Revisiting CoV and PPUs
Subject: Graphics Cards | September 7, 2006 - 01:10 PM | Jeremy Hellstrom
The new City of Villains patch is out, so AnanadTech revisits Ageia's PPU and the effect it has on playability. To make things easier to compare CoV now supports software physics, so the performance difference the PPU makes can realy be highlighted.
"The last time we took a look at physics performance under City of Villains utilizing a PhysX card, the code was still in beta, and the
results for the PhysX card were lackluster at best. What we found was that while utilizing a PhysX card did indeed enable CoV to generate a
good deal of extra eye-candy, the cost came at an immense performance drop, especially to minimum framerates. At the time, AGEIA had
promised that performance under CoV would improve between then and when the improvements were actually put into the Issue 7 patch. That
patch has since shipped, and we are back to take a look at just what the PhysX card is capable of doing given more refined code"
Here are some more Graphics Card articles from around the web:
7900 GS: Sparkle vs. Point-of-View vs. XFX @ Hardware.Info
- nVidia GeForce 7900 GS Test @
- Powercolor X1950XTX @
- NVIDIA GeForce 7900 GS 256MB (PCIe) @
- Kinc Overlocking Radeon X1950XTX @ NordicHardware
- eVGA e-GeForce 7900 GS Superclocked @ HEXUS
- NGO Nvidia Optimized Driver v1.9147 @ NGOHQ
- Radeon X1300 XT & X1650 Pro Benchmark
Update @ HotHardware
- ATI Radeon X1650 Pro
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