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Subject: General Tech | February 26, 2014 - 03:45 PM | Tim Verry
Tagged: snapdragon 801, Samsung, qualcomm, galaxy s5, adreno 330
Samsung officially unveiled the Galaxy S5 smartphone at Mobile World Congress earlier this week. Packing evolutionary updates over the S4, the new flagship handset will be available in 150 countries on April 11th for an undisclosed price (expect it to cost around $800 unlocked with unsubsidized versions available from the major carriers).
The Galaxy S5 is slightly bulkier than its predecessor at 142 x 72.5 x 8.1mm and 145 grams. Despite this, the general look and feel of the smartphone remains unchanged, with rounded edges, a front dominated by a massive 5.1” 1080p Super AMOLED display (along with a 2MP webccam and a fingerprint reader) and a leather-esque texturized backplate hosting a 16MP rear camera. The device uses a covered micro USB 3.0 port and a gasket between the back cover and internals to achieve dustproof and water resistant ratings. The physical size upgrade is accompanyied by new color options (blue, white, gold, or black), updated internals, improved cameras, software tweaks, and a new fingerprint reader.
Connectivity includes a headphone jack, micro USB 3.0 port, and a slew of wireless radios including NFC, Category 4 LTE, 802.11ac Wi-Fi, Bluetooth 4.0, and a IR transmitter.
Internally, the Samsung Galaxy S5 packs a respectable bit of hardware. Notably, Samsung decided to use a Qualcomm Snapdragon 801 processor over its own Exynos 5 Octa chip in the US (an upcoming variant of which may be used in some markets, but not the US version). This SoC is a quad core clocked at 2.5GHz with Adreno 330 graphics clocked at 578MHz. For comparison, the US Galaxy S4 used a Qualcomm Snapdragon 600 SoC clocked at 1.89GHz with Adreno 320 graphics. Note that international versions will use an upcoming variant of the Exynos 5 Octa 5422 versus the Exynos 5 5410 in the Galaxy S4.
That boils down to a clockspeed bump in CPU and graphics for the North American Galaxy S5 and a clockspeed (GPU and CPU) bump and the ability to utilize all eight big.LITTLE cores simultaneously instead of only the four Cortex-A15 or four Cortex-A7 cores at a time as in the S4. Nothing mind blowing, but the new phone will see at least a slight performance boost as a result of the incremental upgrade.
Beyond the core SoC, the Galaxy S5 features 2GB of RAM, either 16GB or 32GB of internal storage, and support for up to 128GB of expandable microSD card storage. A slightly more capacious 2,800 mAh battery powers the smartphone.
|Galaxy S5||Galaxy S4|
|Display||5.1" 1080p Super AMOLED||5" 1080p Super AMOLED|
|Processor (SoC) - US version||Snapdragon 801 @ 2.5GHz||Snapdragon 600 @ 1.9GHz or Snapdragon 800 @ 2.3GHz in later models|
|Processor (SoC) - International version||Exynos 5 Octa 5422||Exynos 5 Octa 5410|
|Graphics (SoC integrated) - US version||Adreno 330||Adreno 320|
|Storage||16GB or 32GB + 128GB SD||16GB or 32GB + 64GB SD|
|Dimensions||142 x 72.5 x 8.1mm||136.6 x 69.8 x 7.9mm|
|Weight||145 grams||130 grams|
The Galaxy S5 will come with the Android 4.4.2 KitKat operating system and a toned-down TouchWiz user interface. Samsung has scaled back the TouchWiz UI and pre-installed applications with the S5 which is a welcome change in the right direction. Further, the camera application now allows selective focus that can be adjusted after the shot has been taken as well as other photo modes that have been made more obvious and easier to access than on the S4. Speaking of cameras, the front-facing camera is a mere 2MP, but the rear camera (with LED flash) is an impressive 16MP model capable of recording UHD video and HDR video and stills.
The Galaxy S5 is now official, and I have been letting the specifications sink in. It is true that the smartphone is at best an evolutionary upgrade over the S4 rather than the revolutionary flagship some might have been expecting. However, I argue that the S5 is a fine device that features just enough useful tweaks over its predecessor to make it a worthwhile purchase. If you were unable to wait out the S5 and recently picked up an S4 for a good price, it will be difficult to justify an upgrade to the new flagship, but if you are coming in fresh from an even older smartphone now that your contract is up for renewal or looking to add a new line it looks to be a solid high performance Android phone.
What do you think, will you be picking up the Galaxy S5 or going with something else?
Subject: General Tech | February 25, 2014 - 08:33 PM | Scott Michaud
Tagged: oculus rift, Oculus
The current Oculus Rift development kit will being to sell out, region-by-region, as their current inventory depletes. This is because "certain components" which they require are no longer available nor will they be produced. They claim to be looking for alternate suppliers but do not know how long that will take. In case you are wondering, they will be floating a stash of units to fulfill replacement requests (RMAs).
As of five days ago, they currently have stock in the following regions:
- United States
- European Union
- South Korea
Of course, there is now speculation that Oculus is preparing to launch a new development kit revision. It is obvious that something new is in the works, especially since they presented a prototype at this year's CES, less than two months ago. The cynical way to take this is that they are looking to deplete their stock before releasing a new unit. The other direction is that they were intending to sell the first kit for a little while longer but one or two parts became difficult to acquire. Either way, unless finding a replacement source is easy enough and they do resume production of the original kit, we might be seeing a refresh at some point.
The question is then, "How long will that take?"
Subject: Editorial, General Tech | February 25, 2014 - 03:43 PM | Scott Michaud
Tagged: titanfall, ssd
UPDATE (Feb 26th): Our readers pointed out in the comments, although I have yet to test it, that you can change Origin's install-to directory before installing a game to have them on a separate hard drive as the rest. Not as easy as Steam's method, but apparently works for games like this that you want somewhere else. I figured it would forget games in the old directory, but apparently not.
Well, okay. Titanfall will require a significant amount of hard drive space when it is released in two weeks. Receiving the game digitally will push 21GB of content through your modem and unpack to 48GB. Apparently, the next generation has arrived.
Honestly, I am not upset over this. Yes, this basically ignores customers who install their games to their SSDs. Origin, at the moment, forces all games to be installed in a single directory (albeit that can be anywhere) unlike Steam, which allows games to be individually sent to multiple folders. It would be a good idea to keep those customers in mind... but not at the expense of the game itself. Like always, both "high-end" and "unoptimized" titles have high minimum specifications; we decide which one applies by considering how effectively the performance is used.
That is something that we will need to find out when it launches on March 11th.
Subject: Editorial, General Tech | February 25, 2014 - 03:34 PM | Jeremy Hellstrom
Tagged: ddr3, Kaveri, A10 7850K, amd, linux
You don't often see performance scaling as clean as what Phoronix saw when testing the effect of memory speed on AMD's A10-7850K. Pick any result and you can clearly see a smooth increase in performance from DDR3-800 to DDR3-2400. The only time that increase seems to decline slightly is between DDR3-2133 and 2400MHz, with some tests showing little to no increase between those two speeds. Some tests do still show an improvement, for certain workloads on Linux the extra money is worth it but in other cases you can save a few dollars and limit yourself to the slightly cheaper DDR3-2133. Check out the full review here.
"Earlier in the week I published benchmarks showing AMD Kaveri's DDR3-800MHz through DDR3-2133MHz system memory performance. Those results showed this latest-generation AMD APU craving -- and being able to take advantage of -- high memory frequencies. Many were curious how DDR3-2400MHz would fair with Kaveri so here's some benchmarks as we test out Kingston's HyperX Beast 8GB DDR3-2400MHz memory kit."
Here are some more Memory articles from around the web:
- DDR3-800MHz To DDR3-2133MHz Memory Testing With AMD's Kaveri @ Phoronix
- G.SKILL Ripjaws 8GB 2133MHz DDR3L SO-DIMM Memory Kit Review @ Legit Reviews
- Patriot Viper 3 16GB 2400MHz Memory Kit @ eTeknix
- Team Group Vulcan 8GB 2400MHz C10 Memory Kit @ eTeknix
- Patriot Viper 8GB DDR3-2133 C11 (Low Profile) Memory @ Funky Kit
- G.SKILL Ripjaws 1866MHz 8GB DDR3L SO-DIMM Memory Kit Review @ Legit Reviews
Subject: General Tech, Graphics Cards | February 25, 2014 - 02:46 PM | Scott Michaud
Tagged: amd, Mantle, TrueAudio, Thief 4, thief
AMD released their Catalyst 14.2 Beta V1.3 graphics drivers today, coinciding with the launch of Thief. The game, developed by Eidos Montreal and published by Square Enix, is another entry in "Gaming Evolved" and their "Never Settle" promotion. Soon, it will also support Mantle and TrueAudio.
Being Theif's launch driver, it provides optimizations for both single-GPU and Crossfire customers in that title. It also provides fixes for other titles, especially Battlefield 4 which can now run Mantle with up-to four GPUs. Battlefield 3 and 4 also supports Frame Pacing on very high (greater than 2560x1600) resolution monitors in dual-card Crossfire. It also fixes a couple of bugs in using Crossfire with DirectX 9 games, missing textures Minecraft, and corruption in X-Plane.
Catalyst 14.2 Beta V1.3 driver is available now at AMD's website.
Subject: General Tech, Graphics Cards, Processors | February 25, 2014 - 01:33 PM | Scott Michaud
Tagged: Ivy Bridge, Intel, iGPU, haswell
Recently, Intel released the 220.127.116.1112 (18.104.22.168.3412 for 64-bit) drivers for their Ivy Bridge and Haswell integrated graphics. The download was apparently published on January 29th while its patch notes are dated February 22nd. It features expanded support for Intel Quick Sync Video Technology, allowing certain Pentium and Celeron-class processors to access the feature, as well as an alleged increase in OpenGL-based games. Probably the most famous OpenGL title of our time is Minecraft, although I do not know if that specific game will see improvements (and if so, how much).
The new driver enables Quick Sync Video for the following processors:
- Pentium 3558U
- Pentium 3561Y
- Pentium G3220(Unsuffixed/T/TE)
- Pentium G3420(Unsuffixed/T)
- Pentium G3430
- Celeron 2957U
- Celeron 2961Y
- Celeron 2981U
- Celeron G1820(Unsuffixed/T/TE)
- Celeron G1830
Besides the addition for these processors and the OpenGL performance improvements, the driver obviously fixes several bugs in each of its supported OSes. You can download the appropriate drivers from the Intel Download Center.
Subject: General Tech | February 25, 2014 - 12:44 PM | Jeremy Hellstrom
Tagged: security, nightmare, byod
The new generation of workers arriving on the scene are of a connected generation, fully conformable with technology and ways of sharing; though with neither clue nor care about security. That extends from doing an end run around Sharepoint and sFTP sites in favour of Dropbox and Google Drive, blissfully unaware that the Terms and Service agreement spell out that they now have a copy of your proprietary data for quality assurance purposes thus breaking security agreements made with clients. The software is only a part of the problem as Bring Your Own Device arrives on the scene with your new hires. Benchmark Reviews has put up an overview of what that may mean for many companies and discusses the benefits of implementing true Mobile Device Management software. With proper MDM you can, for the most part, retain some control over the devices connected to your systems, attempting to blacklist the many apps which will happily share any of your company's information stored on the phone and in many cases be able to wipe the device remotely after the inevitable accidental loss of such a device.
MDM's mitigating the problems created by BYOD is good in theory but it overlooks one major issue that this will cause. Your IT staff are now going to be bombarded by requests to fix these random devices, from Microsoft and Apple to Sony and Google through Lenovo and Samsung, every tablet or portable device in every possible configuration of OS and software will show up on your IT peoples desks. Regardless the original official policy, once you accept BYOD your IT people will spend huge amounts of time figuring out basic troubleshooting for devices they've never seen before as you can bet there is no budget to give IT one of each device and time to get familiar with it.
In many cases your techies won't even be able to say with certainty that the device is capable of doing what the user wants in the first place. How will you explain to someone who picked up a Surface that WinRT is not going to be able to be added to the domain for ActiveSync access or that your Samsung just isn't going to connect to that Sharepoint site you do a lot of work on? What will you do when someone hands you a Huawei MediaPad X1? BYOD may attract young new minds to your company but realize that there is a cost to be paid in both lawyers fees when your client discover how much of their data has been accidentally shared as well as in the time your already overworked IT staff have to support your actual infrastructure.
"Let’s face it, smart phones and tablets have become a common part of life. It is not unusual to walk into a place and see a majority of the people with their eyes down, totally engrossed in a mobile device. This is something that happens out in everyday life and is becoming increasingly more common in the workplace. Laptops and desktops are starting to be replaced by tablets and laptop-tablet hybrids. No matter the business industry, just like computers, tablets and smartphones are becoming essential in almost all areas of business."
Here is some more Tech News from around the web:
- AMD reportedly moves desktop headquarters to China to strengthen competitiveness @ DigiTimes
- Ford Dumping Windows For QNX In New Vehicles @ Slashdot
- Taking a peek at a qubit @ Nanotechweb
- Chipzilla just won't quit: Intel touts 64-bit Atoms for Android phones, tabs @ The Register
- MWC: Galaxy S5's lack of innovation could see Samsung's Android grip loosen @ The Inquirer
- MtGox MELTDOWN: Quits Bitcoin Foundation board, deletes Twitter @ The Register
Subject: General Tech | February 24, 2014 - 10:22 PM | Tim Verry
Tagged: windows 8, SFF, mintbox, linux, ipc2, haswell, compulab
CompuLab, the company behind the MintBox, launched its small form factor Intense PC 2 last month in four SKUs using Intel's latest Haswell processors. The systems are now available for purchase starting at $388 for the base model. The Intense PC 2 shares a similar form factor to the existing Intense PC and MintBox systems (resembling a consumer router), but features new hardware and IO options.
The Intense PC 2 measures 6.3” x 7.4”x 1.57” and has an aluminum chassis that acts as a passive heatsink for the internal components. The case is dark gray with a finned top surface. The front of the system can be customized with FACE modules that offer different IO options. However, by default the Intense PC 2 has two USB 3.0 ports and three indicator LEDs on the front and the following IO ports on the rear:
- 2 x Gigabit Ethernet ports (Intel NICs)
- 2 x HDMI video outputs
- 1 x DisplayPort video output
- 2 x USB 3.0
- 2 x USB 2.0
- 3 x RS232
- 3 x (2 x analog, 1 x digital S/PDIF)
- 1 x SIM card slot
- 2 x antenna connectors
The FACE modules can expand connectivity to include VGA ouptuts, video capture inputs, additional networking, and additional USB ports (among other options).
Internally, the Intense PC 2 has a small motherboard that comes with an Intel Celeron, i3, i5, or i7 Haswell processor, up to 16GB of DDR3L 1600 MHz memory (two slots), a single mSATA port, and a single mPCIE port (the mSATA port is a combo mSATA/mPCIe port). An 802.11ac+Bluetooth 4.0 radio is included as part of the package. The 15W TDP CPU can be passively cooled, and at the high end you can get up to an Intel Core i7 4600U with HD 4400 graphics. The dual core (plus hyperthreading) chip can turbo up to 3.3 GHz. The table below from the CompuLab specification sheet (PDF) details the hardware layouts of the various IPC2 SKUs.
The Intense PC 2 is aimed at desktop users as well as the industrial sector. The passively cooled mini PC can be easily used as a desktop, home server, router+802.11ac access point, HTPC, or Steambox (streaming endpoint mainly), for example. It is also capable of driving signage and large 4K displays for adversiting and other tasks.
The Intense PC is available in four base SKUs ranging in price from $388 to $902. Adding an SSD and/or pre-installed OS add to that base price. CompuLab offers a 5 year warranty on the SFF system.
Subject: General Tech | February 24, 2014 - 12:19 PM | Jeremy Hellstrom
Tagged: microsoft, surface, win8
DigiTimes does not specifically mention Surface but there are not too many devices running Windows 8 which can be purchased for under $250. By reducing the licensing fee by $35 for machines that are at that price level Microsoft might make system builders a little more interested to include low cost Windows 8 machines in their lineup as they can sell at a higher margin or at a lower MSRP. Of course consumers would still have to buy them for those companies to make a profit and it seems very unlikely that a 10% price reduction will convince people they need a Surface or similar device when there are so many other alternatives available. It does make you wonder if you could get your hands on a Win8 license at a lower cost if you promise to install it on a cheap system.
"Microsoft plans to further decrease Windows 8.1 licensing rates for entry-level PCs priced below US$250 and tablets, from nearly US$50 currently to about US$15, according to Taiwan-based PC supply chain makers."
Here is some more Tech News from around the web:
- Netflix Blinks, Will Pay Comcast For Network Access @ Slashdot
- MWC: Qualcomm outs 64-bit octa-core chips, the Snapdragon 610 and 615 @ The Inquirer
- D-Link DIR-868L & DWA-182 Wireless AC Review @ Hardware Canucks
- Safari, Mail and more hit by SSL snooping bug on Mac OS X 10.9, fix 'soon' @ The Register
Subject: General Tech, Mobile, Shows and Expos | February 24, 2014 - 12:01 AM | Scott Michaud
Tagged: smartphones, MWC 14, MWC, Lenovo
Also at Mobile World Congres, Lenovo expanded their smartphone portfolio with three additions. Each of these belong to the S-series, although they are only loosely related to one another. North American readers will probably not be able to purchase them, of course; Lenovo's US and Canada websites do not even have a section for smartphones (products like the Vibe Z can be searched directly - but are not available). I take that as a sign.
Anyway, the three phones belong to the S-series but each has a distinct customer in mind. The S860 seems to picture a business user who travels and wants to talk for long periods of time between charges. The similarly named S850 cuts back on RAM and charge capacity, replacing it with aesthetics (colors and an all-glass exterior) and a slightly lower price for users looking for design. Finally, the S660 is the lowest-price of the three, sacrificing things like camera, storage, and screen resolution for users who do not care about any of that.
Let us compare the three phones in a table.
|Display||5.3" 720p||5" 720p||4.7" 960x540|
|Processor (SoC)||MediaTek Quad-Core, 1.3 GHz|
|Dual SIM Card||Yes|
All three phones will be available this year, either at retail or on Lenovo's website. The Lenovo S860 is expected to retail for $349, the S850 should be $269, and the S660 comes in at $229.
Subject: General Tech, Systems, Mobile, Shows and Expos | February 23, 2014 - 01:01 PM | Scott Michaud
Tagged: tablet, MWC 14, MWC, lenovo yoga, Lenovo
At Mobile World Congress 2014, Lenovo has announced the YOGA Tablet 10 HD+. Just last month, we discussed the Yoga Tablet 8 and Yoga Tablet 10 which were presented in October. Those tablets each had a 1280x800 display (even the 10-inch model), both sizes use the same MediaTek MT8125 SoC (Wi-Fi, MT8389 for 3G), and it is 1GB of RAM all-around. Performance was expected to be in the ballpark of a Tegra 3 device.
These are all areas which are bumped for the new YOGA Tablet 10 HD+. The 10.1-inch screen is now at 1080p quality, the SoC is a Qualcomm Snapdragon Quad running at 1.8 GHz, and the RAM is doubled to 2GB. It will running Android 4.3 with an alleged over-the-air (OTA) update to 4.4 KitKat, at some point.
Make sure to bend at the knee and put your hands toge... oh right.
Comparing between the Yoga Ultrabooks, running Windows, and the YOGA Tablets, running Android, would probably not be wise. They are very different designs. The Ultrabooks hinge with an always-attached keyboard while the tablets have a keyboard-less stand. Rather than the Ultrabooks trying to make a keyboard comfortable in tablet usage, the tablets use the small metal hinge to prop up the screen. They key aspect of the cylindrical hinge is its usage as a handle and the volume it provides as battery storage. Ryan found the old versions' 18-hour rated battery life to be fairly accurate, and the new 10 HD+ is rated for the same duration (actually, with a bonus 1000 mAh over the original Tablet 10). Another benefit of its battery location is that, if you are holding the tablet by its hinge, the battery's weight will not have much torque on your fingers.
Of course, now comes the all-important pricing and availability. The Lenovo YOGA Tablet 10 HD+ will be released in April starting at $349. This is higher than the prices of the Tablet 8 and Tablet 10, $199 and $274 respectively, but you also get more for it.
Subject: General Tech | February 23, 2014 - 01:01 PM | Scott Michaud
Tagged: MWC 14, MWC, Lenovo, DOit
Lenovo, according to their tagline, is for those who do. Until now, they never quite define, "Do what?" At Mobile World Congress, they launched their lineup of mobile applications under their collective brand, "DOit". DOit! Suddenly, it all became clear.
In all seriousness, Lenovo DOit is a collection of five apps which range from backup to camera usage which the company is announcing at Mobile World Congress. These apps are:
- SHAREit: allows users to share photos, apps, contacts, and so forth on a peer-to-peer connection.
- SECUREit: provides antimalware, data usage monitoring, and an encryption services.
- SYNCit: stores an online backup of contacts, SMS text messages, and calls.
- SNAPit: is an alternative camera app with its own set of features.
- SEEit: manages your photo gallery and allows users filters and effects.
These apps attempt to put Lenovo's spin on the needs of their end-users. SHAREit as an example, which is available for Google, iOS, Windows Phone, and Windows XP/7/8, is developed around the hypothetical user who wants to share large data files between mobile devices. It seems like, because their example user would want to share across multiple devices, that they opened it up to other platforms and devices. On the other hand, SNAPit and SEEit are only available on Lenovo devices because it is an enhancement.
The availability of this suite varies on the device. SHAREit is available now on the Google Play store as a free app with iOS, Windows Phone, and Windows XP/7/8 allegedly coming before the end of the month. SYNCit and SECUREit is available on Google Play for free, but not for iOS or Windows. SNAPit and SEEit are only available pre-loaded on Lenovo smartphones and tablets, alongside other three apps.
The Lenovo announcement should be available at their news site.
Subject: General Tech | February 21, 2014 - 03:18 PM | Jeremy Hellstrom
Tagged: appstore, apps, andriod, iphone, obvious
Perhaps there are some people out there who are unaware that the free apps you download to your phone are broadcasting a lot of information about them back to the publishers but it seems that even the paid apps are playing freely with your personal info. According to the report The Inquirer read, of 95% of the top 200 free apps for iOS and Android have at least one nasty habit and more worrying is that 80% of the top paid for apps also have at least one questionable practice. There are differences in what information is shared, free apps are more likely to broadcast your location. Read on to see what else your apps are sharing with the world.
"Could the apps you have installed on your mobile phone be snooping on you? Based on the latest data from app security analytics firm Appthority, it's not merely possible; it's actually more than likely, particularly if you downloaded those apps for free."
Here is some more Tech News from around the web:
- Google's Project Tango Android prototype will 3D map the world around it @ The Inqurier
- DIY Router Base For Your Dremel @ Hack a Day
- New Flash vuln exploited (again). Adobe posts emergency fix (again) @ The Register
- Help! Apple has snaffled the WHOLE WORLD'S supply of sapphire glass @ The Register
- System Mechanic Review @ Hardware Secrets
- Retiring greybeards force firms to retrain Java, .NET bods as mainframe sysadmins @ The Register
Subject: General Tech | February 20, 2014 - 07:35 PM | Jeremy Hellstrom
Tagged: vlan, gaming, fun, fragging frogs
This weekend, specifically at 10AM ET on February 22nd the fifth Virtual LAN Party kicks off, hosted by the famous Fragging Frogs and PC Perspective, with a good chance of some secret visitors from the Red Team. There is no set end time for the event nor for any of the games so if you have any time on Saturday in which you do not find yourself saving innocents from a fate worse than death* then hop on and play with us. You get to hang out with Forum members you have built friendships with, shoot those you hold a grudge against, and have the chance to frag Ryan, Josh and all the other PC Per staff brave enough to set foot into this battle royale.
*The only acceptable excuse to bail on us.
The games are many, both old and new; with a strong likelihood of every Battlefield game since 1942 represented along with spicy versions of Unreal 2004, Torchlight II, Hawken, a game involving heavy weapons versus dinosaurs and much more. You can see the whole list here and can suggest others if we missed one of your favourites. To prepare for the event you should install TeamSpeak 3 which is our chat client of choice; you can find the server info right here. Other than that just show up when you can and hop into the game of your choice.
We have been doing VLAN's on a very irregular schedule since 2010 but if this weekend goes well we might just start eating a bit more fibre and start a more regular schedule. There were once even tournaments held, though that was back when UT2K4 was shiny and new, which we could start up again. For even more fun, you could help the Frogs get back together on the regular schedule we used to hold to back in the golden days of yore. Don't forget to consider a jump in The Pond once you are finished playing, keep that CPU and GPU working full out!
This is also a great time to thank Lenny and AMD for the wonderful good deed that they did for one of our long term members. You can read about their good works here and be sure to thank them for putting the effort into helping out one of our own.
We look forward to seeing you there and shooting you several times.
Subject: General Tech, Graphics Cards | February 20, 2014 - 05:45 PM | Ken Addison
Tagged: nvidia, mining, maxwell, litecoin, gtx 750 ti, geforce, dogecoin, coin, bitcoin, altcoin
As we have talked about on several different occasions, Altcoin mining (anything that is NOT Bitcoin specifically) is a force on the current GPU market whether we like it or not. Traditionally, Miners have only bought AMD-based GPUs, due to the performance advantage when compared to their NVIDIA competition. However, with continued development of the cudaMiner application over the past few months, NVIDIA cards have been gaining performance in Scrypt mining.
The biggest performance change we've seen yet has come with a new version of cudaMiner released yesterday. This new version (2014-02-18) brings initial support for the Maxwell architecture, which was just released yesterday in the GTX 750 and 750 Ti. With support for Maxwell, mining starts to become a more compelling option with this new NVIDIA GPU.
With the new version of cudaMiner on the reference version of the GTX 750 Ti, we were able to achieve a hashrate of 263 KH/s, impressive when you compare it to the performance of the previous generation, Kepler-based GTX 650 Ti, which tops out at about 150KH/s or so.
As you may know from our full GTX 750 Ti Review, the GM107 overclocks very well. We were able to push our sample to the highest offset configurable of +135 MHz, with an additional 500 MHz added to the memory frequency, and 31 mV bump to the voltage offset. All of this combined to a ~1200 MHz clockspeed while mining, and an additional 40 KH/s or so of performance, bringing us to just under 300KH/s with the 750 Ti.
As we compare the performance of the 750 Ti to AMD GPUs and previous generation NVIDIA GPUs, we start to see how impressive the performance of this card stacks up considering the $150 MSRP. For less than half the price of the GTX 770, and roughly the same price as a R7 260X, you can achieve the same performance.
When we look at power consumption based on the TDP of each card, this comparison only becomes more impressive. At 60W, there is no card that comes close to the performance of the 750 Ti when mining. This means you will spend less to run a 750 Ti than a R7 260X or GTX 770 for roughly the same hash rate.
Taking a look at the performance per dollar ratings of these graphics cards, we see the two top performers are the AMD R7 260X and our overclocked GTX 750 Ti.
However, when looking at the performance per watt differences of the field, the GTX 750 Ti looks more impressive. While most miners may think they don't care about power draw, it can help your bottom line. By being able to buy a smaller, less efficient power supply the payoff date for the hardware is moved up. This also bodes well for future Maxwell based graphics cards that we will likely see released later in 2014.
Subject: General Tech | February 20, 2014 - 02:17 PM | Ken Addison
Tagged: podcast, video, toshiba, raptr, R9 290X, r9 290, pcper, OEM, maxwell, gtx 750 ti, desktop pc, 750 ti, 5TB
PC Perspective Podcast #288 - 02/20/2014
Join us this week as we discuss the release of the NVIDIA GTX 750 Ti, Upgrading Crappy Desktops, 5TB Hard Drives and more!
The URL for the podcast is: http://pcper.com/podcast - Share with your friends!
- iTunes - Subscribe to the podcast directly through the Store
- RSS - Subscribe through your regular RSS reader
- MP3 - Direct download link to the MP3 file
Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath and Allyn Malventano
Week in Review:
News items of interest:
Hardware/Software Picks of the Week:
Subject: General Tech | February 20, 2014 - 01:36 PM | Jeremy Hellstrom
Tagged: VIA, rumours
VIA, that once famous company which has petered out in the North American market is back in the news. According to DigiTimes they recently joined forces with a firm owned by the Chinese government and is now moving production over to new facilities. VIA has only 20% of this new joint venture which could signal the final end to their existence as a producer of x86 processors. The move could be influenced by Intel, who license both the PCIe and x86 technology to VIA but this is deemed unlikely as Intel would like to stay on the Chinese governments good side. The current Nano and V7 are Vista capable and appear in mobile devices in the AP region.
"VIA Technologies is rumored to have started shifting its x86 CPU technologies and related personnel to its newly formed IC design joint venture with a China government-owned investment firm, according to market watchers, adding that VIA recently notified clients that it will stop supplying x86 processors temporarily."
Here is some more Tech News from around the web:
- SkyDrive is dead! All hail Microsoft OneDrive! Happy now, Uncle Rupe? @ The Register
- Microsoft cries out to UK government against open source @ The Inquirer
- Cisco's the new Tivo, pumps out 'DVR in the cloud' offering @ The Register
Subject: General Tech | February 20, 2014 - 02:40 AM | Scott Michaud
Tagged: square enix, pc gaming, final fantasy
Update: Fixed a couple of points as per the comments.
Final Fantasy might be returning to the PC as its publisher, Square Enix, grows more interested in the platform. Final Fantasy VII and VIII were both available on the PC within a few months of their original PlayStation releases. Since then, Final Fantasy was basically non-existent on the platform, beyond the two MMO releases (XI and XIV).
Within the last year, both titles were re-released on Steam to decent sales. Yoshinori Kitase, producer for the franchise, told Eurogamer that this popularity has grabbed their attention. He acknowledged that the developer does not have a lot of experience with creating a good PC experience, but they could be very interested in the future.
It's an early stage for us. We haven't got an awful lot of experience in this field. So when we have more know-how and experience in this market we would be very interested.
Kitase also noted that, by ignoring the PC platform, their games are completely off the table in several markets. He did not mention any markets by name, but China only recently reopened its borders to Microsoft, Sony, and Nintendo after banning them in 2000. In Brazil, a PS4 launched at a little over 3x the US price, after converting into USD, because of tax and other distribution issues.
Also, while not mentioned in the article, Square Enix has been very active in porting their back-catalog to mobile platforms. This seems to be a time of re-evaluation for the company. While they have had recent troubles with projecting sales figures, mostly with Eidos releases, they have at least dodged Games for Windows Live in favor of Steam.
Also, ending with a pun, Final Fantasy VII supports Cloud Saves. Hehehe.
Subject: General Tech | February 19, 2014 - 07:22 PM | Scott Michaud
Tagged: wolfenstein, Doom 4, bethesda
Of course, many will disagree with the concept of pre-ordering. Many have said that you should wait until reviews are released before making a purchase. Ironically, a couple of these people have also argued against the merits of game reviews, which is food for thought. Still, there is a solid argument for not spending your money blindly. It can be nice to get bonus content for reserving copies, such as developer commentary, but it can easily get ridiculous.
What if I don't own that platform!!!
In this case, if you pre-order Wolfenstein: The New Order, you will get access to the beta for the upcoming Doom game (carefully not called, "Doom 4") inside the box. Unfortunately, they will not provide much more details than that. They will not mention whether it will be single-player or multiplayer, when it will start, how long it will last, or what platforms it will occur on.
"Beta timing and platform options are subject to Bethesda Softworks' discretion."
Personally, I cannot see how this would be possible. Wouldn't it be absolutely terrible PR if a gamer purchased Wolfenstein for a platform that the Doom Beta was not available for? I would have to expect that this is only in there for legal reasons, in case an issue arises. Still, that would absolutely suck. Bethesda does like the PC platform, however. I guess we have that going for us.
Wolfenstein: The New World Order will be available on May 20th in North America.
Subject: Editorial, General Tech | February 19, 2014 - 06:15 PM | Scott Michaud
Tagged: bioshock infinite
The team behind the original BioShock and Bioshock: Infinite decided to call it quits. After seventeen years, depending on where you start counting, the company dissolved to form another, much smaller studio. Only about fifteen employees will transition to the new team. The rest are provided financial support, given a bit of time to develop their portfolios, and can attend a recruitment day to be interviewed by other studios and publishers. They may also be offered employment elsewhere in Take-Two Interactive.
The studio formed by the handful of remaining employees will look to develop games based on narrative, which is definitely their strength. Each game will be distributed digitally and Take-Two will continue to be their parent company.
While any job loss is terrible, I am interested in the future project. BioShock: Infinite sold millions of copies but I wonder if its size ultimately caused it harm. It was pretty and full of detail, at the expense of requiring a large team. The game had a story which respected your intelligence, you may not understand it and that was okay, but I have little confidence that it was anywhere close to the team's original vision. From budget constraints to the religious beliefs of development staff, we already know about several aspects of the game that changed significantly. Even Elizabeth, according to earlier statements from Ken Levine, was on the bubble because of her AI's complexity. I can imagine how difficult it is to resist those changes when seeing man-hour budgets. I cannot, however, imagine BioShock: Infinite without Elizabeth. A smaller team might help them concentrate their effort where it matters and keep artistic vision from becoming too dilute.
As for BioShock? The second part of the Burial at Sea DLC is said to wrap up the entire franchise. 2K will retain the license if they want to release sequels or spin-offs. I doubt Ken Levine will have anything more to do with it, however.
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