PCPer Live! Interview with AMD's Richard Huddy June 17th, 4pm ET / 1pm PT

Subject: General Tech, Graphics Cards | June 18, 2014 - 02:08 PM |
Tagged: video, richard huddy, live, amd

UPDATE: Did you miss the live event? Well, there's good news and bad news. First, the bad: you can't win any of those prizes we discussed. The good: you can watch the replay posted below!

AMD recently brought back Richard Huddy in the role of Gaming Scientist, acting as the information conduit between hardware development, the software and driver teams and the game developers that make our industry exciting. 

Richard stopped by the offices of PC Perspective to talk about several subjects including his history in the industry (including NVIDIA and Intel), Mantle and other low-level APIs, the NVIDIA GameWorks debate, G-Sync versus FreeSync and a whole lot more.

This is an interview that you won't want to miss! 

On June 3rd it was announced that Richard Huddy, an industry stalwart and vetern of ATI, NVIDIA and Intel, would be rejoining AMD as Chief Gaming Scientist

Interesting news is crossing the ocean today as we learn that Richard Huddy, who has previously had stints at NVIDIA, ATI, AMD and most recently, Intel, is teaming up with AMD once again. Richard brings with him years of experience and innovation in the world of developer relations and graphics technology. Often called "the Godfather" of DirectX, AMD wants to prove to the community it is taking PC gaming seriously.

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Richard Huddy will be stopping by the PC Perspective offices on June 17th for a live, on-camera interview that you can watch unfold on PC Perspective's Live page. Though we plan to talk anything and everything centered on gaming and PC hardware we have a few topics that have been hot-buttons lately we know we want to ask about. Those include the AMD versus NVIDIA stint with GameWorks, AMD's developer relations and the Gaming Evolved program, how AMD feels about the current status of Adaptive Sync (G-Sync like features) and much more.

We want to take your questions as well, which is one of the reasons for this post. Richard has agreed to answer as many inquiries as possible in our allotted time and to help make this easier, we are asking our readers to give us their questions and input in the comments section of this news post. We will still take live questions in the chat room during the event, but if your question is here then you have a much better chance of that being seen and addressed.

If the intensity of these topics wasn't enough to entice you to watch the live stream, then how about this? We have a massive prize pool provided by AMD that is unmatched in our live stream history! Here's the list:

  • 1x AMD Radeon R9 295X2 8GB Graphics Card plus a power supply!
  • 1x MSI Radeon R9 280X
  • 1x Sapphire Radeon R9 280
  • 1x MSI Radeon R9 270
  • 1x HIS Radeon R9 270
  • 1x Sapphire R7 260X
  • 15x Never Settle Forever codes

Yup, that's all correct; no typos there. All you have to do is be on the PC Perspective Live! page during the stream on June 17th! We will be giving all of this hardware away to those watching the interview.

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AMD's Richard Huddy Interview and Q&A

4pm ET / 1pm PT - June 17th

PC Perspective Live! Page

How can you be sure you are here at the right time? If you want some additional security besides just setting your own alarm, you can sign up for our PC Perspective Live mailing list, a simple email list that is used ONLY for these types of live events. Just head over to this page, give us your name and email address, and we'll let you know before we start the event!

I am very excited to talk with Richard again and I think that anyone interested in PC gaming is going to want to take part in this discussion!

UPDATE: I know that some of our readers, and some contacts and NVIDIA, took note of Huddy's comments about TressFX from our interview. Essentially, NVIDIA denied that TressFX was actually made available before the release of Tomb Raider. When I asked AMD for clarification, Richard Huddy provided me with the following statement.

I would like to take the opportunity to correct a false impression that I inadvertently created during the interview.

Contrary to what I said, it turns out that TressFX was first published in AMD's SDK _after_ the release of Tomb Raider.

Nonetheless the full source code to TressFX was available to the developer throughout, and we also know that the game was available to NVIDIA several weeks ahead of the actual release for NVIDIA to address the bugs in their driver and to optimize for TressFX.

Again, I apologize for the mistake.

That definitely paints a little bit of a different picture on around the release of TressFX with the rebooted Tomb Raider title. NVIDIA's complaint that "AMD was doing the same thing" holds a bit more weight. Since Richard Huddy was not with AMD at the time of this arrangement I can see how he would mix up the specifics, even after getting briefed by other staff members.

END UPDATE

 

Source: PCPer Live!
June 10, 2014 | 03:05 PM - Posted by PapaDragon

Excellent! Wont miss it, as always..

My question is, with what company is AMD working with at the moment to provide Adaptive Sync monitors and when can we expect the first retail sales.
-----

Please Ryan..use the old form and random method for the prizes, not the chat thing...Thanks

June 10, 2014 | 04:49 PM - Posted by A Gsync user (not verified)

lol none, they're hoping the monitor manufacturers will do all the work for them...hence forth Gsync will remain the champion.

June 17, 2014 | 07:16 AM - Posted by elajt_1 (not verified)

G-sync is flawed. Come back those arguments when Nvidia manages to get rid of the polling needed in the current version.

June 17, 2014 | 12:03 PM - Posted by renz (not verified)

not saying which is which will be the better implementation but i do think that AMD let VESA and monitor manufacturer do the job on the monitor part so they don't have to spend money developing custom board for the monitor like nvidia did. also i heard that despite it is based on existing standard the gpu portion of the equation to make adaptive sync to work only exist within AMD gpu for now. if this is true then adaptive sync will only for AMD cards.

June 17, 2014 | 08:17 PM - Posted by pepolio (not verified)

you ought to read more kid, adaptive sync has been added to the displayport standard. Source http://www.vesa.org/news/vesa-adds-adaptive-sync-to-popular-displayport-...

June 10, 2014 | 03:33 PM - Posted by JohnGR

My question

Is Beema compatible with the current AM1 platform/motherboards? If yes, when can we expect Beema APUs to be available for the AM1 platform?

June 10, 2014 | 04:48 PM - Posted by A Gsync user (not verified)

If one was to describe your tone in review, one could say that PCper doesn't like Nvidia much and one could say PCper are mosdef AMD biased.

June 11, 2014 | 07:42 AM - Posted by Anonymous (not verified)

You need to be in Afghanistan, walking point! All illogical fanboys, or fangirls, that are so blind to technological discussions, to the point of insanity, should spend some time walking point, that or behind a plow, because that is pretty much all you are good for, plowing and cannon fodder. And when I am talking behind a plow, I do not mean being a farmer, because that requires lots of skill, but a farm hand, yes work that plow you butthurt ,fat instead of brains, fanatic. GTFO!

June 12, 2014 | 04:40 AM - Posted by Annoneimus (not verified)

Couldnt agree more.

June 10, 2014 | 04:55 PM - Posted by Anonymous (not verified)

The PowerVR wizard mobile GPU has hardware ray tracing, Is AMD going to be developing a comparable hardware ray tracing for its future discrete/integrated products, and I'll ask this not for just gaming alone, but for graphics uses also, as there is much use of graphics in the gaming industry, and others.

The other is AMD's commitment to OpenGL, and the other Khronos standard APIs, that many open source games, and graphics software uses. Will AMD continue to support and contribute to the Khronos group.

One more, Linux driver support, namely Steam OS(Debian) Linux. Will AMD upgrade its Linux drivers/support more Linux gaming in the future?

June 11, 2014 | 02:49 AM - Posted by Nilbog

This looks to be a very insightful interview.

With things changing as quickly as they are right now for gaming, what technologies or advancements are you most looking forward to?

How long do you think it will take the more mainstream audience to adopt 4K?

Are there upcoming games you are excited for?

June 11, 2014 | 03:32 AM - Posted by kd (not verified)

Hi,

My question: Do you think that Mantle-like APIs such as Metal and DX12 will make porting of apps between different platforms easier than before? For example, will it be easier to port from Mantle to Metal than from DX to OpenGL and vice versa?

Given that everyone is making their own proprietary low-overhead API, regardless if they are similar to Mantle or not, does Mantle provide any long term advantage to AMD?

Thank you.

June 19, 2014 | 06:27 AM - Posted by Anonymous (not verified)

Metal isn't in that category.

June 11, 2014 | 07:51 AM - Posted by LtMatt

Awesome, will definitely tune in!

June 11, 2014 | 09:50 PM - Posted by Aaron (not verified)

First and foremost on my mind, is AMD only going to be pushing the APU, or will we see a rebirth of the high-end CPU, like when the Athlon64 shook the market on It's head? I'm a fan of the underdog. Will there be a true successor in the FX line? Not an FX branded APU but hexa or octa core processor with better power management to rival Intel and keep the market competitive. Competition is key to keeping cost in check. See Titan Z review as a good marker. $1500 R9 295X2 outperformed $3000 Titan Z in what counts to most of your fans, gaming. I'm just a fan of the best bang for your buck, and if it costs less even better.

June 12, 2014 | 01:21 PM - Posted by ColorfulShard (not verified)

Why did you originally create the AM1 platform? Who was the target of this platform? Did you expect it to be used for budget gaming builds?

June 14, 2014 | 03:33 AM - Posted by JohnGR

I bought a Sempron 3850 a few weeks back. Cheap and more than good enough option for browsing and 1080p movies.

June 12, 2014 | 01:31 PM - Posted by sixstringrick

My question is, will AMD continue its APU market, and when can we expect an A12 (just an idea) with a 6 core CPU and R9 280 Graphics? DDR4 maybe? I would pay $300-350 for the convenience of not needing to purchase a dedicated card for 1080p gaming. We already know that Intel is going to dominate the high-end CPU market, why not create and dominate the high-end APU market.

June 17, 2014 | 10:02 AM - Posted by collie (not verified)

that sounds good but it would have to be a lot more than $300, plus the apu would be very large, crazy complicated socket to allow all that power to go through, the motherboard would be super expensive to not just burst into flame and you would need a huge powerful cooler. R9 280 is a serious beast. At least with todays technology. Who knows what the future will hold, I just saw a 1gb thumb drive for $3, years ago I payed $120 for a 40mb hard drive. It would be nice to see some crazy high end APUs with higher end graphics but who is the market exactly?

June 12, 2014 | 03:41 PM - Posted by Valentin Dumitru (not verified)

can we expect a workstation APU like Kaveri but with a integrated FirePro GPU and ECC RAM?

June 12, 2014 | 06:24 PM - Posted by razor512

Will we get a new socket AM3+ CPU or any other CPU that will be a worthwhile upgrade from the Phenom II x6 CPU's (8350 is just not good as it is an upgrade in some areas and a downgrade in others).

June 14, 2014 | 06:05 AM - Posted by Many-as-One_RU (not verified)

It's interesting to know what R. Huddy thinks about TressFX now and in the future. Will we see more of it (more games, more features)?

What can HSA give for gaming in future? What can Mantle give to HSA (if anything).

Also what R. Huddy thinks about gaming on something other than windows (I do not mean consoles)? I'm a little tired of relying on mercy of MS (and wonderful Windows) which for years focus on anything but not on PC gaming. I hoped that maybe with new CEO PC gamers might have a chance to be «first-class citizen» (well, just to notice what we actually exist, and not in form of Games For Windows Live), but what I see now is «Mobile First, Cloud First».

(english isn't my native language so sorry for mistakes etc.)

June 17, 2014 | 07:33 AM - Posted by Tech Fan@ic (not verified)

+1 to the HSA question. I'm very intrigued as to what can HSA bring to the table for PC gaming, especially to systems that include an APU and a discrete graphics card.

June 14, 2014 | 12:54 PM - Posted by John Fodo (not verified)

Yes Josh it was Alex st John that took over direct x team !Have boot mag with Alex st John vs open gl !!!!

June 16, 2014 | 02:49 AM - Posted by ChewChewBacca (not verified)

My question: Why any of developers form nVidia and AMD didn't found the way to use SLI/CrossFireX at max if there potential? Do they dont know that who first will find the way to fix all of the issues with SLI/CrossFireX will win huge chunk of the market? Or maybe they got there agenda in ths behaviour? Thank you for your time. And good luck.

June 16, 2014 | 11:23 AM - Posted by tbone8ty (not verified)

My question: will Amd's driver team fix the graphic texture popping in the new Wolfenstien new order game...or is that an ID tech 5 engine problem?

Thanks

Tyler

June 17, 2014 | 07:30 AM - Posted by Tech Fan@ic (not verified)

Hello.
Just wanted to post some questions for dear Mr. Huddy. Choose whichever you find interesting Ryan.
The obvious is what drove you back to AMD and why now ?
What is your role exactly at AMD ?
What is your vision for both AMD's future and the future of gaming ?
What are you looking to achieve at AMD in the next couple of years and long-term.
What is your favorite "recent" game, so 2004+ and what is your all time favorite game ?

Tell us about the technologies that you think are going to improve gaming realism the most which haven't totally made it to market yet but you're excited about, VR is the obvious answer but what else ?

June 17, 2014 | 08:41 AM - Posted by Balamute (not verified)

I'd like to know whether AMD is aiming to succeed Hawaii with a GPU that would be able to render modern games at 60fps on 4K without using crossfire configurations.
How realistic is that goal?

June 17, 2014 | 09:01 AM - Posted by Iconix (not verified)

Q: AMD TrueAudio promises to revive 3D sound, are you working on anything else that can enhance VR?

Q: NVidia claim they didn't compete with AMD to get into consoles, which sounds unlikely, is there any truth to that?

June 17, 2014 | 10:03 AM - Posted by HM (not verified)

why have graphics cards prices increased so much since 2008?

why can't AMD make a 3 module CPU for FM2+?

apart from DDR4 how can AMD reduce the memory bandwidth bottleneck for APUs? is AMD considering bigger caches like Nvidia Maxwell, or a big l4 cache like intel? or even BGA APUs with GDDR5 soldered onboard?

why can't AMD support DX11 multithreading?

does AMD plan on reduction of overhead and optimizing DX11 drivers or just mantle and DX12 from now on?

how long does AMD plan on keep support for pre GCN DX11 cards (like the 5800s)?

will any non GCN AMD GPU support DX12 (VLIW4 and VLIW5)?

thanks

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