Just Picked Up: Xbox Wireless Adapter for Windows

Subject: General Tech | October 29, 2015 - 09:36 PM |
Tagged: microsoft, xbox, windows 10

As some have noticed, my recent “Just Delivered” post for the Xbox Elite Wireless Controller was not very... wireless. Simply put, the Elite does not come with a wireless adapter for Windows, because that would be useless for the console-only crowd, and its price was already high enough. While it was released on October 20th, the Xbox Canada website gave a server error for its product page until the 22nd.

It seemed like a bit of a rushed launch, to say the least.


Well, when I popped into EB Games on my walk today, I was surprised to find that they have stock. Yay. Installation was relatively simple. Open the box, stick it into an available USB port, wait for Windows 10 to recognize it, put batteries in your gamepad, turn the controller on, press both sync buttons, and wait until the Xbox logo (on the controller) turns a solid glow. From then on, you just need to turn the gamepad on and off by pressing and holding the Xbox logo, which takes about a count of fifteen to turn off.

A couple of additional notes. First, the adapter is said to support up to eight controllers. This is great, especially for indie developers who are interested in party games. Also, the ability to update controller firmware will be added via the “Xbox Accessories” app from Windows Store, which is the same one used to rebind gamepad inputs. That update will be available on November 12th (see "Headset audio issues through the controller"). Thanks to an anonymous comment for this info!

Also, this means that you pretty much should not get Xbox One accessories unless you're planning to run Windows 10.

Microsoft Publishes Windows 10 Build 10576 to Fast Insiders

Subject: General Tech | October 29, 2015 - 06:23 PM |
Tagged: microsoft, windows 10

It's unclear which changes will make it into the general release November update, but Insiders are still getting features early. Microsoft has just published Build 10576, which contains a few interesting additions, but one that stands out. Microsoft Edge will be able to cast (unprotected) content to any Miracast and DLNA device on your network. This could be something like a WDTV Live or an Amazon Fire TV. It might even work with the PlayStation 3, Xbox 360, and Xbox One, but that's just speculation from a quick Google search.


So basically, it works with YouTube, Facebook, Pandora, and other sources. It will not work with Netflix or Hulu, which use EME, though.

There are quite a few Known Issues with this build, though. Volume gets ducked when the system gets a notification, some devices will bluescreen if their display resolution is odd, a few codecs are still missing (although that last issue was around for a couple of builds).

If I were to guess, I would expect that these features are targeted for Threshold 2 in November. I doubt that we have seen anything scheduled for Redstone 1 yet, but I could be wrong.

Source: Microsoft

So Twitch Bought All 403 Episodes of Joy of Painting...

Subject: General Tech | October 29, 2015 - 05:40 PM |
Tagged: twitch.tv, twitch, bob ross

Today would have been Bob Ross's 73rd birthday. He passed a little over twenty years ago, in July 1995, after a few years of battling lymphoma. He was best known for his long-running TV series, The Joy of Painting, which aired on PBS (and elsewhere) for just over eleven years.


I mention this because Twitch broadened their horizons a bit, creating a category for users to broadcast creative works, called “Creative”, such as painting and pumpkin carving. This seems like a large pivot from playing games, although it isn't really. For a long time, Twitch allowed users to publish game development in their Game Development “game”. I, personally, have been doing this for a little under a year, creating a game called “Check It!” entirely on video stream (it's like Chess, but with designed levels that could be even based on a 64 x 64 or larger grid, have holes and corridors, etc.). The “Creative” channel is really a just a tip-toe away from that. It's also something that people have been doing on sites like LiveStream (and probably even Justin.TV back in the day) for a long time.

Kicking off the “Creative” group is a channel for Bob Ross. Twitch purchased all 403 episodes of The Joy of Painting, and are playing them in a marathon that started at 5pm ET. As of this publishing, they just started episode 2. I don't know what they will do when they run out, but we'll probably find out in a little over a week. Hopefully it will be on a loop or something.

Hopefully, now more people will know it's there.

Source: Twitch

Podcast #373 - Samsung 950 Pro, ASUS ROG Swift PG279Q, Steam Link and more!

Subject: General Tech | October 29, 2015 - 03:22 PM |
Tagged: podcast, video, Samsung, 950 PRO, NVMe, asus, ROG Swift, pg279q, g-sync, nvidia, amd, steam, steam link, valve

PC Perspective Podcast #373 - 10/29/2015

Join us this week as we discuss the Samsung 950 Pro, ASUS ROG Swift PG279Q, Steam Link and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

  • iTunes - Subscribe to the podcast directly through the iTunes Store
  • RSS - Subscribe through your regular RSS reader
  • MP3 - Direct download link to the MP3 file

Hosts: Ryan Shrout, Josh Walrath, Allyn Malventano, and Sebastian Peak

Subscribe to the PC Perspective YouTube Channel for more videos, reviews and podcasts!!


This laptop is open source from the hardware up

Subject: General Tech | October 29, 2015 - 02:16 PM |
Tagged: open source, arm, Cortex A9, debian, Novena

A pair of engineers in Singapore, Andrew "Bunny" Huang and Sean Cross, have developed a working laptop which was designed to be completely open sourced, with no proprietary drivers or software of any kind.  The Novena laptop is powered by a Cortex A9 and an FPGA and runs Debian, even communications are handled by a software-defined radio board.  This is more of a proof of concept than a marketable machine but the links at The Register will take you to the details on how you could build one yourself.  Even the bezel is open source and modifiable, it is a laptop with an upgradable screen!


"This week, the pair developing the Novena open laptop have provided an update on their work. The idea is to develop a usable system that is completely open to customization and scrutiny – from the electronics to the firmware to the operating system to the applications."

Here is some more Tech News from around the web:

Tech Talk

Source: The Register

Just Delivered: Xbox One Elite Wireless Controller

Subject: General Tech | October 28, 2015 - 10:02 PM |
Tagged: xbox one, xbox, pc gaming

The Xbox One Elite Wireless Controller launched yesterday, and mine arrived in the early afternoon by mail. It was not a review unit, I bought it at retail, but I intend to publish my thoughts on the device in the near future. I am currently thinking up tests and benchmarks to run it through. Be sure to look out for that. It will be told from the perspective of a PC gamer who does not own an Xbox One console, and who does not intend to get one.


I have been using it over the last two days, off and on, however. I must say, it is pretty solidly built from what I can tell. The thumb sticks rolls around with basically zero grinding sensation, and the D-Pad feels precise (although that will need to be actually tested). It does feel just a bit awkward for games that center on the D-Pad though, because my left thumb feels more natural somewhere between it, the left thumb stick, and the “view” (back) button. It is certainly better than a standard Xbox 360 gamepad for “16-bit” style games, but probably not a step-up from USB-based knock-off SNES controllers for enthusiasts who go for that sort of thing.

It's definitely the best offering that I've used for titles like Super Meat Boy, though... even as far back as Windows 98/XP era. Granted, I didn't dip too far into the niche companies.

So keep an eye out for our later review. It will probably be one of the few that exclusively focus on the PC, and was written by someone who could potentially see themselves buying one... because I did. A word of warning though -- the controller's firmware still cannot be updated without an Xbox One console (although the Xbox Accessories app to customize it is available for free in the Windows Store). I've reached out to Xbox PR asking for any update on that situation, and the answer will probably be a big part of the review.

Here's a launch trailer for you, watch it instead of pre-ordering

Subject: General Tech | October 28, 2015 - 02:04 PM |
Tagged: Star Wars Battlefront, gaming

EA continues to tease us before the November 17th launch date of Star Wars Battlefront, now with a brand new launch trailer which you can watch below.  Enjoy the trailer, fondly remember the open beta and put that credit card down!  If you don't want Day 1 DLC, games that are only mostly ready for Primetime at launch and Deluxe Pre-order Editions that cost over $100 then don't pre-order games!  If you don't encourage them by buying things sight unseen then the problem will go away.

"This is the News You Are Looking For."

Here is some more Tech News from around the web:


Source: EA

What better way to celebrate the release of Star Wars Battlefront than making a motorized AT-AT

Subject: General Tech | October 28, 2015 - 01:00 PM |
Tagged: Star Wars, AT-AT, 3d printing

You will need some experience to build this AT-AT successfully as there are a total of 69 individual parts in 28 STL files and you will need to wire in a 9V battery, a 90 rpm motor, and a switch to make it walk.  The finished design will stand about 12" tall and walk on flat surfaces, you will need to modify the design if you want sound effects or a lightsaber created hole in the bottom to insert explosives but the basic design is more than impressive.  You can see the AT-AT in action at MAKE:Blog and the creator, Dan Olson, has posted the full project at Thingiverse if you want to build your very own.


"This is a walking model of an AT-AT from the Star Wars films. It is powered by a 9V battery, a 90 rpm motor, and a switch. Everything else is 3d printed using roughly 750 grams of filament."

Here is some more Tech News from around the web:

Tech Talk

Source: MAKE:Blog

Now that's a hack, print your own organs with a modified MakerBot Replicator

Subject: General Tech | October 27, 2015 - 05:17 PM |
Tagged: MakerBot Replicator, 3d printer

Some university boffins have been using their melons to modify a commercially available 3D printer to print out a variety of organs with collagens, alginates and fibrins.  They modified a MakerBot Replicator with a custom syringe-based extruder, which they made on the MakerBot and have provided the STL files for anyone who wants to make one.  Their process is much different than current organ printing techniques, instead of printing live cells on a existing scaffold they print the organs in a hydrogel support bath which keeps the cells alive and also acts as a support structure.  They call the bath FRESH and it is of a consistency that allows the print head to move through the gel easily but holds the extruded cells firmly where they are printed, making it possible to print with much greater accuracy and flexibility that you would when printing freely suspended in the air.  Their full article is available to those who are interested if you click through the link at The Inquirer.


"A RESEARCH TEAM FROM Carnegie Mellon University has hacked a commercial 3D printer to create models of hearts, arteries, bones and brains out of biological material."

Here is some more Tech News from around the web:

Tech Talk

Source: The Inquirer

Corsair Introduces Strafe RGB Silent Mechanical Keyboard

Subject: General Tech | October 27, 2015 - 11:22 AM |
Tagged: Strafe RGB Silent, mechanical keyboard, keyswitches, keycaps, gaming keyboard, corsair, Cherry MX Silent, Cherry MX

Corsair has introduced the Strafe RGB Silent mechanical keyboard, which is the first keyboard to use the Cherry’s new MX Silent keyswitches.


“With a sophisticated noise dampening system integrated into each key, the Strafe RGB Silent offers all the legendary precision and feel of German-engineered Cherry MX mechanical key switches, but up to 30% quieter.”

Corsair says that “you simply won’t find a Cherry MX Silent keyswitch anywhere else”, so if the noise from mechanical key-switches bothers you (or those around you) this looks like a great alternative. So how is it silent? Corsair explains:

“Rather than using rubber O-rings or other quick-fix external fittings to reduce key noise, the Cherry MX Silent uses a patented fully-integrated noise reduction system built into every key, greatly reducing key bottoming-out and spring-back noise. The result is a keyswitch that’s up to 30% quieter, making Strafe RGB Silent the ideal choice for gamers that demand the tactile feel of a mechanical key, but prefer a quieter operation to not disturb their partner, kids or co-workers.”

The keyboard also features full RGB lighting powered by Corsair’s on-board controller, and offers “individual multi-color dynamic backlighting for nearly unlimited lighting customization, effects and personalization”. Lighting profiles can also be downloaded using Corsair’s RGB Share service.

Corsair lists these other features for the new keyboard as well:

  • USB pass-through port allows the easy connection of a mouse, gaming headset or phone to a PC
  • Full-length soft-touch wrist rest offers comfort for even the longest gaming sessions
  • Gaming grade circuitry provides 100% anti-ghosting and full 104 key rollover ensuring every critical key press registers
  • Two included sets of custom textured and contoured keycaps, vital keys offer enhanced grip and feel for FPS or MOBA games

The Strafe RGB Silent carries a 2-year warranty from Corsair and is available now with an MSRP of $159.99 from Corsair’s web store, or exclusively at Best Buy (in North America).

Source: Corsair

Steam Link First Impressions: Game Streaming Still Needs Work

Subject: General Tech | October 26, 2015 - 12:08 AM |
Tagged: video, valve, steam link, steam hardware, Steam Controller, steam, game streaming

Last week we posted a video that looked over the new Valve Steam Controller and I offered some feedback and input on the new hardware. It was interesting, to say the least, and took some getting used to, but in the end I was surprised by how easy some things were, and how different other things felt. It's an interesting experiment for $50 or so, but it definitely is not a product I recommend all of our readers invest in immediately.


But what about the Steam Link device? This second piece of the puzzle is a small unit that sits near your TV or entertainment system, with an HDMI output, USB inputs, integrated wireless connectivity and Ethernet support. The goal is to stream Steam games from your primary PC without the need for a second computer. Instead, much like the NVIDIA GameStream technology that we have seen for a couple years now, the Steam Link receives a video stream from the gaming PC, accepts input from a controller or keyboard/mouse, and loops it all back.

Specifications (from Valve website):

  • 1080p resolution at 60 FPS 
  • Wired 100 Mbit/s Fast Ethernet and Wireless 802.11ac 2x2 (MIMO) networking abilities 
  • 3 USB 2.0 ports 
  • Bluetooth 4.0 
  • HDMI out 
  • Supports Steam Controller (sold separately,) Xbox One or 360 Wired Controller, Xbox 360 Wireless Controller for Windows, Logitech Wireless Gamepad F710, or keyboard and mouse 

In the Box

  • Steam Link 
  • Power cable and adapter 
  • HDMI 2.0 cable 
  • Ethernet cable 

To get my full take on it, and to see me test out a handful of games using the Steam Link in our office, check out the video above. The short answer is that game streaming technology is still hit or miss: some titles work great others are an immediate turn off. Want to play a fast paced FPS game? You're going to hate it if you have any kind of PC gaming experience already. Maybe you need to catch up on those recent indie games released on the PC but want to sit on your couch? Steam Link will do the trick.


Again, the device is only $50, so it's not a significant investment for most people, and it might be worth trying if you have some time and are interested in checking out the technology out for yourself.

Microsoft Edge Extensions Delayed

Subject: General Tech | October 25, 2015 - 07:28 AM |
Tagged: microsoft, edge

One thing that will not be in the November update for Windows 10 is extensions for Microsoft Edge. The browser should be updated in general, that feature needs a little more time before it is ready for the public. The official statement has the feature arriving in “a future Windows 10 update in 2016”. We still don't know how frequent these updates will occur, but Mary Jo Foley has sources that say “Redstone 1” will be released in June (give or take maybe?).


Microsoft also has not elaborated too much on what this extension model will be. The Ars Technica source reports that Microsoft will allow add-ons to be written in “HTML-plus-JavaScript” but they do not elaborate on whether privileged APIs will be available, and what those would be. Whatever is being planned, Microsoft has been dead-silent about it.

To me, this means that it's either far off, or completely mundane.

Source: Ars Technica

Windows 10 Update Details

Subject: General Tech | October 25, 2015 - 07:01 AM |
Tagged: windows 10, microsoft

We have been expecting a relatively major update to Windows 10 in the October-ish (which at some point the rumors slipped to November-ish) time frame since the OS launched in July. We already know much of what will be in it, based on the preview builds being sent to Windows Insider participants, so the contents are not really a surprise either. It will update a few user interface elements, tweak how System manages memory, and allow clean installs using Windows 7 and 8.1 product keys that qualify for Windows 10 upgrades.


Really, the major news is how the update will be delivered. I was honestly expecting to do the in-place upgrades that each new Insider build forced upon users. This made sense to me. If you have installed Windows 7 recently, you will know that it is a several-hour updating process that involves several reboots and gigabytes of patches. The build metaphor makes sense in a “Windows as a Service” universe, where all PCs are pushed from milestone to milestone with a few incremental patches in between.

Apparently, it will just be pushed down Windows Update in an item named “Windows 10 November 2015”. That's it. Pretty much the same experience as downloading service packs over Windows Update in previous versions. Oddly familiar, especially given the effort they put into the in-place upgrade interface over the last year and a bit.

Maybe we'll see that in future feature-updates?

Source: Thurrott.com

Batman: Arkham Knight Being Re-Released on PC October 28

Subject: General Tech | October 24, 2015 - 10:54 PM |
Tagged: warner bros, steam, release, re-release, pc gaming, batman arkham knight

Four months after being pulled from sale due to performance woes, Batman: Arkham Knight is being re-released for PC (along with a new patch containing all of the fixes) on October 28.


Image credit: Warner Bros.

From the official statement:

At 10 am PDT, Oct. 28th, Batman: Arkham Knight will be re-released for the PC platform. At the same time we’ll also be releasing a patch that brings the PC version fully up-to-date with content that has been released for console (with the exception of console exclusives).

This means that next week, all PC players will have access to Photo Mode, Big Head Mode, Batman: Arkham Asylum Batman Skin, and character selection in combat AR challenges.”

After such a terrible introduction and long absence after its unprecedented removal from sale on Steam, is there any chance Warner Bros. will still attempt to charge full price for the re-released game? Such a move might be considered controversial, but we will have to wait and see as pricing was not announced.

Shame if something happened to all your content; better try YouTube Red

Subject: General Tech | October 23, 2015 - 01:00 PM |
Tagged: google, youtube, youtube red

Google is taking advantage of its near monopoly of online streaming once again.  Earlier this year they dropped ad revenue for content creators down to 55%, significantly lower than competitors such as Spotify.  Now they are essentially repeating what they did just over a year ago with independent artists, either you sign up for YouTube Red or your content will no longer be visible to anyone.  This will only effect those content contributors who make a fair amount of ad revenue, the average uploader will not need to pay the $10/month to enusre their videos are not blocked.  One question that doesn't seem to be answered at either The Register nor Techcrunch is the effect YouTube Red will have on ad revenue, if you sign up for the service as a viewer you will no longer see ads, so how exactly will content creators make anything from ads that no longer show up or generate revenue?


"YouTube Red is Google's ad-free subscription service, and rolls up both music and video for $9.99 a month. Google Play subscribers will be opted in, and find that Red videos will be available offline too. Amateur uploaders aren't affected: what Google wants to do is nail down producers who have drawn an audience, and who already draw a tangible quantity of shared advertising revenue."

Here is some more Tech News from around the web:

Tech Talk

Source: The Register

AMD releases a new POS processor; with DDR4 support

Subject: General Tech | October 22, 2015 - 02:38 PM |
Tagged: Merlin Falcon, Excavator, carrizo, amd

On your latest flight you may have noticed some branding on the displays powering the schedules and in-flight entertainment, or perhaps if you were flying to Vegas you didn't notice it until you were playing the slots.  If you were paying attention you would have noticed that the display was powered by AMD, as are many POS, medical and even military displays.  A new series of Excavator based processors was announced today, the Merlin Falcon which has four Excavator cores, a Radeon third-gen GCN GPU and support for both DDR3 and DDR4 RAM. 

Yes that is right, the first DDR4 chip from AMD is arriving but you won't be running it in your desktop.   You should probably be jealous as this processor will have HSA 1.0, hardware based HEVC/H.265 video decode,  DirectX 12 support and even the ARM co-processor that provides AMD's new Secure Processor feature.  There is more at The Register if you follow the link.


"AMD will today unveil Merlin Falcon, its latest R-series processor aimed at industrial systems, medical devices, gambling machines, digital signs, military hardware, and so on."

Here is some more Tech News from around the web:

Tech Talk

"The 8-Bit Guy" Discusses Game Audio

Subject: General Tech | October 22, 2015 - 02:34 PM |
Tagged: pc gaming, audio

Over the last couple of months, we highlighted the work of The iBook Guy because it's very interesting. He also announced a rebrand to “The 8-Bit Guy” because he hasn't published an iBook video “in quite some time”. If you have been a long time follower of PC Perspective, you'll know that we have a history of changing our name to slightly less restrictive titles. Ryan initially named this site after the K7M motherboard, then Athlon motherboards in general, then AMD motherboards, then PC Perspective. I guess we shouldn't cover mobile or console teardowns...

Anywho... back to The 8-Bit Guy. This time, his video discusses how old PCs played (or, more frequently, synthesized) audio. He discusses the early, CPU-driven audio, which were quickly replaced by dedicated sound cards in the 1980s. They could drive audio waves that were either square, triangle, noise, or PCM (microphone-sampled). These four types were combined to make all of the music and sound effects of the time.

This brings us to today. He notes that, with today's modern computers having so much storage and RAM, we end up just mixing everything as an audio file and play that. This is where we can expand a little. Until around the Vista era, sound cards have been increasing in voice count. One of the last examples was the Creative SoundBlaster X-Fi. This card implemented their EAX 5.0 standard, which allowed up to 128 voices in games like Battlefield 2, and that was about it. When Microsoft released Vista, they replaced the entire audio stack with a software-based one. They stated that sound card drivers were a giant cause of bluescreen errors, and thus almost everything was moved out of the kernel.


At around this time, voice limits were removed. They don't make sense anymore because mixing is no longer being done in hardware. Nowadays, even websites through Web Audio API can play thousands of sounds simultaneously, although that probably will sound terrible in practice.

Audio processing doesn't end here, though. Now that we can play as many sounds as we like, and can do so with complete software control over the PCM waves, the problem is shifted into an algorithmic one.

This is an area that I, personally, am interested in.


See the source and demo at my GitHub

Earlier this year, I created a demo in WebCL that rendered 20,000 - 30,000 sounds on an Intel HD 4600 GPU, with stereo positioning and linear distance falloff, while the system's main NVIDIA GeForce GTX 670 was busy drawing the WebGL scene. The future goal was to ray-trace (high frequency) and voxelize (low frequency) sound calls based on the environment, to simulate environmentally-accurate reverbs and echoes. Over the summer, I worked with a graduate student from Queen's University to offload audio in the Unity engine (I preferred Unreal). We have not yet introduced geometry.

At this year's Oculus Connect, Michael Abrash also mentioned that audio is interesting for VR, but that it needs to wait for more computational horsepower. A lot more. He also discussed HRTF, which is the current way of adding surround to stereo by measuring how an individual's ears modify sound depending on location. It gets worse if sounds are closer than a meter away, or the actual user's ears differ too much from the experiment subject.

Anyway, enough about me. The 8-Bit Guy's videos are interesting. Check them out.

Podcast #372 - Steam Controller and Steam Link, Acer XR321CK Ultrawide Freesync Display, and more!

Subject: General Tech | October 22, 2015 - 02:12 PM |
Tagged: yoga 900, xr321ck, western digital, video, valve, ultrawide, steam link, Steam Controller, sandisk, podcast, Lenovo, freesync, acer, 3440x1440

PC Perspective Podcast #372 - 10/22/2015

Join us this week as we discuss the Steam Controller and Steam Link, Acer XR321CK Ultrawide Freesync Display, and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

  • iTunes - Subscribe to the podcast directly through the iTunes Store
  • RSS - Subscribe through your regular RSS reader
  • MP3 - Direct download link to the MP3 file

Hosts: Ryan Shrout, Jeremy Hellstrom, Allyn Malventano, and Sebastian Peak

Subscribe to the PC Perspective YouTube Channel for more videos, reviews and podcasts!!

Tencent Buys Stake in Artillery Games

Subject: General Tech | October 21, 2015 - 09:48 PM |
Tagged: webgl, tencent, atlas, artillery games

The Chinese investment and Web company, Tencent, has taken interest in many American video game companies. In a couple installments, Tencent purchased chunks of Riot Games, developer of League of Legends, which now total up to over 90% of the game studio. They later grabbed a “minority” (~48%) stake in Epic Games, which creates Unreal Engine, Unreal Tournament, Fortnite, Infinity Blade, the original three Gears of War games, and a few other franchises.


This time, they purchased an undisclosed share of Artillery Games. Artillery has not released a title yet, but they are working on a WebGL-powered engine. In other words, titles created with this technology will run directly in web browsers without plug-ins or extensions. At some point, Artillery Games decided to make a native client alongside their web engine, which was announced in September. This was apparently due to latency introduced in the Pointer Lock API and networking issues until WebRTC matures. (WebRTC brings P2P network sockets to web browsers. While people mentally equate it to video conferencing, it is also used for client-to-client multiplayer. There is even a BitTorrent client that runs in a web browser using it.)

Unfortunately, the real story would be how much of Artillery they have purchased, and we don't know that yet (if ever). They are buying up quite a lot of formerly-independent studios though, considering how many are left.

Sword Coast Legends; more Dungeon Siege than Dungeons & Dragons?

Subject: General Tech | October 21, 2015 - 02:35 PM |
Tagged: gaming, sword coast legends

Sword Coast Legends was just released and you should probably take a look at this quick preview of the game at Rock, Paper, SHOTGUN if you are hoping this will fill your time until Baldurs Gate: Siege of Dragonspear is released.  They have not yet had time to complete a full review including the multiplayer and Dungeon Master modes but the overall initial impression that this game feels more like Dungeon Seige than previous D&D games.  You can still pause the game to order your party in combat but it seems less necessary as you are using a small pool of abilities to hack and slash your way to victory.  The review is not primarily negative and it sounds like there is fun to be had but if you were hoping for something more intricate and involved then you may be disappointed.   Then again, it may prove that the multiplayer mode with a DM overseeing a custom adventure may make this title worth picking up.


"We’ll have some thoughts on the multiplayer portion of just-released, latter-day Dungeons & Dragons RPG Sword Coast Legends [official site] – including the all-important DM mode – very soon, but while RPS gathers its party to sally forth, I thought I’d share some initial impressions on singleplayer."

Here is some more Tech News from around the web: