Blackberry skips a number too; BES 12 is coming soon

Subject: General Tech | November 17, 2014 - 02:06 PM |
Tagged: blackberry, BES12

Somewhere the highly successful company RIM released BES 11 which runs on Windows 9, but not in this universe.  In this brane we have the struggling, but still alive Blackberry announcing the upcoming release of BES 12, a mobile device management server which will manage Android, iOS, Windows and Blackberry devices for enterprise.  The most interesting feature that was mentioned to The Register are virtual phone numbers, a company owned phone number can be added to an employees personal device, allowing them to keep their personal number and still receive business calls without needing a second device.  All the billing used by the business number is billed to the business while data and voice used under the users account is billed to their plan.  There are some obvious challenges to this service, you would need the same provider and the device would need to support Blackberry Balance, Android Fort Knox or similar partitioning software but is something which could interest small businesses.  You can catch up on the other features in the BES and news about some new devices right here.

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"Turnaround artiste John Chen marked one year as BlackBerry boss with an avalanche of enterprise software news related to the firm's new BES12 server, which can manage enterprise mobe devices running Android, iOS, Windows Phone – and of course, BB's own mobile OS."

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Source: The Register

Raptr's Top PC Games of October 2014

Subject: General Tech | November 16, 2014 - 11:30 PM |
Tagged: raptr, pc gaming

The PC gaming utility, Raptr, tracks the time its users spend playing titles and aggregates it into a monthly press release. Because its purpose is recording game footage, adjusting quality settings, and so forth, it is not limited to any specific catalog of games. It allows a comparison developers, publishers, and distribution platforms, as long as the average Raptr user is representative of that market.

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It should be noted that, because game-hours are the recorded metric, it is not necessarily a good experiment to judge sales figures from. It is weighted by the average session length per user and how frequently the average user plays it, and not just how many people use it. As such, it will probably over-represent MMOs, MOBAs, and other multiplayer games... unless you are looking for aggregate game time, which is exactly what this survey provides (and sales figures are bad at determining).

From last month, League of Legends lost a bit of share, down from 22.54% of total to 22.25%. The second place contender, World of Warcraft, jumped from 7.63% of total game time to 8.53%. This means that League of Legends dropped from being 195% more popular than WoW to being 160% more popular. World of Warcraft is expected to jump further due to its Warlords of Draenor expansion that released in early November. The October bump, reported today, was likely due to the pre-expansion patch and promotional events.

Diablo III, the other Blizzard title on this chart, lost three places (and almost half of its play time) this month. It currently rests above Minecraft as it dropped below Smite and Counter-Strike: GO and ArcheAge moved up past it. PAYDAY 2 and FIFA 15 represented the capital letters by jumping onto the list (back onto in PAYDAY 2's case) in 14th and 15th spot, respectively.

Borderlands: The Pre-Sequel and Middle-Earth: Shadow of Mordor are new games for October, and appeared on the list in 18th and 19th place. Both titles bumped Team Fortress 2 down to 20th place, almost spiting the Halloween promotion, although its play time increased from September.

Source: Raptr

Who is the biggest mobo maker of the year

Subject: General Tech | November 14, 2014 - 01:27 PM |
Tagged: asus, gigabyte, sales, motherboards

If you prefer to talk about the sheer number of sales then ASUS is on track to take top spot with roughly 22 million units sold over 2014, a jump of over just 1 million from last year and 2 more than Gigabyte's predicted sales of 20 million units.  ASUS will also hold on to the most profit this year, Gigabyte is expected to match last year's profit of about 97 million USD which falls short of ASUS' expected 130 million USD but that is not the whole story.  Last year ASUS closed out with over 160 million USD profit which shows a significant decline in their profitability during the same period that Gigabyte's profitability remained the same.  DigiTimes reports this as being due to increased spending by ASUS on marketing and price cuts on their motherboards.  Is it possible that ASUS' once insurmountable lead in the motherboard market could be a thing of the past?

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"Asustek Computer's motherboard shipments returned to six million units in the third quarter thanks to its aggressive price-cutting strategy, which helped the vendor slightly widen the gap with its major competitors Gigabyte Technology, according to sources from the motherboard industry. However, despite the fact that Asustek is estimated to ship more motherboards than Gigabyte in 2014, its profit growth may perform weaker than Gigabyte's."

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Source: DigiTimes

When your Brown bottoms out too easily, WASD Keyboards CODE with Cherry MX Clear

Subject: General Tech | November 13, 2014 - 06:09 PM |
Tagged: Cherry MX clear, WASD Keyboards, CODE, input, mechanical keyboard, tenkeyless

Scott posted about the WASD Keyboards CODE with Cherry MX Clear switches but until now we have not found a review of this keyboard.  The Tech Report has changed that with this review which takes a look at the new type of switch which sits between the Brown and the Green, Clear switches need more force to bottom out that a Brown but not as much as the clicky style Green switches.  That is not all this tenkeyless board offers, there are LEDs that can be activated by the dip switches in the recess found on the back of the keyboard.  In fact those dip switches can do more than just enable a nice glow, you can disable the Windows key or even immediately switch to different layouts such as Mac, Dvorak, and Colemak though sadly they left Sinclair ZX off of the list.  If this type of switch interests your fingers and you are willing to spend $150 on a keyboard check out the full review here.

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"We've been meaning to try out Cherry MX's clear key switches for a while, and now, we've finally gotten our wish. Join us for a look at WASD Keyboards' Cherry MX clear-infused Code keyboard, a tenkeyless offering with more than a few tricks up its sleeve."

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Podcast #326 - Intel's Core M 5Y70, Assassin's Creed Unity, Intel P3500 and more!

Subject: General Tech | November 13, 2014 - 03:19 PM |
Tagged: podcast, video, Intel, core m, core m 5y70, Broadwell, broadwell-y, Lenovo, yoga 2 pro, yoga 3 pro, assasins creed unity, ubisoft, farcry 4, p3500, gskill blade

PC Perspective Podcast #326 - 11/13/2014

Join us this week as we discuss Intel's Core M 5Y70, Assassin's Creed Unity, Intel P3500 and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

  • iTunes - Subscribe to the podcast directly through the iTunes Store
  • RSS - Subscribe through your regular RSS reader
  • MP3 - Direct download link to the MP3 file

Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath, and Allyn Malventano

Subscribe to the PC Perspective YouTube Channel for more videos, reviews and podcasts!!

 

Oh no, there goes the University of Tokyo! Go, go Gojira!

Subject: General Tech | November 13, 2014 - 01:39 PM |
Tagged: cycle computing, supercomputer, gojira, bargain

While the new Gojira supercomputer is not more powerful than the University of Tokyo's Oakleaf-FX at 1 petaflop of performance if you look at it from a price to performance ratio the $5,500 Gojira is more than impressive.  It has a peak theoretical performance of 729 teraflops by using over 71,000 Ivy Bridge cores across several Amazon Web Service regions and providing the equivalent of 70.75 years of compute time.  The cluster was built in an incredibly short time, going from zero to 50,000 cores in 23 minutes and hitting the peak after 60 minutes.  You won't be playing AC Unity on it any time soon but if you want to rapidly test virtual prototypes these guys can do it for an insanely low price.  Catch more at The Register and ZDNet, the Cycle Computing page seems to be down for the moment.

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"Cycle Computing has helped hard drive giant Western Digital shove a month's worth of simulations into eight hours on Amazon cores."

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Source: The Register

Visual Studio Community 2013 Announced

Subject: General Tech | November 12, 2014 - 07:38 PM |
Tagged: visual studio, microsoft

While this is significantly different from what we usually write about, I have a feeling that there is some overlap with our audience.

Update: If you use Visual Studio Express 2013, you may wish to uninstall it before installing Community. My experience seems to be that it thinks that both are installed to the same directory, and so uninstalling Express after installing Community will break both. I am currently repairing Community, which should fix it, but there's no sense for you to install twice if you know better.

Visual Studio Express has been the free, cut-down option for small and independent software developers. It can be used for commercial applications, but it was severely limited in many areas, such as its lack of plug-in support. Today, Microsoft announced Visual Studio Community 2013, which is a free version of Visual Studio that is equivalent to Visual Studio Professional 2013 for certain users (explained below). According to TechCrunch, while Visual Studio Express will still be available for download, Community is expected to be the version going forward.

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Image Credit: Wikimedia (modified)

There are four use cases for Visual Studio Community 2013:

  • To contribute to open-source projects (unlimited users)
  • To use in a classroom environment for learning (unlimited users)
  • To use as a tool for Academic research (unlimited users)
  • To create free or commercial, closed-source applications (up to 5 users)
    • You must be an individual or small studio with less than 250 PCs
    • You must have no more than $1 million USD in yearly revenue

Honestly, this is a give-and-take scenario, but it seems generally positive. I can see this being problematic for small studios with 6+ developers, but they can (probably) still use Visual Studio Express 2013 Update 3 until it gets too old. For basically everyone else, this means that you do not need to worry about technical restrictions when developing software. This opens the avenue for companies like NVIDIA (Nsight Visual Studio Edition) and Epic Games (Unreal Engine 4) to deliver their plug-ins to the independent developer community. When I get a chance, and after it finishes installing, I will probably check to see if those examples already work.

Visual Studio Community 2013 Update 4 is available now at Microsoft's website.

Source: Microsoft

Roccat Kave XTD 5.1 Digital, seriously loud surround sound

Subject: General Tech | November 12, 2014 - 06:09 PM |
Tagged: audio, roccat, Kave XTD 5.1, gaming headset

The name implies that the Roccat Kave XTD 5.1 Digital headset provides virtual surround sound but in fact it has three 40mm driver units in each earcup, giving you front, rear and centre channels though you can use the provided software to switch to stereo sound if you prefer.  The earcups are leather over foam which makes them quite comfortable although they could get warm after extended periods of time and the microphone boom is removable for when it would be in your way.  They also have noise cancellation and the ability to pair with a phone over Bluetooth and an integrated sound card, all part of the reason that the headset is $150.  Modders-Inc were impressed by that soundcards four speaker plugs on the rear allowing you to switch between sending 5.1 signal to the Kave XTD or to external speakers.  Audio reviews are always very subjective as it is difficult to rate perceived sound quality for anyone but yourself but you should still check out Modders-Inc's take on the software and hardware in their full review.

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"Overall I thought the Roccat Kave XTD 5.1 Digital headset is a solid performer. The audio quality from the headset is excellent. At just slightly under full volume the headset is LOUD!"

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Source: Modders Inc

CS:GO and TF2 on Linux and Radeon

Subject: General Tech | November 12, 2014 - 05:10 PM |
Tagged: linux, amd, radeon, CS:GO, tf2

With the new driver from AMD and a long list of cards to test, from an R9290 all the way back to an HD4650, Phoronix has put together a rather definitive list of the current performance you can expect from CS:GO and TF2.  CS:GO was tested at 2560x1600 and showed many performance changes from the previous driver, including some great news for 290 owners.  TF2 was tested at the same resolution and many of the GPUs were capable of providing 60FPS or higher, again with the 290 taking the lead.  Phoronix also did testing on the efficiency of these cards, detailing the number of frames per second, per watt used, this may not be pertinent to many users but does offer an interesting look at the efficiency of the GPUs.  If you are gaming on a Radeon on Linux now is a good time to upgrade your drivers and associated programs.

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"The latest massive set of Linux test data we have to share with Linux gamers and enthusiasts is a look at Counter-Strike: Global Offensive and Team Fortress 2 when using the very newest open-source Radeon graphics driver code. The very latest open-source Radeon driver code tested with these popular Valve Linux games were the Linux 3.18 Git kernel, Mesa 10.4-devel, LLVM 3.6 SVN, and xf86-video-ati 7.5.99."

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Source: Phoronix

Browse the web with your Oculus and MozVR

Subject: General Tech | November 12, 2014 - 04:54 PM |
Tagged: mozilla, oculus rift, MozVR

You have been able to browse the web on your Oculus Rift since the first dev kit, but not with a UI designed specifically for the VR device.  MozVR is in development along with a specific version of Firefox or Chromium to allow Oculus users to browse the web in a new way.  It will work with both Mac and Windows, though as of yet there is no mention of Linux support which should change in the near future.  You need to get your hands on an Oculus to try out the new browser, it simply is not going to translate to the desktop.  The software is open sourced and available on Github so you can contribute to the overall design of the new way to surf the web as well as optimizing your own site for VR.  Check out more on MozVR and Oculus over at The Inquirer.

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"MOZILLA IS CONTINUING its 10th birthday celebrations with the launch of a virtual reality (VR) website."

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Source: The Inquirer

Far Cry 4 Will Require Modest PC Hardware and Newer Operating Systems

Subject: General Tech | November 12, 2014 - 04:07 AM |
Tagged: system requirements, pc gaming, kyrat, fps, far cry 4

In case you missed it earlier this week, Ubisoft revealed the PC system requirements needed to run Far Cry 4. Developed by Ubisoft Montreal and set to release on November 18th, Far Cry 4 is the latest action adventure FPS in the Far Cry series. The game uses Ubisoft's Dunia Engine II which is a heavily modified game engine originally based on Crytek's CryEngine 1 developed by Kirmaan Aboobaker. The player is a Nepalese native that returns to Kyrat, a fictional location in the Himalayas following the death of their mother only to become embroiled in a civil war taking place in an open world filled with enemies, weapons, animals, and did I mention weapons?

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This bow is a far cry from the only weapon you'll have access to...

According to the developer, Far Cry 4 continues the tradition of an open world environment, but the game world has been tweaked from the Far Cry 3 experience to be a tighter and more story focused experience where the single player story will take precedence over exploration and romps across the mountainous landscape.

While I can not comment on how the game plays, it certainly looks quite nice, and will need a beefy modern PC to run at its maximum settings. Interestingly, the game seems to scale down decently as well, with the entry level computer needed to run Far Cry 4 being rather modest.

No matter the hardware level, only 64-bit operating systems need apply, Far Cry 4 requires the 64-bit version of Windows 7 or later to run. At a minimum, Ubisoft recommends a quad core processor (Intel i5 750 or AMD Phenom II X4 955), 4GB of memory, a Radeon 5850 or GTX 460, and 30GB of storage.

To get optimal settings, users will need twice the system memory (at least 8GB) and video memory (at least 2GB), a newer quad core CPU such as the Intel i5-2400S or AMD FX-8350, and a modern NVIDIA GTX 680 or AMD Radeon R9 290X graphics card.

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Anything beyond that is gravy that will allow gamers to crank up the AA and AF as well as the resolution.

Far Cry 4 will be available in North America on November 18, 2014 for the PC, PS4, Xbox One, PS3, and Xbox 360. Following the North America release, the game is scheduled to launch in Europe and Australia on November 20th, and in Japan on January 22 of next year.

Source: Maximum PC

Final Fantasy XIII-2 Dated for December 11th

Subject: General Tech | November 12, 2014 - 03:23 AM |
Tagged: pc gaming, final fantasy xiii-2, final fantasy xiii, final fantasy

It seems like Square Enix has paid attention to the criticism about Final Fantasy XIII. While it would have been nice for them to go back and fix the problems for the original game (Update Nov 12 @ 5:35pm EST: They are, in early December - Thanks TimeKeeper in the comments), it looks like the sequel, XIII-2, will behave more like a PC title. First and foremost, it will not be locked to 720p and it is said to offer other graphics options. The sequel is scheduled to launch on December 11th for $20, or $18 USD on pre-order (a few dollars above the launch price for Final Fantasy 13).

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Of course, it is somewhat disappointing that screen resolution, a 60FPS cap, and graphics options are considered features, but the platform is unfamiliar to certain parts of the company. Acknowledging their error and building a better, but probably still below expectations, product is a good direction. Hopefully they will continue to progress, and eventually make PC games with the best of them. Either that, or they have a talk with their Eidos arm about borrowing Nixxes, a company that specializes in enhancing games on the PC.

Final Fantasy XIII-2 is coming to Steam in a month for $20 USD. The third installment, Lightning Returns, will arrive sometime in 2015.

Source: Steam

Newly Refreshed Cirrus7 Nimbus Looks Cool (Pun Intended)

Subject: General Tech, Systems | November 11, 2014 - 11:11 PM |
Tagged: haswell-t, haswell, fanless

This one is more for our European readers, because this company operates out of Germany, but the Cirrus7 Nimbus is an interestingly designed, fanless system. Its fin shape is said to be assembled out of laser-cut layers of aluminum that sandwiches in the I/O plate at the rear. FanlessTech has noted that the systems are now available with Haswell processors, up to a Core i7 based on Haswell-T. Their storage options now also include the Samsung 850 Pro, up to 1TB.

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Image Credit: Cirrus7 via FanlessTech

The customization options are actually pretty decent. I find that a lack of meaningful upgrades to be a problem with modern PC builders, however this one does not apply. Eight CPUs are offered, ranging from a Celeron up to a 45W Haswell-T; RAM comes in 4GB, 8GB, or 16GB; up to three drives can be installed, up to one mSATA and up to two SATA; Intel Wireless N or AC is available; external DVD or BluRay burners are an option; and one of seven OSes can be installed, including two versions of Linux (Ubuntu 14.04 or Ubuntu 14.10). If you get all of the bells and whistles, you are probably up to about 3,000 USD, but you cannot expect two terabytes of Samsung 850 Pro SSDs to be cheap. It seems reasonable enough, especially for the EU. The big limiter is the lack of a discrete GPU unless you are using this device for something like audio recording, which an Intel HD 4600 can easily handle.

The Cirrus7 Nimbus is available now at their website.

Source: Cirrus7

EFF Wants Legal DRM Circumvention for Art Preservation

Subject: General Tech | November 11, 2014 - 03:10 PM |
Tagged: pc gaming, gaming, eff, DRM, consolitis

This is something that I have been saying for quite some time now: games are struggling as an art form. Now I don't mean that games are not art; games, like all content that expresses feelings, thoughts, and ideas, are art. No, I'm talking about their ability to be preserved for future society and scholarly review. The business models for entertainment are based in either services or consumables. In the entertainment industries, few (but some) producers are concerned about the long tail – the extreme back-catalog of titles. Success is often determined by two weeks of sales, and the focus is on maximizing those revenues before refreshing with newer, similar content that scratches the same itch.

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DRM is often justified as maximizing the initial rush by degrading your launch competitors: free versions of yourself. Now I'm not going to go into the endless reasons about where this fails to help (or actively harms) sales and your customers; that is the topic of other rants. For this news post, I will only discuss the problems that DRM (and other proprietary technologies) have on the future.

When you tie content to a platform, be it an operating system, API, or DRM service, you are trusting it for sustainability. This is necessary and perfectly reasonable. The problems arise with the permissions given to society from that platform owner, and how easily society can circumvent restrictions, as necessary. For instance, content written for a specific processor can be fed through an emulator, and the instruction sets can be emulated (or entirely knocked off) when allowed by patent law, if patents even interfere.

Copyright is different, though. Thanks to the DMCA, it is illegal, a federal crime at that, to circumvent copyright protection even for the betterment of society. You know, society, the actual owner of all original works, but who grants limited exclusivity to the creators for “the progress of Science and useful Arts”. Beyond the obvious and direct DRM implementations, this can also include encryption that is imposed by console manufacturers, for instance.

The DMCA is designed to have holes poked into it, however, by the Librarian of Congress. Yes, that is a job title. I did not misspell “Library of Congress”. The position was held by James H. Billington for over 25 years. Every three years, he considers petitions to limit the DMCA and adds exceptions in places that he sees fit. In 2012, he decided the jailbreaking a phone should not be illegal under the DMCA, although tablets were not covered under that exemption. This is around the time that proposals will be submitted for his next batch in late 2015.

This time, the EFF is proposing that circumventing DRM in abandoned video games should be deemed legal, for society to preserve these works of art when the copyright holders will not bother. Simply put, if society intended to grant a limited exclusive license to a content creator who has no intention of making their work available to society, then society demands the legal ability to pry off the lock to preserve the content.

Of course, even if it is deemed legal, stronger DRM implementations could make it technologically unfeasible to preserve certain works. It is still a long way's away before we encounter a lock that society cannot crack, but it is theoretically possible. This proposal does not address that root problem, but at least it could prevent society's greatest advocates from being slapped with a pointless felony for trying to do the right thing.

Source: EFF

Raspberry Pi Gets an A+ for Education

Subject: General Tech, Systems, Mobile | November 11, 2014 - 03:27 AM |
Tagged: usb computer, Raspberry Pi B+, Raspberry Pi, Education

The Raspberry Pi was intended as a learning device. David Braben, previously known for Rollercoaster Tycoon and other video games, noticed that computer science education was lacking and he wanted to contribute to its advancement with a cheap, portable, and highly-programmable PC. Yesterday, the organization announced a new model, the Raspberry Pi A+, which is (theoretically) cheaper, smaller, and has a few better components. This announcement follows the release of the Raspberry Pi B+ from last July.

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I say “theoretically cheaper” because, although the organization is touting a price reduction from $25 to $20 USD, that always depends on the reseller. MCM Electronics, one of the foundation's US-based distributors, is selling the A+ for its list price of $20 (plus an extra ~$10 in shipping, before tax). In the UK, however, the currency conversion works out to about $25 before VAT. That said, the UK is known to be expensive for electronics.

Whatever the price, the device is slightly improved. While it keeps the same, Broadcom BCM2835 SoC and RAM, the memory has been upgraded to a locking MicroSD card slot, the audio's power delivery has been improved to reduce noise, and the number of GPIO pins has been increased from 26 to 40. The latter enhancement will allow the Pi to interface with more, and different, sensors and motors for robotics and other embedded applications.

The Raspberry Pi A+ and B+ are both currently on backorder for $20 and $35, respectively, before a $10 shipping fee and any applicable taxes.

PCPer Live! Assassin's Creed Unity Game Stream Powered by NVIDIA!

Subject: General Tech, Graphics Cards | November 10, 2014 - 10:07 PM |
Tagged: video, Unity, pcper, nvidia, live, GTX 980, geforce, game stream, assassins creed

UPDATE: If you missed the live stream event: good news! We have it archived up on YouTube now and embeded below for your viewing pleasure!

Assassin's Creed Unity is shaping up to be one of the defining games of the holiday season, with visuals and game play additions that are incredible to see in person. Scott already wrote up a post that details some the new technologies found in the game along with a video of the impressive detail the engine provides. Check it out!

To celebrate the release, PC Perspective has partnered with NVIDIA to host a couple of live game streams that will feature some multi-player gaming fun as well some prizes to giveaway to the community. I will be joined by some new NVIDIA faces to take on the campaign in a cooperative style while taking a couple of stops to give away some hardware.

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Assassin's Creed Unity Game Stream Powered by NVIDIA

5pm PT / 8pm ET - November 11th

PC Perspective Live! Page

Need a reminder? Join our live mailing list!

Here are some of the prizes we have lined up for those of you that join us for the live stream:

Another awesome prize haul!! How do you win? It's really simple: just tune in and watch the Assassin's Creed Unity Game Stream Powered by NVIDIA! We'll explain the methods to enter live on the air and anyone can enter from anywhere in the world - no issues at all!

So stop by Tuesday night for some fun, some gaming and the chance to win some goods!

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Blizzcon 2014: StarCraft II: Legacy of the Void Announced

Subject: General Tech | November 8, 2014 - 09:22 PM |
Tagged: Starcraft II, starcraft, lotv, legacy of the void, blizzcon 2014, blizzcon, blizzard

Blizzard has been reconsidering what constitutes "a game sale" with StarCraft for quite some time now. They have been slowly carving out its mod platform, StarCraft Arcade, into a standalone, free product. They allow playing multiplayer with limitations, such as forcing free players to choose Terran (except for certain promotions). A few years in to StarCraft II's release, they even added "Spawning" to allow Starter and Wings of Liberty users to play locked content as long as a party member has purchased it, although Starter users are still locked to Terran.

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Today's announcement is a little more conventional -- Legacy of the Void will be a standalone expansion. You can purchase it without owning any earlier content. If you do own Wings of Liberty and/or Heart of the Swarm, then it will behave like an expansion, however.

The game itself will change significantly, too. At the competitive level, you often have a bit of a boring early game, unless one player decides to be a bit cheesy with their tactics. A lot of this is due to how long it takes to get from your initial six workers to being supply blocked. In Legacy of the Void, you start with 12 workers, twice as many as before. Also, each mineral patch has 33% less minerals, requiring bases to be taken more frequently and discouraging a maxed-out army from sitting on a handful of expansions to build a bank.

Many units were added and changed as well. Terran and Protoss are being pushed toward dropping units. The Warp Prism has its pickup range increased, to allow it to grab and reposition units from anywhere within a relatively large army ball, without needing to put the transport unit in danger. On the other hand, Terrans are able to pick up Seige Tanks while they are in Siege Mode. This allows a Terran player, who is paying close attention, to drop a tank for a quick, high-damage, and splashing shot, and then pick it up before it can be attacked. Siege Tanks have large range, slow rate of fire, and a relatively low health. If they are never shot at, though, while they're reloading their main cannon, then that nullifies their weakness, as long as you can keep the Medivac alive, too.

One thing that Blizzard disliked, however, seems to be Swarm Hosts. In Heart of the Swarm, competitions went on for hours, literally hours, as one component turtled in a corner of the map (or surrounded an opponent into a corner of the map) with free units. This was particularly problematic for Protoss, that has a highly efficient, ball-based army, and Zerg, which could counter with their own Swarm Hosts. Battles was commonly wave-after-wave of free units doing zero (or minimal) damage, ad-infinitum.

In Legacy of the Void, they do not spawn Locusts (free units) fast enough to pin someone down, or keep someone out, and these Locusts need to be spawned manually. Instead, they are intended as more of a sieging unit, capable of dropping free units into a base and walking away. They also do not burrow, unless that upgrade is acquired, which will make them easier to attack. On the other hand, the Locusts can fly to their target, where they must land to attack, as normal. The Swarm Hosts do not need to be in a dangerous location, just a potentially dangerous range. Whether Swarm Hosts, if they are upgraded with Burrow, can release Locusts while hidden is unclear. It is not something that I have seen yet. That said, the borrowed, space-control unit is now the Lurker, a Brood War alumnus.

Many other changes have been announced, but it always comes down to user testing.

As usual for a Blizzard title, no official release date has been given. A private beta will be "coming soon" to selected participants. It was also available to play at Blizzcon.

Source: Blizzard

Blizzcon 2014: Blizzard Announces Overwatch (New IP)

Subject: General Tech | November 8, 2014 - 07:59 PM |
Tagged: overwatch, blizzcon 2014, blizzcon, blizzard

Blizzard has announced Overwatch, a new franchise to expand their portfolio. It was unveiled at the Blizzcon keynote with a cinematic trailer followed immediately by gameplay footage. The first video looks significantly different from other Blizzard cinematics. It follows a Walt Disney Animation Studios art style, including exaggerated facial features and animations, versus the game company's normal dulled realism. It would look at home alongside "Bolt", for instance.

The gameplay itself is compared to Team Fortress 2. It is a class-based first-person shooter with an assortment of game types. The first two, announced modes will probably sound very similar to most of our fans: Point Capture and Payload (yes, that Payload). The classes are described more like MOBA heroes, however, but multiple players are (said to be) able to use the same class. Apart from the character design, they seem to be functionally TF2 classes. Maybe the difference is just that their names do not define what they do?

There are several similarities and differences between the two games. The classes seem to borrow from Team Fortress, with a comfortable embrace to magic and abilities. There are at least two engineer-style characters that can build turrets, and at least one of them can build a teleporter. One difference is, there seems to be a bit of a focus on parkour and movement abilities, such as grappling hooks, in particular.

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There are also a couple of guesses about where this game came from. The funny, albeit likely incorrect reason is that, after Valve took the reigns of DOTA, Blizzard decided to take on Team Fortress 2 and push into their turf (although Gabe Newell has described the relationship between the two companies as "friends"). More likely, Paul Tassi published on Forbes some claims that Overwatch was a remnant from Titan, possibly one of its intended PvP modes. If this was a spin-off of Titan, it makes me wonder exactly what kind of engine they were trying to develop, that was developed for an MMO but that could also be comfortable as a first-person shooter. That said, it is not uncommon to see versatile engines in recent years, such as Source and Unreal Engine 4.

Overwatch will be going into a multiplayer beta in 2015, seemingly early in the year. It is interesting to see Blizzard go into a vastly different genre than their usual, especially from a technology standpoint.

Source: Blizzard

Remember the Google Barges? We know why they left

Subject: General Tech | November 7, 2014 - 12:54 PM |
Tagged: google, barges, mysterious

Not even Google is able to defeat the enforcement powers of local fire marshals which is why the mysterious barges are no longer anchored off the coast of San Francisco.  It seems that may not have met the fire safety rules required by law and so they have departed for places unknown.  The variety of theories which attempted to explain the barges, from floating data centres to a project to cede from the USA, were far more entertaining than the truth but perhaps we can enjoy a resurgence of entertaining internet hypothesizing now that the barges have disappeared.  The Inquirer did get a chance to speak with Google about the barges and it turns out that they were simply a very unique way to set up a display room to show off Google's newest projects.

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"TWO MYSTERIOUS BARGES moored by Google off the coast of the US last year were apparently moved because coastguards feared they did not conform to fire regulations."

Here is some more Tech News from around the web:

Tech Talk

Source: The Inquirer

It's time for another Fragging Frogs VLAN! Saturday November 8 10:00 AM ET - Virtual LAN party #8

Subject: General Tech | November 6, 2014 - 04:55 PM |
Tagged: VLAN party, gaming, fragging frogs

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Once again the amazing crew from the Fragging Frogs and our friends at AMD are teaming up to bring you a day of fun, fragging and prizes!  This weekend we also introduce two new friends, Bohemia Interactive Studios, producers of ARMA, DayZ and other games, as well as Innovation Cooling who have both contributed to this event. 

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If you are not already a member of the PC Perspective Forums you will need to register as a member in order to be eligible to win the prizes given away during the VLAN.  The registration thread is right here, sign your name to be eligible and please read through the links to the guides which explain how to log into the Teamspeak channel, the games that will be played and the patches and add-on files that need to be installed to ensure you spend more time playing and less time downloading.  iamApropos will once again be streaming the action live via TWITCH.TV so even if you can't participate for some reason you can have fun vicariously.  Be sure to thank our game hosts, organizers and sponsors as it takes a lot of time and effort to set these events up. 

See you there, in the mean time here is a video to get you even more excited.