DirectX 11 to be discussed in just weeks!
Subject: Graphics Cards | July 9, 2008 - 04:45 PM | Ryan Shrout
Sure, DX10 and DX10.1 are getting all the attention now, but rumors are circulating that NVIDIA will skipping DX10.1 support (which did not even show up in GT200) going straight to DX11. While a release date for the new graphics API is probably not going to be discussed, apparently Microsoft will be talking about the new features, such as tessellation and multi-threaded rendering, at the upcoming XNA GameFest in Seattle.
Microsoft will start talking about DirectX 11 in less
than two weeks. Sources have confirmed
that Microsoft game technology conference, previously known as Meltdown and now
renamed to Gamefest 2008, will be the place where Microsoft plans to officially
announce DirectX 11.
This conference takes place on the 22 and 23 July in Seattle,
Washington and it will set you back $550 if you register online. You can find
some more details about the conference here.
The big feature of DirectX 11 is Tessellation/Displacement while we also heard that Multithreaded
Rendering and Compute Shaders are part of it. DirectX 11 also brings Shader
model 5.0 but we don’t know many details about it.
It looks like DirectX 11 will stick to rasterization as
there is no any mentioning of Ray tracing support.
Nvidia will also talk about DirectX 11 at its
Nvision event / conference in late August 2008.
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