V-MODA lets you add a personal touch with their Crossfade Wireless Headset

Subject: General Tech | December 15, 2015 - 03:43 PM |
Tagged: audio, v-moda, crossfade wireless, wireless headset

Considering the way that Beats and other headsets seem to sell based on the recognizable and rather colourful look of their headsets side panels, V-MODA has created product to try to compete on that level.  When you order your headset you can choose between a wide variety of 3D printed side panels in a variety of materials and designs up to and including solid platinum for a mere $27,000 or so.  For the less financially gifted there are other precious metals, fibre, aluminium and steel side panels to place your design on.  V-MODA offers a variety of designs that can be etched on the sides or you can even upload your own design, though as you do authorize V-MODA to use the design make sure it is yours to use. 

The remaining question is how the headsets sound, both while wired and over Bluetooth.  They are based off of the Crossfade M-100s which may be familiar to you, otherwise you can read what Techgage thought of the sound in their full review.

V-MODA-Crossfade-Wireless-Bluetooth-Headset-Feature-Image-680x499.jpg

"Are you in the market for some high-end wireless headphones but crave something a little different? V-MODA may have something of interest. With a range of 3D printed customizable headphones available in a variety of materials, including metal, the Crossfade Wireless certainly has our ears perked."

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Source: Techgage

Netflix is re-encoding their catalog in the coming year

Subject: General Tech | December 15, 2015 - 01:16 PM |
Tagged: Netflix, encoding

In what must be one of the most impressive encoding projects in recent memory, Netflix will be re-encoding their entire catalogue to try to reduce the bandwidth required to stream their content by 20%.  As we mentioned last week, 70% of the downstream bandwidth on the internet is streamed content and you can expect that Netflix accounts for quite a bit of this bandwidth.  The reduced traffic will help Netflix provide content to those with data caps as well as reducing the associated costs Netflix incurs when storing and sending data so the investment is well worth it.

The project itself will be quite interesting, they cannot simply switch to H.265 as most of the hardware connecting to their services still use a dedicated H.264 decoder.  Another challenge is the size of their catalogue, they can't sit down and encode each video separately as a whole, instead they have to find a way to spread the tasks over multiple servers, each taking a small portion of a show.  Additionally their are challenges specific to certain videos, fog and darkness suffer when they are encoded poorly and must be dealt with separately from content which does not show as much noise when encoded to a low bit rate.  Check out the links from Slashdot for more information on this project but be warned, the discussions include My Little Pony references.

*****update*** 

Our awesome reader John Fielding provided a link to the Netflix blog which goes into far more detail.

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"Netflix has spent four years developing a new and more efficient video-encoding process that can shave off 20% in terms of space and bandwidth without reducing the quality of streamed video. With streaming video accounting for 70% of broadband use, the saving is much-needed, although the advent of 4K streaming, higher frame rates and HDR are likely to account for it all soon after."

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Source: Slashdot

Microsoft's penitent weekend

Subject: General Tech | December 14, 2015 - 12:22 PM |
Tagged: microsoft, Surface Pro, surface book

Along with the apology and reversal of their OneDrive policy, Microsoft has also apologized to customers about several issues that many have experienced with their new Surface Pro and Surface Books.  The complaints started on a forum, as usual, with several users encountering screen flickering when using the devices.  However the complaints quickly spread and even an interim firmware update was unable to resolve the issue.  On Friday Microsoft officially apologized for the ongoing issue which has persisted through numerous updates and promise to have more updates available soon, hopefully one of which will permanently resolve the issue.  The Register also mentions several other issues which users have experienced in their article this morning.

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"Buyers have complained on Microsoft user forums about several faults with the machines since their launch earlier this year, including a "weird screen flicker", slowness in waking from sleep mode and worse than expected battery life. Surface Book"

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Source: The Register

Microsoft Allows Opt-in to Grandfather Your Free OneDrive

Subject: General Tech | December 12, 2015 - 09:54 PM |
Tagged: microsoft, onedrive

A month and a half ago, Microsoft announced that they would roll back OneDrive storage plans. Subscription OneDrive storage would return to 1TB, down from unlimited. Free OneDrive was hit, too. The service offered 15GB (with a bonus 15GB for using Camera Roll). That was also scheduled to be reduced to 5GB, with no Camera Roll bonus. Users were naturally upset at having their free storage reduced by a factor of 6.

microsoft-logo_onedrive2014_hero1.jpg

These changes will still take effect in early 2016, but not for everyone. If you are a current user with 15GB base storage, you can opt-in to being grandfathered by clicking a link. You will apparently also retain your 15GB camera roll bonus, if applicable, too. This will not be available for new customers, although there might be still time to sneak in, especially if you have a Hotmail / Microsoft Account / .NET / Passport / Passport Network / Live ID / Microsoft Account (again) / whatever they call it now account. Wouldn't hurt to check what OneDrive offers you today, and try to lock it in.

The Ars Technica article is a bit ambiguous about current Unlimited users. I mean, I guess it won't hurt to try. Be sure to let us know if you're successful. It sounds like it only applies to free tiers, though.

I guess it's nice that Microsoft allows users to be retain their settings. It's interesting that they require opt-in, though. This satisfies the users who are most likely to object, but it directs future users to subscribe. You know, unless they find old news posts on Google.

Source: Microsoft

It's getting crowded in the server room already and Qualcomm wants in

Subject: General Tech | December 11, 2015 - 12:16 PM |
Tagged: server, qualcomm

AMD and Intel have been fighting it out in the server room for a while and have had to shift their tactics towards more efficient processors which merely sip at power compared to the first decade of this century.  Coming from the other direction IBM and ARM design teams have been increasing the power of their chips and their ability to work together to match AMD and Intel's performance while still trying to maintain a lead on power efficiency.  Now, according to what DigiTimes has been hearing, Qualcomm is ready to take advantage of its ARM license to officially move into the server market.  Their initial design will sport 24 cores, provide support for VM environments and will be Linux compatible.  Keep an eye on Xilinx and Mellanox Technologies as they were the companies who have announced plans to release products based on Qualcomm's designs.

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"Qualcomm, which announced plans to begin developing ARM-based chips for servers in November 2014, has started delivering server-use CPU samples to potential clients and has also set up a company in Guizhou, China to promote the CPUs exclusively."

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Source: DigiTimes

New Valve Steam Controller Software and Factory Video

Subject: General Tech | December 11, 2015 - 08:37 AM |
Tagged: valve, Steam Controller

Valve updated the Steam Controller software, driven mostly by community feedback, statistics, and direct enhancements from lead users. This update allows users to bind media key inputs to the desktop so that the controller can adjust volume, play, pause, and skip when it is not being used to game. They also added context menus for hotkeys, so they can be accessible from the controller without each action taking up a whole button. It sounds like an analogy for the Q command rose in games like Battlefield, just in your input device drivers (and customizable).

valve-2015-steam-controller-front.jpg

There were two other features that caught my eye. First, controller profiles will soon be sharable for non-Steam games (if you add them to your Steam library). This may or may not be useful for titles from Blizzard or Riot Games. Would sharing profiles really help these games be playable with a controller? Either way, there are certainly some titles that will benefit from this, especially those purchased on GoG. The other addition is “Controller HUD.” Basically, when enabled, it shows the pressed inputs on screen. It sounds like Valve intended this to be a debug mechanism for creating profiles, but it could be very useful for video streamers (especially speedrunners).

Lastly, and this is purely for entertainment value, Valve published a video of their factory. Someone decided that it would be hilarious to stick Aperture Laboratories on various machines. It's pure promotional fluff... but cool fluff.

Source: Valve

Logitech G Announces Arx Control Challenge for Developers

Subject: General Tech | December 10, 2015 - 08:47 PM |
Tagged: software development, logitech g, logitech, developers, contest

Logitech G has announced their Arx Control Challenge, a global contest for game developers to create the best Arx Control app with the chance to win $5,000 in cash and Logitech G gear.

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"Logitech G is looking for next-level innovators — skilled developers with a passion for gaming and creating. We are releasing the ARX Control Software Development Kit so you have the chance to invent on the cutting-edge. Give it your all and you could win cash, gear and acclaim.

The Challenge begins December 9, 2015. Submit your app before February 29, 2016 to put your creation in the running.

THE PRIZE IS YOURS, IF YOU CAN PROVE YOURSELF.

1st Place:

  • $5,000 USD cash prize
  • Professionally produced spotlight video for your app
  • Worldwide exposure on Logitech G’s global social media channels
  • Three full sets of Logitech G gaming gear

2nd and 3rd Place:

  • Worldwide exposure on Logitech G’s global social media channels
  • One full set of Logitech G gear"

bg-thechallenge.jpg

So what exactly is Arx Control?

"Arx Control is a new app from Logitech G that works with Logitech Gaming Software (LGS), giving you access to a wide range of in-game display information on your mobile device, including in-game intelligence, vital system performance statistics and media controls. 

The Logitech® G410 Atlas Spectrum TKL Mechanical Gaming Keyboard and the Logitech® G910 Orion Spark RGB Mechanical Keyboard both feature an adjustable dock that supports most iOS® and Android™ devices, providing easy access to your Arx Control data.

The Arx Control dock can also be pulled out and placed anywhere on your desk for easy viewing. Using Logitech G’s Arx Control SDK, game developers can create customized apps to deliver content special to their games.

Major developers like Valve Software are working with Logitech to take advantage of the ARX Development kit to create advanced integration for their most popular games."

The Arx Control challenge starts now and runs through Feb. 29, 2016. Complete rules and more information is available here.

Source: Logitech G

Wired and wireless together in some sort of Chimera-like mouse

Subject: General Tech | December 10, 2015 - 03:56 PM |
Tagged: IOGear, chimera m2, gaming mouse, wireless mouse, input

Yes, IOGear has merged wired and wireless connectivity into a strange hybrid of gaming mouse, the Chimera M2.  There are even two sensors, an optical for when you are connected via a wire and a low powered IR sensor for when you are not.  You get up to 2000DPI when plugged in and up to 1600 when you are in the so called 'office mode'.  Overclockers Club found the mouse comfortable in their hands and were impressed with the ~$40 price tag.  Check out the full review for more information and a peek at the trick that the charge has as well.

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"I also am not really a fan of wireless mice because I hate when things die on me, as I am too lazy to plug them in. But I have not recharged this mouse in the two weeks I have been using it, and I just went down to one battery light today. The plus is that if I do run low, I can plug directly into the mouse and charge while using it, so no worries there anymore. If I had to pick one quarrel with this mouse, it would not be the mouse itself, but the fact I don’t know what the battery lights are measured at."

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Update your AntiVirus software and you won't have to worry

Subject: General Tech | December 10, 2015 - 01:37 PM |
Tagged: security, avg, Kaspersky, mcafee

To reverse the usual order, the good news is that AVG fixed the issue a while ago, as have Intel, owner of McAfee, as well as Kaspersky.  The bad news is that this exploit is rather nasty and was completely avoidable with a bit of forethought.  Of all the programs to follow a predictable pattern, AV software is the last one you would want to see do so.  There is a tool over at github to allow you to check your own vulnerability.  Personal machines should be good to go but as The Register mentions, at least one Enterprise level AV program is vulnerable and those definitions are often updated along a different path that consumer level products. 

Chances are you are safe, but you should probably double check.

McAfee_VirusScan1.png

"In March, researchers at security firm enSilo found a serious flaw in popular free antivirus engine AVG Internet Security 2015. They found that the software was allocating memory for read, write, and execute (RWX) permissions in a predictable address that an attacker could use to inject code into a target system."

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Source: The Register

Humble Bundle for Neo Geo 25th Anniversary

Subject: General Tech | December 9, 2015 - 06:04 PM |
Tagged: snk, pc gaming, humble bundle

The Neo Geo was created by SNK as an arcade and commercial video game system. The hardware made its way into an (expensive) home console in 1990, with almost every arcade game available for it. This was back in an era where new arcade cabinets overshadowed consoles in quality. Granted, the Neo Geo doesn't quite fit in that pigeonhole, especially when you look at games at the end of its product cycle. Its draw, as an arcade cabinet, was its ability to store multiple games simultaneously.

snk-2015-humblebundle.jpg

1990 is now 25 years ago, and Humble Bundle has a huge collection of their titles for the next handful of days. These franchises include Art of Fighting, Fatal Fury, King of Fighters, Metal Slug, Sengoku, and more. They are all PC ports, of course. While some titles haven't been announced yet, most of them are available DRM-free on Windows, Mac, Linux, and Web (Chrome and Firefox). The two (current) exceptions are The King of Fighters '98 Ultimate Match Final Edition and The King of Fighters 2002 Unlimited Match, which are both Windows-only Steam keys.

The bundle lasts until Tuesday, December 22nd at 2pm EST (UTC - 5).

Now that's a Golf game!

Subject: General Tech | December 9, 2015 - 01:17 PM |
Tagged: gaming, no goblin, 100ft robot golf

Developers No Goblin have come up with a golf game that actually looks like a lot of fun to play and if Tiger Woods is in there somewhere he will end up smooshed under the foot of a 100' tall robot.   Instead of taking a pro golfer in funny pants you instead romp through the world as an incredibly destructive giant mech with a penchant for whacking everything around them, up to and including a golf ball.  Is there a skyscraper in the way of your shot?  No worries, wander over and smash it down before hitting the ball.  A competitor getting ahead of you?  Why not handicap them, in a rather literal sense!  Check out the video below or head over to Rock, Paper, SHOTGUN for a link to the game page.

"100ft Robot Golf – there’s a fantastic game name for you. Pretty much everything it is can be deduced from that name. The second game from Roundabout folks No Goblin, it’ll see giant golfbots playing on – and smashing through – courses across cities, mountains, and moons."

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Sure ... it's the filesharing that takes up all the bandwidth

Subject: General Tech | December 8, 2015 - 12:43 PM |
Tagged: bandwidth, streaming, fud

The next time you hear someone harping about how the tubes are clogged with filesharing, either legal or illegal, as the reason why your internet is slow or dropping out you should reference this chart.  According to Sandvine, who would tend to know this sort of thing, just over 65% of all traffic is media streaming.  Chances are that the vast majority of that traffic is legal, coming from Netflix, YouTube, Spotify and the wide variety of other online content providers.  Indeed, chances are you pay to use that service so when your connection degrades and you contact your ISP about it make sure to have this handy as a reference. 

If those companies want to charge you for a service they should actually provide it and not try to blame their lack of infrastructure or insight on something else.  Unfortunately they will probably ignore the data and the only result of knowing this will be a sharp increase in your blood pressure.  Still, knowing is half the battle so head to re/code for a look at the charts they have compiled into this article.

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"Here’s the latest breakdown from broadband services company Sandvine of “fixed access” — for the purposes of this piece, read it as “home broadband” — Internet usage during peak evening hours. That big red bar in the middle is the one to focus on."

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Source: re/code

These 3 Systems Will Leave You Shocked...

Subject: General Tech | December 8, 2015 - 08:41 AM |
Tagged: system shock, pc gaming, otherside entertainment, night dive studios

Otherside Entertainment is a relatively new game studio, founded in 2014, that is working on a crowdfunded fantasy RPG called Underworld Ascendant. Apparently, they are also working on System Shock 3.

otherside-2015-system-shock-3.png

Well, at least a teaser page says the words “System Shock 3” and has a copyright notice from Otherside Entertainment. I believe that it is fairly reasonable to jump to the aforementioned conclusion with the provided information. The rights to Systen Shock are currently in the hands of Night Dive Studios, which has been reviving old (~90s-era) PC games. They are also in the news for a few screenshots of the upcoming Turok and Turok 2 remaster.

One of the most interesting parts about all of this is that Otherside Entertainment was founded by the founder of Blue Sky Productions, later renamed Looking Glass Studios, who co-developed System Shock 2 with Irrational Games. More Looking Glass alumni than just the founder are at Otherside too, but I don't know how many were from that era and team.

WebGL Leaves "Preview" with Unity 5.3

Subject: General Tech | December 8, 2015 - 07:30 AM |
Tagged: webgl, Unity

WebGL is a Web standard that allows issuing OpenGL ES 2.0-based instructions to compatible graphics cards, which is just about everything today. It has programmable vertex and fragment (pixel) shaders with a decent amount of flexibility. Engines like Unity have been looking toward using this technology as a compile target, because Web browsers are ubiquitous, relatively user friendly, and based on standards that anyone could implement should a work of art benefit from preservation.

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Image Credit: Mozilla

Until Unity 5.3, this feature was in “preview” levels of support. This upcoming release, scheduled for today according to their roadmap, drops this moniker. It is now a build target with official support.

To run WebGL applications that are built in Unity, the vast majority of features target recent versions of Firefox, Chrome, and Edge for Windows 10 Version 1511. (The November Update for Windows 10 added the ability to lock the mouse cursor, which is obviously useful for mouse and keyboard titles.)

We're still a long way from web browsers being equivalent to game consoles. That said, they are catching up fast. You could easily have an experience that shames the last generation, especially when WebGL 2 lands, and you don't have to worry about what happens in 10, 40, or even hundreds of years as long as society deems your art worthy for preservation. I do hope that some artists and serious developers take real advantage of it, though. Shovelware could obscure its power and confuse users, and we know they will be pretty much first out of the gate.

Source: Unity

Blizzard Says Overwatch's New Heroes and Maps Will Be Free

Subject: General Tech | December 7, 2015 - 09:28 PM |
Tagged: pc gaming, overwatch, blizzard

Jeff Kaplan of Blizzard has just announced, in the December 7th Overwatch Developer Update, embedded below, that maps and characters will always be patched in as free updates. This is particularly interesting because the game is often viewed as Team Fortress 2 being distilled through a DOTA 2 filter. Those games offer purchases of specific weapons or heroes (Update December 8th @6:15pm ET: I meant League of Legends when I was talking about hero purchasing -- I changed it to DOTA 2 for Valve symmetry, but they apparently don't sell heroes), respectively, which would be an easy way to monetize the title. The problem is that it could lead to a situation where a team doesn't have the necessary tools to counter a strategy that the opponent is fielding, not because of in-game logistics, but because the players didn't buy some piece of content ahead-of-time.

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Note that, while I haven't played the game, I've been hearing that weapon loadouts for individual heros will not be a part of the game, free or otherwise. A chosen hero will be the same across all players. I say this because Blizzard hasn't denied the potential for weapons or loadouts as DLC, but that seems to be because they're not even considering them at all.

Beyond heroes, maps will also be patched in for free. This is likely for a different purpose, of course. Heroes make a huge impact on the balancing of a game and the list of available strategies. The decision to release maps for free is likely to prevent parties from being split up because individual members don't have all the required content. StarCraft II approached this issue by allowing all members of a party to be upgraded to the highest-level member until the group is disbanded. For a game like Overwatch though, which seems likely to have more than two or three tiers of content, segmenting off a handful of maps unless you play with friends is probably too petty to monetize. Might as well just give it to everyone and charge once at the door.

Here is TotalBiscuit's thoughts on this issue and others, from before this announcement.

The beta for Overwatch will be shut down on December 10th for the holidays. It is expected to reopen in January. I'm guessing that they have an update planned, but they don't want to push it until after the holidays for support reasons. Thus, rather than leave an old build open for a month, where people begin to judge its already-fixed quirks with holiday binge-gaming, they decided to just pull it. They might as well let anticipation build, and welcome back users with something new after the holidays. This is just speculation, though.

Source: Blizzard

Soundcards are no longer an easy sell ... can the ASUS STRIX Soar tempt consumers?

Subject: General Tech | December 7, 2015 - 05:50 PM |
Tagged: STRIX Soar, sound card, audio, asus

Ever since the NFORCE2 chipset's onboard audio codec we have seen a huge increase in the quality of integrated sound on motherboards and we have hit a point where you no longer need a soundcard for general usage.  This has sparked an interesting competition among soundcard makers, searching for a way to make their product relevant to users.  We have seen the return of tubes, programmable and replaceable OPAmps, powered headphone ports and a variety of other features.

ASUS has released the STRIX Soar 7.1 PCIe card recently and Kitguru got a chance to review the board.  It certainly looks as pretty as the cards which come with high end motherboards and is thin enough not to encroach on systems with multiple cards already installed but does it offer compelling reasons to purchase the card?  Kitguru gave it their "Must Have" award so there must be something attractive about the card, check out the full review to hear more about it.

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"Today we look at the most affordable of the STRIX sound cards, the Soar. Although it has much the same hardware and features as its bigger brothers, it is more affordable which could be the real kicker in convincing potential buyers."

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Source: Kitguru

Is the Pi Zero powerful enough for your project?

Subject: General Tech | December 7, 2015 - 01:12 PM |
Tagged: SoC, raspberry pi zero

It can't play Crysis but if you want to know if the new Raspberry Pi Zero has what it takes to power your latest projects then look no further than this article at Phoronix in which they benchmark the new low cost SoC.  The $5 Zero is powered by a 1GHz single-core ARM processor with 512MB of RAM and a Broadcom BCM2708, outputs include mini HDMI and USB OTG ports, and a 40-pin header which you are going to be populating if you want networking.  As you would expect the Zero does sit at the bottom of the benchmark tables, however at this price point you are shopping for "just good enough", not top of the pack performance.  Check it out here.

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"For those curious about the performance of the $5 Raspberry Pi Zero, here are some benchmarks I've just finished up for this low-end, low-power ARM development board compared to other ARM, MIPS, and x86 hardware."

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Source: Phoronix

Valve Time Has Canceled Half-Life 2: Episode Four Images

Subject: General Tech | December 6, 2015 - 07:35 AM |
Tagged: valve, pc gaming, half-life 2

Today I learned that there was originally supposed to be multiple follow-ups to Half-Life 2: Episode Two. I wasn't really into Valve games at that point. At some point after Valve released Episode Three, which obviously never happened, two spin-offs were planned by two different studios. One unnamed title was supposed to be spearhead by Warren Spector and Junction Point Studios. The deal collapsed when Disney committed to Epic Mickey and the studio dropped Valve.

valve-2015-episode4-shot.png

The other canceled title was supposed to come from Arkane Studios, which went on to create Dishonored. This one is sometimes called “Half-Life 2: Episode Four,” and “Return to Ravenholm” at others. The narrative takes place before Half-Life 2: Episode Two and is said to star a new, unannounced protagonist.

I bring this up because Valve Time has recently published a post and video that collects a bunch of screenshots from the portfolio of Robert Wilinski. The video goes through the theory of what the game was supposed to be, and how these screenshots fit in with previous leaks and rumors.

Keep in mind that the content is almost a decade old at this point, as Robert dated this folder of his portfolio between 2006 and 2008. This is older than Left 4 Dead.

Source: Valve Time

Valve Adds Permanent Deletion of Specific Games to Steam

Subject: General Tech | December 6, 2015 - 07:01 AM |
Tagged: steam, pc gaming

I'm not sure how useful this is, but Valve has added the ability to remove a game from your Steam account through their customer support website. When you log into Steam with your web browser, or select “Steam Support” from the Steam Client's Help menu, you can select a game and see its available options. One is “I want to permanently remove this game from my account.”

SteamLogo.png

I don't exactly know all of the specifics for will happen when you do this, but it sounds like you will need to repurchase the title if you change your mind. This is probably most useful for free little experiences, like Portal Story: Mel or Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist, which you've completed and don't want cluttering your Steam library.

On the other hand, users at NeoGAF, who (of course) broke this story, are concerned that it will be abused by trolls who phish accounts. Not only can they sell off their items, they can delete all of their games just because. I would hope that Valve has methods to track deleted games, even just for a limited time, in extreme cases.

On the other hand, a service like GoG could benefit from this feature. Since everything is DRM free, it could provide a transaction and let the user delete the record after they purchase it, rather than flaunt it on a public profile as Steam sort-of does. In that case, deleting the record wouldn't destroy the content -- just place the burden on the user to back-up.

Source: NeoGAF

Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist Released for Free

Subject: General Tech | December 5, 2015 - 07:01 AM |
Tagged: pc gaming, free

Free games are a welcome trend. Sometimes they are older games that were re-released or otherwise used for promotion. You can also find many interesting prototypes after a popular game jam ends and the contestants leave their work on OneDrive or Google Drive.

This game is apparently designed to promote the future works of a new game studio. One of the co-creators of “The Stanley Parable” founded “Crows Crows Crows”. Their first game is now available for free on a few services, although I naturally just got it from Steam because why not.

crows-2015-drlangeskov.jpg

It's interesting because it's basically a 15-minute short film, only in a “walking simulator” format. It's limited, though. Most of the enjoyment of “The Stanley Parable” was in seeing how your small choices had comically huge effects. Carefully following the narrator's instructions gave you a peaceful ending, and deviating made the story devolve in some absurdly disproportional way. There was even a part of a level's collision that was disabled to troll players trying to glitch outside the path, greeting them with a message for the sole purpose of saying “Nope. You didn't trick me.”

The new game, “Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist” has no such choices. This is disappointing if you were expecting a smaller The Stanley Parable. Instead, you basically get the equivalent of a single The Stanley Parable ending, which you basically need to follow. The only choices that I found is to pick up a few items, listen to a few tapes, and inaction.

It's cute though, and it was a good use of my time.

Source: Steam