Time for PhsyX class
Subject: Graphics Cards | July 11, 2006 - 12:03 PM | Jeremy Hellstrom
After all that time in science class, your physics lessons are about to pay off ... sort of. [H]ard|OCP examines the PPU offerings on the market, from Ageia, ATI and nVIDIA, and tries to explain the difference between the way they implement physics in gaming.
"With all these options available to you, the question is, 'How do they differ in capability and what
will be delivered in terms of gameplay immersion and performance?' There has been a lot of talk on
forums across the Internet regarding 'effects' physics and 'gameplay' physics. The debate is argued
that Ageia's PhysX card can hardware accelerate effects physics and gameplay physics. It is argued
that the PhysX card is favorable over GPUs because GPU physics have only announced effects physics
acceleration and not gameplay physics acceleration. This is a debate that a lot of gamers are very
confused about and I've seen multiple statements based on miss-information regarding the capability of
the hardware and software of all three competitors. We hope that this article will clear this debate
and offer insight into the two types of physics that exist in games."
Here are some more Graphics Card articles from around the web:
- NVIDIA's G80 to make use of 'Multi-function Interpolators'? @ Elite Bastards
VF700-AlCu VGA Heatsink Review @ Frostytech.com
- NVIDIA GeForce 7300GT
SLI Performance @ Legion Hardware
- EVGA e-GeForce
7900GTX 512MB SLI @ motherboards.org
- BFG Tech GeForce 7900
GT, 7900 GTX and 7600 GT OC @ HEXUS
- Gigabyte GV-NX73T256P-RH (GeForce 7300 GT 256MB DDR2) @ Hardware Zone
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