PC Leading The Crew of Next Generation Platforms
Subject: General Tech | July 19, 2013 - 11:39 PM | Scott Michaud
Tagged: ps4, pc gaming, amd
The last ten years were somewhat hostile to PC gamers: DRM forced us into an arms race with companies we were trying to purchase services from; our versions were ported often late and carelessly; and we were told, repetitively, that our money was not relevant to real business-or-something-like-that. The rise of Steam aside, the whole last generation became the mullet of video game history...
Console in the front; PC in the back; console in the front; PC in the back.
The next generation at least demonstrates promise for our platform as we cross the blurry divide. Small and Indie studios push new concepts, and even new business models, almost always with the PC forefront. The growth of mobile, whether cutting into computer sales or not, are often designed abstracted from native hardware which allow software like Bluestacks to include the PC and pave the way toward development in completely open, abstract platforms, such as standards-compliant web browsers.
We will also experience a rebirth, due in part to AMD and their role in the upcoming console architectures, of games developed first on the PC and later ported to other platforms. The Crew, developed by Ubisoft Reflections, is the sum of a large repository of Windows, finally 64-bit, Direct3D 11 source code. From there, the PlayStation 4 version is derived.
Eurogamer goes into remarkable depth about certain aspects of the PS4 architecture and the process of bringing a PC title to its transistors. For instance, we were confused during Sony's announcement about the logistics of attaching Jaguar cores to a unified GDDR5-based memory system. The Eurogamer column, which draws reference to an earlier ExtremeTech editorial suggesting three possible block diagrams describing PS4 memory interfaces, more-than-suggests asymmetry between access rates across the alleged two four-core CPU modules, GPU, and system memory.
Image Credit, ExtremeTech via Eurogamer
As an interesting side-note: it turns out that just 6 cores will be available to developers, the remaining two are reserved for operating system usage.
It is good to see the PC leading the charge, genuinely this time, into what video games will eventually become. Feel free to market to other platforms as there will be no discrimination against your interested from my direction. So long as my dollars are respected when I decide their best use is for your product, I will be a satisfied customer.
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