NVIDIA SHIELD: New Features and Promotional Price Cut

Subject: General Tech, Graphics Cards, Mobile | March 25, 2014 - 03:01 PM |
Tagged: shield, nvidia

The SHIELD from NVIDIA is getting a software update which advances GameStream, TegraZone, and the Android OS, itself, to KitKat. Personally, the GameStream enhancements seem most notable as it now allows users to access their home PC's gaming content outside of the home, as if it were a cloud server (but some other parts were interesting, too). Also, from now until the end of April, NVIDIA has temporarily cut the price down to $199.

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Going into more detail: GameStream, now out of Beta, will stream games which are rendered on your gaming PC to your SHIELD. Typically, we have seen this through "cloud" services, such as OnLive and GaiKai, which allow access to a set of games that run on their servers (with varying license models). The fear with these services is the lack of ownership, but the advantage is that the slave device just needs enough power to decode an HD video stream.

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In NVIDIA's case, the user owns both server (their standard NVIDIA-powered gaming PC, which can now be a laptop) and target device (the SHIELD). This technology was once limited to your own network (which definitely has its uses, especially for the SHIELD as a home theater device) but now can also be exposed over the internet. For this technology, NVIDIA recommends 5 megabit upload and download speeds - which is still a lot of upload bandwidth, even for 2014. In terms of performance, NVIDIA believes that it should live up to expectations set by their GRID. I do not have any experience with this, but others on the conference call took it as good news.

As for content, NVIDIA has expanded the number of supported titles to over a hundred, including new entries: Assassin's Creed IV, Batman: Arkham Origins, Battlefield 4, Call of Duty: Ghosts, Daylight, Titanfall, and Dark Souls II. They also claim that users can add other apps which are not officially supported, Halo 2: Vista was mentioned as an example, for streaming. FPS and Bitrate can now be set by the user. A bluetooth mouse and keyboard can also be paired to SHIELD for that input type through GameStream.

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Yeah, I don't like checkbox comparisons either. It's just a summary.

A new TegraZone was also briefly mentioned. Its main upgrade was apparently its library interface. There has also been a number of PC titles ported to Android recently, such as Mount and Blade: Warband.

The update is available now and the $199 promotion will last until the end of April.

Source: NVIDIA
March 25, 2014 | 04:28 PM - Posted by Anonymous (not verified)

:facepalm: giving themselves a 5 out of 5 in customer ratings.

Now introducing nVidia Shield! So popular they're giving it away!

March 25, 2014 | 05:20 PM - Posted by Scott Michaud

Actually, they were referencing online resellers... it's still 5-egg on Newegg and 4.5 star on Amazon. On the call, they said that those who purchase it, love it, and even write long reviews of praise for it.

That said, I did not find it worthy of a mention in the post (it tagged along with the summary slide).

March 26, 2014 | 01:34 PM - Posted by Luthair

Product with no market bought by fanboys who rate highly. News at 11! :)

March 25, 2014 | 05:40 PM - Posted by Anonymous (not verified)

Is that suppose to be a bus stop?

Nvidia is now promoting leaving your home pc on to play games remotely.
To play it on your big screen you need your pc on, the shield, your network along with the TV and a controller.

Nice way to waste energy.

March 25, 2014 | 05:57 PM - Posted by Collie (not verified)

I love the idea but most of us don't have very high upload bandwidth with our ISP. I have quite stable 7 Mbps, but I'm lucky if my u/ls reach 600kbps

March 25, 2014 | 07:16 PM - Posted by Anonymous (not verified)

PC Mag sez...
Nvidia debuted the GeForce GTX Titan Z, a heavy metal graphics card capable of 8 TeraFLOPS of compute performance.

Glad PCPER is on their game...thought PC Mag beat them to press.

March 26, 2014 | 08:53 PM - Posted by Tim Verry

Heh, it didn't take me /that/ long to publish our story ;). I will admit though that computer issues caused it to take far longer to publish than it should have! :)

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