Let's get physical

Subject: Graphics Cards | March 22, 2006 - 09:19 AM |
Tagged:

First we had no physics cards, and now we have a battle royal between nVIDIA and Ageia to get their physics acceleration to the market first.   The Inquirer feels that there is already a clear winner, and are quite happy to tell you who.


Ryan has also gathered a bit of information on Ageia's plans, and can even tell you how to get your hands on the cards first!


"So, the SLI physics engine can make water fall, ripples move, and rocks from the exploding cliff

wall bounce off each other in a way that would be damn near impossible to do on a CPU. It can't

however make those things interact with your player, the ripples may look like they are washing

over your legs, and the rocks bounce off your shins, but it won't cause in game collisions.


The Ageia way of doing things is the 'real deal', it can make things bounce, cars crash, and have

the game work with it. The gravity of the asteroid can pull your ship off course at a critical

time just before the warp jump in ways that SLI physics, in V1.0 at least, can't."


Here are some more Graphics Card articles from around the web:


src="http://www.pcper.com/site_gfx/icon-video-small.gif" alt="Click Here to go to Video Cards"

border="0">

  
Graphics Cards

Penstar Systems

  • AGEIA @ GDC.. Part 2
  • @ Techgage

  • TARGET="_blank">Ageia PhysX Launch, The Dawn Of The PPU @ HotHardware.com




  • Source: The Inquirer
    No comments posted yet.

    Post new comment

    The content of this field is kept private and will not be shown publicly.
    • Lines and paragraphs break automatically.
    • Allowed HTML tags: <a> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd> <blockquote><p><br>
    • Web page addresses and e-mail addresses turn into links automatically.

    More information about formatting options

    By submitting this form, you accept the Mollom privacy policy.