So Watch_Dogs Graphical Mods Didn't Take Long...

Subject: General Tech | June 17, 2014 - 11:32 PM |
Tagged: watch dogs, mod

The "PC Master Race" meme has some merits. Gamers who care about a title, given some technical knowledge, will often make it look better than the developers intended. Skyrim and Grand Theft Auto IV can both look better than most next-gen releases. Watch Dogs is peculiar, though, because it just came out.

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Both images, credit: TheWorse from Guru3d forums

TheWorse Mod for Watch_Dogs apparently started as an attempt to restore the bloom effects from the game's E3 2012 trailer. Since then, TheWorse has improved performance, reduced stuttering, and improved many other effects (such as adding bokeh DOF blurring). The end result is quite pleasing to the eye.

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Check out the Guru3d thread as it develops. The versions seem to by arriving frequently.

June 18, 2014 | 04:44 AM - Posted by Anonymous (not verified)

Looks like a whole new game. Almost looks as good as GTAV!

^
Comedy.

June 18, 2014 | 04:50 AM - Posted by Anonymous (not verified)

Not a mod. Just activates some setup in a ini file.

Things Ubisoft deactivated to make the PC version of the game look as bad as the crappy consoles.

June 18, 2014 | 06:14 AM - Posted by Anonymous (not verified)

It's a little bit more than that after reading through the thread and looking at the files. Also, it looks like kadzait24 is butthurt, claiming that his mod was stolen.

June 19, 2014 | 04:52 AM - Posted by Anonymous (not verified)

Hes got absolutely no reason to be butt hurt, hes mod got nothing to do with the worse, both started on getting different things turned on in the game, by that i mean completely different he was just changing values to make it look better not actualy enabling new effects like headlight shadows and dof

June 18, 2014 | 06:41 AM - Posted by Anonymous (not verified)

While this does help it can hinder performance if you play with everything maxed out.

Mainly the shadow setting to ulra is what killed my performance went from 100fps avr down to 40

Set shadow to med and everything else to max setting
Don't worry game still looks so much better than stock ultra

June 18, 2014 | 08:54 AM - Posted by Anonymous (not verified)

That's strange, usually pushing things to the max improves performances ...

... Oh, wait.

June 18, 2014 | 11:56 AM - Posted by Anonymous (not verified)

well considering the MOD and people have said it give a performance boost

now go away moron

June 18, 2014 | 01:24 PM - Posted by Scott Michaud

Well it could give a performance boost in one area, and then it could give you another option to use that overhead (or more) for something else.

June 18, 2014 | 03:16 PM - Posted by Anonymous (not verified)

People with lower end GPUs including the guy who made the mod dont seem have this issue i have 2 780 sli

June 18, 2014 | 12:15 PM - Posted by Anonymous (not verified)

lol adjusting values and enabling DOF is hardly pushing to the max on an already known unoptimized game .

June 18, 2014 | 07:00 AM - Posted by Jesse (not verified)

Very nice tweaking - I bet Ubi left some stuff disabled for launch to make the PC version seem no more desirable than the PS4 and Xbone versions, planning on re-enabling in a future patch to claim "new features and optimizations."

Well guess what, we're onto you.

PS - looks amazing, but someone turn that Bokeh DOF down!

June 18, 2014 | 08:42 AM - Posted by Anonymous (not verified)

The added lighting effects are gorgeous, but Ubisoft maybe left DOF out intentionally because DOF ruins games (and 3D films*). Your eyes ALREADY naturally focus on one point and blur the surrounding image, it's a waste of performance. It looks beautiful for screenshots, but is just distracting and obnoxious in motion. Being forced to move the reticule over something you want to see clearly is so asinine and only serves to delay the time if takes to observe something within the world: you should be able to read a sign as you drive by it without having to point at the sign.

HDR is another implementation that is often used completely incorrectly.

*3-D films - and 2-D films trying to emulate the effect - that force focus on certain characters or objects is just lazy filmmaking. If you have a scene where there's too much crap on the screen to know what's going on, then you need to rethink your scene, take a class on using negative space, and not rely on fake Bokeh and snap zooms to make up for it in post. Too many times when watching modern movies, the focus does not align with the eye's natural abilities.

June 18, 2014 | 10:27 AM - Posted by Scott Michaud

To my knowledge, they left DOF in the main game... just Gaussian, not bokeh-driven (which emulates an aperture of some shape, ex: hexagon, and maybe adds in some aberration effects).

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