Watch_Dogs; who watches the optimized code?

Subject: General Tech | June 25, 2014 - 04:38 PM |
Tagged: gaming, watch_dogs, ubisoft, excuses

Rock, Paper, SHOTGUN have posted UbiSoft's reasoning behind the disabled graphics options on Watch_Dogs in this article.  The explanation they chose is a little bit disingenuous as performance issues are likely not the main reason the so called "E3 enhancements" were removed, though their point about Bokeh sometimes creating issues in seeing the environment around is well founded.  After all how can you have a long distance gun battle against distant blurry figures?  The more likely reasoning revolves around a standard practice for AAA games when showing off a demo at a show like E3, they polished the engine specifically for that specific in game demo.  By cherry picking one or more scenes and spending extra programming time to make it as pretty as possible they raise buzz about their unreleased game and hope to accrue extra pre-orders.  Unfortunately this rather dishonest practice has become a tradition for shows like E3, but on the plus side gives modders extra things to play with!

If you would rather watch frogs; or even better join them, make sure to check up on what they are doing tonight and Friday.

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"Good thing: Watch_Dogs on PC can look nearly as good as the (in)famous 2012 E3 demo that started at all, and it’s not even that hard to do thanks to some hidden graphics files that modders dug up. Bad thing: they were hidden. That certainly doesn’t look good. Ubisoft has an explanation, though."

Here is some more Tech News from around the web:

Gaming

June 25, 2014 | 08:02 PM - Posted by dave (not verified)

its very unplayable I barely get over 30fps @ 4k resolution.

June 26, 2014 | 02:04 AM - Posted by JohnGR

"The PC version does indeed contain some old, unused render settings that were deactivated for a variety of reasons, including possible impacts on visual fidelity, stability, performance and overall gameplay quality."

What does this remind me? Ah yes....

"In addition to addressing reported glitches, the patch will remove support for DX10.1, since we need to rework its implementation. The performance gains seen by players who are currently playing Assassin’s Creed with a DX10.1 graphics card are in large part due to the fact that our implementation removes a render pass during post-effect which is costly. "

They haven't changed.

June 26, 2014 | 02:21 AM - Posted by Anonymous (not verified)

The only way to resolve these issues is to stop pre-ordering stuff, wait until u get the review. some call it " vote with your wallet" but who am i kidding... people will always do the same thing again and again, and expect a different outcome. insanity.....

June 26, 2014 | 09:52 AM - Posted by Jesse (not verified)

TheWorse has teamed up with Maldo, who did the glorious Crysis 2 texture pack/model and glitch fix/optimization. I'm very looking forward to the 1.0 release, which will have a configurator (much needed for tweaking the overblown bloom and DOF).

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