PC-exclusive Sim City engine demoed. The peasants approve.
Subject: General Tech | March 21, 2012 - 12:51 AM | Scott Michaud
Tagged: Sim City
Sim City will arrive in 2013 only on PC, with some level of mod support, and some level of awesome.
The new Sim City was officially unveiled a couple of weeks ago at Game Developers Conference accompanied by a teaser trailer. Apparently Will Wright, the original creator of Sim City, will not be involved with the project. A second video was released yesterday which outlines the simulation rules which govern gameplay. It is worth your time to see.
Looks like they have the Wright idea...
It appears as though Maxis has spent the majority of their development focus with their GlassBox engine on the interactions between aspects of the city. Buildings such as fire stations can be upgraded and resources such as coal and water are finite. It is up to you to not just manage your city, but have it properly laid out.
Towards the end of the GDC teaser, it was hinted that your city would neighbor others. While the game would be functional as a single player experience, within multiplayer your city influences its neighbors. Beware the trade winds.
The game will only be available on Microsoft Windows and will include some level of mod support. Employees at Maxis have claimed that they will use the same mod package format as The Sims and SimCity 4. It appears as though EA might be taking another stab at a pure PC title. I hope they do it well, and it serves them well.