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Subject: General Tech, Graphics Cards | September 20, 2014 - 12:06 PM | Scott Michaud
Tagged: unreal engine 4, nvidia, microsoft, maxwell, DirectX 12, DirectX
Microsoft and NVIDIA has decided to release some information about DirectX 12 (and DirectX 11.3) alongside the launch of the Maxwell-based GeForce GTX 980 and GeForce GTX 970 graphics cards. Mostly, they announced that Microsoft teamed up with Epic Games to bring DirectX 12 to Unreal Engine 4. They currently have two demos, Elemental and Infiltrator, that are up and running with DirectX 12.
Moreover, they have provided a form for developers who are interested in "early access" to apply for it. They continually discuss it in terms of Unreal Engine 4, but they do not explicitly say that other developers cannot apply. UE4 subscribers will get access to the Elemental demo in DX12, but it does not look like Infiltrator will be available.
DirectX 12 is expected to target games for Holiday 2015.
Subject: General Tech | September 19, 2014 - 02:08 AM | Scott Michaud
Tagged: asm.js, simd, sse, avx, neon, arm, Intel, x86
Over at Microsoft's Modern.IE status page, many features are listed as being developed or considered. This includes support for Mozilla-developed ASM.js and, expected to be included in ECMAScript 7th edition, SIMD instructions. This is the one that I wanted to touch on most. SIMD, which is implemented as SSE, AVX, NEON, and other instruction sets, to perform many tasks in few, actual instructions. For browsers which support this, it could allow for significant speed-ups in vector-based tasks, such as manipulating colors, vertexes, and other data structures. Emscripten is in the process of integrating SIMD support and the technology is designed to support Web Workers, allowing SIMD-aware C and C++ code to be compiled into SIMD.JS and scale to multiple cores, if available, and they probably are these days.
In short, it will be possible to store and process colors, positions, forces, and other data structures as packed, 32-bit 4-vectors, rather than arbitrary objects with properties that must be manipulated individually. It increases computation throughput for significantly large datasets. This should make game developers happy, in particular.
Apparently, some level of support has been in Firefox Nightly for the last several versions. No about:config manipulation required, just call the appropriate function on window's SIMD subobject. Internet Explorer is considering it and Chromium is currently reviewing Intel's contribution.
Subject: General Tech | September 18, 2014 - 01:59 PM | Ken Addison
Tagged: windows 9, video, TSV, supernova, raptr, r9 390x, podcast, p3700, nvidia, Intel, idf, GTX 980, evga, ECS, ddr4, amd
PC Perspective Podcast #318 - 09/18/2014
Join us this week as we discuss GTX 980 and R9 390X Rumors, Storage News from IDF, ADATA SP610 SSDs and more!
The URL for the podcast is: http://pcper.com/podcast - Share with your friends!
- iTunes - Subscribe to the podcast directly through the Store
- RSS - Subscribe through your regular RSS reader
- MP3 - Direct download link to the MP3 file
Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath, and Allyn Malventano
Program length: 1:33:48
Week in Review:
News items of interest:
Hardware/Software Picks of the Week:
Allyn: Windows Server 2012 R2 Storage Spaces goodness (updated features)
Subject: General Tech, Mobile | September 18, 2014 - 01:11 PM | Jeremy Hellstrom
Tagged: Red Hat, microsoft, Feedhenry
Red Hat just acquired Feedhenry for around €63.5 million to enhance their ability to support mobile apps. Feedhenry designs mobile apps on both the client and server side which run on Android, iOS, Windows Phone, QNX and HTML5 as well as integration with apps from companies such as Salesforce, SAP and Oracle. This purchase could help Red Hat become an attractive alternative for companies wishing to serve apps across all platforms and increased usage of Openshift and Openstack. The Inquirer also posted news on a extension to the price discount on Microsoft's licensing for mobile developers. They are still offering lifetime accounts for Dev Center for $19.99 for individuals and $99.99 for businesses, which compares favourably to the one time Android fee of $25 and even better against Apple's $99 per year. If they could just get their phones to play nicely with O365 this could well increase their market share for mobile phones.
"RED HAT HAS ACQUIRED Feedhenry, a designer of mobile apps for the enterprise market. The company sees the acquisition as a key driver to offer cross-platform support for its existing software products, including Red Hat Enterprise Linux Openstack 7, which it released earlier this year."
Here is some more Tech News from around the web:
- Micron cackles as it unveils its chameleonic FLYING DISK KILLER @ The Register
- Synology bakes word processor, groupware, into its NAS OS @ The Register
- Mathematica hits the Web @ The Register
- Scientists Twist Radio Beams To Send Data At 32 Gigabits Per Second @ Slashdot
- Can Certification Get You a Linux Job? @ Linux.com
- Vimeo snags 'MST3K' catalog and exclusive access to future releases @ Engadget
- Win One of Three be quiet! Straight Power 10 CM Semi-Modular PSUs @ eTeknix
Subject: General Tech, Systems | September 18, 2014 - 02:27 AM | Scott Michaud
Tagged: LIVA, ECS, case mods, case mod contest
ECS USA is holding a competition for North American users to design mods for the LIVA mini PC kit. The contest consists of three phases and round one, whose winners will advance to the second phase, ends on September 30th. If you want to enter in the contest, you will need to submit your first phase entry before then to be eligible for the second phase. Check out Morry's post for a second opinion.
What are the phases?
Round 1 (Ends September 30th): You will need to publish the "soft copy" of your design draft to Facebook. This will consist of six illustrations: Front, Rear, Left Side, Right Side, Top, and 45-degree 3D illustration. See the image below for an example. The top ten participants, based on Facebook likes, will be provided with a white LIVA mini PC kit to modify in Round 2.
Round 2 (Ends October 31st): The winners of Round 1 will, using the provided LIVA kits and your design draft, implement their customizations. Photographs of these modified cases will be sent to ECS (I assume by Facebook) for a team of judges to rank them first, second, third, or runner-up.
Round 3 (November 7th): Sit back, relax, and wait for the judges to select winners. The Champion will receive $1000 USD for their trouble, second place will get $500 USD, and third will get $300 USD. The honorable mentions will get various swags.
The contest is open to residents of the USA and Canada. Do it fast! It's less than two weeks and, as I understand it, the later you enter, the less time you will have to accumulate Facebook likes.
Subject: General Tech, Cases and Cooling | September 17, 2014 - 06:57 PM | Scott Michaud
Tagged: windows, mobile, microsoft, keyboard, ios, Android
Let me share a story. There was a time, around the first Surface launch, that I worked in an electronics retail store (and the several years prior -- but I digress). At around that time, Microsoft was airing ads with people dancing around, clicking keyboards to the Surface tablet with its magnetic click or snap. One day, a customer came in looking for the keyboard from the TV spots for their iPad. I thought about it for a few seconds and realized how terrible Microsoft's branding actually was.
Without already knowing the existence of their Windows 8 and RT tablets, which the ads were supposed to convey, it really did look like an accessory for an iPad.
Doing Microsoft's job for them, I explained the Surface Pro and Surface RT tablets along with its keyboard-cover accessories. Eventually, I told them that it was a Microsoft product for their own tablet brand and would not see an iPad release. The company felt threatened by these mobile, touch devices and was directly competing with them.
So Microsoft is announcing a keyboard for Windows, Android, and iOS. Sure, it is very different from the Type and Touch Covers; for instance, it does not attach to these devices magnetically. Microsoft has also been known to develop hardware, software, and services for competing platforms. While it is not unsurprising that Microsoft keyboards would work on competing devices, it does feel weird for their keyboard to have features that are specialized for these competing platforms.
There are three things interesting about this keyboard: it has a built-in stand, it has special keys for Android and iOS that are not present in Windows, and it has a built-in rechargeable battery that lasts up to 6 months. The peripheral pairs wirelessly with all of these devices through Bluetooth.
The Microsoft Universal Mobile Keyboard is coming soon for $79.95 (MSRP).
Subject: General Tech, Mobile | September 17, 2014 - 05:03 PM | Scott Michaud
Tagged: google, Android, android one
In much the same way as FirefoxOS is targeting foreign markets with low-cost phones, with the Intex Cloud Fx as the extreme example, Google is pushing for the overseas markets with Android One. Based on Android 4.4 and updated as new versions launch, for up to two years at least, the devices will not be old and outdated.
In terms of hardware, the platform is said to feature front and rear cameras, a quad-core processor, a microSD card slot, and dual SIM slots. Google has several partners involved with the initiative: Acer, Airtel, Alcatel, ASUS, HTC, Intex, Karbonn, LAVA, Lenovo, MediaTek, Cromax, Panasonic, Qualcomm, Spice, and Xolo. Besides a baseline standard, and a bit of marketing, there does not seem to be much to the platform itself.
Of course, delivering a quality standard, at an affordable price, to places which normally cannot obtain smartphones at all is noteworthy.
Subject: General Tech, Cases and Cooling | September 17, 2014 - 03:55 PM | Scott Michaud
Tagged: microsoft, xbox, xbone, xbox one, controller, gamepad
A few months ago, Microsoft released 32- and 64-bit drivers for their Xbox One controller on Windows 7 and Windows 8. This was for wireless controllers attached by micro-USB to a PC. Now, Microsoft announced a new controller for Windows: the same controller, only bundled with the required cable. In fact, it can still connect wirelessly... to an Xbox One, not a PC.
The bundle will cost $59.95 (MSRP) and be available starting in November. As far as I can tell, the PC cannot update the Xbox One Controller's firmware; for that, you apparently need an Xbox One handy. It is possible that Microsoft will implement this, or already has and no-one is talking about it, but you might want to hold off until we know for a fact. One update adjusts analog stick sensitivity; this could be important, especially if you have multiple controllers at different patch levels. Yes, some PC games allow local multiplayer.
Subject: General Tech | September 17, 2014 - 02:29 PM | Jeremy Hellstrom
Tagged: gaming, ancient space, space sim, rts
On September 23rd a new space strategy game by the name of Ancient Space will drop, giving those of us impatiently awaiting the Homeworld Remasters release something to tide us over. One particularly interesting feature of the game is the voice acting which will include Ron Glass from Firefly, Dina Meyer from Starship Troopers and other series, Aaron Douglas from Battlestar Galactica and several other names immediately recognizable to Sci-Fi fans. The trailer below shows off some of the gameplay which also looks to be as impressive as the cast. Hopefully this will be as enjoyable for the story as it is for the gameplay. You can follow the links from Rock, Paper, SHOTGUN for more information.
The Fragging Frogs have been up to quite a bit lately, which you would have completely missed had you not the wisdom to have already joined the best gaming group on the web. For those few who have yet to join up, once you've checked out the previous link there is a new thread to help introduce yourself and your collection of games to the group. Try it, you just might like it!
"I feel like I’ve written about quite a few space RTSs in recent times, but none of them are releasing quite as soon or look quite as promising as Ancient Space. The latest trailer thankfully does more than show up Adam’s lack of sci-fi TV knowledge with its voice cast. It’s actual game footage, UI and all, and interspersed with comments from the developers about how the ship customisation and campaign systems will work."
Here is some more Tech News from around the web:
- Rock, Paper, Shotgun’s Seven Year Humble Bundle
- End of Summer Sale @ Humble Bundle
- Celebrate GOG.com's 6th Birthday: 20+ Titles up to 80% off Each Day!
- Editorial: Some Subjective Thoughts On Objectivity @ Rock, Paper, SHOTGUN
- Commander Keen: Keen Dreams Source Code Released @ Slashdot
- The Growing Illusion of Single Player Gaming @ Giant Bomb
- Slap my Imp up: Bullfrog's Dungeon Keeper @ The Register
- Ferguson media coverage inspires game about modern journalism @ Rock, Paper, SHOTGUN
- Risen 2: Dark Waters 2-Years Later Review @ OCC
- Gleaming: Icewind Dale’s Enhanced Edition @ Rock, Paper, SHOTGUN
- Latest Far Cry 4 trailer introduces the mighty elephants of Kyrat @ HEXUS
- Smell The Glove: The Magicka Devs’ Gauntlet Revamp @ Rock, Paper, SHOTGUN
Subject: General Tech | September 17, 2014 - 12:25 PM | Jeremy Hellstrom
Tagged: windows 9, microsoft, leak
The Register has linked to two videos which purportedly capture Windows 9, or at least Build 9834, in action and revealing some not so new tricks. The first shows a feature which will be new to anyone who has never used Linux but will be old hat to anyone who has, multiple desktops. This feature will let you have separate switchable desktops which you can run different programs on, it is not a tool to create virtual machines on the fly but is handy if you need a full desktop for development and one for ... entertainment. The second video shows off the Start Menu, tiles and the much improved placement of the power off button.
"New videos of a "Windows 9" variant have emerged, and to this hack's eyes they look to have brought Windows up to speed with tricks that various desktop flavours of Unix have had for a decade or more."
Here is some more Tech News from around the web:
- As three million comment on net neutrality, the FCC adjusts its plans @ The Inquirer
- Apple Watch to come with AMOLED panels from LG Display @ DigiTimes
- Red Hat releases RHEL 5.11, the last minor release of Linux distribution @ The Inquirer
- COMPRO TN1600P Cloud Network Camera Review @ NikKTech
- Win An Incredible Enermax “Ahead of the Game” Upgrade Bundle @ eTeknix
Subject: General Tech, Cases and Cooling | September 17, 2014 - 04:04 AM | Scott Michaud
Tagged: mechanical keyboard, logitech, g910 orion spark rgb, g910
The newly announced Logitech G910 Orion Spark RGB mechanical keyboard is based on their own mechanical switch, developed in partnership with Omron, dubbed "Romer-G". It supports 16.8 million colors in the backlight under each individual key. Logitech will provide software to control this lighting and an SDK for developers to integrate custom functionality into their game. It includes nine macro buttons with three profiles.
The Romer-G switch is (at least currently) exclusive to this keyboard. It is designed with a very small actuation point, 1.5mm from the top of the key. This means that you finger will need to travel less distance, and thus take less time, before the action is registered. From a feeling standpoint, they have a soft spring and a tactile bump at the point of actuation, but no click. Logitech did not comment on whether the G910 contains o-rings to further dampen the sound.
The switches are designed for high durability as well, with an expected lifespan of 70 million keystrokes (compared to 50 million advertised by Cherry and 60 million for Razer). That said, mechanical switches are designed to be put in industrial and medical devices and left unmaintained for decades, so I am not sure how practical that advantage will be.
Their partner, Omron, also collaborates with Logitech on mechanical switches for mice.
The Logitech G910 Orion Spark RGB in planned to be released this November for $179.99.
Subject: General Tech | September 16, 2014 - 11:01 PM | Scott Michaud
Tagged: microsoft, windows, windows 9, threshold
In two weeks, Microsoft will be holding an event to communicate where Windows is going. It is expected that a public technical preview will launch either at the show, or immediately thereafter. The invitation reads, "Join us to hear about what's next for Windows and the enterprise." This seems to mean that the next version of their desktop OS, probably called Windows 9, will have a strong focus on enterprise features. Contrast this with Windows 8, which I feel comfortable saying wanted to win consumers away from iOS and Android tablets.
Image Credit: The Verge
Virtual desktops and the Start Menu's return were strong signs, too.
Pretty much the only announcement that they could make to get me excited would be sideloading for all versions (which would also remove developer certificate requirements for those apps). I know that it is seductive from a "gatekeeper against malware" point of view, but it decimates the whole reason for having a computer. The Windows Store requirements are just too terrible. No third-party browser engines? C'mon. Microsoft has expressed their continued support of these regulations at Build, but I can hope for a surprise. Seriously Microsoft, give users the option to install what they want, regardless of the API used.
Two weeks until we know. We might even have access by then.
Subject: General Tech | September 16, 2014 - 03:53 PM | Jeremy Hellstrom
Tagged: nvidia, game24
If you are in Chicago, Los Angeles, London, Mission Viejo (Ca.), Indianapolis, Shanghai or Stockholm you might want to see if you can get into GAME24, a 24-hour event celebrating PC gamers that kicks off on Thursday September 18th at 6PM PDT. If you can't make it in person it will be broadcast live on the internet at www.GAME24.nvidia.com.
- New products announcements from NVIDIA and game publishers
- A DOTA 2 Invitational tournament featuring professional teams including Evil Geniuses, Cloud 9, Team Tinker, and Alliance competing for a share of $15,000 in prizes.
- Mod24, the world’s first 24-hour livestreamed modding completion will also be held.
- Renowned modders Team Mongoose, BSMODS, and Team Kill Ninja will be at NVIDIA HQ in Santa Clara, California doing the onsite build. Viewers of the live stream will be the judges and three lucky winners will take home these one of a kind builds.
- Two world records will be broken!
Special guests will include
- Jay (no Silent Bob though)
- cos-play queen Chloe Dykstra
- (ex)MythBuster Grant Imahara
- Sons of Anarchy creator Kurt Sutter.
- also appearing will be Tiffany Smith, Zach Selwyn, Alison Haislip, Alex Albrecht, Kristin Adams, Chris Gore and Blair Butler.
More information about GAME24 and details on the many local events taking place on September 18 can be found at: www.GAME24.nvidia.com.
Subject: General Tech | September 16, 2014 - 02:38 PM | Jeremy Hellstrom
Tagged: FinFET, flexible
We've seen a few examples of OLEDs being used to create flexible displays but they are much slower than their unbending silicon rivals. With conductive ink and thread it is possible to make wearable technology but again the silicon components remain solid and immobile. Researchers in Saudi Arabia have been working on flexible technology which retains the speed of silicon transistors but is able to flex up to 0.5 mm which may sound large until you remember the size of a transistor. They have created these FinFETs by putting a thin layer of a polymer on top of the material they will be etching the transistors into and gently removing the polymer once the process has completed. This results in a FinFET which retains the power saving and performance attributes common to the 3D transistor but with the ability to bend. This won't be marketed for a while yet but in the mean time read all about it on Nanotechweb.
"Researchers at the King Abdullah University of Science and Technology in Saudia Arabia are continuing with their experiments to transform traditional rigid electronic wafers made from silicon into mechanically flexible and transparent ones."
Here is some more Tech News from around the web:
- Tunnelling electrons make new type of transistor @ Nanotechweb
- IBM brings Watson Analytics to all with freemium model @ The Inquirer
- Seagate's triple-headed Cerberus could SAVE the DISK WORLD @ The Register
- Amazon Kindle vulnerability lets hackers take over your account @ The Inquirer
- be quiet! Straight Power 10 competition @ Kitguru
Subject: General Tech | September 16, 2014 - 02:11 PM | Scott Michaud
Tagged: wow, smite, raptr, pc gaming, lol, DOTA 2, Counter-Strike
The PC gaming utility, Raptr, keeps track of per-game play time across each of their of their tracked titles. Because it is not locked to Valve, Blizzard, Riot Games, Mojang, and so forth, it compares games that are from different publishers and distribution platforms as long as the software is running. Around once each month, the company shares their findings and gives brief explanations for notable results. Again, these are not sales or download figures. This ranking is decided by the number of hours played.
First, League of Legends continued its reign as most played PC game; in fact, it widened its lead to over one-fifth of all recorded game time (20.55%). This increase was mostly attributed to the game's 4.15 update. Second place, with a significantly less 7.62%, is World of Warcraft. Raptr believes it passed DOTA 2 for two reasons: WoW gained players from their Mists of Pandaria 50%-off promotion and DOTA 2 deflated a little bit after the swell from The International tournament.
Counter-Strike: GO held steady in fourth place and
Smith Smite (Update 09/17/2014: Corrected typo), a free-to-play MOBA from Hi-Rez Studios, jumped five places to fifth place.
Subject: General Tech, Graphics Cards | September 15, 2014 - 08:02 PM | Scott Michaud
Tagged: nvidia, geforce, GTX 980
Details and photographs of the GeForce GTX 980 are leaking on various forums and websites. Based on the Maxwell architecture, it is supposed to be faster and more efficient than Kepler while being manufactured on an identical, 28nm fab process. While we were uncertain before, it now looks like the GTX 980 will be its formal name, as seen in leaked photographs, below.
Image Credit: Videocardz
As expected, the cooler is a continuation of NVIDIA's reference cooler, as seen on recent high-end graphics cards (such as the GeForce Titan). Again, this is not a surprise. The interesting part is that it is rated for about 250W whereas Maxwell is rumored to draw 180W. While the reference card has two six-pin PCIe power connectors, I am curious to see if the excess cooling will lead to interesting overclocks. That is not even mentioning what the AIB partners can do.
Image Credit: Videocardz
Beyond its over-engineering for Maxwell's TDP, it also includes a back plate.
Its display connectors have been hotly anticipated. As you can see above, the GTX 980 has five outputs: three DisplayPort, one HDMI, and one DVI. Which version of HDMI? Which version of DisplayPort? No clue at the moment. There has been some speculation regarding HDMI 2.0, and the DisplayPort 1.3 standard was just released to the public today, but I would be pleasantly surprised if even one of these made it in.
Check out Videocardz for a little bit more.
Subject: General Tech, Graphics Cards, Cases and Cooling | September 15, 2014 - 05:50 PM | Scott Michaud
Tagged: amd, R9, r9 390x, liquid cooler, liquid cooling, liquid cooling system, asetek
Less than a year after the launch of AMD's R9 290X, we are beginning to hear rumors of a follow-up. What is being called the R9 390X, because if it is called anything else, then that was a very short-lived branding scheme, might be liquid cooled. This would be the first single-processor, reference graphics card to have an integrated water cooler. That said, the public evidence is not as firm as I would normally like.
Image Credit: Baidu Forums
According to Tom's Hardware, Asetek is working on a liquid-cooled design for "an undisclosed OEM". The product is expected to ship during the first half of 2015 and the press release claims that it will "continue Asetek's success in the growing liquid cooling market". Technically, this could be a collaboration with an AIB partner, not necessarily a GPU developer. That said, the leaked photograph looks like a reference card.
We don't really know anything more than this. I would expect that it will be a refresh based on Hawaii, but that is pure speculation. I have no evidence to support that.
Personally, I would hope that a standalone air-cooled model would be available. While I have no experience with liquid cooling, it seems like a bit extra of a burden that not all purchasers of a top-of-the-line single GPU add-in board would want to bare. Specifically, placing the radiator if their case even supports it. That said, having a high-performing reference card will probably make the initial benchmarks look extra impressive, which could be a win in itself.
Subject: General Tech | September 15, 2014 - 04:49 PM | Scott Michaud
Tagged: spartan, microsoft, internet explorer 12, internet explorer, ie12, extension
But why would Internet Explorer need extensions? The first, and most obvious, answer is that Microsoft is trying to win back some enthusiasts to their browser (and its platforms). If Microsoft relaxes certification requirements for extensions, compared to Windows Store, it could also bridge the gap between native app and web app for enterprises, especially smaller businesses, a give them a platform without the burden of sideloading.
We might also see this being used by third parties to contribute to Internet Explorer development. In much the same way as Nokia experiments with WebCL by a Firefox extension, others could use Internet Explorer add-ons as a testing ground. In fact, according to their aforementioned 2008 paper, Microsoft Research already tested an OpenGL rendering stack in Xax.
We will probably find out more about the next IE soon.
Subject: General Tech, Displays | September 15, 2014 - 04:05 PM | Jeremy Hellstrom
Tagged: displayport 1.3, freesync, 5k, vesa, dockport
It is official, DisplayPort 1.3 has finished VESA approval and should be hitting the streets in the near future. Freesync support came with 1.2a which is why it was not mentioned, however DockPort has been enhanced with the higher 8.1 Gbps link rate for each of the four lanes present which means you can support a 4k monitor using two of those lanes, leaving the other two available for USB, audio or even power.
This also means that 4k and even 5k monitors can function over a single DisplayPort 1.3 cable without any compression and with the use of VESA's Coordinated Video Timing you can have a pair of 4k monitors function in multi-monitor mode ... assuming you have the graphical horsepower to run 7680 x 2160. It is rather impressive to see this jump to 32.4 Gbps combined link rate that can deliver 25.92 Gbps of uncompressed video data.
Newark, CA (15 September 2014) The Video Electronics Standards Association (VESA) announced the release of the DisplayPort 1.3 audio / video (A/V) standard. An update to the widely used DisplayPort 1.2a standard, this latest version increases the maximum link bandwidth to 32.4 Gbps, with each of four lanes running at a link rate of 8.1 Gbps/lane a 50% increase from the previous version of the DisplayPort standard. Allowing for transport overhead, DisplayPort's 32.4 Gbps combined link rate delivers 25.92 Gbps of uncompressed video data.
The increased bandwidth enables higher resolution monitors, including recently announced 5K monitors (with pixel resolutions of 5120 x 2880) using a single DisplayPort cable without the use of compression. It will also enable higher resolutions when driving multiple monitors through a single connection using DisplayPort's Multi-Stream feature, such as the use of two 4K UHD monitors, each with a pixel resolution of 3840 x 2160, when using VESA Coordinated Video Timing.
DisplayPort 1.3 continues to support video conversion to VGA, DVI and HDMI. DisplayPort 1.3 adds support for HDCP 2.2 and HDMI 2.0 with CEC (Consumer Electronics Control), which enhances DisplayPort's utility for television applications, including 4K video with copy protection. The new standard adds support for the 4:2:0 pixel structure, a video format commonly used on consumer digital television interfaces, which enables support for future 8K x 4K displays.
DisplayPort 1.3 also enhances DisplayPort's value for multi-function interfaces that combine data transport, A/V transport and other capabilities on a single cable. It further refines protocols that enable DisplayPort to share a single cable with other data types. With its higher 8.1 Gbps per-lane link rate, DisplayPort 1.3 can support a single UHD monitor with 60Hz refresh and 24-bit color over two lanes, while assigning the remaining two lanes to increase capacity for alternate data types, such as SuperSpeed USB data, as allowed in DockPort. DisplayPort is the A/V transport standard used by DockPort, Thunderbolt and other wired and wireless multi-function interface standards.
While becoming a mainstream video standard, DisplayPort continues to be at the cutting edge of A/V transport, said VESA Board of Directors Chair Alan Kobayashi, Fellow & Executive R&D Management for DisplayPort Group at MegaChips Technology America. These new enhancements to DisplayPort will facilitate both higher resolution displays, as well as easier integration of DisplayPort into multi-protocol data transports, which will satisfy consumer's desire for simplicity and ease-of-use.
The DisplayPort standard is offered to VESA members without any license fee. For more information about DisplayPort, please visit http://www.displayport.org or connect with us on YouTube.
Subject: General Tech | September 15, 2014 - 03:23 PM | Scott Michaud
Tagged: Mojang, Minecraft, microsoft
Mojang AB, a company with about 22 employees, has been sold to Microsoft for $2.5 billion. Being that the studio is based in Sweden, I would expect that it was purchased with funds that would be taxed heavily if brought back into the States, so the large sum might not feel as large to Microsoft as if they were purchasing an American company. It should be noted that they did not require that the founders, Notch, Carl, and Jakob, stay on as employees -- and they aren't.
This, of course, leads to many concerns for die-hard Minecraft fans. First of all, what platforms (if any) will be deprecated? PlayStation? Mac? Linux? Java itself? Second, how will Microsoft change the franchise? Will they remain faithful? Will they reduce or remove third party content?
As for the founders? Only Notch seems to have commented on his next plans: participating in game making competitions and creating "small web experiments". Additionally, he says, "If I ever accidentally make something that seems to gain traction, I'll probably abandon it immediately." Most of his blog post references issues between Mojang and its community, regarding the EULA, server and mod monetization, possibly the CraftBucket GPL issue, and so forth. Honestly, I like the idea that Notch would spend a significant amount of free time developing web demos. I think he would contribute a lot to Web standards, especially if he is happy doing it.
As for Microsoft? Clearly they are buying Minecraft because they are running out of Halo codenames.