Underwater Hunters in U-Wars Take Aim at NVIDIA PhysX Technology


U-Wars is a sci-fi tactical shooter for the PC and Xbox360 with the action taking place in the near future. The local conflicts are growing into larger ones, spreading the terrorist threat and tensions around the globe. NATO countries are combining efforts to destroy the most dangerous and powerful of terrorist organization, known as the Golden Hawk. Formed in the end of 20th century, Golden Hawk possesses huge resources that are coming out of drug distribution, slaves and weapon smuggling.


The player will take command of an elite Navy Seals squad, accomplishing covert operations both on land and underwater. The Navy Seals members are equipped with hi-tech weaponry and power armors. With NVIDIA PhysX technology, Biart Studio have designed a game with highly destructible environments, immersive storylines with expressive characters, and a huge choice of tactical equipment, including a variety of weapons, jetpack suits, and submarines. On the PC, the physics effects are also hardware accelerated by any CUDA-enabled CUDA general purpose parallel computing processor, including NVIDIA GeForce GPUs 8800 GTX or faster.


NVIDIA Corporation today announced that Sega Corporation has licensed both NVIDIA PhysX and APEX technologies to serve as the development platform for all Sega studios. NVIDIA PhysX and APEX technologies form the world’s most pervasive development platform for physics acceleration in interactive entertainment, and make authoring high definition, scalable PhysX content intuitive and artist-friendly.

"Sega has been using PhysX technology for several years, but this new agreement enables our studios to take advantage of the full portfolio of cross-platform PhysX engines," said Takashi Shoji, Department Manager, Consumer Software R & D Support Dept., Consumer R&D Division, SEGA Corporation. "APEX was an important factor in our decision because it enables us to create high quality physics content in an easier and more productive manner.


NVIDIA PHYSX TECHNOLOGY BRIGHTENS DARKEST OF DAYS

Darkest of Days is a historically-based first-person shooter (FPS) where gamers will travel back and forth in time to experience some of history’s "darkest days" and fight through some of the most epic battles in history. To ensure the battles are as realistic as possible, developer 8monkey Labs turned to NVIDIA PhysX technology in order to create environments that were interactive, expressive, and as natural as possible.

"It was critical to the success of Darkest of Days that these epic moments in world history are experienced in eerily accurate detail, and NVIDIA PhysX technology helped us achieve that goal," said Mark Doeden, Art Director at 8monkey Labs. "Our Marmoset Engine brings these battles to life with a completely unique look, and the PhysX technology was instrumental in making the game feel alive and real.


Capcom Entertainment, Inc., the publisher of Dark Void, an upcoming science fiction action adventure that combines aerial and ground-pounding combat for a thrilling third-person shooter experience, are reaching for the skies in the way they have adopted NVIDIA PhysX and APEX technologies to deliver stunning in-game physics effects. In fact, when it ships in the fall of 2009, Dark Void will have the distinction of being the first game to use dynamic, accurate smoke effects and smoke trails for the game’s innovative jetpack, UFOs, and spaceships, all of which will be hardware-accelerated by GeForce GPUs when played on compatible desktop PCs. Developed by Airtight Games and Capcom, Dark Void incorporates a unique vertical combat system that allows players to dangle from thousand foot drops as they take cover and drop enemies from above and below, bringing a whole new sense of vulnerability and thrill to gamers.

The game’s jetpack allows players to fly with reckless abandon while performing hair-raising stunts, taking the 3D action to a whole new level. Airtight Games is utilizing both NVIDIA PhysX and APEX technologies to deliver an inspired, interactive experience, complete with a GPU-accelerated particle system that is used extensively for weapons and debris effects.


Without NVIDIA PhysX technology, John Connor and the rest of mankind battling the metallic armies of Skynet doesn’t stand a chance. Luckily for all of us, GRIN – the Sweden-based developers of the upcoming video game Terminator Salvation – chose NVIDIA PhysX technology to help them deliver a compelling, interactive, action-packed, third-person shooter video game that will be released in conjunction with the highly-anticipated Halcyon film, which opens nationwide in the U.S. on May 21, 2009.

The game Terminator Salvation offers players the chance to assume the role of John Connor, a soldier in the resistance, battling for survival against the far superior forces of Skynet. Featuring third-person action adventure, with concentrated armed combat against all of the Skynet enemies from the film as well as new enemies designed specifically for the game, NVIDIA PhysX technology allowed GRIN designers and artists to bring the futuristic world of 2016 to life. From realistic weapon effects to destructible environments, Terminator Salvation will deliver wholly interactive and immersive gaming environments to satisfy even the most discriminating player.