Oculus Rift gets even more impressive
Subject: General Tech | January 16, 2014 - 05:25 PM | Jeremy Hellstrom
Tagged: oculus rift, crystal cove, not fair
The Tech Report got a chance to play with the new Oculus Rift prototype called Crystal Cove, proving once again life is anything but fair. The 720p LCD has been replaced with a 1080p AMOLED display with significantly reduced pixel response times which should reduce the nausea and vertigo experienced by users of the previous prototype. That is not the only upgrade, they've created a low persistence mode which helps mitigate the ghosting present on previous models and implemented variable refresh rates though they declined to discuss the technology used to acheive that effect. Check out more in the full article but expect to end up jealous.
"The absolute highlight of last year's CES was getting a first look at an Oculus Rift prototype. Strapping on a Rift for the first time is a mind-blowing experience. It will change your view of what's possible in gaming in the next 5-10 years.
Naturally, then, when it came time to plan for CES 2014, I made sure to schedule some time with the folks at Oculus to see what they—and especially new Oculus CTO John Carmack—have been doing."
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