Xiaomi Launches Sleek Mi Notebook Air Ultrabooks

Subject: General Tech | July 28, 2016 - 05:33 PM |
Tagged: xiaomi, ultraportable, ultrabook, thin and light, Intel, core m3, core i5

According to the guys over at The Tech Report, Chinese smartphone maker Xiaomi is jumping into the notebook game with two new Mi Notebook Air ultrabooks. The all aluminum notebooks are sleek looking and priced very competitively for their specifications. They are set to release on August 2nd in China.

The new Mi Notebook Air notebooks come in 13.3" and 12.5" versions. Both models use all aluminum bodies with edge to edge glass displays (1080p though unknown what type of panel), backlit keyboards, and dual AKG speakers. Users can choose from gold or silver colors for the body and keyboard (Xiaomi uses a logo-less design which is nice).

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Xiaomi Mi Notebook Air via Ars Technica.

Both models sport a single USB Type C port (which is also used for charging), two USB 3.0 Type A ports, one HDMI video output, and a headphone jack. The Xiaomi website shows an USB Type C adapter that adds extra ports as well. Internally, they have a M.2 slot for storage expansion but the notebooks do not appear to be user serviceable (though iFixit may rectify that...). Also shared is support for the company's Mi Sync software and Mi fitness band which can be used to unlock the computer when the user is in proximity.

The smaller 12.5" Mi Notebook Air is 0.51" thick and weighs just over 2.3 pounds. It is powered by an Intel Core M3 processor and Xiaomi claims that this model can hit 11.5 hours ouf battery life. Other specifications include 4 GB of RAM, a 128 GB SATA SSD, and 802.11ac wireless.

If you need a bit more computing power, the 13.3" notebook is slightly bulkier at 0.58" thick and 2.8 pounds with the tradeoff in size giving users a larger display, keyboard, and dedicated graphics card. Specifically, the 13.3" ultrabook features an Intel Core i5 processor, Nvidia Geforce 940MX GPU, 8 GB DDR4 RAM, a 256GB NVMe PCI-E SSD, and 802.11ac Wi-Fi. This laptop is a bit heavier but I think the extra horsepower is worth it for those that need or want it.

Perhaps the most surprising thing about what many will see as an Apple MacBook Air clone is the pricing. The 12.5" laptop will MSRP for RMB 3499 while that 13.3" notebook will cost RMB 4999. That translates to approximately $525 and $750 USD respectively which is a great value for the specifications and size and seemingly will give Apple a run for its money in China. That's the bad news: Xiaomi does not appear to be bringing these slick looking notebooks to the US anytime soon which is unfortunate.

Also read:

The Huawei MateBook Review: A Denial-of-Surface Attack

Source: Xiaomi

LeEco To Buy US TV Manufacturer Vizio For $2 Billion This Year

Subject: General Tech | July 28, 2016 - 03:52 PM |
Tagged: vizio, LeEco, China, business

Chinese technology company LeEco (SZSE: 300104) will purchase US television manufacture Vizio (NASDAQ: VZIO (not trading)) in a deal worth $2 Billion USD set to close in the fourth quarter of this year. 

LeEco plans to acquire Vizio's hardware and software divisions and run the US company as a wholly owned subsidiary while spinning off Vizio's Inscape television viewership data arm as a privately held company. With approximately 400 employees, yearly revenue in the billions ($3.1 billion in 2014), and at least 20% of the US television market, the acquisition would allow LeEco to enter the US market in a big way. Vizio is best known in the US for its televisions where it is a respected brand, but the company also produces ultrabooks, tablets, smartphones, and sound bars. It is a private US-based company with manufacturing in Mexico and China.

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Founded in 2004, LeEco is involved in a number of technology related fields across China, India, and soon the US. The Vizio brand (and partnerships such as the one with Walmart to carry its TVs) alone will be instrumental in LeEco's plans to break into the US market which has been resistant to Chinese brands making inroads (Lenovo apparently being the exception, but even Lenovo was not able to get its smartphones into the US market in a big way). The company of 5000+ employees is involved in Internet TV, video production and distribution, e-commerce, smartphones, tablets, gadgets, home automation, and even (soon) driverless cars.The company had 2014 revenue of $1.6 billion.

It is interesting to see all of the buy outs of US tech companies by overseas companies. To be clear, I don't necessarily think that these deals are a bad thing or being done with malicious intentions, but they do piques my curiosity. In this case it could be a good partnership that would allow both companies to benefit with LeEco getting a strong US brand and the recognition and market trust that entails and Vizio getting a much larger staffed company with experience in Chinese markets where it could help Vizio push its smart TV platform and ultrabooks and phone aspects further. Here's hoping that a LeEco owned Vizio grows and maintains its quality and price points.

What do you think about LeEco buying out Vizio? What will the future hold for the US TV maker?

Source: Reuters

Microsoft Converts Unreal Engine 4 to UWP

Subject: General Tech | July 27, 2016 - 08:47 PM |
Tagged: microsoft, epic games, unreal engine, unreal engine 4, ue4, uwp

The head of Epic Games, Tim Sweeney, doesn't like UWP too much, at least as it exists today (and for noble reasons). He will not support the new software (app) platform unless Microsoft makes some clear changes that guarantee perpetual openness. There really isn't anything, technically or legally, to prevent Microsoft (or an entity with authority over Microsoft, like governments, activists groups who petition government, and so forth) from undoing their changes going forward. If Microsoft drops support for Win32, apart from applications that are converted using Project Centennial or something, their catalog would be tiny.

Ridiculously tiny.

SteamOS would kick its butt levels of tiny, let alone OSX, Android, and countless others.

As a result, Microsoft keeps it around, despite its unruliness. Functionality that is required by legitimate software make it difficult to prevent malware, and, even without an infection, it can make the system just get junked up over time.

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UWP, on the other hand, is slimmer, contained, and authenticated with keys. This is theoretically easier to maintain, but at the expense of user control and freedom; freedom to develop and install software anonymously and without oversight. The first iteration was with Windows RT, which was basically iOS, right down to the “you cannot ship a web browser unless it is a reskin of Internet Explorer ((replace that for Safari in iOS' case))” and “content above ESRB M and PEGI 16 are banned from the OS” levels of control.

Since then, content guidelines have increased, sideloading has been added, and so forth. That said, unlike the technical hurdles of Win32, there's nothing to prevent Microsoft from, in the future, saying “Okay, we have enough software for lock in. Sideloading is being removed in Windows 10 version 2810” or something. I doubt that the current administration wants to do this, especially executives like Phil Spencer, but their unwillingness to make it impossible to be done in the future is frustrating. This could be a few clauses in the EULA that make it easy for users to sue Microsoft if a feature is changed, and/or some chunks of code that breaks compatibility if certain openness features are removed.

Some people complain that he wasn't this concerned about iOS, but he already said that it was a bad decision in hindsight. Apple waved a shiny device around, and it took a few years for developers to think “Wait a minute, what did I just sign away?” iOS is, indeed, just as bad as UWP could turn into, if not worse.

Remember folks, once you build a tool for censorship, they will come. They may also have very different beliefs about what should be allowed or disallowed than you do. This is scary stuff, albeit based on good intentions.

That rant aside, Microsoft's Advanced Technology Group (ATG) has produced a fork of Unreal Engine 4, which builds UWP content. It is based upon Unreal Engine 4.12, and they have apparently merged changes up to version 4.12.5. This makes sense, of course, because that version is required to use Visual Studio 2015 Update 3.

If you want to make a game in Unreal Engine 4 for the UWP platform, then you might be able to use Microsoft's version. That said, it is provided without warranty, and there might be some bugs that cropped up, which Epic Games will probably not help with. I somehow doubt that Microsoft will have a dedicated team that merges all fixes going forward, and I don't think this will change Tim's mind (although concrete limitations that guarantee openness might...). Use at your own risk, I guess, especially if you don't care about potentially missing out on whatever is added for 4.13 and on (unless you add it yourself).

The fork is available on Microsoft's ATG GitHub, with lots of uppercase typing.

PC Perspective Hardware Workshop 2016 @ Quakecon 2016 in Dallas, TX

Subject: Editorial, General Tech | July 26, 2016 - 03:45 PM |
Tagged: workshop, video, streaming, quakecon, prizes, live, giveaways

It is that time of year again: another installment of the PC Perspective Hardware Workshop! We will be presenting on the main stage at Quakecon 2016 being held in Dallas, TX August 4-7.

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Main Stage - Quakecon 2016

Saturday, August 6th, 10:00am CT

Our thanks go out to the organizers of Quakecon for allowing us and our partners to put together a show that we are proud of every year.  We love giving back to the community of enthusiasts and gamers that drive us to do what we do!  Get ready for 2 hours of prizes, games and raffles and the chances are pretty good that you'll take something out with you - really, they are pretty good!

Our primary partners at the event are those that threw in for our ability to host the workshop at Quakecon and for the hundreds of shirts we have ready to toss out!  Our thanks to NVIDIALogitech and ASUS!!

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Live Streaming

If you can't make it to the workshop - don't worry!  You can still watch the workshop live on our live page as we stream it over one of several online services.  Just remember this URL: http://pcper.com/live and you will find your way!

 

PC Perspective LIVE Podcast and Meetup

We are planning on hosting any fans that want to watch us record our weekly PC Perspective Podcast (http://pcper.com/podcast) on Wednesday or Thursday evening in our meeting room at the Hilton Anatole.  I don't yet know exactly WHEN or WHERE the location will be, but I will update this page accordingly on Wednesday August 3rd when we get the data.  You might also consider following me on Twitter for updates on that status as well.

After the recording, we'll hop over the hotel bar for a couple drinks and hang out.  We have room for at leaast 50-60 people to join us in the room but we'll still be recording if just ONE of you shows up.  :)

Prize List (will continue to grow!)

Continue reading to see the list of prizes for the workshop!!!

 AMD FireRender Technology Now ProRender, Part of GPUOpen

Subject: General Tech, Graphics Cards | July 25, 2016 - 09:48 PM |
Tagged: siggraph 2016, Siggraph, capsaicin, amd, 3D rendering

At their Capsaicin Siggraph event tonight AMD has announced that what was previously announced as the FireRender rendering engine is being officially launched as AMD Radeon ProRender, and this is becoming open-source as part of AMD's GPUOpen initiative.

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From AMD's press release:

AMD today announced its powerful physically-based rendering engine is becoming open source, giving developers access to the source code.

As part of GPUOpen, Radeon ProRender (formerly previewed as AMD FireRender) enables creators to bring ideas to life through high-performance applications and workflows enhanced by photorealistic rendering.

GPUOpen is an AMD initiative designed to assist developers in creating ground-breaking games, professional graphics applications and GPU computing applications with much greater performance and lifelike experiences, at no cost and using open development tools and software.

Unlike other renderers, Radeon ProRender can simultaneously use and balance the compute capabilities of multiple GPUs and CPUs – on the same system, at the same time – and deliver state-of-the-art GPU acceleration to produce rapid, accurate results.

Radeon ProRender plugins are available today for many popular 3D content creation applications, including Autodesk® 3ds Max®, SOLIDWORKS by Dassault Systèmes and Rhino®, with Autodesk® Maya® coming soon. Radeon ProRender works across Windows®, OS X and Linux®, and supports AMD GPUs, CPUs and APUs as well as those of other vendors.

Source: AMD

SIGGRAPH 2016: NVIDIA Takes Over mental ray for Maya

Subject: General Tech | July 25, 2016 - 04:47 PM |
Tagged: nvidia, mental ray, maya, 3D rendering

NVIDIA purchased Mental Images, the German software developer that makes the mental ray renderer, all the way back in 2007. It has been bundled with every copy of Maya for a very long time now. In fact, my license of Maya 8, which I purchased back in like, 2006, came with mental ray in both plug-in format, and stand-alone.

nvidia-2016-mentalray-benchmark.png

Interestingly, even though nearly a decade has passed since NVIDIA's acquisition, Autodesk has been the middle-person that end-users dealt with. This will end soon, as NVIDIA announced, at SIGGRAPH, that they will “be serving end users directly” with their mental ray for Maya plug-in. The new plug-in will show results directly in the viewport, starting at low quality and increasing until the view changes. They are obviously not the first company to do this, with Cycles in Blender being a good example, but I would expect that it is a welcome feature for users.

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Benchmark results are by NVIDIA

At the same time, they are also announcing GI-Next. This will speed up global illumination in mental ray, and it will also reduce the number of options required to tune the results to just a single quality slider, making it easier for artists to pick up. One of their benchmarks shows a 26-fold increase in performance, although most of that can be attributed to GPU acceleration from a pair of GM200 Quadro cards. CPU-only tests of the same scene show a 4x increase, though, which is still pretty good.

The new version of mental ray for Maya is expected to ship in September, although it has been in an open beta (for existing Maya users) since February. They do say that “pricing and policies will be announced closer to availability” though, so we'll need to see, then, how different the licensing structure will be. Currently, Maya ships with a few licenses of mental ray out of the box, and has for quite some time.

Source: NVIDIA

You can run your RX 480 on Linux kernel 4.7

Subject: General Tech | July 25, 2016 - 01:12 PM |
Tagged: linux, kernel 4.7, security, rx 480, LoadPin

For now we are awaiting the benchmarks but with the release of this new kernel, Linux users will be able to run the new RX 480 from AMD.  The new kernel also contains a new security feature called LoadPin which ensures that kernel-loaded files come from within the same file system in an attempt to maintain security without requiring each file to be individually signed.  There were also some improvements made to network drivers along with several other changes which The Inquirer covers in their own unique manner.

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"Despite it being two weeks since RC7, the final patch wasn't all that big and much of it is trivial one- and few-liners. There's a couple of network drivers that got a bit more loving."

Here is some more Tech News from around the web:

Tech Talk

Source: The Inquirer

HiFiMAN's high end, high priced Edition X Planar Magnetic Headphones

Subject: General Tech | July 22, 2016 - 03:50 PM |
Tagged: audio, hifiman, Edition X, planar

As opposed to the more common dynamic driver, the Edition X uses lighter and more responsive planar drivers.  These tend to provide much better sound but also come with a very hefty price tag, in this particular case an $1800 one.  That puts these headphones soundly into the audiophile and professional market as opposed to being intended for gamers.  In testing TechPowerUp found these to be not quite as clear as the HE-1000 model but they were more comfortable.  If you are looking for high end headphones or just like window shopping you can read the full review here.

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"HiFiMAN's newest high-end headphone, the Edition X, bears a striking resemblance to their flagship HE-1000. It uses the same driver design without the fancy nano materials found in the $1200 more expensive HE-1000, but is, at $1799, still the second most expensive headphone in HiFiMAN's line-up."

Here is some more Tech News from around the web:

Audio Corner

Source: TechPowerUp

The Red Team is the new black

Subject: General Tech | July 22, 2016 - 12:39 PM |
Tagged: amd, profits

It is reasonable to expect more in depth analysis from Josh about AMD's earnings this quarter but the news is too good not to briefly mention immediately.  AMD brought in $1.027 billion in revenue this quarter, a cool $68.7 million higher than expected, mostly thanks to console sales as these numbers do not include the new Polaris cards which are just being released.  This is very good news for everyone, having $69 million in profit will give AMD a bit of breathing room until Polaris can start selling and Zen arrives next year.  It also gives investors a boost of confidence in this beleaguered company, something that has not happened for quite a while.  Drop by The Register for more numbers and a link to the slides from the AMD financial meeting from yesterday.

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"AMD's share price is up more than seven per cent in after-hours trading to $5.60 at time of writing. That's agonizingly close to the magic six-buck mark for the troubled semiconductor giant that this time last year was struggling to look viable."

Here is some more Tech News from around the web:

Tech Talk

Source: The Register

EA Continues to Give Away Battlefield 4 Expansion Packs

Subject: General Tech | July 21, 2016 - 09:03 PM |
Tagged: ea, origin, pc gaming

EA's “On the House” promotion is basically a 100%-off sale, with the intent of periodically bringing you back to their store. Whatever you acquire is free forever, but you only have a handful of days to claim it. Even if you're not interested in downloading it at the moment, it's good to poke in, press download, and just not actually download it until later. Maybe you'll buy something, too, while you're there. Either way.

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This time is Battlefield 4: Naval Strike. If you have Battlefield 4, but do not have the Premium subscription, then this is your chance to grab a portion of its exclusive content for free. As the name suggests, it includes four, navy-focused maps, a hovercraft, and a new game mode. If you've played 2142, you might remember the Titan mode, where you would capture missile launchers throughout the map to weaken a flying carrier, and eventually destroy it. Similar idea, but with an aircraft carrier.

Also, the Westwood-developed action RPG, Nox, is “On the House” as well.

Source: EA (Origin)

Oh the things you see in VR presentations; the RX 460 for instance

Subject: General Tech | July 21, 2016 - 01:02 PM |
Tagged: rx 460, polaris 11, oculus rift, amd

TechARP spotting something unexpected at the Radeon RX 480 launch in Malaysia, a Radeon RX 460.  One suspects that the picture below does not represent its final form but it does give you an idea of the dimensions and the outputs which seem to include DVI, DP and HDMI.  TechARP were given some of the specs of this AMD Polaris 11 GPU based card, 14 Compute Units, 2 GB of GDDR5 memory on a 128-bit memory bus. 

The biggest takeaway is what AMD was doing with it, this was powering an Oculus Rift VR demo so it is safe to say this card meets at least the minimum specs for the headset.  Drop by for more pictures and a video.

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"We just stumbled upon an actual Radeon RX 460 graphics card. AMD was using it to power a virtual reality demo on an Oculus VR headset. That was our first encounter with the Radeon RX 460, so we had to take off the perspex cover to take a closer look!"

Here is some more Tech News from around the web:

Tech Talk

NVIDIA Partners with SMI for Eye-Tracking VR Rendering Tech

Subject: General Tech | July 21, 2016 - 12:31 PM |
Tagged:

NVIDIA is announcing a "new technique" for VR using eye-tracking technology from SMI, and with this NVIDIA's researchers are working to "match the physiology of the human eye to heighten visual fidelity in VR".

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Image credit: NVIDIA

NVIDIA provides this description and video demo of the new tech:

"The demo - which we’re bringing to the annual SIGGRAPH computer graphics conference in Anaheim, Calif., July 24-28 - is simple. Strap on a head-mounted display with integrated eye tracking. Look around the virtual scene of a school classroom with blackboard and chairs. Looks good, right?

Now gaze at the teacher’s chair, turn off the eye tracking and look around again. Only the area around the chair is rendered in detail. In your periphery the demo was rendering a less detailed version of the image — and you couldn’t tell."

NVIDIA further explains the technology:

"Human vision can be thought of as having two components: foveal and peripheral vision. The small region of your retina called the fovea is densely packed with cones — a type of photoreceptor cell — providing sharp and detailed vision. Peripheral vision covers a much wider field of view but lacks acuity.

This acuity difference has inspired foveated rendering systems, which track the user’s gaze and seek to increase graphics performance by rendering with lower image quality in the periphery. However, foveated rendering taken too far will lead to visible artifacts, such as flicker, blur or a sense of “tunnel vision.”

Our researchers used SMI’s prototype eye-tracking HMD to perform a careful perceptual study of what people actually see in their peripheral vision in VR. Our researchers then used those insights to design a new rendering algorithm that enables much greater foveation, or reduction in rendering effort, without any discernible drop in visual quality."

There's a lot more information about this new VR technology in NVIDIA's blog post (source), and the company also has a project page up for this "Perceptually-Based Foveated Virtual Reality" technique.

Source: NVIDIA

Podcast #409 - GTX 1060 Review, 3DMark Time Spy Controversy, Tiny Nintendo and more!

Subject: General Tech | July 21, 2016 - 12:21 PM |
Tagged: Wraith, Volta, video, time spy, softbank, riotoro, retroarch, podcast, nvidia, new, kaby lake, Intel, gtx 1060, geforce, asynchronous compute, async compute, arm, apollo lake, amd, 3dmark, 10nm, 1070m, 1060m

PC Perspective Podcast #409 - 07/21/2016

Join us this week as we discuss the GTX 1060 review, controversy surrounding the async compute of 3DMark Time Spy and more!!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

This episode of the PC Perspective Podcast is sponsored by Casper!

Hosts:  Ryan Shrout, Allyn Malventano, Jeremy Hellstrom, and Josh Walrath

Program length: 1:34:57
  1. Week in Review:
  2. 0:51:17 This episode of the PC Perspective Podcast is sponsored by Casper!
  3. News items of interest:
  4. 1:26:26 Hardware/Software Picks of the Week
    1. Ryan: Sapphire Nitro Bot
    2. Allyn: klocki - chill puzzle game (also on iOS / Android)
  5. Closing/outro

Remember when Fallout was an isometric RPG? Want a Fallout 1.5?

Subject: General Tech | July 20, 2016 - 02:54 PM |
Tagged: fallout resurrection, kick ass, fallout 1.5

The crew over at Resurrection Team have been working for a decade on a new Fallout game based on the Fallout 2 engine.  Originally released in Czech, they have recently released the English translation, for free for anyone to use as long as you have Fallout 2.  That should not be overly hard, GoG gave it away for free not too long ago and currently sell it for $10, Steam about the same.  The mod sounds fairly big, the original version had 2,471,214 text characters, 80 maps and 736 scripts. 

If you haven't already started downloading it, check out what Rock, Paper, SHOTGUN thought about it and see if that convinces you.

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"We’ve worked on Resurrection for more than 10 years. We worked for two-and-a-half years on the English translation after that. All of us have worked on Resurrection in our free time."

Here is some more Tech News from around the web:

Gaming

Ya, so our IoT enabled toasters need patching ... oh, only around 5 million, why is that a problem?

Subject: General Tech | July 20, 2016 - 12:45 PM |
Tagged: iot, security, amazon, Intel

The Register brings up the issue of IoT security once again today, this time looking at the logistics of patching and updating a fleet of IoT devices.  Amazon is focusing on dumb devices with a smart core, the physical device having the sensors required and a connection to the net to send all data to be processed in large database which would be much easier to maintain but does offer other security issues.  Intel on the other hand unsurprisingly prefers end devices with some smarts, such as their Curie and Edison modules, with a smarter gateway device sitting between those end devices and the same sort of large server based computing as Amazon. 

Intel's implementation may be more effective in certain enviroments than Amazons, El Reg uses the example of an oil rig, but would be more expensive to purchase and maintain.  Take a look at the article for a deeper look, or just imagine the horrors of pushing out a critical patch to 1000's of devices in an unknown state when you go live.

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"Internet of Things (IoT) hype focuses on the riches that will rain from the sky once humanity connects the planet, but mostly ignores what it will take to build and operate fleets of things.

And the operational side of things could be hell."

Here is some more Tech News from around the web:

Tech Talk

Source: The Register

Killer Networks, Alienware and Logitech Summer Giveaway!

Subject: General Tech | July 20, 2016 - 11:36 AM |
Tagged: rivet, logitech g, logitech, killer networks, giveaway, contest, alienware

The temperature is heating up across the US and we're starting to lose our minds around here. As a result, we have convinced our friends at Killer Networks, Alienware and Logitech G to give some incredible hardware packages to our readers and fans!

How does an Alienware 15 Gaming Laptop with an MSRP of $1199 sound to you? Pretty nice, right? And if you aren't the lucky winner of that, how about one of five packages worth $390 each from Logitech that include a G633 headset, G810 keyboard and G502 mouse?

Winning is easy - you can enter through one or methods, each of which is worth its own entry. We are open to anyone, anywhere in the world, so enter away! Entries close at midnight ET on July 31st when we'll draw the winners at random.

Killer Networks, Alienware and Logitech Summer Giveaway!

A HUGE thank you goes out to our friends at River/Killer, Alienware and Logitech for supplier the goods for this contest! Good luck!

2D semiconductors anyone?

Subject: General Tech | July 19, 2016 - 12:37 PM |
Tagged: 2d, molybdenum sulphide, moores law, graphene

Over at Nanotechweb is an article on some rather impressive research being done to create what are, for all intents and purposes, almost two dimensional.  The process used by the researchers created transistors made up of two three-atom thick MoS2 layers, both slightly overlapped with graphene, sandwiched between two one-atom think graphene layers.  The trick is in the use of graphene, itself unsuitable for use as a transistor but perfect for interconnects thanks to its conductance.  Read on to learn more about these researchers and the process they are working on, including a link to their publication in Nature.

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"Researchers in the US have succeeded in chemically assembling the electronic junctions between a 2D semiconductor (molybdenum sulphide) and graphene, and have made an atomic transistor with good properties. They have also assembled the heterostructures into 2D logic circuits, such as an NMOS inverter with a voltage gain as high as 70."

Here is some more Tech News from around the web:

Tech Talk

Source: Nanotechweb

Chinese Group Purchases Opera for $600 Million (50% Off!)

Subject: General Tech | July 19, 2016 - 02:38 AM |
Tagged: web browser, Opera, China

Opera is the smallest of the major browser vendors, estimated at about one-fifth the desktop market share of Mozilla's Firefox. That said, it had some fairly high-profile device wins, such as the Nintendo Wii and the Nintendo DS, and they're strong on other mobile devices, too. They had their own rendering technology until 2013, when they switched to Webkit and, when Google forked away from Apple and KDE into the Blink project, followed Google.

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Recently, a group of Chinese companies have announced that they will be purchasing a large chunk of the browser vendor for $600 million USD. Interestingly, this was after offering $1.2 billion just a few months earlier. This time, the Chinese group will receive less of the company, and thus will pay less for it. The original company, which will have 18 months to find a new name, will maintain ownership of three parts:

  • Opera Mediaworks
  • Opera Apps & Games (including Bemobi)
  • Opera TV

According to Engadget, the original, $1.2 billion dollar deal was canceled when some government organization disapproved of the deal. Looking at the three components that were omit, I cannot see why a regulation body would raise an issue, whether it be for national security or monopoly reasons. They seem pretty innocuous and small, but I guess the EU might take issue with consumer data privacy?

Either way, these three elements will remain, but everything else will go.

European Speedrunner Assembly 2016 Starts This Weekend

Subject: General Tech | July 19, 2016 - 01:25 AM |
Tagged: speedrun, esa, charity

Somehow, despite the European Speedrunner Assembly (ESA) being five years old, I just found out about it this year. Turns out that ESA 2016 is coming up this weekend. If you were a fan of Games Done Quick, this will also be a ~week-long, around the clock speed running event for charity. This one seems to run for The Save the Children Fund, although that could be an out-of-date announcement for the previous event.

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The event starts with Tomb Raider II at 12pm EDT on Saturday, July 23rd, and goes until the end of a Super Mario 64 120-star relay race that starts at 2:31pm on Friday, July 29th. The event will continue offline until the 1st of August. Like Games Done Quick, which apparently inspired this event, the schedule has a wide variety of titles across several platforms. It should be interesting, regardless of when you get time to watch it.

Source: ESA Marathon

EVGA 17th Anniversary Event (with Contest)

Subject: General Tech | July 19, 2016 - 12:54 AM |
Tagged: evga

Sweet... seventeen? Looks we're a little late on this, but EVGA is hosting a 17th anniversary event. Jacob is live streaming gameplay at 3pm PDT (6pm EDT) today, tomorrow, the day after, and the day after that. During that time, they will be giving away four more bundles of PC hardware, and probably a bunch of game keys from EA. According to their website's previous winners, it looks like they're giving away two copies of Battlefront (with Season Pass), Need for Speed, Plants vs Zombies: Garden Warfare 2, Battlefield 4 (with DLC), and Mirror's Edge: Catalyst each day.

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In terms of hardware, EVGA is handing out one bundle of two components per day and three grand prize bundles: one for USA, Canada, and Latin America; one for Asia and the Pacific region; and one for Europe, the Middle East, and India.

Today, they will give out an EVGA Z170 FTW motherboard and 16GB of DDR4 RAM during today's stream. The largest, non-grand prize giveaway will be on Thursday, however, where they will hand out an X99 Classified motherboard and a GTX 1070 SC graphics card, valued at a total of $820. I'm not sure which geographic regions on these prizes are eligible, although they do state the contest is, of course, void where prohibited. If it's like the grand prize, it seems to be pretty much worldwide.

Source: EVGA