the fray is Zotac with a customized GTX TITAN X card using the ArcticStorm Hybrid cooler which is an air cooler that also features a water block and can be integrated into your custom water cooling loop.
Of course, the TITAN X is NVIDIA’s top end Maxwell (GM200) graphics processor built on a 28nm process. It has 3,072 CUDA cores, 192 texture units, 96 ROPs, and a 250W TDP.
Zotac is factory overclocking this GPU to 1026 MHz base and 1114 MHz boost. The 12GB of GDDR5 memory sits on a 384-bit bus and is also (slightly) factory overclocked at 7010 MHz.
The card itself has the same array of video outputs (three DisplayPort, one HDMI, and one DL-DVI) and the same PCI-E power connectors (6-pin + 8-pin) as the reference card.
The ArcticStorm Hybrid cooler can work as an air cooler or as an air + water cooler similar to ASUS’ Poseidon cards. The Zotac cooler features a copper cold plate paired with heatpipes and a large aluminum fin array cooled by three 90mm shrouded fans.
This cooler should run quieter than the NVIDIA reference card and, especially when connected to your custom liquid cooling loop, and offer lower temperatures. Zotac did not opt for two 8-pin PCI-E so extreme overclocking might be out of the question, but the card should still be heavily overclockable in general should you get a good chip.
Naturally, Zotac is holding off on pricing and availability details of the GTX TITAN X ArcticStorm (ZT-90402-10P) until it is ready to ship which should be soon. Stay tuned to PC Perspective for more details.
Subject: Graphics Cards | June 2, 2015 - 04:40 PM | Jeremy Hellstrom
Tagged: video, nvidia, maxwell, GTX 980 Ti, gsync, gm200, geforce, gameworks vr, g-sync, dx12, 6Gb
Hopefully by now you have familiarized yourself with Ryan's review of the new GTX980 Ti and perhaps even some of the other reviews below. One review that you should not miss is by Scott over at The Tech Report as they used an X99 system for benchmarking and covered a slightly different suite of games. The games both sites tested show very similar results and in the case of BF4 and Crysis 3, showed that the R9 295 X2 is still a force to be reckoned with, especially when it is on sale at a price similar to the 980 Ti. In testing the Witcher 3 and Project Cars, the 980Ti showed smoother performance with impressive minimum frame times. Overall, The Tech Report gives the nod to the new GTX 980 Ti for more fluid gameplay but does offer the necessary reminder, AMD will be launching their new products very soon and could offer new competition.
"You knew it was coming. When Nvidia introduced the GeForce Titan X, it was only a matter of time before a slightly slower, less expensive version of that graphics card hit the market. That's pretty much how it always happens, and this year is no exception."
Here are some more Graphics Card articles from around the web:
- NVIDIA GeForce GTX 980 Ti @ [H]ard|OCP
- NVIDIA GEFORCE GTX 980 Ti @ NitroWare
- EVGA GeForce GTX 980Ti SC Review @ HiTech Legion
- NVIDIA GeForce GTX 980Ti Review @HiTech Legion
- NVIDIA GeForce GTX 980 Ti Review @ Neoseeker
- NVIDIA GeForce GTX 980 Ti Review @ OCC
- The New King Of High-end: NVIDIA GeForce GTX 980 Ti Review @ Techgage
- Nvidia GeForce GTX 980 Ti Video Card Preview @ Hardware Asylum
- Nvidia GeForce GTX 980 Ti @ Legion Hardware
- The New Nvidia GeForce GTX 980 Ti: Features and Tech Overview @ Bjorn3d
- The NVIDIA GTX 980Ti Performance Review @ Hardware Canucks
- Nvidia GTX980 Ti @ KitGuru
- EVGA GeForce GTX 960 SuperSC Graphics Card Review @ Techgage
- NVIDIA GeForce GTX 980 Ti 6 GB @ techPowerUp
- EVGA GTX 980 HYBRID Review @ Hardware Canucks
- Benchmarking The Latest AMD & NVIDIA Graphics Cards On Ubuntu Linux @ Phoronix
Subject: Graphics Cards | June 1, 2015 - 10:58 AM | Ryan Shrout
Tagged: evga, precisionx, dx12, DirectX 12
Another interesting bit of news surrounding Computex and the new GTX 980 Ti comes from EVGA and its PrecisionX software. This is easily our favorite tool for overclocking and GPU monitoring, so it's great to see the company continuing to push forward with features and capability. EVGA is the first to add full support for DX12 with an overlay.
What does that mean? It means as DX12 applications that find their way out to consumers and media, we will now have a tool that can help measure performance and monitor GPU speeds and feeds via the PrecisionX overlay. Before this release, we were running the dark with DX12 demos, so this is great news!
You can download the latest version over on EVGA's website!
Subject: Graphics Cards | June 1, 2015 - 06:00 AM | Ryan Shrout
Tagged: maxwell, hydro copper, GTX 980 Ti, gm200, evga, computex 2015, computex, classified, acx
With the release of the brand new GeForce GTX 980 Ti from NVIDIA stirring up the week just before Computex in Taipei, you can be sure that all of NVIDIA's partners are going to be out in force showing off their custom graphics card solutions.
EVGA has several lined up and they were able to share some information with us. First up is the standard but custom cooled GTX 980 Ti that uses the ACX 2.0+ cooler. This new version of the ACX 2.0 cooler includes a "memory MOSFET Cooling Plate (MMCP) reduces MOSFET temperatures up to 13%, and optimized Straight Heat Pipes (SHP) additionally reduce GPU temperature by 5C. ACX 2.0+ coolers also feature optimized swept fan blades, double ball bearings and an extreme low power motor, delivering more air flow with less power, unlocking additional power for the GPU." We're looking forward to some hands-on testing with this card when it shows up on Monday morning.
Also due for an update is the EVGA Classified line, often considered one of the best cards you can buy for overclockers and extreme enthusiasts. Though the card is also using the ACX 2.0+ cooler it will include additional power delivery improvements on the PCB that help stretch available performance headroom.
Following in the footsteps of the recently released Titan X Hybrid comes the GTX 980 Ti version. This card will use a standard blower cooler for the memory and power delivery while attaching a self-contained water cooler for the GPU itself. This should keep the GPU temperature down quite a bit though the benefit to real-world overclocking is debatable with the voltage lock that NVIDIA has kept in place. If only they were to change that...
Finally, for the water cooling fans among us we have the GTX 980 Ti Hydro Copper, using a water block from EK.
Interested in clock speeds?
- EVGA 980 Ti ACX 2.0
- Base: 1000 MHz
- Boost: 1076 MHz
- Memory: 7010 MHz
- EVGA 980 Ti Classified
- Base: 1152 MHz
- Boost: 1241 MHz
- Memory: 7010 MHz
- EVGA 980 Ti Hybrid
- Base: 1140 MHz
- Boost: 1228 MHz
- Memory: 7010 MHz
I am still waiting for pricing and availability information which we will pass on as soon as we get it!
Subject: Graphics Cards | June 1, 2015 - 02:00 AM | Sebastian Peak
Tagged: computex, Poseidon GTX 980 Ti, GTX 980 Ti, gpu, ASUS ROG, computex 2015
ASUS has already announced a Poseidon version of the new NVIDIA GeForce GTX 980 Ti graphics card, which is part of the company's Republic of Gamers (ROG) lineup.
No photo of the GTX 980 Ti available yet, so here's the GTX 980 version for reference
"ROG Poseidon GTX 980 Ti incorporates the DirectCU H2O hybrid cooling solution with a combined vapor chamber and water channels to give users cooler temperatures along with improved noise reduction for 3x quieter performance. ASUS graphics cards are produced via exclusive Auto-Extreme technology, an industry-first 100% automated process, and feature aerospace-grade Super Alloy Power II components for unsurpassed quality and reliability. ROG Poseidon GTX 980Ti also features GPU Tweak II with XSplit Gamecaster for intuitive performance tweaks and gameplay streaming."
We'll keep you posted on pricing and availability (and actual product photos) once they're available!
Subject: Graphics Cards | May 29, 2015 - 11:26 AM | Ryan Shrout
Tagged: catalyst, amd, 15.5 beta
Last night AMD released a new Catalyst driver, 15.5 Beta, that targets performance improvements in both Project Cars and The Witcher 3: Wild Hunt. You can pick up the new driver for both 32-bit and 64-bit versions of Windows 7 and Windows 8.1 right here. The full display driver version is 14.502.1014.1001.
The specific changes?
Highlights of AMD Catalyst™ 15.5 Beta Windows Driver
Crossfire Profile Update for:
- The Witcher 3 - Wild Hunt
Performance Improvements for the following :
- The Witcher 3 - Wild Hunt : Up to 10% performance increase on single GPU Radeon R9 and R7 Series graphics products
- Project Cars - Up to 17% performance increase on single GPU Radeon R9 and R7 Series graphics products
Users of the Radeon R9 295X2 will be glad to see support for their hardware added for The Witcher 3 and just about everyone will be glad to see some dramatic performance improvements in Project Cars and Witcher 3. We know from testing internally as well as widely reported issues that AMD Radeon graphics cards had issues with Project Cars, resulting in performance well behind comparable NVIDIA GeForce hardware. With as much as 17% improvement for Radeon R9 and R7 hardware though, hopefully that frame rate increases quite a bit.
We'll be doing some testing with this new driver here today, and if anything jumps out at us, we'll be sure to let you know!
Subject: Graphics Cards | May 29, 2015 - 11:05 AM | Sebastian Peak
Tagged: rumors, radeon, hbm, graphics, gpu, Fury, Fiji, amd
Another rumor has emerged about an upcoming GPU from AMD, and this time it's a possible name for the HBM-powered Fiji card a lot of us have been speculating about.
The rumor from VideoCardz via Expreview (have to love the multiple layers of reporting here) states the the new card will be named Radeon Fury:
"Radeon Fury would be AMD’s response to growing popularity of TITAN series. It is yet unclear how AMD is planning to adopt Fury naming schema. Are we going to see Fury XT or Fury PRO? Well, let’s just wait and see. This rumor also means that Radeon R9 390X will be a direct rebrand of R9 290X with 8GB memory."
Of course this is completely unsubstantiated, and Fury is a branding scheme from the ATI days, but who knows? I can only hope that if true, AMD will adopt all caps: TITAN! FURY! Feel the excitement. What do you think of this possible name for the upcoming AMD flagship GPU?
Subject: Graphics Cards | May 26, 2015 - 05:29 PM | Sebastian Peak
Tagged: rumors, leaks, Hawaii XT, Fiji, amd radeon
This sounds like disappointing news, but it might be a little misleading as well. First of all the report, another from the folks at VideoCardz, details information about these upcoming GPUs from a leaked driver.
Here’s the list VideoCardz came up with (200-series name on the right):
- AMD6658.1 AMD Radeon(TM) R7 360 Graphics Bonaire XTX [Radeon R7 260X]
- AMD67B0.1 AMD Radeon R9 300 Series Hawaii XT [Radeon R9 290X]
- AMD67B1.1 AMD Radeon R9 300 Series Hawaii PRO [Radeon R9 290]
- AMD6810.1 AMD Radeon(TM) R7 370 Graphics Curacao XT [Radeon R9 270X]
- AMD6810.2 AMD Radeon (TM) R7 300 Series Curacao XT [Radeon R9 270X]
- AMD6811.1 AMD Radeon (TM) R7 300 Series Curacao PRO [Radeon R9 270/370]
- AMD6939.1 AMD Radeon R9 300 Series Tonga PRO [Radeon R9 285]
VideoCardz further comments on this list:
“FIJI was not included in this driver release. Radeon R9 Hawaii is neither shown as R9 380 nor as R9 390. Right now it’s just R9 300, just like R9 285-rebrand. Both Hawaii cards will get a small bump in clock speeds and most importantly 8GB memory.”
And this is where the news might be misleading, as the “300-series” naming may very well not include a new GPU due to AMD shifting to a new scheme for their upcoming flagship, just as NVIDIA has used the “TITAN” and “TITAN X” names for flagship cards. If the rumored AMD Fiji card (which was recently pictured) is the all-new GPU featuring HBM memory that we’ve all been waiting for, expect iterations of this new card to follow as the technology trickles down to the more affordable segment.
Subject: Graphics Cards | May 26, 2015 - 05:03 PM | Sebastian Peak
Tagged: rumors, nvidia, leaks, GTX 980 Ti, gpu, gm200
Who doesn’t love rumor and speculation about unreleased products? (Other than the manufacturers of such products, of course.) Today VideoCardz is reporting via HardwareBattle a GPUZ screenshot reportedly showing specs for an NIVIDIA GeForce GTX 980 Ti.
Image credit: HardwareBattle via VideoCardz.com
First off, the HardwareBattle logo conveniently obscures the hardware ID (as well as ROP/TMU counts). What is visible is the 2816 shader count, which places it between the GTX 980 (2048) and TITAN X (3072). The 6 GB of GDDR5 memory has a 384-bit interface and 7 Gbps speed, so bandwidth should be the same 336 GB/s as the TITAN X. As far as core clocks on this GPU (which seems likely to be a cut-down GM200), they are identical to those of the TITAN X as well with 1000 MHz Base and 1076 MHz Boost clocks shown in the screenshot.
Image credit: VideoCardz.com
We await any official announcement, but from the frequency of the leaks it seems we won’t have to wait too long.
Subject: Graphics Cards | May 23, 2015 - 09:46 AM | Ryan Shrout
Tagged: video, hbm, high bandwidth memory, amd, Fiji
During this week's podcast, Josh and the team went through an in-depth discussion of the new memory technology that AMD will be using on the upcoming Fiji GPU, HBM (high bandwidth memory). In case you don't regularly listen to our amazing PC Perspective Podcast, we have cut out the portion that focuses on HBM so that everyone can be educated on what this new technology will offer for coming GPUs.
Enjoy! Be sure to subscribe to the PC Perspective YouTube channel for more videos like this!
Subject: Graphics Cards | May 22, 2015 - 09:39 AM | Ryan Shrout
Tagged: wce, radeon, Fiji, amd, 390x
UPDATE (5/22/15): Johan Andersson tweeted out this photo this morning, with the line: "This new island is one seriously impressive and sweet GPU. wow & thanks @AMDRadeon ! They will be put to good use :)" Looks like we can confirm that at least one of the parts AMD is releasing does have the design of the images we showed you before, though the water cooling implementation is missing or altered.
File this under "rumor" for sure, but a cool one none the less...
After yesterday's official tidbit of information surrounding AMD's upcoming flagship graphics card for enthusiasts and its use of HBM (high bandwidth memory), it appears we have another leak on our hands. The guys over at Chiphell have apparently acquired some stock footage of the new Fiji flagship card (whether or not it will be called the 390X has yet to be seen) and it looks...awesome.
In that post from yesterday I noted that with an HBM design AMD could in theory build an add-in card that is of a different form factor than anything we have previously seen for a high end part. Based on the image above, if this turns out to be the high end Fiji offering, it appears the PCB will indeed be quite small as it no longer requires memory surrounding the GPU itself. You can also see that it will in fact be water cooled though it looks like it has barb inlets rather than a pre-attached cooler in this image.
The second leaked image shows display outputs consisting of three full-size DisplayPort connections and a single HDMI port.
All of this could be faked of course, but if it is, the joker did a damn good job of compiling all the information into one design. If it's real, I think AMD might finally have a match for the look and styling of the high-end GeForce offerings.
What do you think: real or fake? Cool or meh? Let us know!
Subject: Graphics Cards | May 21, 2015 - 07:33 PM | Jeremy Hellstrom
Tagged: rumour, nvidia, 980 Ti
The source of leaks and rumours is often unexpected, such as this import data of a shipment headed from China into India. Could this 6GB card be the GTX 980 Ti that so many have theorized would be coming sometime around AMD's release of their new cards? Does the fact that 60,709 Indian Rupees equal 954.447 US Dollars put a damper on your excitement or could it be that these 6 lonely cards are being sold at a higher rate overseas than they might be in the US?
We don't know but we do know there is a mysterious card out there somewhere.
Subject: Graphics Cards | May 19, 2015 - 03:51 PM | Jeremy Hellstrom
Tagged: memory, high bandwidth memory, hbm, Fiji, amd
Ryan and the rest of the crew here at PC Perspective are excited about AMD's new memory architecture and the fact that they will be first to market with it. However as any intelligent reader is wont to look for; a second opinion on the topic is worth finding. Look no further than The Tech Report who have also been briefed on AMD's new memory architecture. Read on to see what they learned from Joe Macri and their thoughts on the successor to GDDR5 and HBM2 which is already in the works.
"HBM is the next generation of memory for high-bandwidth applications like graphics, and AMD has helped usher it to market. Read on to find out more about HBM and what we've learned about the memory subsystem in AMD's next high-end GPU, code-named Fiji."
Here are some more Graphics Card articles from around the web:
- AMD HBM High Bandwidth Memory Technology Unveiled @ [H]ard|OCP
- Diamond Wireless Video Stream HD 1080P HDMI @ eTeknix
- KFA2 GeForce GTX 980 ‘8Pack Edition’ 4096MB @ Kitguru
- Gigabyte GTX 960 OC 2 GB @ techPowerUp
- eForce GTX TITAN X Video Card Review @ Hardware Secrets
Subject: Graphics Cards | May 17, 2015 - 12:04 PM | Ryan Shrout
Tagged: The Witcher 3, nvidia, hairworks, gameworks, amd
I feel like every few months I get to write more stories focusing on the exact same subject. It's almost as if nothing in the enthusiast market is happening and thus the cycle continues, taking all of us with it on a wild ride of arguments and valuable debates. Late last week I started hearing from some of my Twitter followers that there were concerns surrounding the upcoming release of The Witcher 3: Wild Hunt. Then I found a link to this news post over at Overclock3d.net that put some of the information in perspective.
Essentially, The Witcher 3 uses parts of NVIDIA's GameWorks development tools and APIs, software written by NVIDIA to help game developers take advantage of new technologies and to quickly and easily implement them into games. The problem of course is that GameWorks is written and developed by NVIDIA. That means that optimizations for AMD Radeon hardware are difficult or impossible, depending on who you want to believe. Clearly it doesn't benefit NVIDIA to optimize its software for AMD GPUs financially, though many in the community would like NVIDIA to give a better effort - for the good of said community.
Specifically in regards to The Witcher 3, the game implements NVIDIA HairWorks technology to add realism on many of the creatures of the game world. (Actually, the game includes HairWorks, HBAO+, PhysX, Destruction and Clothing but our current discussion focuses on HairWorks.) All of the marketing and video surrounding The Witcher 3 has been awesome and the realistic animal fur simulation has definitely been a part of it. However, it appears that AMD Radeon GPU users are concerned that performance with HairWorks enabled will suffer.
An example of The Witcher 3: Wild Hunt with HairWorks
One of the game's developers has been quoted as such:
Many of you have asked us if AMD Radeon GPUs would be able to run NVIDIA’s HairWorks technology – the answer is yes! However, unsatisfactory performance may be experienced as the code of this feature cannot be optimized for AMD products. Radeon users are encouraged to disable NVIDIA HairWorks if the performance is below expectations.
There are at least several interpretations of this statement floating around the web. First, and most enflaming, is that NVIDIA is not allowing CD Project Red to optimize it by not offering source code. Another is that CD Project is choosing to not optimize for AMD hardware due to time considerations. The last is that it simply isn't possible to optimize it because of hardware limitations of HairWorks.
I went to NVIDIA with these complaints about HairWorks and Brian Burke gave me this response:
We are not asking game developers do anything unethical.
GameWorks improves the visual quality of games running on GeForce for our customers. It does not impair performance on competing hardware.
Demanding source code access to all our cool technology is an attempt to deflect their performance issues. Giving away your IP, your source code, is uncommon for anyone in the industry, including middleware providers and game developers. Most of the time we optimize games based on binary builds, not source code.
GameWorks licenses follow standard industry practice. GameWorks source code is provided to developers that request it under license, but they can’t redistribute our source code to anyone who does not have a license.
The bottom line is AMD’s tessellation performance is not very good and there is not a lot NVIDIA can/should do about it. Using DX11 tessellation has sound technical reasoning behind it, it helps to keep the GPU memory footprint small so multiple characters can use hair and fur at the same time.
I believe it is a resource issue. NVIDIA spent a lot of artist and engineering resources to help make Witcher 3 better. I would assume that AMD could have done the same thing because our agreements with developers don’t prevent them from working with other IHVs. (See also, Project Cars)
I think gamers want better hair, better fur, better lighting, better shadows and better effects in their games. GameWorks gives them that.
Interesting comments for sure. The essential take away from this is that HairWorks depends heavily on tessellation performance and we have known since the GTX 680 was released that NVIDIA's architecture performs better than AMD's GCN for tessellation - often by a significant amount. NVIDIA developed its middleware to utilize the strength of its own GPU technology and while it's clear that some disagree, not to negatively impact AMD. Did NVIDIA know that would be the case when it was developing the software? Of course it did. Should it have done something to help AMD GPUs more gracefully fall back? Maybe.
Next, I asked Burke directly if claims that NVIDIA was preventing AMD or the game developer from optimizing HairWorks for other GPUs and platforms were true? I was told that both AMD and CD Project had the ability to tune the game, but in different ways. The developer could change the tessellation density based on the specific GPU detected (lower for a Radeon GPU with less tessellation capability, for example) but that would require dedicated engineering from either CD Project or AMD to do. AMD, without access to the source code, should be able to make changes in the driver at the binary level, similar to how most other driver optimizations are built. Burke states that in these instances NVIDIA often sends engineers to work with game developers and that AMD "could have done the same had it chosen to." And again, NVIDIA reiterated that in no way do its agreements with game developers prohibit optimization for AMD GPUs.
It would also be possible for AMD to have pushed for the implementation of TressFX in addition to HairWorks; a similar scenario played out in Grand Theft Auto V where several vendor-specific technologies were included from both NVIDIA and AMD, customized through in-game settings.
NVIDIA has never been accused of being altruistic; it doesn't often create things and then share it with open arms to the rest of the hardware community. But it has to be understood that game developers know this as well - they are not oblivious. CD Project knew that HairWorks performance on AMD would be poor but decided to implement the technology into The Witcher 3 anyway. They were willing to sacrifice performance penalties for some users to improve the experience of others. You can argue that is not the best choice, but at the very least The Witcher 3 will let you disable the HairWorks feature completely, removing it from the performance debate all together.
In a perfect world for consumers, NVIDIA and AMD would walk hand-in-hand through the fields and develop hardware and software in tandem, making sure all users get the best possible experience with all games. But that style of work is only helpful (from a business perspective) for the organization attempting to gain market share, not the one with the lead. NVIDIA doesn't have to do it and chooses to not. If you don't want to support that style, vote with your wallet.
Another similar controversy surrounded the recent release of Project Cars. AMD GPU performance was significantly lower than comparable NVIDIA GPUs, even though this game does not implement any GameWorks technologies. In that case, the game's developer directly blamed AMD's drivers, saying that it was a lack of reaching out from AMD that caused the issues. AMD has since recanted its stance that the performance delta was "deliberate" and says a pending driver update will address gamers performance issues.
All arguing aside, this game looks amazing. Can we all agree on that?
The only conclusion I can come to from all of this is that if you don't like what NVIDIA is doing, that's your right - and you aren't necessarily wrong. There will be plenty of readers that see the comments made by NVIDIA above and continue to believe that they are being at best disingenuous and at worst, are straight up lying. As I mentioned above in my own comments NVIDIA is still a for-profit company that is responsible to shareholders for profit and growth. And in today's world that sometimes means working against other companies than with them, resulting in impressive new technologies for its customers and push back from competitor's customers. It's not fun, but that's how it works today.
Fans of AMD will point to G-Sync, GameWorks, CUDA, PhysX, FCAT and even SLI as indications of NVIDIA's negative impact on open PC gaming. I would argue that more users would look at that list and see improvements to PC gaming, progress that helps make gaming on a computer so much better than gaming on a console. The truth likely rests somewhere in the middle; there will always be those individuals that immediately side with one company or the other. But it's the much larger group in the middle, that shows no corporate allegiance and instead just wants to have as much fun as possible with gaming, that will impact NVIDIA and AMD the most.
So, since I know it will happen anyway, use the comments page below to vent your opinion. But, for the benefit of us all, try to keep it civil!
Subject: Graphics Cards | May 15, 2015 - 11:36 PM | Scott Michaud
Tagged: windows 10, geforce, graphics drivers, nvidia, whql
The last time that NVIDIA has released a graphics driver for Windows 10, they added a download category to their website for the pre-release operating system. Since about January, graphics driver updates were pushed by Windows Update and, before that, you would need to use Windows 8.1 drivers. Receiving drivers from Windows Update also meant that add-ons, such as PhysX runtimes and the GeForce Experience, would not be bundled with it. I know that some have installed them separately, but I didn't.
The 352.84 release, which is their second Windows 10 driver to be released outside of Windows Update, is also certified by WHQL. NVIDIA has recently been touting Microsoft certification for many of their drivers. Historically, they released a large number of Beta drivers that were stable, but did not wait for Microsoft to vouch for them. For one reason or another, they have put a higher priority on that label, even for “Game Ready” drivers that launch alongside a popular title.
For some reason, the driver is only available via GeForce Experience and NVIDIA.com, but not GeForce.com. I assume NVIDIA will publish it there soon, too.
Subject: Graphics Cards, Processors, Displays, Systems | May 15, 2015 - 03:02 PM | Scott Michaud
Tagged: Oculus, oculus vr, nvidia, amd, geforce, radeon, Intel, core i5
Today, Oculus has published a list of what they believe should drive their VR headset. The Oculus Rift will obviously run on lower hardware. Their minimum specifications, published last month and focused on the Development Kit 2, did not even list a specific CPU or GPU -- just a DVI-D or HDMI output. They then went on to say that you really should use a graphics card that can handle your game at 1080p with at least 75 fps.
The current list is a little different:
- NVIDIA GeForce GTX 970 / AMD Radeon R9 290 (or higher)
- Intel Core i5-4590 (or higher)
- 8GB RAM (or higher)
- A compatible HDMI 1.3 output
- 2x USB 3.0 ports
- Windows 7 SP1 (or newer).
I am guessing that, unlike the previous list, Oculus has a more clear vision for a development target. They were a little unclear about whether this refers to the consumer version or the current needs of developers. In either case, it would likely serve as a guide for what they believe developers should target when the consumer version launches.
This post also coincides with the release of the Oculus PC SDK 0.6.0. This version pushes distortion rendering to the Oculus Server process, rather than the application. It also allows multiple canvases to be sent to the SDK, which means developers can render text and other noticeable content at full resolution, but scale back in places that the user is less likely to notice. They can also be updated at different frequencies, such as sleeping the HUD redraw unless a value changes.
The Oculus PC SDK (0.6.0) is now available at the Oculus Developer Center.
Subject: Graphics Cards | May 14, 2015 - 07:00 AM | Scott Michaud
Tagged: tonga, radeon, R9, pitcairn, Fiji, bonaire, amd
Benchlife.info, via WCCFTech, believes that AMD's Radeon R9 300-series GPUs will launch in late June. Specifically, the R9 380, the R7 370, and the R7 360 will arrive on the 18th of June. These are listed as OEM parts, as we have mentioned on the podcast, which Ryan speculates could mean that the flagship Fiji XT might go by a different name. Benchlife.info seems to think that it will be called by the R9 390(X) though, and that it will be released on the 24th of June.
WCCFTech is a bit more timid, calling it simply “Fiji XT”.
In relation to industry events, this has the OEM lineup launching on the last day of E3 and Fiji XT launching in the middle of the following week. This feels a little weird, especially because AMD's E3 event with PC Gamer is on the 16th. While it makes sense for AMD to announce the launch a few days before it happens, that doesn't make sense for OEM parts unless they were going to announce a line of pre-built PCs. The most likely candidate to launch gaming PCs is Valve, and they're one of the few companies that are absent from AMD's event.
And this is where I run out of ideas. Launching a line of OEM parts at E3 is weird unless it was to open the flood gates for OEMs to make their own announcements. Unless Valve is scheduled to make an announcement earlier in the day, or a surprise appearance at the event, that seems unlikely. Something seems up, though.
Subject: Graphics Cards | May 12, 2015 - 12:11 PM | Ryan Shrout
Tagged: GTX 980, giveaway, contest, asus, anniversary
I bet many of you are going to feel a little old as you read this, but ASUS is celebrating its 20th anniversary of being in the graphics card market! Starting in 1996, when ASUS launched its first discrete graphics product based on the S3 Virge/DX GPU and running through 2015 with the release of updated GTX 900-series and AMD Radeon 200-series cards, ASUS has been a pivotal part of the GPU landscape.
To celebrate this achievement, ASUS built a new, gold, 20th anniversary edition of its GeForce GTX 980 product, limited to only 200 units in all of North America! And the best part? You can win one right here on PC Perspective for FREE!
This amazing graphics card has some killer features:
- GTX 980 GPU
- 4GB GDDR5 memory at 7.0 GHz
- 1317 MHz Base / 1431 MHz Boost clocks
- 8+8-pin power connections
- DirectCU II 0db Fan Technology
- Memory Defroster
- "Safe Mode" VBIOS reload
- 14-phase Super Alloy power
How do you enter for this prize? Pay attention, there are some specifics!
- First and foremost, you must be subscribed to the ASUS PCDIY email list, which you can sign up for at http://pcdiy.asus.com/. Repeat: this is a requirement!
- You must leave a comment on the news story here and tell us what you love about ASUS graphics cards or the new 20th anniversary GTX 980 Special Edition!
- This is a global contest - so feel free to enter from anywhere in the world!
- You can gain other entries by utilizing the Gleam.io form below!
The contest will end on May 15th at 9pm ET so be sure to get your entries in early!
Subject: Graphics Cards | May 6, 2015 - 02:21 PM | Ryan Shrout
Tagged: amd, hbm, radeon, gpu
During today's 2015 AMD Financial Analyst Day, CEO Dr. Lisa Su discussed some of the details of the upcoming enthusiast Radeon graphics product. Though it wasn't given a name, she repeatedly said that the product would be announced "in the coming weeks...at upcoming industry events."
You won't find specifications here but understanding the goals and targets that AMD has for this new flagship product will help tell the story of this new Radeon product. Dr. Su sees AMD investing at very specific inflection points, the most recent of which are DirectX 12, 4K displays and VR technology. With adoption of HBM (high bandwidth memory) that sits on-die with the GPU, rather than across a physical PCB, we will see both a reduction in power consumption as well as a significant increase in GPU memory bandwidth.
HBM will accelerate the performance improvements at those key inflection points Dr. Su mentioned. Additional memory bandwidth will aid the ability for discrete GPUs to push out 4K resolutions and beyond, no longer limited by texture sizes. AMD's LiquidVR software, in conjunction with HBM, will be able to improve latency and reduce performance concerns on current and future generations of virtual reality hardware.
One interesting comment made during the conference was that HBM would enable new form factors for the GPUs now that you now longer need to have memory spread out on a PCB. While there isn't much room in the add-in card market for differentiation, in the mobile space that could mean some very interesting things for higher performance gaming notebooks.
Mark Papermaster, AMD CTO, said earlier in the conference call that HBM would aid in performance but maybe more importantly will lower power and improve total GPU efficiency. HBM will offer more than 3x improved performance/watt compared to GDDR5 while also running more than 50% lower power than GDDR5. Lower power and higher performance upgrades don't happen often so I am really excited to see what AMD does with it.
There weren't any more details on the next flagship Radeon GPU but it doesn't look like we'll have to wait much longer.