Prying OpenGL to slip a little Mantle inside

Subject: General Tech | August 15, 2014 - 10:09 AM |
Tagged: amd, Mantle, opengl, OpenGL Next

Along with his announcements about FreeSync, Richard Huddy also discussed OpenGL Next and its relationship with Mantle and the role it played in DirectX 12's development.  AMD has given Chronos Group, the developers of OpenGL, complete access to Mantle to help them integrate it into future versions of the API starting with OpenGL Next.  He also discussed the advantages of Mantle over DirectX, citing AMD's ability to update it much more frequently than Intel has done with DX.  With over 75 developers working on titles that take advantage of Mantle the interest is definitely there but it is uncertain if devs will actually benefit from an API which updates at a pace faster than a game can be developed.  Read on at The Tech Report.

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"At Siggraph yesterday, AMD's Richard Huddy gave us an update on Mantle, and he also revealed some interesting details about AMD's role in the development of the next-gen OpenGL API."

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August 15, 2014 | 12:40 PM - Posted by Shane (not verified)

Is it just me, or does that picture of Richard Huddy make him look a little like a comic book villian? A little less smile and he could totally pass for Lex Luthor.

August 15, 2014 | 01:10 PM - Posted by funandjam

He just doesn't look as mean as a bald Kevin Spacey does.

August 15, 2014 | 02:17 PM - Posted by MrAnderson (Was Here) (not verified)

Microsoft can update DirectX at a faster rate. They just did not have an insentive. Mantle development gives Nvidia and MS something to consider going forward.

August 15, 2014 | 03:14 PM - Posted by Anonymous (not verified)


He also discussed the advantages of Mantle over DirectX, citing AMD's ability to update it much more frequently than Intel has done with DX

Intel doesn't own DirectX, Microsoft does.

August 16, 2014 | 07:58 AM - Posted by ROdNEY

And The Khronos Group, not Chronos Group.

August 16, 2014 | 04:29 AM - Posted by Ultramar (not verified)

This like a better solution for SteamOS/Linux than have two different API's for the OS.

August 16, 2014 | 08:02 AM - Posted by ROdNEY

If they consider brand new API than openGL is not real future proof API anyway (and SteamOS wants as good API as WindowsOS has), however OGL Next build on mantle foundation could be great solution.

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