New from the creator of X-COM; Phoenix Point

Subject: General Tech | June 15, 2016 - 06:19 PM |
Tagged: gaming, xcom, phoenix point

The turn based strategy and base management of X-COM will survive in Phoenix Point but from what was revealed by Rock, Paper, SHOTGUN you may not survive that long.  It is not just the mutated victims of the alien virus you need to be wary of but also your fellow surviving humans as there are several faction with very different and incompatible survival strategies.  The mutated enemies will not be broken down into distinct and repetitive races, instead they will evolve as you try to defeat them.  Sniper heavy tactics could result in aliens with reinforced front facing armour the next time you deal with them, use grenades and the next wave you face may be resistant to fire.  The game sounds very complex but it is not due for release until 2018 so there is plenty of time for them to make this game work.  Check out more by following the link.

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"One of the most exciting games in Los Angeles this week won’t be featured at press conferences or on the showfloor. Phoenix Point [official site] is the new tactical-strategy hybrid from Julian Gollop, the creator of the original X-COM, and we met yesterday to discuss its procedurally generated alien threats, simulated human factions and much more."

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A sneak peek at two RX 470 benchmarks

Subject: General Tech | June 15, 2016 - 04:37 PM |
Tagged: rx 470, amd, leak, RX 480M

Sharp eyes over at The Guru of 3D spotted some information in a recent press release from AMD that might have been unintentionally released; performance numbers and mention of a AMD Radeon RX 480M.  These benchmarks are internal and so should be taken with a grain of salt but they do offer a glimpse at how the RX 470 will perform. The benchmarks were run on a system comprised of ab i7 5960X, 16GB memory and Radeon 16.20, showing better performance than a R9 270X on three games as well as Firestrike below.  Follow the link for the results they gleaned from the footnotes.

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"In the slide-deck that was released yesterday some benchmark numbers have been, well almost hidden. But they are there. I added them into two charts to check out.

Let me clearly state that the benchmarks have been performed by AMD so we cannot verify quality settings. The scores have been derived from the footnotes of the PDF"

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Source: Guru of 3D

Google's take on the quantum computer

Subject: General Tech | June 14, 2016 - 05:14 PM |
Tagged: google, quantum computing

 IBM, D-Wave and Google are the major players in quantum computing research, with each taking a different route towards developing a Universal Turing Machine using qubits; a machine that can perform all the computations of a traditional processor but at speeds exponentially faster.  Before the research discussed in this article at Nanotechweb, Google had focused on adiabatic solution which is essentially a quantum computer purpose built to solve a particular problem, not a machine capable of performing any data manipulation problem presented.  They have switched tactics have digitized their adiabatic quantum computer to allow for error correction and to allow for non-stoquastic interactions.  This should, in theory, allow for scalability thanks to the unique direction the research is taking.  The reading is rather heavy, especially if you follow the link to Nature but very interesting if you are curious about new methods of developing quantum computers.

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"Bringing together the best of two types of quantum computer for the first time, researchers at Google have created a prototype that combines the architecture of both a universal quantum computer and an analogue quantum computer."

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Source: Nanotechweb

No that is not a toolbox, it's Braven's BRV-XXL portable speaker

Subject: General Tech | June 13, 2016 - 07:26 PM |
Tagged: braven, audio, BRV-XXL, Portable Audio

Braven's BRV-XXL is a wee bit bigger than your average portable speaker, 8.2kg (18lbs) and 514x210x241mm (20.25x8.25x9.5") and Techgage conducted some tests to see if it is worth carting around.  Part of that weight is the 15,600 mAh battery, giving 12 or more hours of play and happily charging phones as well.  As well there are four speakers and a subwoofer in the BRV-XXL, offering significantly more range and volume that a more petite portable speaker.  Read on to see if it sounded good enough to offset the encumbrance penalty.

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"Braven is no stranger to portable audio, but its latest creation might be its best yet. Can you really have it all in a portable speaker? Let’s find out if the Braven BRV-XXL can allow us to answer “yes”."

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Source: Techgage

You can HaaS Surface; Microsoft now considers it a service

Subject: General Tech | June 13, 2016 - 05:52 PM |
Tagged: microsoft, surface

Microsoft now offers the perfect thing to run software you don't really own on; you can run your rented OS and applications on a rented Surface Book, Surface Pro 4 or Surface 3.  As per the usual industry practice they don't refer to it as renting, but rather Hardware as a Service.  The plans are available as 18, 24 or 30 month memberships, with a "Complete for Business Extended Service Plan with Accidental Damage Protection" which sounds rather impressive as it claims to cover high velocity impacts and coffee disasters.  The Register has more information on the deal here.

The default Surface Book will run you $109/month @ 18 months or $80/month if you sign up for 30, or $1500 to buy it outright.  Interesting idea, fad or a money grab that will make Adobe green with jealousy?

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"First Microsoft turned Office into software-as-a-service. It's currently transforming Windows into Windows-as-a-service. And now it's decided that its Surface Pro typoslab should become Surface-as-a-service, to help businesses buy more of the hybrid machines."

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Source: The Register

Microsoft's guide on how not to to win friends and influence people

Subject: General Tech | June 10, 2016 - 07:47 PM |
Tagged: microsoft, windows 10, pc sales

IDC is predicting a drop in PC sales this year and put the majority of the blame on Microsoft and it's new OS.  The free upgrade has not driven PC sales higher as HP and others predicted in either the consumer or business market segments.  That is not the whole picture of course, as there are also economic factors involved as exemplified by a similar drop in sales of phones and tablets.  You can follow the link from The Inquirer for a more indepth look at this drop and the causes for it from IDC and Gartner.

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"That's according to forecasts by analyst outfit IDC, which claims that PC shipments will fall by 7.3 per cent year on year, around with growth in the market now forecast at two per cent below its earlier predictions for 2016."

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Source: The Inquirer

Basemark Releases Basemark Web 3.0 with WebGL 2.0

Subject: General Tech | June 10, 2016 - 05:50 AM |
Tagged: Basemark, webgl, webgl2

Basemark has just released Basemark Web 3.0, which includes WebGL 2.0 tests for supporting browsers. No browsers support the standard by default yet, although it can be enabled on Firefox and Chrome with a command-line flag.

basemark-2016-webgl2.png

WebGL 1.0 has become ubiquitous, but it is based on quite an old version of OpenGL. OpenGL ES 2.0 was specified all the way back in March 2007. While it simplified development by forcing everyone down a programmable shader pipeline, it has quite a few limitations. OpenGL ES 3.0 remedied many of these, such as allowing multiple render targets and texture compression. OpenGL ES 3.1 added compute shaders, which brings us pretty much to today. In fact, Vulkan targets OpenGL ES 3.1 hardware (should the hardware vendor provide a driver).

WebGL targeted OpenGL ES 2.0. WebGL 2 targets OpenGL ES 3.0.

Of course, this means that the WebGL 2.0 base standard does not support compute shaders, which is a bit of a drag. It's something that they really want to incorporate, though, but they still can't seem to decide whether it will align with a new version of WebGL (such as WebGL 2.1) or be incorporated in a multi-vendor extension.

So where are we today?

Well, WebGL 2.0 is still a little ways off from being everywhere. As we mentioned, only Firefox and Chrome support the standard, although WebKit is working on it, too. Microsoft has WebGL 2.0 listed as “Under Consideration” with a “Roadmap Priority” of Medium, “Development is likely for a future release.” One major hold up was its shader support. Again, OpenGL ES 3.0 shaders are much more complex than OpenGL ES 2.0 ones, and many WebGL browsers convert OpenGL ES 2.0 shaders to HLSL for DirectX on Windows. This circumvents lackluster graphics drivers, and it adds an extra, huge layer of complexity for someone who wants to write malware. It's not sufficient to know of a driver bug with a specific shader string -- you need to trick the transpiler into outputting it, too.

But, again, we're slowly inching our way there.

Source: Basemark

A pretty pair of peripherals from Corsair; the K65 RGB and M65 Pro RGGB

Subject: General Tech | June 9, 2016 - 08:39 PM |
Tagged: input, corsair, K65 RGB, M65 PRO RGB, gaming mouse, mechanical keyboard, Cherry MX

If you love lights and are searching for a new mouse and keyboard, perhaps ones that would fit on your lap, then drop by Benchmark Reviews for a look at the Corsair M65 PRO RGB Mouse and Corsair K65 RGB RAPIDFIRE Keyboard.  Both of these peripherals are made of aluminium and use CUE LINK to power their light shows, the keyboard able to show off a bit more than the mouse which has only 8 keys.  These devices both scored highly, take a peek at the review to see if you want to get your hands on them.

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"Instead of the laser sensor seen in the previous model, Corsair has included the PixArt PMW3360 optical sensor with a maximum DPI of 12000. There is also a weight system for adjusting the weight and a dedicated sniper button, which can be assigned to serve various functions."

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Podcast #403 - Fractal Define S, Corsair Lapdog, Pascal dropping 3+4 way SLI game support, EVGA SLI HB's, and more!

Subject: General Tech | June 9, 2016 - 06:21 PM |
Tagged: Wit.nes, video, technology, SSD 750 M.2, sli, podcast, GTX 1080, gtx 1070, GP104 laptop, Fractal Nano S, fan speed fix, EVGA SLI HB, Corsair SF

PC Perspective Podcast #403 - 06/09/2016

Join us this week as we discuss the Fractal Define S, Corsair Lapdog, Pascal dropping 3+4 way SLI game support, EVGA SLI HB's, and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

This episode of the PC Perspective Podcast is sponsored by Lenovo!

Hosts:  Allyn Malventano, Jeremy Hellstrom, Josh Walrath, and Sebastian Peak

Program length: 1:19:54
  1. Week in Review:
  2. News items of interest:
      1. This is actually in the Mirror’s Edge Driver!
  3. Hardware/Software Picks of the Week
    1. Sebastian: Clean install Windows 8.1 or Windows 10
  4. Closing/outro

Criminy, that's a nasty one! Near invisible infections via BITS

Subject: General Tech | June 9, 2016 - 04:41 PM |
Tagged: microsoft, BITS, security

BITS, the Microsoft Background Intelligent Transfer Service used for pushing out OS updates among other things can be turned to the dark side in a rather nasty way.  When cleaning up an infect network, security professionals stumbled upon a nasty discovery, a compromised machine with no sign of an infection vector except in the BITS database.  The malware came in through the usual channel but once installed it used a BITS task to clean up any traces of the installation from temp files and the registry and then delete itself, leaving an infected machine with almost no traces of where the infection came from or is residing.  The Register offers advice on how to check suspicious machines in their story.

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"While working on a customer clean-up project, SecureWorks staff found that attackers had created self-contained BITS tasks that didn't appear in the registries of affected machines, and their footprints were limited to entries on the BITS database."

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Source: The Register

Microsoft Open-Sources Their WebGL Implementation

Subject: General Tech | June 9, 2016 - 05:42 AM |
Tagged: webgl, microsoft

Well that's something I never expected to write. It turns out that Microsoft has open-sourced a small portion of their Edge web browser. This is the part that binds OpenGL ES 2.0 functionality, implemented atop Direct3D in Edge, to JavaScript for websites to directly interact with the user's GPU (as opposed to hardware-accelerated CSS effects for instance).

Websites can use WebGL to share 3D objects in an interactive way, have interesting backgrounds and decorations, or even render a video game.

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This is not an open-source build of Microsoft Edge, though. It doesn't have the project files to actually be built into something useful. Microsoft intends for it to be reference, at least for now they say. If you are interested in using or contributing to this project for some reason, their GitHub readme file asks you to contact them. As for me? I just think it's neat.

Mozilla Will Begin Electrolysis with Firefox 48

Subject: General Tech | June 9, 2016 - 05:08 AM |
Tagged: mozilla, firefox

Electrolysis (e10s) is Mozilla's codename for their multi-process initiative in Firefox. The main goal of this is to separate the content of the website from the user interface. This means that, if a site has long-running JavaScript or layout, Firefox will not lock up. This seems like a simple idea, except that it undoes over a decade of assumptions that were made during Firefox's development. Imagine, for instance, that you have an extensions which modifies both the browser UI as well as the page content -- that's a single script that needs to be run across multiple threads. Whoops!

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This roll-out won't necessarily be immediate, though. You can install Firefox 48 and, only some weeks later, get Electrolysis turned on retroactively. They are starting with about 1% of eligible users, which will ramp up to all eligible users over time or even be disabled if alarm bells start to ring.

Speaking of eligible users, there are quite a few conditions that will prevent you from getting Electrolysis. Namely, if you use extensions (it's unclear if they're talking about all extensions, or just ones that use certain APIs) then you will be kept on single-process. They don't specify why, but it could very well be the situation that I mentioned in the first paragraph.

Firefox 48 is scheduled to be released in six weeks (the first week of August).

GOG.com Commences Their Summer Sale

Subject: General Tech | June 9, 2016 - 04:32 AM |
Tagged: GOG, pc gaming

GOG.com has begun their Summer Sale, as of June 8th, and it has some fairly deep discounts in it. First, if you sign in to their GOG Galaxy client, they will gift you a free copy of System Shock 2. Second, The Witcher III is 50% off again, or you can get the game and all of its DLC for the price of the base game (which ends up working out to 33% off).

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The top seller is the Homeworld Remastered Collection, which has been reduced to $17.49 USD (50%-off). You can also get either The SOLUS Project, which released this week, or The Witness for 15% off. Then we get to some of the game bundles, like all of the Tropicos or a bunch of Bullfrog titles for 80% off. You know how these digital game sales work.

They are also doing an XP system. If you buy games, check in, or do a few other actions, you can accumulate points that will unlock a handful of free games. The three that they're offering me are Spelunky, Gabriel Knight, and Dreamfall Chapters. I'm not sure if it's the same for everyone, though.

Source: GOG.com

Battlefield 1; faster bullets and slower truncheons

Subject: General Tech | June 8, 2016 - 08:18 PM |
Tagged: gaming, battlefield 1

It won't just be flamethrowers and HMG emplacements in Battlefield 1, you can expect shotguns, sniper rifles, submachine guns, LMGs and semi-automatic along with a variety of melee weapons to inflict pain with.  According to the information Rock, Paper, SHOTGUN garnered from the Q&A sessions that the developer hosted, bullet velocity will also be increased; not in a CoD way but to travel at speeds somewhat closer to reality.  There will also be tools for snipping barbed wire and possibly to damage light vehicles if the inference is correct ... and not referring to a horse.  Follow the link for an extremely short video of two weapons in action.

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"The weapons of Battlefield 1 are a bit more specialized,” Schimek said. “To get the most out of them, you have to be aware of their strengths and weaknesses, and use the right one in the right situation."

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Gaming

Hacking Android into an iPhone; sort of

Subject: General Tech | June 8, 2016 - 05:44 PM |
Tagged: hack, iphone, Android

It is more of a bootloader, in that a custom 3D printed iPhone case hides a device based around  LG Nexus 5 which plugs into the iPhone and allows you to launch Marshmallow 6.0.1 on your iPhone.  Once you unplug the lighting cable connection between the iPhone and the case your phone reverts to iOS, thus avoiding having to flash the protected innards of the phone.  The interface is described as somewhat laggy but it has a functional USB port, HDMI out and room for a microSD card.  This is the same fellow who managed to get Win95 running on an Apple Watch so we may read more about his rule breaking modifications at The Inquirer.

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"ANDROID RUNNING on an iPhone? Really? It's true. Sort of. The latest episode in our ongoing series of things running on other things is a doozy, the Holy Grail."

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Source: The Inquirer

E3 Demos Versus Released Games

Subject: General Tech | June 8, 2016 - 11:39 AM |
Tagged: E3

With E3 coming up, JohnGR pointed out a video in the comments of one of our E3 trailer posts that compares Ubisoft's demos with their released games. I tend to be relatively forgiving of these issues, personally, but the video is quite well done from an editing standpoint. It has quite a few moments of dry irony, especially with the contrast between the demo's busy audio sequences and the game section's silence.

We'll be seeing a lot of demos over the next handful of days. It's good to keep in mind that they are promotional snippets, either video or playable, that represent what the developer or publisher wants their game to be viewed as. Sometimes, it's just an overly optimistic view of what they can accomplish.

Mirror's Edge: Catalyst DRM Rumors Are Wrong

Subject: General Tech | June 8, 2016 - 12:42 AM |
Tagged: ea, dice, DRM, origin

GamersNexus wrote a piece that claimed Mirror's Edge: Catalyst has DRM that limits the number of hardware changes to four. According to an email from EA's press contact, it turns out that GamersNexus' article is not accurate. According to EA PR, if Origin detects five activations in a single day, the user will need to wait until 24 hours after their first activation to attempt again.

So you can change your hardware as many times as you want over the life of the game, just not more than four times in a single day, on a single account at least.

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Image Credit: GamersNexus
This message didn't seem to say what they were implying it did. Turns out, it doesn't.

I decided to ask EA when I read the error message that GamersNexus posted -- the article's  interpretation didn't seem right. The wording was as follows: “Too many computers have accessed this account's version of Mirror's Edge(TM) Catalyst recently. Please try again later.” It seemed very odd to me that the wording “recently” and “Please try again later” would be attached to a permanent bricking of the game.

Again, it turns out that this is not the case, unless our press contact was not up to date about this specific title. As much as I dislike DRM, being a proponent of art preservation and archival, this part of Mirror's Edge's DRM should not affect the vast majority of users. This is something that should only affect people who are literally benchmarking a half-dozen (or so) graphics cards.

In short, it sounds like this is a non-issue after all.

Source: GamersNexus

The Vives are coming

Subject: General Tech | June 7, 2016 - 06:18 PM |
Tagged: htc, vive, VR

As of today if you order an HTC Vive VR Headset you should receive it mere days after you place your order, no longer is it a preorder process where you would need to wait an indeterminate amount of time.  The package will cost you  $799US or $1,149CAN so it is not quite an impulse buy but it certainly is very tempting.  You can order online or drop by a Microsoft Store, Gamestop or Micro Center if such things exist in your neighbourhood.  Al took a look at some of the technology in the Vive in this article, which is interesting to look at even if you can't quite afford one yet.

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"HTC ViveTM can now be purchased through www.vive.com in 24 countries, shipping within 2-3 business days of purchase. In addition to online availability from HTC, individuals can now buy the revolutionary Vive virtual reality system in select Microsoft Stores, GameStop and Micro Center locations. Pre-orders placed through these retailers will be fulfilled beginning this week."

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Tech Talk

Source: HTC

Even Mods Have Pre-E3 Trailers -- Skywind

Subject: General Tech | June 7, 2016 - 11:15 AM |
Tagged: skyrim, morrowind, elder scrolls, bethesda

TESRenewal Project is basically about taking earlier Elder Scrolls titles and bringing them to newer engines. Three mods are under the control at the moment: Skywind, which puts Morrowind into Skyrim; Skyblivion, which puts Oblivion into Skyrim; and Morroblivion, which puts Morrowind into Oblivion. Morroblivion is already out in the wild, with the latest release dating back to November, 2014, but the other two are being worked on behind closed doors.

They have now released a small update teaser video (above) -- less than two minutes long -- that shows off various environments (and the assets in them). Obviously, at this point, Skyrim is fairly old. It was released almost five years ago, and it still runs on DirectX 9. It is still very popular though, and what we can see from the trailer looks at least as good as Bethesda's default content.

bethesda-2016-skywind-mod.jpg

Skywind will be a non-commercial mod, although it will require both Skyrim, Morrowind, and their expansions (except Hearthfire) to play -- even though it doesn't use any Morrowind assets. This may or may not be a Bethesda requirement; they tend to be quite restrictive with their copyrights and trademarks. (The Mod Workshop payment issue, the Scrolls trademark issue, and the Fallout-posters fan site trademark issue all jump to mind.)

Either way, it will be free if you own both titles, and it looks like an interesting total conversion.

Yooka-Laylee Trailer for E3 2016 Released

Subject: General Tech | June 6, 2016 - 07:46 PM |
Tagged: windows, pc gaming, osx, linux

The next week-and-a-half should be good for video game enthusiasts. E3 2016 starts on June 14th, although EA, Bethesda, Microsoft, Ubisoft, Sony, and AMD (with PCGamer) have press conferences throughout the 12th and the 13th. Of course, not to get lost in the traffic, many entities are releasing their announcements prior to those conferences. For instance, Watch Dogs 2 will have a reveal on this Wednesday, June 8th, five days prior to Ubisoft's press conference.

This post is about a Kickstarter project called Yooka-Laylee, though. This title is being created by Playtonic Games, which contains several past employees of Rare, apparently to create a proper Banjo-Kazooie-style platform title. It raised over two million British Pounds (~3 million USD) and targeted an October 2016 release date. That has since slipped to Q1 2017, but that should be expected for a crowdfunding project, especially when the stretch goals start piling up. It is scheduled to be released on Windows, Mac, and Linux... and a few other boxes.

Of course, they couldn't resist making a Banjo-Kazooie: Nuts & Bolts joke at the end...

... I chuckled.