NVIDIA Working Closely With Ubisoft To Enhance Fall PC Games

Subject: General Tech | August 24, 2013 - 08:53 AM |
Tagged: ubisoft, txaa, pc gaming, nvidia, kepler

NVIDIA announced on Wednesday that it had formed an alliance with Ubisoft to collaborate on Ubisoft's upcoming PC game titles (coming this fall). The alliance involves the NVIDIA Developer Technology Team "working closely" with the Ubisoft development studio on several new PC titles. The team NVIDIA-enhanced PC games covered by this new alliance includes Tom Clancy's Splinter Cell: Blacklist, Assassin's Creed IV Black Flag, and Watch Dogs.

NVIDIA Senior VP of Content and Technology Tony Tamasi stated in a press release that "Ubisoft understands that PC gamers demand a truly elite experience -- the best resolutions, the smoothest frame rates and the latest gaming breakthroughs." NVIDIA has reportedly worked with the Ubisoft game developers throughout the entire development process to incorporate the company's graphics technologies.

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Tom Clancy's Splinter Cell: Blacklist is the first game to come out of the alliance. It features PC gaming graphics technologies such as DirectX 11 effects, parallax mapping, ambient occlusion, tessellation, HBAO+ (horizon-based ambient occlusion), and NVIDIA's own TXAA and Surround support. The latest Splinter Cell game also comes bundled with NVIDIA graphics cards.

NVIDIA did not go into details on what sort of extra PC-centric graphics features the other Ubisoft games will have, but it should be similar to those in Splinter Cell: Blacklist. Curiously, the press release makes no mention of NVIDIA's The Way It's Meant To Be Played program, though it seems that this alliance may even go a step further than that in terms of development team interaction and shared resources.

Source: NVIDIA
August 24, 2013 | 11:29 AM - Posted by John_Gr (not verified)

Some comment with the other title.

Let's see how many patches before it can run on Radeons without problems.

August 24, 2013 | 08:51 PM - Posted by mAxius

None its a port of the ps4/x1 game with nvidia's paid for optimizations. again why is pcper posting nvidia pr omfg they are working on game x y z with the developer not like this crap hasn't happened before like last year so why is big news? i guess now nvidia pr is spinning really hard due to its irrelevance in the console market and some sites are eating it up and saying please give us another announcement.

August 24, 2013 | 09:32 PM - Posted by snook

they talk about AMD too. huge "latest news" article featuring AMD. All the info they have been putting out about AMD APUs...kaboowey, kabeeni, swartzkoff...etc. I don't get it. Is it Ryan's gingersnap head? Josh's light bulb, melon head? Or perhaps, Alan's inability to have his mic in place for intros?

PCper is a collection or great info, from almost regular guys.

Y'all should just not click maybe.

August 25, 2013 | 03:48 AM - Posted by cjflex1

I'm not sure if any of you folks have seen this splinter cell game, but it's visuals are disgusting for a game of this time and age, i'm not sure in what ways have Nvidia helped to make this an elite PC experience, --perhaps just optimizations to work better on their hardware, adding support for their TXAA, and to sabotage AMD GPUs--. Hence why i can't stand to play the batman games, and idk why devs would ever consider physX, it's something that should be used in games exclusive for a console, and not ruin peoples experience on the PC, when they have in subject other hardware capable of rendering physics i.e CPU. AMDs tressFX is not subject to AMD radeon GPUs. I do not accept a company like nvidia's, nor MS, EA, and activision, they are just businesses that cares less about the people that make them a business.

August 26, 2013 | 04:37 AM - Posted by renz (not verified)

it is based on very old engine so what did you expect? no enhancement going to cover up that. personally owned the game. while the graphic are not ground breaking it is better than conviction.

why dev using physx? because it was proven solution that works. and before you blame nvidia making gpu physx acceleration exclusive to their card you should ask why amd did not deliver deliver their promise with havok FX. don't say that TRESS FX was the answer. it only simulate hair. not even close to real physics engine like havok, bullet or physx.

April 11, 2014 | 03:59 AM - Posted by Sydney (not verified)

man.. Thats a brilliant move. And a great news to all those gamers out there. Ubisoft is best at creating some awesome graphic games and when a company like nVidia joins hand with them, the expectations are so high. I'm excited sky high.
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