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Subject: General Tech | August 18, 2014 - 01:33 PM | Jeremy Hellstrom
Tagged: gigabyte, Extreme Overclocking Competition, overclocking
The weapons this year at Gigabyte's EOC were a Core i5-4690K and Core i7-4790K, Gigabyte Z97X-SOC FORCE LN2, Gigabyte HD7790, G.Skill TridentX F3-2933C12D-8GTXDG
and a Seasonic SSX-1200 Platinum PSU. Team Awardfabrik hit 6578MHz on the i7-4790K with a mix of luck and skill while Team Switzerland took top spot for memory at 2106.3MHz. Raw speed of one component is not enough to win this competition and when the nitrogen fog lifted it was Team HardwareLuxx with the overall win. Check out what benchmarks were run and pictures and video from the event on MadShrimps.
"Each year Gigabyte Germany organizes the Extreme Overclocking Competition. At the EOC the best overclocking teams of Germany have a chance to prove who is still king. The main organizer behind each event is Germany’s finest Roman Hartung also known as der8auer at HWBot.org. This year besides Gigabyte also G.Skill, Intel, Seasonic and Gelid solutions provided the required hardware and funds to allow this clash of the titans to take place at the Know Cube at the Heilbronn Tech University."
Here is some more Tech News from around the web:
- The TR Podcast 159: Kaveri returns, Shield delivers, and Brix gets game @ The Tech Report
- How to Encrypt Email in Linux @ Linux.com
- Microsoft cries UNINSTALL in the wake of Blue Screens of Death @ The Register
- HTC One W8 leak reveals Windows Phone 8.1, Blinkfeed app @ The Inquirer
- Boffins find hundreds of thousands of woefully insecure IoT devices @ The Register
- LUXA2 PL2 6000mAh Leather Power Bank Review @ NikKTech
- NikKTech & Thermalright Worldwide Summer Giveaway
- Gamescom 2014 Gallery @ Kitguru
Falcon Northwest Tiki-Z Special Edition Crams Titan Z And Liquid Cooled i7-4790K CPU Into A Stylish Micro Tower
Subject: General Tech, Systems | August 16, 2014 - 01:40 AM | Tim Verry
Tagged: titan z, tiki-z, gtx titan z, gk110, falcon northwest, dual gpu
The Tiki-Z Special Edition is the latest custom PC from boutique vendor Falcon Northwest. This high-end enthusiast system, which starts at $5,614 manages to pack a dual GPU graphics card, liquid cooled CPU, 600W power supply, and up to 6TB of storage into a stylish micro tower that measures a mere 4” wide and 13” tall.
Falcon Northwest has taken the original Tiki chassis and made several notable tweaks to accommodate NVIDIA’s latest dual GPU card: the GeForce GTX TITAN Z which we reviewed here. The case has a custom (partial) side window that shows off the graphics card. This window can be green glass or smoke tinted acrylic with customizable laser cut venting. A ducted intake feeds cool air to the graphics card and vents at the rear and front of the case exhaust hot air. The exterior of the case can be painted in any single color of automobile paint for free or with a fully customized paint scheme with artwork at an additional cost.
In addition to the Titan Z with its 5,760 CUDA cores, 12GB of memory, and 8.1 TFLOPS of peak compute power, Falcon Northwest has packed a modular small form factor 600W PSU from SilverStone, an ASUS Z97I Plus motherboard, Intel Core i7-4790K “Devil’s Canyon” CPU with liquid cooler, up to 16GB of DDR3 1866MHz memory from G.Skill, and up to 6TB of storage (two 1TB SSDs and one 4TB Western Digital Green hard drive). The i7-4970K comes stock clocked at 4GHz (4.4GHz max turbo), but can be overclocked by Falcon Northwest upon request.
Needless to say, that is a lot of hardware to cram into a PC that can easily sit next to your monitor at your desk or in your living room!
The engineering, artwork, and support of this high end system all come at a price, however. The new Titan Z powered boutique PC starts at $5,614 USD and is available now from Falcon Northwest. To sweeten the deal, for a limited time Falcon Northwest is including a free ASUS PB287Q 4K monitor (3820x2160, 60Hz, 1ms response time, see more specification in our review) with each Tiki-Z purchase.
This system is an impressive feat of engineering and it certainly looks sharp with the artwork, custom side panel, and compact form factor. My only concern from a usability standpoint would be noise from the cooling systems for the GPU, CPU radiator, and PSU. One also has to consider that the Titan Z graphics card by itself is priced at $3,000 which puts the Tiki Z pricing back into the somewhat sane world of boutique PC pricing (heh at about $2,600 for the system minus the GPU). No question, this is not going to be a system for everyone and will even be a niche product within the niche market of those enthusiasts interested in pre-built gaming systems. Even so, if noise levels can be held in check it will make for one powerful little gaming box!
Subject: General Tech, Graphics Cards, Shows and Expos | August 15, 2014 - 08:33 PM | Scott Michaud
Tagged: siggraph 2014, Siggraph, OpenGL Next, opengl 4.5, opengl, nvidia, Mantle, Khronos, Intel, DirectX 12, amd
Let's be clear: there are two stories here. The first is the release of OpenGL 4.5 and the second is the announcement of the "Next Generation OpenGL Initiative". They both occur on the same press release, but they are two, different statements.
OpenGL 4.5 Released
OpenGL 4.5 expands the core specification with a few extensions. Compatible hardware, with OpenGL 4.5 drivers, will be guaranteed to support these. This includes features like direct_state_access, which allows accessing objects in a context without binding to it, and support of OpenGL ES3.1 features that are traditionally missing from OpenGL 4, which allows easier porting of OpenGL ES3.1 applications to OpenGL.
It also adds a few new extensions as an option:
ARB_pipeline_statistics_query lets a developer ask the GPU what it has been doing. This could be useful for "profiling" an application (list completed work to identify optimization points).
ARB_sparse_buffer allows developers to perform calculations on pieces of generic buffers, without loading it all into memory. This is similar to ARB_sparse_textures... except that those are for textures. Buffers are useful for things like vertex data (and so forth).
ARB_transform_feedback_overflow_query is apparently designed to let developers choose whether or not to draw objects based on whether the buffer is overflowed. I might be wrong, but it seems like this would be useful for deciding whether or not to draw objects generated by geometry shaders.
KHR_blend_equation_advanced allows new blending equations between objects. If you use Photoshop, this would be "multiply", "screen", "darken", "lighten", "difference", and so forth. On NVIDIA's side, this will be directly supported on Maxwell and Tegra K1 (and later). Fermi and Kepler will support the functionality, but the driver will perform the calculations with shaders. AMD has yet to comment, as far as I can tell.
Image from NVIDIA GTC Presentation
If you are a developer, NVIDIA has launched 340.65 (340.23.01 for Linux) beta drivers for developers. If you are not looking to create OpenGL 4.5 applications, do not get this driver. You really should not have any use for it, at all.
Next Generation OpenGL Initiative Announced
The Khronos Group has also announced "a call for participation" to outline a new specification for graphics and compute. They want it to allow developers explicit control over CPU and GPU tasks, be multithreaded, have minimal overhead, have a common shader language, and "rigorous conformance testing". This sounds a lot like the design goals of Mantle (and what we know of DirectX 12).
And really, from what I hear and understand, that is what OpenGL needs at this point. Graphics cards look nothing like they did a decade ago (or over two decades ago). They each have very similar interfaces and data structures, even if their fundamental architectures vary greatly. If we can draw a line in the sand, legacy APIs can be supported but not optimized heavily by the drivers. After a short time, available performance for legacy applications would be so high that it wouldn't matter, as long as they continue to run.
Add to it, next-generation drivers should be significantly easier to develop, considering the reduced error checking (and other responsibilities). As I said on Intel's DirectX 12 story, it is still unclear whether it will lead to enough performance increase to make most optimizations, such as those which increase workload or developer effort in exchange for queuing fewer GPU commands, unnecessary. We will need to wait for game developers to use it for a bit before we know.
Subject: General Tech | August 15, 2014 - 01:09 PM | Jeremy Hellstrom
Tagged: amd, Mantle, opengl, OpenGL Next
Along with his announcements about FreeSync, Richard Huddy also discussed OpenGL Next and its relationship with Mantle and the role it played in DirectX 12's development. AMD has given Chronos Group, the developers of OpenGL, complete access to Mantle to help them integrate it into future versions of the API starting with OpenGL Next. He also discussed the advantages of Mantle over DirectX, citing AMD's ability to update it much more frequently than Intel has done with DX. With over 75 developers working on titles that take advantage of Mantle the interest is definitely there but it is uncertain if devs will actually benefit from an API which updates at a pace faster than a game can be developed. Read on at The Tech Report.
"At Siggraph yesterday, AMD's Richard Huddy gave us an update on Mantle, and he also revealed some interesting details about AMD's role in the development of the next-gen OpenGL API."
Here is some more Tech News from around the web:
- The Man Responsible For Pop-Up Ads On Building a Better Web @ Slashdot
- Skype stops working on older Android phones leaving Linux users in the dark @ The Inquirer
- ntel teams with 50 Cent's audio firm to launch heart-rate monitoring headphones @ The Inquirer
- TSMC 4Q14 production capacity almost fully booked @ DigiTimes
- Lenovo posts an INCREASE in desktop PC and notebook sales @ The Register
- Boffins brew TCP tuned to perform on lossy links like Wi-Fi networks @ The Register
Subject: General Tech, Displays | August 14, 2014 - 04:59 PM | Scott Michaud
Tagged: amd, freesync, g-sync, Siggraph, siggraph 2014
At SIGGRAPH, Richard Huddy of AMD announced the release windows of FreeSync, their adaptive refresh rate technology, to The Tech Report. Compatible monitors will begin sampling "as early as" September. Actual products are expected to ship to consumers in early 2015. Apparently, more than one display vendor is working on support, although names and vendor-specific release windows are unannounced.
As for cost of implementation, Richard Huddy believes that the added cost should be no more than $10-20 USD (to the manufacturer). Of course, the final price to end-users cannot be derived from this - that depends on how quickly the display vendor expects to sell product, profit margins, their willingness to push new technology, competition, and so forth.
If you want to take full advantage of FreeSync, you will need a compatible GPU (look for "gaming" support in AMD's official FreeSync compatibility list). All future AMD GPUs are expected to support the technology.
Subject: General Tech | August 14, 2014 - 03:30 PM | Ken Addison
Tagged: video, ssd, ROG Swift, ROG, podcast, ocz, nvidia, Kaveri, Intel, g-sync, FMS 2014, crossblade ranger, core m, Broadwell, asus, ARC 100, amd, A6-7400K, A10-7800, 14nm
PC Perspective Podcast #313 - 08/14/2014
Join us this week as we discuss new Kaveri APUs, ASUS ROG Swift G-Sync Monitor, Intel Core M Processors and more!
The URL for the podcast is: http://pcper.com/podcast - Share with your friends!
- iTunes - Subscribe to the podcast directly through the Store
- RSS - Subscribe through your regular RSS reader
- MP3 - Direct download link to the MP3 file
Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath, and Allyn Malventano
Subject: General Tech | August 14, 2014 - 03:00 PM | Jeremy Hellstrom
Tagged: audio, diamond multimedia, Xtreme Sound XS71HDU, usb sound card, DAC
The Diamond Xtreme Sound XS71HDU could be a versitile $60 solution for those with high end audio equipment that would benefit from a proper DAC. With both optical in and out it is capable of more than an onboard solution, not to mention the six 3.5-mm jacks for stereo headphones, 7.1 surround support with rear, sub, side, mic, and line in. The design and features are impressive however the performance failed to please The Tech Report who felt that there were similar solutions with much higher quality sound reproduction.
"We love sound cards here at TR, but they don't fit in every kind of PC. Diamond's Xtreme Sound XS71HDU serves up the same kinds of features in a tiny USB package suitable for mini-PCs and ultrabooks. We took it for a spin to see if it's as good as it looks."
Here is some more Tech News from around the web:
- TDK A12 TREK Micro Wireless Speaker Review @ NikKTech
- Wavemaster Moody 2.1 Rev 2 Speaker @ eTeknix
- IK Multimedia iLoud Studio-Quality Portable Speaker Review @ NikKTech
- LUXA2 GroovyW bluetooth speaker @ Kitguru
- BitFenix Flo Premium PC Headset Review @ NikKTech
- Tt eSPORTS Sybaris Wired & Wireless Bluetooth NFC Enabled Headset @ eTeknix
- Tt eSports Level 10 M Gaming Headset @ TechwareLabs
- GAMDIAS Hephaestus GHS2000 Headset @ Benchmark Reviews
- Tt eSPORTS Level 10M Gaming Headset Review @ Techgage
- CM Storm Resonar Gaming Earphones @ eTeknix
Subject: General Tech | August 14, 2014 - 01:31 PM | Jeremy Hellstrom
For many Linux is a mysterious thing that is either dead or about to die because no one uses it. Linux.com has put together an overview of what Linux is and where to find it being used. Much of what they describe in the beginning applies to all operating systems as they share similar features, it is only in the details that they differ. If you have only thought about Linux as that OS that you can't game on then it is worth taking a look through the descriptions of the distributions and why people choose to use Linux. You may never build a box which runs Linux but if you are considering buying a Steambox when they arrive on the market you will find yourself using a type of Linux and having a basic understanding of the parts of the OS for troubleshooting and optimization. If you already use Linux then fire up Steam and take a break.
"For those in the know, you understand that Linux is actually everywhere. It's in your phones, in your cars, in your refrigerators, your Roku devices. It runs most of the Internet, the supercomputers making scientific breakthroughs, and the world's stock exchanges."
Here is some more Tech News from around the web:
- The internet just BROKE under its own weight – we explain how @ The Register
- Intel snaps up Axxia to bolster its wireless networking credentials @ The Inquirer
- The Biggest iPhone Security Risk Could Be Connecting One To a Computer @ Slashdot
- CHIL PowerShare Reactor 5.1 Amp Multi-Device Charger Review @ NikKTech
Subject: General Tech, Graphics Cards, Processors, Mobile, Shows and Expos | August 13, 2014 - 09:55 PM | Scott Michaud
Tagged: siggraph 2014, Siggraph, microsoft, Intel, DirectX 12, directx 11, DirectX
Along with GDC Europe and Gamescom, Siggraph 2014 is going on in Vancouver, BC. At it, Intel had a DirectX 12 demo at their booth. This scene, containing 50,000 asteroids, each in its own draw call, was developed on both Direct3D 11 and Direct3D 12 code paths and could apparently be switched while the demo is running. Intel claims to have measured both power as well as frame rate.
Variable power to hit a desired frame rate, DX11 and DX12.
The test system is a Surface Pro 3 with an Intel HD 4400 GPU. Doing a bit of digging, this would make it the i5-based Surface Pro 3. Removing another shovel-load of mystery, this would be the Intel Core i5-4300U with two cores, four threads, 1.9 GHz base clock, up-to 2.9 GHz turbo clock, 3MB of cache, and (of course) based on the Haswell architecture.
While not top-of-the-line, it is also not bottom-of-the-barrel. It is a respectable CPU.
Intel's demo on this processor shows a significant power reduction in the CPU, and even a slight decrease in GPU power, for the same target frame rate. If power was not throttled, Intel's demo goes from 19 FPS all the way up to a playable 33 FPS.
Intel will discuss more during a video interview, tomorrow (Thursday) at 5pm EDT.
Maximum power in DirectX 11 mode.
For my contribution to the story, I would like to address the first comment on the MSDN article. It claims that this is just an "ideal scenario" of a scene that is bottlenecked by draw calls. The thing is: that is the point. Sure, a game developer could optimize the scene to (maybe) instance objects together, and so forth, but that is unnecessary work. Why should programmers, or worse, artists, need to spend so much of their time developing art so that it could be batch together into fewer, bigger commands? Would it not be much easier, and all-around better, if the content could be developed as it most naturally comes together?
That, of course, depends on how much performance improvement we will see from DirectX 12, compared to theoretical max efficiency. If pushing two workloads through a DX12 GPU takes about the same time as pushing one, double-sized workload, then it allows developers to, literally, perform whatever solution is most direct.
Maximum power when switching to DirectX 12 mode.
If, on the other hand, pushing two workloads is 1000x slower than pushing a single, double-sized one, but DirectX 11 was 10,000x slower, then it could be less relevant because developers will still need to do their tricks in those situations. The closer it gets, the fewer occasions that strict optimization is necessary.
If there are any DirectX 11 game developers, artists, and producers out there, we would like to hear from you. How much would a (let's say) 90% reduction in draw call latency (which is around what Mantle claims) give you, in terms of fewer required optimizations? Can you afford to solve problems "the naive way" now? Some of the time? Most of the time? Would it still be worth it to do things like object instancing and fewer, larger materials and shaders? How often?
Subject: General Tech | August 13, 2014 - 05:15 PM | Ryan Shrout
Tagged: supernova, podcast, giveaway, evga, contest
A big THANK YOU goes to our friends at EVGA for hooking us up with another item to give away for our podcast listeners and viewers this week. If you watch tonight's LIVE recording of Podcast #313 (10pm ET / 7pm PT at http://pcper.com/live) or download our podcast after the fact (at http://pcper.com/podcast) then you'll have the tools needed to win an EVGA SuperNOVA 1000 G2 Power Supply!! (Valued at $165 based on Amazon current selling price.) See review of our 750/850G2 SuperNOVA units.
How do you enter? Well, on the live stream (or in the downloaded version) we'll give out a special keyword during our discussion of the contest for you to input in the form below. That's it!
We'll draw a random winner next week, anyone can enter from anywhere in the world - we'll cover the shipping. We'll draw a winner on August 20th and announce it on the next episode of the podcast! Good luck, and once again, thanks goes out to EVGA for supplying the prize!
Subject: General Tech | August 13, 2014 - 02:02 PM | Jeremy Hellstrom
Tagged: Unreal Tournament, gaming, Alpha
Feel like (Pre-Pre-)Alpha testing Unreal Tournament without forking money over for early access? No problems thanks to Epic and Unreal Forums member ‘raxxy’ who is compiling and updating the (pre)Alpha version of the next Unreal Tournament. Sure there may not be many textures but there is a Flak Cannon so what could you possible have to complain about? There are frequent updates and a major part of participating is to give feedback to the devs so please be sure to check into the #beyondunreal IRC channel to get tips and offer feedback. Rock, Paper, SHOTGUN reports that the severs are massively packed now so you may not be able to immediately join in but it is worth trying.
raxxy would like you to understand "These are PRE-ALPHA Prototype Builds. Seriously. Super early testing. So early it's technically not even pre alpha, it's debug code!"
You can be guaranteed that the Fragging Frogs will be taking advantage of this, as well as revisiting the much beloved UT2K4 so if you haven't joined up yet ... what are you waiting for?
Check out Fatal1ty playing if you can't get on
"Want to play the new Unreal Tournament for free, right this very second? Cor blimey and OMG you totes can! Hero of the people ‘raxxy’ on the Unreal Forums is compiling Epic’s builds and releasing them as small, playable packages that anyone can run, with multiple updates per week. The maps are untextured, the weapons unbalanced, and things change rapidly as everything’s still “pre-alpha” but it’s playable and – more importantly – fun."
Here is some more Tech News from around the web:
- Nvidia's Shield Tablet @ The Tech Report
- Hard West Kickstarter Offers Turn-Based Cowboy Tactics @ Rock, Paper, SHOTGUN
- Cyclonic! Space Hulk: Ascension Edition Announced @ Rock, Paper, SHOTGUN
- Killing Floor 2 Confidential Specimen Footage @ [H]ard|OCP
- Downloadable Cunning: AI War – Destroyer Of Worlds @ Rock, Paper, SHOTGUN
- It Rises: Sierra Returns With Geometry Wars & King’s Quest @ Rock, Paper, SHOTGUN
- Sacred 3 Review: It’s not Sacred Anymore @ Techgage
- Six New Witcher 3 Screenshots And A Trailer For You @ Rock, Paper, SHOTGUN
- HOMMage: Might & Magic Heroes VII Announced @ Rock, Paper, SHOTGUN
- Hands On: Alien Isolation @ Rock, Paper, SHOTGUN
- Splatummer Holidays: Dead Island 2 Trailer @ Rock, Paper, SHOTGUN
Subject: General Tech | August 13, 2014 - 12:58 PM | Jeremy Hellstrom
Tagged: tonga, radeon, FirePro W7100, amd
A little secret popped out with the release of AMD's FirePro W7100, a new family of GPU that goes by the name of Tonga, which is very likely to replace the aging Tahiti chip that has been used since the HD 7900 series. The stats that The Tech Report saw show interesting changes from Tahiti including a reduction of the memory interface to 256-bit which is in line with NVIDIA's current offerings. The number of stream processors might be reduced to 1792 from 2048 but that is based on the W7100 and it the GPUs may be released with the full 32 GCN compute units. Many other features have seen increases, the number of Asynchronous Compute Engines goes from 2 to 8, the number of rasterized triangles per clock doubles to 4 and it adds support for the new TrueAudio DSP and CrossFire XDMA.
"The bottom line is that Tonga joins the Hawaii (Radeon R9 290X) and Bonaire (R7 260X) chips as the only members of AMD' s GCN 1.1 series of graphics processors. Tonga looks to be a mid-sized GPU and is expected to supplant the venerable Tahiti chip used in everything from the original Radeon HD 7970 to the current Radeon R9 280."
Here is some more Tech News from around the web:
- No more turning over a USB thing, then turning it over again to plug it in: Reversible socket ready for lift off @ The Register
- 12 Linux-Based Home Automation Systems for Under $300 @ Linux.com
- The IPv4 Internet Hiccups @ Slashdot
- Password manager LastPass goes titsup: Users LOCKED OUT @ The Register
- Seagate to splash MILLIONS on LAND, FACTORIES @ The Register
- Hardware Asylum Podcast - Computex 2014 Wrap Up and MSI MOA Americas Qualifier
- Netis Beacon N300 Wireless Gaming Router @ TechwareLabs
- Canadian ISP Shaw stumbles around internet with mystery 'routing' sickness @ The Register
Subject: General Tech | August 13, 2014 - 12:26 PM | Jeremy Hellstrom
Tagged: borderlands, nvidia, geforce
Santa Clara, CA — August 12, 2014 — Get ready to shoot ‘n’ loot your way through Pandora’s moon. Starting today, gamers who purchase select NVIDIA GeForce GTX TITAN, 780 Ti, 780, and 770 desktop GPUs will receive a free copy of Borderlands: The Pre-Sequel, the hotly anticipated new chapter to the multi-award winning Borderlands franchise from 2K and Gearbox Software.
Discover the story behind Borderlands 2’s villain, Handsome Jack, and his rise to power. Taking place between the original Borderlands and Borderlands 2, Borderlands: The Pre-Sequel offers players a whole lotta new gameplay in low gravity.
“If you have a high-end NVIDIA GPU, Borderlands: The Pre-Sequel will offer higher fidelity and higher performance hardware-driven special effects including awesome weapon impacts, moon-shatteringly cool cryo explosions and ice particles, and cloth and fluid simulation that blows me away every time I see it," said Randy Pitchford, CEO and president of Gearbox Software.
With NVIDIA PhysX technology, you will feel deep space like never before. Get high in low gravity and use new ice and laser weapons to experience destructible levels of mayhem. Check out the latest trailer here: http://youtu.be/c9a4wr4I1hk that just went live this morning!
Borderlands: The Pre-Sequel will also stream to your NVIDIA SHIELD tablet or portable. For the first time ever, you can play Claptrap anywhere by using NVIDIA Gamestream technologies. You can even livestream and record every fist punch with GeForce Shadowplay
Borderlands: The Pre-Sequel will be available on October 14, 2014 in North America and on October 17, 2014 internationally. Borderlands: The Pre-Sequel is not yet rated by the ESRB.
The GeForce GTX and Borderlands: The Pre-Sequel bundle is available starting today from leading e-tailers including Amazon, NCIX, Newegg, and Tiger Direct and system builders including Canada Computers, Digital Storm, Falcon Northwest, Maingear, Memory Express, Origin PC, V3 Gaming, and Velocity Micro. For a full list of participating partners, please visit: www.GeForce.com/GetBorderlands.
Subject: General Tech | August 12, 2014 - 09:00 PM | Scott Michaud
Tagged: valve, source engine, Source 2, DOTA 2
While it may not seem like it in North America, we are in a busy week for videogame development. GDC Europe, which stands for Game Developers Conference Europe, is just wrapping up to make room for Gamescom, which will take up the rest of the week. Valve will be there and people are reading tea leaves to find out why. SteamOS seems likely, but what about their next generation gaming engine, Source 2? Maybe it already happened?
Valve is the most secretive company with values of openness that I know. They are pretty good at preventing leaks from escaping their walls. Recently, Dota 2 was updated to receive new features and development tools for user-generated maps and gametypes. The tools currently require 64-bit Windows and a DirectX 11-compatible GPU.
Those don't sound like Source requirements...
And the editor doesn't look like Valve's old tools.
Video Credit: "Valve News Network".
Leaks also point to things like "tf_imported", "left4dead2_source2", and "left4dead2_imported". This is interesting. Valve is pushing Dota 2, their most popular, free-to-play game into Source 2. Also, because it is listed as "tf" rather than "tf2", like "dota" is not registered as "dota2" but "left4dead2" keeps its number, this might mean that the free-to-play Team Fortress 2 could be in a perpetual-development mode, like Dota 2. Eventually, it could be pushed to the new engine and given more content.
As for Left4Dead2? I am wondering if it is intended to be a product, rather than an internal (or external) Source 2 tech demo.
Was this what brought Valve to Gamescom, or will be be surprised by other announcements (or nothing at all)?
Subject: General Tech | August 12, 2014 - 01:07 PM | Jeremy Hellstrom
Tagged: Intel, haswell, tsx, errata
Transactional Synchronization Extensions, aka TSX, are a backwards compatible set of instructions which first appeared in some Haswell chips as a method to improve concurrency and multi-threadedness with as little work for the programmer as possible. It was intended to improve the scaling of multi-threaded apps running on multi-core processors and has not yet been widely adopted. The adoption has run into another hurdle, in some cases the use of TSX can cause critical software failures and as a result Intel will be disabling the instruction set via new BIOS/UEFI updates which will be pushed out soon. If your software uses the new instruction set and you wish it to continue to do so you should avoid updating your motherboard BIOS/UEFI and ask your users to do the same. You can read more about this bug/errata and other famous problems over at The Tech Report.
"The TSX instructions built into Intel's Haswell CPU cores haven't become widely used by everyday software just yet, but they promise to make certain types of multithreaded applications run much faster than they can today. Some of the savviest software developers are likely building TSX-enabled software right about now."
Here is some more Tech News from around the web:
- Nvidia claims Haswell-class performance for Denver CPU core
- Microsoft integrates Cortana into Windows Threshold @ The Inquirer
- AMD launches Firepro graphics updates for CAD workstations @ The Inquirer
- VicoVation Marcus 3 XHD 1296p Car Dash Camera Review @ NikKTech
- Ancient pager tech SMS: It works, it's fab, but wow, get a load of that incoming SPAM @ The Register
Subject: General Tech | August 11, 2014 - 06:52 PM | Jeremy Hellstrom
Tagged: VLAN party, pcper, kick ass, fragging frogs
Several rowboats worth of snacks, a couple of canoe-fulls of assorted beverages and boatloads of fun were had this weekend in the highly successful 7th Fragging Frogs VLAN; if you missed it there will be another chance some day but you really missed an epic event. There were over 120 Teamspeak connections in a variety of channels and an estimated peak of 78 active participants. Thanks to AMD there is a new game for the Frogs as well as Plants vs. Zombies Garden Warfare was a hit both to the players and to those watching iamApropos' live stream. We also gained some ARMA 2 fans which will not only appear again next VLAN but is also in danger of becoming a frequent activity for some members.
Once again there was quite a bit of valuable hardware and software given away, the list includes:
- AMD Fan Kit (headset, 16 GB USB drive, mouse)
- AMD Gaming Series RAM - 8 GB of 2133 Mhz
- MSI Military Class 4 A88XM-E35 FM2+ motherboard *and* A10-7850K APU
- AMD FX-8350 Processor
- XFX R9 290 Double D graphics card
- Several Plants vs Zombies: Garden Warfare Origin codes
AMD Red Team+
- Murdered Soul Suspect game codes
- Sniper Elite 3 game codes
Please stop by this thread to offer your thanks and support for all the hard work put into these events by Lenny, iamApropos, Spazster, Brandito, Cannonaire, AMD and the Frogs in general.
Subject: General Tech | August 11, 2014 - 01:47 PM | Jeremy Hellstrom
Tagged: amd, seattle, hot chips
AMD has been showing off a reference Seattle-based server at Hot Chips and The Tech Report had an opportunity to see it. Eight 64-bit Cortex-A57 chips are set up in pairs, each pair sharing 1MB of L2 cache while the 8MB of L3 cache is accessible by all eight chips as well as the coprocessors, memory controller, and I/O subsystems. The system can address up to 128GB of DDR3 or DDR4, and you get support fot 8 SATA 6Gbps ports and 8 lanes of PCIe 3.0 to apportion between the slots. There is a secure System Control Processor, a partitioned Cortex-A5 core with its own ROM, RAM, and I/O to control power, boot and configuration control with support for TrustZone as well as a Cryptographic Coprocessor which accelerates all encryption processes as you might well expect. Read on for more information about AMD's unique new take on server technology.
"For some time now, the features of AMD's Seattle server processor have been painted in broad brush strokes. This morning, at the Hot Chips symposium, AMD is filling in most of the missing details. We were treated to an advance briefing last week, where AMD provided previously confidential information about Seattle's cache network, memory controller, I/O features, and coprocessors."
Here is some more Tech News from around the web:
- AMD to release A68 chipsets in September, sources say @ DigiTimes
- Intel's Broadwell processor revealed @ The Tech Report
- Intel Broadwell Architecture Preview @ Legit Reviews
- 4 Generations Of The AMD APU: How Much Progress Has Been Made? @ eTeknix
- Intruder alert: Cyber thugs are using steganography to slip in malware badness @ The Register
- Hackers root Google's Nest thermostat in 15 seconds @ The Inquirer
- Struggling PC market to push Chromebook sales to 5.2 million in 2014 @ The Inquirer
- Sumo Omni Reloaded @ Phoronix
- Win 3x BioStar A68N-5000 Motherboards @ Kitguru
Subject: General Tech, Mobile | August 11, 2014 - 08:00 AM | Tim Verry
Tagged: webgl, tegra k1, nvidia, geforce, Chromebook, Bay Trail, acer
Today Acer unveiled a new Chromebook powered by an NVIDIA Tegra K1 processor. The aptly-named Chromebook 13 is 13-inch thin and light notebook running Google’s Chrome OS with up to 13 hours of battery life and three times the graphical performance of existing Chromebooks using Intel Bay Trail and Samsung Exynos processors.
The Chromebook 13 is 18mm thick and comes in a white plastic fanless chassis that hosts a 13.3” display, full size keyboard, trackpad, and HD webcam. The Chromebook 13 will be available with a 1366x768 or 1920x1080 resolution panel depending on the particular model (more on that below).
Beyond the usual laptop fixtures, external I/O includes two USB 3.0 ports, HDMI video output, a SD card reader, and a combo headphone/mic jack. Acer has placed one USB port on the left side along with the card reader and one USB port next to the HDMI port on the rear of the laptop. Personally, I welcome the HDMI port placement as it means connecting a second display will not result in a cable invading the mousing area should i wish to use a mouse (and it’s even south paw friendly Scott!).
The Chromebook 13 looks decent from the outside, but it is the internals where the device gets really interesting. Instead of going with an Intel Bay Trail (or even Celeron/Core i3), Acer has opted to team up with NVIDIA to deliver the world’s first NVIDIA-powered Chromebook.
Specifically, the Chromebook 13 uses a NVIDIA Tegra K1 SoC, up to 4GB RAM, and up to 32GB of flash storage. The K1 offers up four A15 CPU cores clocked at 2.1GHz, and a graphics unit with 192 Kepler-based CUDA cores. Acer rates the Chromebook 13 at 11 hours with the 1080p panel or 13 hours when equipped with the 1366x768 resolution display. Even being conservative, the Chromebook 13 looks to be the new leader in Chromebook battery life (with the previous leader claiming 11 hours).
A graph comparing WebGL performance between the NVIDIA Tegra K1, Intel (Bay Trail) Celeron N2830, Samsung Exynos 5800, and Samsung Exynos 5250. Results courtesy NVIDIA.
The Tegra K1 is a powerful little chip, and it is nice to see NVIDIA get a design win here. NVIDIA claims that the Tegra K1, which is rated at 326 GFLOPS of compute performance, offers up to three times the graphics performance of the Bay Trail N2830 and Exynos 5800 SoCs. Additionally, the K1 reportedly uses slightly less power and delivers higher multi-tasking performance. I’m looking forward to seeing independent reviews in this laptop formfactor and hoping that the chip lives up to its promises.
The Chromebook 13 is currently up for pre-order and will be available in September starting at $279. The Tegra K1-powered laptop will hit the United States and Europe first, with other countries to follow. Initially, the Europe roll-out will include “UK, Netherlands, Belgium, Denmark, Sweden, Finland, Norway, France, Germany, Russia, Italy, Spain, South Africa and Switzerland.”
Acer is offering three consumer SKUs and one education SKU that will be exclusively offering through a re-seller. Please see the chart below for the specifications and pricing.
|Acer Chromebook 13 Models||System Memory (RAM)||Storage (flash)||Display||Price MSRP|
|CB5-311-T9B0||2GB||16GB||1920 x 1080||$299.99|
|CB5-311-T1UU||4GB||32GB||1920 x 1080||$379.99|
|CB5-311-T7NN - Base Model||2GB||16GB||1366 x 768||$279.99|
|Educational SKU (Reseller Only)||4GB||16GB||1366 x 768||$329.99|
Intel made some waves in the Chromebook market earlier this year with the announcement of several new Intel-powered Chrome devices and the addition of conflict-free Haswell Core i3 options. It seems that it is now time for the ARM(ed) response. I’m interested to see how NVIDIA’s newest model chip stacks up to the current and upcoming Intel x86 competition in terms of graphics power and battery usage.
As far as Chromebooks go, if the performance is at the point Acer and NVIDIA claim, this one definitely looks like a decent option considering the price. I think a head-to-head between the ASUS C200 (Bay Trail N2830, 2GB RAM, 16GB eMMC, and 1366x768 display at $249.99 MSRP) and Acer Chromebook 13 would be interesting as the real differentiator (beyond aesthetics) is the underlying SoC. I do wish there was a 4GB/16GB/1080p option in the Chromebook 13 lineup though considering the big price jump to get 4GB RAM (mostly as a result of the doubling of flash) in the $379.99 model at, say, $320 MSRP.
Read more about Chromebooks at PC Perspective!
Subject: General Tech | August 8, 2014 - 07:25 PM | Jeremy Hellstrom
Tagged: VLAN party, kick ass, gaming, fragging frogs
If you haven't yet signed up in the official thread, stocked up on snacks and beverages and reserved all of the weekend for gaming then maybe this will excite you enough to change your plans.
By the way, Play Battlefield 4 Free for a Week. Origin Game Time is On! It is a rather popular choice with the Frogs so if you don't have it that is no excuse!
You should also consider subscribing to TornTV where you can find a lot of Fragging Frog and PC Perspective action. There will also be a live stream where you can show off your skills, or lack thereof, to the whole internet!
Subject: General Tech | August 8, 2014 - 12:39 PM | Jeremy Hellstrom
Tagged: ssd, radeon r7, confusing, amd, 19nm
In a branding move that has no possibility of causing confusion, AMD has announce the name of their new SSD line and it seems that the next Radeon R7 240 you buy might be a GPU or then again it might not be. Brand confusion aside, the drives will use 19nm Toshiba NAND fabbed at SanDisk and are predicted to perform similar to other drives with the same NAND, reads of 550MBps and 530MBps write. However as we well know the key to performance lies in the controller and the number of channels so it will be interesting to see the first benchmarks. As The Inquirer points out this could lead to the release of AMD branded machines, containing AMD made APU, RAM, SSD and discrete GPU.
"The Radeon R7 range consisting of 120GB, 240GB and 480GB flavours and is designed to appeal to the gaming market, putting it in direct competition with Micron's Crucial range which expanded to include the MX100, which premiered earlier this year claiming 89 percent performance improvement over a standard hard drive."
Here is some more Tech News from around the web:
- Intel's office of the future will be completely wireless @ The Inquirer
- Microsoft throws old versions of Internet Explorer under the bus @ The Register
- How to Image and Clone Hard Drives with Clonezilla @ Linux.com
- Supermicro adorns servers with bright and shiny ULLtraDIMMs @ The Register
- A Do-It-Yourself Air Conditioner with Evaporative Cooling 5 Gallon Bucket @ Hack a Day