Pillars of Eternity is Obsidian's Kickstarted RPG which is touted as a spirtual successor to the Baldurs Gate and Icewind Dale series with a bit of Planescape tossed in, using the new Infinity Engine.  The gameplay footage we have seen shows artwork reminiscent of those games with vastly improved quality on the non-static elements and Chris Avellone is no stranger to writing decent story arcs, all bringing hope to fans of the once great Black Isle.  One piece has been missing until recently, the soundtrack of these games were crucial in building the atmosphere of these games and now Rock, Paper, SHOTGUN has a snippet of the music that will appear in the game which you can listen to here.

“Making Pillars of Eternity feel like a modern day Infinity Engine game is important to us, and music plays a big role in achieving that goal. But what does that actually mean in practice? Well if you were to loosely analyze the music from Baldur’s Gate 1 & 2 and Icewind Dale 1 & 2 for example, you would find a number of stylistic similarities between them."

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