The best console port I've played yet ... at least when Skyrim feels like letting me play

Subject: General Tech | November 23, 2011 - 01:08 PM |
Tagged: gaming, elder scrolls V, skyrim, consolitis

Starting Skyrim for the first time was an interesting experience, obviously you once again start as a prisoner but perhaps one with some serious brain damage as reality seems to move in starts and jerks as if your eyes had a stuttering problem.  Eventually the stuttering cleared up, providing a weekends worth of gaming but by Tuesday the stuttering had returned.  It became clear that it was time to embark on every PC gamers favourite pastime; troubleshooting the game you just bought in the hopes of some day playing it.

Some troubleshooting revealed a serious case of consolitis, the game was not Large Address Aware and limited its self to a maximum serving of 2GB; the adoption of 64bit versions of Windows being very limited by the end of 2011.  Even more damning was what happened when Intel's SpeedStep technology was enabled in the BIOS, the CPU would dip to about 60% of its maximum frequency when you played the game and the process would use under 10% of a core, maybe two if you were lucky.  GPU usage was variable and was sometimes actually sitting at or above 90% usage, but for the most part varied widely. 

A little research showed that SandyBridge owners and those with the previous generation of chips who overclocked above 4GHz were not having many problems, proving that the brute force method of overcoming consolitis could work.   For those who haven't upgraded yet and are waiting for the new year to do so, they must either wait or find a more elegant solution.  To the intarwebs!

INI file tweaks are always popular and Gamefront has a few, the most notable are bMouseAcceleration=0 and iPresentInterval=0 which disable mouse acceleration and V-Sync respectively.  As well, over at Skyrim Nexus is a modified TESV.exe that makes the game LAA and more importantly does not need to replace the main executable in your Skyrim folder so that you won't need to worry about having a modified executable.  As well adding the string +fullproc to the end of the path in your executable should help Skyrim utilize a bit more of your processor.  In the end though, more tweaking is needed for some PC gamers to fully appreciate the latest Elder Scrolls game and more time needs to be spent researching general tweaks as well as Bethesda specific ones.

If you are experiencing no issues with Skyrim, but would like to tweak it to look better then [H]ard|OCP offers a guide for a variety of tweaks and you can grab a variety of game mods from GameFront.

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Now if only BF3 multiplayer would stop locking with a loud noise that sounds suspiciously like a raspberry.

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November 23, 2011 | 01:57 PM - Posted by JSL

It would be nice to see an official high definition textures pack be released for the game like was done for Crysis 2.

For a game 5 years in production, and in late 2011, the cartoonish textures are unacceptable. The detail in the models is great, so lets match that with realistic textures.

Console's ruin the gaming experience. If it wasnt for the more detailed model's, the game experience would be almost the same as oblivion.

November 23, 2011 | 05:02 PM - Posted by Jeremy Hellstrom

I think they're still recycling DaggerFall textures

November 24, 2011 | 09:26 AM - Posted by JSL

with some of the crappy textures for tables, and other objects.... I wouldnt doubt it.

November 23, 2011 | 02:09 PM - Posted by elgrandeburro

Thanks for posting this article. Are the rumors true that an update will be forthcoming for Skyrim by the end of the month?

Provided the above is true, what are the chances it will fix these issues?

Looking forward to buying Skyrim and having a patch that will fix some of these problems before I spend said cash ; )

Cheers.

November 23, 2011 | 05:02 PM - Posted by Jeremy Hellstrom

It seems to have been the Steam patched rolled out early on the 22nd which re-broke my game, so a patch might not be the cure we are looking for.

The rumours are that the patch should hit next week for all platforms; but as to what it patches? We don't know yet. http://uk.pc.ign.com/articles/121/1213009p1.html

November 24, 2011 | 06:27 PM - Posted by Wolvenmoon (not verified)

So I got this and Skyward Sword on the same day. I started Skyrim up. It crashed on the opening cutscene. Then I unboxed Skyward Sword. The only crashing I've been doing in that game is smacking a giant bird in to various floating rock formations.

I was willing to troubleshoot a $50 game to get it to work. It usually took about 15 minutes of time to do and the $10 for 15 minutes of time is actually my going rate for house calls. Bethesda charged $60 for this. $60 is saying 'we are a triple A company, we have done our jobs, you will get an awesome product that works out of the box'.

They should have pushed the launch back, or dropped the price. This should be inexcusable, but PC gamers tend to sit back and accept these things.

Insult to financial injury, you can't even get rid of the game on someone else and wait for them to fix it due to Steam. It screams to me that Bethesda has no confidence in their work on PC.

November 24, 2011 | 06:42 PM - Posted by Jeremy Hellstrom

Me complain!

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