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Subject: General Tech | November 12, 2014 - 07:38 PM | Scott Michaud
Tagged: visual studio, microsoft
While this is significantly different from what we usually write about, I have a feeling that there is some overlap with our audience.
Update: If you use Visual Studio Express 2013, you may wish to uninstall it before installing Community. My experience seems to be that it thinks that both are installed to the same directory, and so uninstalling Express after installing Community will break both. I am currently repairing Community, which should fix it, but there's no sense for you to install twice if you know better.
Visual Studio Express has been the free, cut-down option for small and independent software developers. It can be used for commercial applications, but it was severely limited in many areas, such as its lack of plug-in support. Today, Microsoft announced Visual Studio Community 2013, which is a free version of Visual Studio that is equivalent to Visual Studio Professional 2013 for certain users (explained below). According to TechCrunch, while Visual Studio Express will still be available for download, Community is expected to be the version going forward.
Image Credit: Wikimedia (modified)
There are four use cases for Visual Studio Community 2013:
- To contribute to open-source projects (unlimited users)
- To use in a classroom environment for learning (unlimited users)
- To use as a tool for Academic research (unlimited users)
- To create free or commercial, closed-source applications (up to 5 users)
- You must be an individual or small studio with less than 250 PCs
- You must have no more than $1 million USD in yearly revenue
Honestly, this is a give-and-take scenario, but it seems generally positive. I can see this being problematic for small studios with 6+ developers, but they can (probably) still use Visual Studio Express 2013 Update 3 until it gets too old. For basically everyone else, this means that you do not need to worry about technical restrictions when developing software. This opens the avenue for companies like NVIDIA (Nsight Visual Studio Edition) and Epic Games (Unreal Engine 4) to deliver their plug-ins to the independent developer community. When I get a chance, and after it finishes installing, I will probably check to see if those examples already work.
Visual Studio Community 2013 Update 4 is available now at Microsoft's website.
Subject: General Tech | November 12, 2014 - 06:09 PM | Jeremy Hellstrom
Tagged: audio, roccat, Kave XTD 5.1, gaming headset
The name implies that the Roccat Kave XTD 5.1 Digital headset provides virtual surround sound but in fact it has three 40mm driver units in each earcup, giving you front, rear and centre channels though you can use the provided software to switch to stereo sound if you prefer. The earcups are leather over foam which makes them quite comfortable although they could get warm after extended periods of time and the microphone boom is removable for when it would be in your way. They also have noise cancellation and the ability to pair with a phone over Bluetooth and an integrated sound card, all part of the reason that the headset is $150. Modders-Inc were impressed by that soundcards four speaker plugs on the rear allowing you to switch between sending 5.1 signal to the Kave XTD or to external speakers. Audio reviews are always very subjective as it is difficult to rate perceived sound quality for anyone but yourself but you should still check out Modders-Inc's take on the software and hardware in their full review.
"Overall I thought the Roccat Kave XTD 5.1 Digital headset is a solid performer. The audio quality from the headset is excellent. At just slightly under full volume the headset is LOUD!"
Here is some more Tech News from around the web:
- MP4Nation Brainwavz S5 @ techPowerUp
- ROCCAT Kave XTD Stereo Gaming Headset @ Benchmark Reviews
- Corsair H1500 @ HardwareHeaven
- Luxa² E-One Headset Holder Review @ TechwareLabs
- TDK A34 TREK MAX Wireless Weather Resistant Speaker Review @ NikKTech
Subject: General Tech | November 12, 2014 - 05:10 PM | Jeremy Hellstrom
Tagged: linux, amd, radeon, CS:GO, tf2
With the new driver from AMD and a long list of cards to test, from an R9290 all the way back to an HD4650, Phoronix has put together a rather definitive list of the current performance you can expect from CS:GO and TF2. CS:GO was tested at 2560x1600 and showed many performance changes from the previous driver, including some great news for 290 owners. TF2 was tested at the same resolution and many of the GPUs were capable of providing 60FPS or higher, again with the 290 taking the lead. Phoronix also did testing on the efficiency of these cards, detailing the number of frames per second, per watt used, this may not be pertinent to many users but does offer an interesting look at the efficiency of the GPUs. If you are gaming on a Radeon on Linux now is a good time to upgrade your drivers and associated programs.
"The latest massive set of Linux test data we have to share with Linux gamers and enthusiasts is a look at Counter-Strike: Global Offensive and Team Fortress 2 when using the very newest open-source Radeon graphics driver code. The very latest open-source Radeon driver code tested with these popular Valve Linux games were the Linux 3.18 Git kernel, Mesa 10.4-devel, LLVM 3.6 SVN, and xf86-video-ati 7.5.99."
Here is some more Tech News from around the web:
- A Spaceship For Christmas – Elite: Dangerous Dated @ Rock, Paper, SHOTGUN
- Wot I Think – Call Of Duty: Advanced Warfare Singleplayer @ Rock, Paper, SHOTGUN
- Ryse: Son of Rome PC: It’s Boring but Here’s Why You Should Still Buy It @ eTeknix
- Free Beards And Horse Armour: The Witcher 3 DLC Plans @ Rock, Paper, SHOTGUN
- Borderlands: The Pre-Sequel Review @ OCC
- Assassin's Creed: Unity widely found to be slow and buggy @ HEXUS
- Avalanche confirms Just Cause 3 for PC and next-gen consoles @ HEXUS
- The Witcher 2 And Mount & Blade Free In GOG Sale @ Rock, Paper, SHOTGUN
- Skaven Time: Warhammer’s XCOMish Mordheim Out Soon @ Rock, Paper, SHOTGUN
- Microsoft to bring back beloved 1990s super-hit BATTLETOADS!? @ The Register
Subject: General Tech | November 12, 2014 - 04:54 PM | Jeremy Hellstrom
Tagged: mozilla, oculus rift, MozVR
You have been able to browse the web on your Oculus Rift since the first dev kit, but not with a UI designed specifically for the VR device. MozVR is in development along with a specific version of Firefox or Chromium to allow Oculus users to browse the web in a new way. It will work with both Mac and Windows, though as of yet there is no mention of Linux support which should change in the near future. You need to get your hands on an Oculus to try out the new browser, it simply is not going to translate to the desktop. The software is open sourced and available on Github so you can contribute to the overall design of the new way to surf the web as well as optimizing your own site for VR. Check out more on MozVR and Oculus over at The Inquirer.
"MOZILLA IS CONTINUING its 10th birthday celebrations with the launch of a virtual reality (VR) website."
Here is some more Tech News from around the web:
- Elon Musk and ex-Google man mull flinging 700 internet satellites into orbit @ The Register
- Samsung slams door on OLED TVs, makes QUANTUM dot LEAP @ The Register
- Intro to Systemd Runlevels and Service Management Commands @ Linux.com
- TSMC 16FinFET Plus process achieves risk production milestone @ DigiTimes
- Iranian contractor named as Stuxnet 'patient zero' @ The Register
- Hardware Asylum Podcast - MOA 2014 Final and Surprise Lightning
Subject: General Tech | November 12, 2014 - 04:07 AM | Tim Verry
Tagged: system requirements, pc gaming, kyrat, fps, far cry 4
In case you missed it earlier this week, Ubisoft revealed the PC system requirements needed to run Far Cry 4. Developed by Ubisoft Montreal and set to release on November 18th, Far Cry 4 is the latest action adventure FPS in the Far Cry series. The game uses Ubisoft's Dunia Engine II which is a heavily modified game engine originally based on Crytek's CryEngine 1 developed by Kirmaan Aboobaker. The player is a Nepalese native that returns to Kyrat, a fictional location in the Himalayas following the death of their mother only to become embroiled in a civil war taking place in an open world filled with enemies, weapons, animals, and did I mention weapons?
This bow is a far cry from the only weapon you'll have access to...
According to the developer, Far Cry 4 continues the tradition of an open world environment, but the game world has been tweaked from the Far Cry 3 experience to be a tighter and more story focused experience where the single player story will take precedence over exploration and romps across the mountainous landscape.
While I can not comment on how the game plays, it certainly looks quite nice, and will need a beefy modern PC to run at its maximum settings. Interestingly, the game seems to scale down decently as well, with the entry level computer needed to run Far Cry 4 being rather modest.
No matter the hardware level, only 64-bit operating systems need apply, Far Cry 4 requires the 64-bit version of Windows 7 or later to run. At a minimum, Ubisoft recommends a quad core processor (Intel i5 750 or AMD Phenom II X4 955), 4GB of memory, a Radeon 5850 or GTX 460, and 30GB of storage.
To get optimal settings, users will need twice the system memory (at least 8GB) and video memory (at least 2GB), a newer quad core CPU such as the Intel i5-2400S or AMD FX-8350, and a modern NVIDIA GTX 680 or AMD Radeon R9 290X graphics card.
Anything beyond that is gravy that will allow gamers to crank up the AA and AF as well as the resolution.
Far Cry 4 will be available in North America on November 18, 2014 for the PC, PS4, Xbox One, PS3, and Xbox 360. Following the North America release, the game is scheduled to launch in Europe and Australia on November 20th, and in Japan on January 22 of next year.
Subject: General Tech | November 12, 2014 - 03:23 AM | Scott Michaud
Tagged: pc gaming, final fantasy xiii-2, final fantasy xiii, final fantasy
It seems like Square Enix has paid attention to the criticism about Final Fantasy XIII.
While it would have been nice for them to go back and fix the problems for the original game (Update Nov 12 @ 5:35pm EST: They are, in early December - Thanks TimeKeeper in the comments), it looks like the sequel, XIII-2, will behave more like a PC title. First and foremost, it will not be locked to 720p and it is said to offer other graphics options. The sequel is scheduled to launch on December 11th for $20, or $18 USD on pre-order (a few dollars above the launch price for Final Fantasy 13).
Of course, it is somewhat disappointing that screen resolution, a 60FPS cap, and graphics options are considered features, but the platform is unfamiliar to certain parts of the company. Acknowledging their error and building a better, but probably still below expectations, product is a good direction. Hopefully they will continue to progress, and eventually make PC games with the best of them. Either that, or they have a talk with their Eidos arm about borrowing Nixxes, a company that specializes in enhancing games on the PC.
Final Fantasy XIII-2 is coming to Steam in a month for $20 USD. The third installment, Lightning Returns, will arrive sometime in 2015.
Subject: General Tech, Systems | November 11, 2014 - 11:11 PM | Scott Michaud
Tagged: haswell-t, haswell, fanless
This one is more for our European readers, because this company operates out of Germany, but the Cirrus7 Nimbus is an interestingly designed, fanless system. Its fin shape is said to be assembled out of laser-cut layers of aluminum that sandwiches in the I/O plate at the rear. FanlessTech has noted that the systems are now available with Haswell processors, up to a Core i7 based on Haswell-T. Their storage options now also include the Samsung 850 Pro, up to 1TB.
Image Credit: Cirrus7 via FanlessTech
The customization options are actually pretty decent. I find that a lack of meaningful upgrades to be a problem with modern PC builders, however this one does not apply. Eight CPUs are offered, ranging from a Celeron up to a 45W Haswell-T; RAM comes in 4GB, 8GB, or 16GB; up to three drives can be installed, up to one mSATA and up to two SATA; Intel Wireless N or AC is available; external DVD or BluRay burners are an option; and one of seven OSes can be installed, including two versions of Linux (Ubuntu 14.04 or Ubuntu 14.10). If you get all of the bells and whistles, you are probably up to about 3,000 USD, but you cannot expect two terabytes of Samsung 850 Pro SSDs to be cheap. It seems reasonable enough, especially for the EU. The big limiter is the lack of a discrete GPU unless you are using this device for something like audio recording, which an Intel HD 4600 can easily handle.
The Cirrus7 Nimbus is available now at their website.
Subject: General Tech | November 11, 2014 - 03:10 PM | Scott Michaud
Tagged: pc gaming, gaming, eff, DRM, consolitis
This is something that I have been saying for quite some time now: games are struggling as an art form. Now I don't mean that games are not art; games, like all content that expresses feelings, thoughts, and ideas, are art. No, I'm talking about their ability to be preserved for future society and scholarly review. The business models for entertainment are based in either services or consumables. In the entertainment industries, few (but some) producers are concerned about the long tail – the extreme back-catalog of titles. Success is often determined by two weeks of sales, and the focus is on maximizing those revenues before refreshing with newer, similar content that scratches the same itch.
DRM is often justified as maximizing the initial rush by degrading your launch competitors: free versions of yourself. Now I'm not going to go into the endless reasons about where this fails to help (or actively harms) sales and your customers; that is the topic of other rants. For this news post, I will only discuss the problems that DRM (and other proprietary technologies) have on the future.
When you tie content to a platform, be it an operating system, API, or DRM service, you are trusting it for sustainability. This is necessary and perfectly reasonable. The problems arise with the permissions given to society from that platform owner, and how easily society can circumvent restrictions, as necessary. For instance, content written for a specific processor can be fed through an emulator, and the instruction sets can be emulated (or entirely knocked off) when allowed by patent law, if patents even interfere.
Copyright is different, though. Thanks to the DMCA, it is illegal, a federal crime at that, to circumvent copyright protection even for the betterment of society. You know, society, the actual owner of all original works, but who grants limited exclusivity to the creators for “the progress of Science and useful Arts”. Beyond the obvious and direct DRM implementations, this can also include encryption that is imposed by console manufacturers, for instance.
The DMCA is designed to have holes poked into it, however, by the Librarian of Congress. Yes, that is a job title. I did not misspell “Library of Congress”. The position was held by James H. Billington for over 25 years. Every three years, he considers petitions to limit the DMCA and adds exceptions in places that he sees fit. In 2012, he decided the jailbreaking a phone should not be illegal under the DMCA, although tablets were not covered under that exemption. This is around the time that proposals will be submitted for his next batch in late 2015.
This time, the EFF is proposing that circumventing DRM in abandoned video games should be deemed legal, for society to preserve these works of art when the copyright holders will not bother. Simply put, if society intended to grant a limited exclusive license to a content creator who has no intention of making their work available to society, then society demands the legal ability to pry off the lock to preserve the content.
Of course, even if it is deemed legal, stronger DRM implementations could make it technologically unfeasible to preserve certain works. It is still a long way's away before we encounter a lock that society cannot crack, but it is theoretically possible. This proposal does not address that root problem, but at least it could prevent society's greatest advocates from being slapped with a pointless felony for trying to do the right thing.
Subject: General Tech, Systems, Mobile | November 11, 2014 - 03:27 AM | Scott Michaud
Tagged: usb computer, Raspberry Pi B+, Raspberry Pi, Education
The Raspberry Pi was intended as a learning device. David Braben, previously known for Rollercoaster Tycoon and other video games, noticed that computer science education was lacking and he wanted to contribute to its advancement with a cheap, portable, and highly-programmable PC. Yesterday, the organization announced a new model, the Raspberry Pi A+, which is (theoretically) cheaper, smaller, and has a few better components. This announcement follows the release of the Raspberry Pi B+ from last July.
I say “theoretically cheaper” because, although the organization is touting a price reduction from $25 to $20 USD, that always depends on the reseller. MCM Electronics, one of the foundation's US-based distributors, is selling the A+ for its list price of $20 (plus an extra ~$10 in shipping, before tax). In the UK, however, the currency conversion works out to about $25 before VAT. That said, the UK is known to be expensive for electronics.
Whatever the price, the device is slightly improved. While it keeps the same, Broadcom BCM2835 SoC and RAM, the memory has been upgraded to a locking MicroSD card slot, the audio's power delivery has been improved to reduce noise, and the number of GPIO pins has been increased from 26 to 40. The latter enhancement will allow the Pi to interface with more, and different, sensors and motors for robotics and other embedded applications.
The Raspberry Pi A+ and B+ are both currently on backorder for $20 and $35, respectively, before a $10 shipping fee and any applicable taxes.
Subject: General Tech, Graphics Cards | November 10, 2014 - 10:07 PM | Ryan Shrout
Tagged: video, Unity, pcper, nvidia, live, GTX 980, geforce, game stream, assassins creed
UPDATE: If you missed the live stream event: good news! We have it archived up on YouTube now and embeded below for your viewing pleasure!
Assassin's Creed Unity is shaping up to be one of the defining games of the holiday season, with visuals and game play additions that are incredible to see in person. Scott already wrote up a post that details some the new technologies found in the game along with a video of the impressive detail the engine provides. Check it out!
To celebrate the release, PC Perspective has partnered with NVIDIA to host a couple of live game streams that will feature some multi-player gaming fun as well some prizes to giveaway to the community. I will be joined by some new NVIDIA faces to take on the campaign in a cooperative style while taking a couple of stops to give away some hardware.
Assassin's Creed Unity Game Stream Powered by NVIDIA
5pm PT / 8pm ET - November 11th
Need a reminder? Join our live mailing list!
Here are some of the prizes we have lined up for those of you that join us for the live stream:
- 5 x Assassin's Creed Unity Steam Keys
- 10 x NVIDIA SLI Bridges - From NVIDIA Direct
- 1 x ASUS ROG Swift PG278Q G-Sync Monitor - PC Perspective Review
- 1 x Acer XB280HK 28-in 4K G-Sync Monitor - PC Perspective Review
Another awesome prize haul!! How do you win? It's really simple: just tune in and watch the Assassin's Creed Unity Game Stream Powered by NVIDIA! We'll explain the methods to enter live on the air and anyone can enter from anywhere in the world - no issues at all!
So stop by Tuesday night for some fun, some gaming and the chance to win some goods!
Subject: General Tech | November 8, 2014 - 09:22 PM | Scott Michaud
Tagged: Starcraft II, starcraft, lotv, legacy of the void, blizzcon 2014, blizzcon, blizzard
Blizzard has been reconsidering what constitutes "a game sale" with StarCraft for quite some time now. They have been slowly carving out its mod platform, StarCraft Arcade, into a standalone, free product. They allow playing multiplayer with limitations, such as forcing free players to choose Terran (except for certain promotions). A few years in to StarCraft II's release, they even added "Spawning" to allow Starter and Wings of Liberty users to play locked content as long as a party member has purchased it, although Starter users are still locked to Terran.
Today's announcement is a little more conventional -- Legacy of the Void will be a standalone expansion. You can purchase it without owning any earlier content. If you do own Wings of Liberty and/or Heart of the Swarm, then it will behave like an expansion, however.
The game itself will change significantly, too. At the competitive level, you often have a bit of a boring early game, unless one player decides to be a bit cheesy with their tactics. A lot of this is due to how long it takes to get from your initial six workers to being supply blocked. In Legacy of the Void, you start with 12 workers, twice as many as before. Also, each mineral patch has 33% less minerals, requiring bases to be taken more frequently and discouraging a maxed-out army from sitting on a handful of expansions to build a bank.
Many units were added and changed as well. Terran and Protoss are being pushed toward dropping units. The Warp Prism has its pickup range increased, to allow it to grab and reposition units from anywhere within a relatively large army ball, without needing to put the transport unit in danger. On the other hand, Terrans are able to pick up Seige Tanks while they are in Siege Mode. This allows a Terran player, who is paying close attention, to drop a tank for a quick, high-damage, and splashing shot, and then pick it up before it can be attacked. Siege Tanks have large range, slow rate of fire, and a relatively low health. If they are never shot at, though, while they're reloading their main cannon, then that nullifies their weakness, as long as you can keep the Medivac alive, too.
One thing that Blizzard disliked, however, seems to be Swarm Hosts. In Heart of the Swarm, competitions went on for hours, literally hours, as one component turtled in a corner of the map (or surrounded an opponent into a corner of the map) with free units. This was particularly problematic for Protoss, that has a highly efficient, ball-based army, and Zerg, which could counter with their own Swarm Hosts. Battles was commonly wave-after-wave of free units doing zero (or minimal) damage, ad-infinitum.
In Legacy of the Void, they do not spawn Locusts (free units) fast enough to pin someone down, or keep someone out, and these Locusts need to be spawned manually. Instead, they are intended as more of a sieging unit, capable of dropping free units into a base and walking away. They also do not burrow, unless that upgrade is acquired, which will make them easier to attack. On the other hand, the Locusts can fly to their target, where they must land to attack, as normal. The Swarm Hosts do not need to be in a dangerous location, just a potentially dangerous range. Whether Swarm Hosts, if they are upgraded with Burrow, can release Locusts while hidden is unclear. It is not something that I have seen yet. That said, the borrowed, space-control unit is now the Lurker, a Brood War alumnus.
Many other changes have been announced, but it always comes down to user testing.
As usual for a Blizzard title, no official release date has been given. A private beta will be "coming soon" to selected participants. It was also available to play at Blizzcon.
Subject: General Tech | November 8, 2014 - 07:59 PM | Scott Michaud
Tagged: overwatch, blizzcon 2014, blizzcon, blizzard
Blizzard has announced Overwatch, a new franchise to expand their portfolio. It was unveiled at the Blizzcon keynote with a cinematic trailer followed immediately by gameplay footage. The first video looks significantly different from other Blizzard cinematics. It follows a Walt Disney Animation Studios art style, including exaggerated facial features and animations, versus the game company's normal dulled realism. It would look at home alongside "Bolt", for instance.
The gameplay itself is compared to Team Fortress 2. It is a class-based first-person shooter with an assortment of game types. The first two, announced modes will probably sound very similar to most of our fans: Point Capture and Payload (yes, that Payload). The classes are described more like MOBA heroes, however, but multiple players are (said to be) able to use the same class. Apart from the character design, they seem to be functionally TF2 classes. Maybe the difference is just that their names do not define what they do?
There are several similarities and differences between the two games. The classes seem to borrow from Team Fortress, with a comfortable embrace to magic and abilities. There are at least two engineer-style characters that can build turrets, and at least one of them can build a teleporter. One difference is, there seems to be a bit of a focus on parkour and movement abilities, such as grappling hooks, in particular.
There are also a couple of guesses about where this game came from. The funny, albeit likely incorrect reason is that, after Valve took the reigns of DOTA, Blizzard decided to take on Team Fortress 2 and push into their turf (although Gabe Newell has described the relationship between the two companies as "friends"). More likely, Paul Tassi published on Forbes some claims that Overwatch was a remnant from Titan, possibly one of its intended PvP modes. If this was a spin-off of Titan, it makes me wonder exactly what kind of engine they were trying to develop, that was developed for an MMO but that could also be comfortable as a first-person shooter. That said, it is not uncommon to see versatile engines in recent years, such as Source and Unreal Engine 4.
Overwatch will be going into a multiplayer beta in 2015, seemingly early in the year. It is interesting to see Blizzard go into a vastly different genre than their usual, especially from a technology standpoint.
Subject: General Tech | November 7, 2014 - 12:54 PM | Jeremy Hellstrom
Tagged: google, barges, mysterious
Not even Google is able to defeat the enforcement powers of local fire marshals which is why the mysterious barges are no longer anchored off the coast of San Francisco. It seems that may not have met the fire safety rules required by law and so they have departed for places unknown. The variety of theories which attempted to explain the barges, from floating data centres to a project to cede from the USA, were far more entertaining than the truth but perhaps we can enjoy a resurgence of entertaining internet hypothesizing now that the barges have disappeared. The Inquirer did get a chance to speak with Google about the barges and it turns out that they were simply a very unique way to set up a display room to show off Google's newest projects.
"TWO MYSTERIOUS BARGES moored by Google off the coast of the US last year were apparently moved because coastguards feared they did not conform to fire regulations."
Here is some more Tech News from around the web:
- Website Peeps Into 73,000 Unsecured Security Cameras Via Default Passwords @ Slashdot
- Microsoft's November Patch Tuesday is a whopper @ The Inquirer
- Microsoft releases free anti-malware for Azure VMs @ The Register
- Microsoft improves Azure SQL Server cloud service, simultaneously makes it worse @ The Register
- Inside the OC Lab at MSI HQ in Taipei: KitGuru TV
Subject: General Tech | November 6, 2014 - 04:55 PM | Jeremy Hellstrom
Tagged: VLAN party, gaming, fragging frogs
Once again the amazing crew from the Fragging Frogs and our friends at AMD are teaming up to bring you a day of fun, fragging and prizes! This weekend we also introduce two new friends, Bohemia Interactive Studios, producers of ARMA, DayZ and other games, as well as Innovation Cooling who have both contributed to this event.
If you are not already a member of the PC Perspective Forums you will need to register as a member in order to be eligible to win the prizes given away during the VLAN. The registration thread is right here, sign your name to be eligible and please read through the links to the guides which explain how to log into the Teamspeak channel, the games that will be played and the patches and add-on files that need to be installed to ensure you spend more time playing and less time downloading. iamApropos will once again be streaming the action live via TWITCH.TV so even if you can't participate for some reason you can have fun vicariously. Be sure to thank our game hosts, organizers and sponsors as it takes a lot of time and effort to set these events up.
See you there, in the mean time here is a video to get you even more excited.
Subject: General Tech | November 6, 2014 - 02:47 PM | Jeremy Hellstrom
Tagged: nvidia, far cry 4, ubisoft, gameworks, txaa, hbao+
Check out the video for a look at the various in game enhancements that NVIDIA's new feaures will be bringing to FarCry 4 and gaze in awe at that gorgeous yak featured at 1:37, just look at its hair waving in the breeze and reacting to the motions of the animal. It is not clear if AMD's TressFX will provide equivalent body and shine to the beasts that HairWorks does but you have to admit that is an impressive amount of work to make meat on the hoof look pretty. There are two different technologies to improve the look of shadows, Percentage Closer Soft Shadows (PCSS, aka ShadowWorks) softens the edges of shadows based on the distance between the object creating the shadow and the surface the shadow appears on while Horizon Based Ambient Occlusion (HBAO+) is a new and efficient way to render ambient lighting and shadows accurately without paying for it with a big hit in performance. Temporal anti-aliasing, TXAA is reputed to offer the benefits of MSAA 8x at the performance cost of 4x; while it is hard to judge the accuracy of that in the video you can certainly see it is an effective way of removing jaggies from straight edges. You can also expect to see God Rays rendered properly, the shot of the sun through the tree near the end makes a rather nice set peice to display that effect.
Below you can see the recommended hardware, it is worth emphasizing that only 64bit OSes need apply on the PC.
SANTA CLARA, Calif - November 6, 2014 - Ubisoft announces today a new technology PC gaming development partnership with NVIDIA that will bring players closer to their games than ever before.
Thanks to the power of NVIDIA GeForce GTX technology, including the just-released GTX 980 and 970 GPUs, this holiday’s long-awaited FPS, Far Cry 4 will look even more beautiful. By integrating NVIDIA’s GameWorks technologies, such as HBAO+ for realistic shadows, TXAA for cinema quality smoothness, as well as enhanced 4K support, Ubisoft is delivering cutting-edge content that allow PC players to become fully immersed in their gaming environments. In addition, Far Cry 4 also integrates NVIDIA Godrays technology so gamers can feel the sun beating down in the Himalayas, and NVIDIA HairWorks, for rendering the realistic, but deadly adversaries that will be encountered in the game.
Ubisoft also reveals Far Cry 4 PC system requirements:
- Supported 64-Bit OS: Windows 7 (SP1) x64 / Windows 8 x64 / Windows 8.1 x64 ·
- Processor: 2.6 GHz Intel Core i5-750 or 3.2 GHz AMD Phenom II X4 955 (2.5 GHz Intel Core i5-2400S or 4.0 GHz AMD FX-8350 or better recommended)
- RAM: 4 GB (8 GB or greater recommended)
- Video Card: 1 GB DirectX 11–compliant with Shader Model 5.0 or higher
- Supported Video Cards at Time of Release: AMD Radeon HD 5850 / 6000 / 7000 / R7 / R9 series
- NVIDIA GeForce GTX 460 / 500 / 600 / 700 / TITAN series \
- Sound Card: DirectX-compatible (5.1 surround sound recommended)
- DVD-ROM Drive: Dual-layer Hard Drive Space: 30 GB
- Peripherals Supported: Windows-compatible keyboard, mouse, optional controller (Xbox 360 Controller for Windows recommended)
- Multiplayer: 256 kbps or faster broadband connection ·
- Note: This product supports 64-bit operating systems only.
Laptop versions of these cards may work, but are not officially supported. For the most up-to-date minimum requirement listings, please visit the FAQ on our support website at support.ubi.com.
If you are wondering whether or not your PC can run Far Cry 4 smoothly at the highest settings, please run the NVIDIA GPU ANALYZER which detects your graphics hardware and compares it to the developer's recommended GPU specification for Far Cry 4. It's a quick and easy way to see if your graphics hardware will provide you with an optimal experience in Far Cry 4.
With Far Cry 4 players will experience the most expansive and immersive Far Cry ever, in an entirely new, massive open-world. Players will find themselves in Kyrat, a breathtaking, perilous and wild region of the Himalayas struggling under the regime of a despotic self-appointed king. Using a vast array of weapons, vehicles and animals, players will write their own story across an exotic open-world landscape. Developed by Ubisoft Montréal in collaboration with other Ubisoft studios, Far Cry 4 will be available worldwide on November 18 for PlayStation4 and PlayStation3 computer entertainment system, Xbox One, Xbox 360 games and entertainment system from Microsoft and Windows PC.
Subject: General Tech | November 6, 2014 - 02:26 PM | Ken Addison
Tagged: video, Samsung, R9 290X, podcast, nvidia, mx cherry brown, msi titan, msi, hawaii, gtx 760 itx, assassin's creed, amd, 8gb, 850 PRO
PC Perspective Podcast #325 - 11/06/2014
Join us this week as we discuss our Samsung 850 Pro Roundup, MSI's GTX 760 ITX, 8GB R9 290X and more!
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Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath, and Allyn Malventano
Program length: 1:35:30
Subject: General Tech | November 6, 2014 - 01:35 PM | Jeremy Hellstrom
Tagged: amazon prime, cloud storage
If you have Amazon Prime then you have had 5GB of online storage for a while now, whether you knew it or not. As of yesterday that has been increased to an unlimited amount of photos and videos, as long as you follow certain guidelines. A single photo cannot be larger than 2GB and videos can be a maximum of 20 minutes in length. If you have files which do not meet those criteria you can still upload them but they will be kept in your original 5GB of storage, assuming you have the space for it. There are a few other minor caveats which [H]ard|OCP lists here along with their reassurance that the service is actually everything it claims to be.
"This is not our usual subject matter, at all. But surely there are a lot of HardOCP readers that are also Amazon Prime members and a lot of us like a good deal. So is Amazon Prime's new free photo storage up to what us [H]'ers would expect. When it is too good to be true is it always too good to be true?"
Here is some more Tech News from around the web:
- Public Test Released For Croteam's The Talos Principle @ [H]ard|OCP
- The Witcher 3: Wild Hunt Will Have 16 Free DLCs @ [H]ard|OCP
- Intel Core M platform to account for below 10% of notebook shipments in 2015, say sources @ DigiTimes
- Intel Skylake processor release date slipping: reports @ The Register
- Speaking in Tech: Biz bods chat LIVE from OpenStack Summit @ The Register
- Win a £2,499 MSI GT70 2OD Notebook with KitGuru
Subject: General Tech, Graphics Cards | November 6, 2014 - 12:00 AM | Scott Michaud
Tagged: radeon, r9 295x2, R9 290X, r9 290, R9, hawaii, civilization, beyond earth, amd
Why settle for space, when you can go Beyond Earth too (but only if you go to Hawaii)!
The Never Settle promotion launched itself into space a couple of months ago, but AMD isn't settling for that. If you purchase a Hawaii-based graphics card (R9 290, R9 290X, or R9 295X2) then you will get a free copy of Civilization: Beyond Earth on top of the choice of three games (or game packs) from the Never Settle Space Gold Reward tier. Beyond Earth makes a lot of sense of course, because it is a new game that is also one of the most comprehensive implementations of Mantle yet.
To be eligible, the purchase would need to be made starting November 6th (which is today). Make sure that you check to make sure that what you're buying is a "qualifying purchase" from "participating retailers", because that is a lot of value to miss in a moment of carelessness.
AMD has not specified an end date for this promotion.
Subject: General Tech | November 5, 2014 - 02:29 PM | Jeremy Hellstrom
Tagged: ssd, Optimization Guide
Tech ARP have updated their handy SSD Optimization Guide which covers a variety of ways to ensure that your SSD has a long life and offers you the best possible performance while it works for you. Many of the tips such as enabling AHCI mode in your BIOS before installing an OS are obvious to even an SSD newbie but not everyone will be familiar with their GUID Partition Table or proper partition alignment. The guide is a handy reference for users old and new to make sure that your brand new SSD is performing up to specification.
"Modern SSDs use a mix of techniques and technologies like overprovisioning of memory cells, wear levelling, a write combine buffer (or on-the-fly data compression), and the Trim command or automatic garbage collection to maintain performance and extend the lifespan of the flash memory cells. However, there's only so much they can do."
Here are some more Storage reviews from around the web:
- Seagate 1200 SSD 400GB SAS 12Gb/s Review @ NikKTech
- Corsair Voyager Air 2 Mobile Wireless Storage 1 TB Review @ Madshrimps
- QNAP HS-251 Fanless NAS @ techPowerUp
- Silicon Power Armor A60 USB 3.0 Hard Drive Review @HiTech Legion
- Silicon Power Armor A30 USB 3.0 Hard Drive Review @HiTech Legion
- Mach Xtreme MX-ES 32GB USB 3.0 Flash Drive Review @ NikKTech
- Kingston HyperX Fury 16GB USB 3.0 @ Kitguru
Subject: General Tech | November 5, 2014 - 01:22 PM | Jeremy Hellstrom
Tagged: internet arcade, retro, gaming
Fire up your browser, currently Firefox is the best choice, then load up games you haven't played in over 20 years; or find out what people are talking about when they remininsce about the good old days of arcades. Using JSMAME the Internet Archive has brought back hundreds of MAME cabinet games going back to the 70's, the majority of which are playable to some degree. There is a tech support forum as well as a link to contact the curator of the page if you encounter issues with launching or sound and other technical problems. The one thing that they can't help you with is the games with special controllers that just physically do not translate to mouse and keyboard or gamepad, you might have to think about creating and programming one if you want the rotating joystick from Victory Road.
If you need more modern games to satisfy you, the Fragging Frogs are up to a little something this weekend.
"The Internet Arcade is a web-based library of arcade (coin-operated) video games from the 1970s through to the 1990s, emulated in JSMAME, part of the JSMESS software package. Containing hundreds of games ranging through many different genres and styles, the Arcade provides research, comparison, and entertainment in the realm of the Video Game Arcade."
Here is some more Tech News from around the web:
- Icewind Dale Enhanced Edition @ Beamdog
- Atari Video Game Burial Hits Ebay @ Hack a Day
- Far Cry 4 Story Trailer Reminds You There’s A Story
- Rockstar shows off first-person GTA V experience @ HEXUS
- Lords of the Fallen @ The Inquirer
- How to make money playing games - Kitguru TV speaks with Fnatic COO
- Nvidia Shield Gaming Tablet @ eTeknix
- NVIDIA SHIELD Tablet Review @ OCC
- One hard ghoulie: 1985's Ghosts 'n Goblins @ The Register