Oculus Rift Development Kit 2 (DK2) Are $350, Expected July

Subject: General Tech, Displays, Shows and Expos | March 22, 2014 - 01:04 AM |
Tagged: oculus rift, Oculus, gdc 14, GDC

Last month, we published a news piece stating that Oculus Rift production has been suspended as "certain components" were unavailable. At the time, the company said they are looking for alternate suppliers but do not know how long that will take. The speculation was that the company was simply readying a new version and did not want to cannibalize their sales.

This week, they announced a new version which is available for pre-order and expected to ship in July.

DK2, as it is called, integrates a pair of 960x1080 OLED displays (correction, March 22nd @ 3:15pm: It is technically a single 1080p display that is divided per eye) for higher resolution and lower persistence. Citing Valve's VR research, they claim that the low persistence will reduce motion blur as your eye blends neighboring frames together. In this design, it flickers the image for a short period before going black, and does this at a high enough rate keep your eye fed with light. The higher resolution also prevents the "screen door effect" complained about by the first release. Like their "Crystal Cove" prototype, it also uses an external camera to reduce latency in detecting your movement. All of these should combine to less motion sickness.

I would expect that VR has a long road ahead of it before it becomes a commercial product for the general population, though. There are many legitimate concerns about leaving your users trapped in a sensory deprivation apparatus when Kinect could not even go a couple of days without someone pretending to play volleyball and wrecking their TV with ceiling fan fragments. Still, this company seems to be doing it intelligently: keep afloat on developers and lead users as you work through your prototypes. It is cool, even if it will get significantly better, and people will support its research while getting the best at the time.

DK2 is available for pre-order for $350 and is expected to ship in July.

Source: Oculus
March 22, 2014 | 02:55 AM - Posted by corhen (not verified)

correction: it uses a single 1080p AMOLED screen, which then displays two images side by side

March 22, 2014 | 09:14 AM - Posted by Ben (not verified)

What games would this support at the moment?

March 22, 2014 | 01:43 PM - Posted by Anonymous (not verified)

That the thing. It's for developers so they make some experiences for it. So far there is nothing released excluding "ports" or "mods" of regular games. Don't buy it now - wait for consumer version.

March 22, 2014 | 12:20 PM - Posted by Anonymous (not verified)

Im tempted this game a lone makes it worth it

MIRROR'S EDGE with the OCULUS RIFT
http://www.youtube.com/watch?v=pVdZh03ju6U

March 26, 2014 | 11:57 AM - Posted by Anonymous (not verified)

Just a fallow up
No way hell im getting this shit now.

March 23, 2014 | 09:30 AM - Posted by Anonymous (not verified)

Ouch, $460 after shipping and tax.
What do they want to change before they release a consumer version?

March 26, 2014 | 08:22 AM - Posted by Anonymous (not verified)

Dont bother

http://www.engadget.com/2014/03/25/facebook-oculus-vr-2-billion/

March 26, 2014 | 09:23 AM - Posted by Anonymous (not verified)

VR is dead once again. I had really thought nothing could kill it this time.

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