Help bring Nexus 2 to life and save the local galactic neighbourhood
Subject: General Tech | October 3, 2012 - 06:44 PM | Jeremy Hellstrom
Tagged: Kickstarter, kick ass, Nexus, Nexus 2, gaming
The original Nexus: The Jupiter Incident can be hard to explain to those who believe the only RTS game style involves a base and focuses on harvesting resources in order to produce masses of cloned troops of different styles and tiers. It is similar to Homeworld in that it involves fleet battles and races with differing technologies and spaceships but that is where the similarity ends. There is no mothership nor do you collect resources to spawn more ships, instead you start with a set amount of ships and equipment to outfit those ships at the beginning of the mission and if you happen to lose a ship to enemy fire that ship is gone; if you are lucky you might get a replacement next mission. The ships can be outfitted with a variety of weapons and equipment, from shield destroying beam weapons to hull destroying missiles to close support fighters, your choices are limited only by the supplies available not the amount of money or resources you collected. The pace is much slower but then the missions are unforgiving and simply having a ship out of place could spell disaster for your entire squadron. At $10 on Steam if this sounds even slightly interesting you should pick it up!
The reason it is worth mentioning this 8 year old game is that the Most Wanted Entertainment and most of the original dev team have launched a Kickstarter program to fund the creation of the sequel, Nexus : The Gods Awaken. Keeping the original feel, as they put it "a game for Admirals, not Project Managers", and updating the game to modern specifications with the use of the Unreal Engine, perhaps not an exact match to the two tech demos released over the past few years, in fact perhaps even better. Ship design is planned to be modular which will allow greater customization of your task force as well as enabling the inclusion of larger, better designed space stations and capital ships. You will get full control over the design of your fighters, bombers and gunboats, which may make watching them die while protecting your ships a more personal experience than in the first game. You can also expect to see familiar faces and two new alien races, not to mention the one you already went up against but only if they get enough money to get this project off the ground.
Kickstarter is quickly becoming a way for game companies to finance the creation of a game without needing a large publisher behind them and when tied with a release on Steam it also reduces the need for a distributor. Many will loudly scream that this will lead to a fragmentation of the gaming industry as not everyone will hear about the release of a game, as well as leading to the release of games not destined to be blockbusters. You can safely ignore them, another Halo game should come out soon and they will stop paying attention and let those who like a game for what it is and not what the advertising says get on with supporting projects like this. If you feel the same, head to the Kickstarter site and toss them a few coins!
"The gameplay of Nexus is everything the discerning Space Admiral could desire. Alongside improvements and polish across the board to existing graphics and gameplay, there is also a wealth of new features to expand and enrich the gameplay to ever-greater heights.
The Psis are a new class of NPC, who can be added to the crew of certain ships. Each Psi has a unique power, allowing them to influence the course of battle, and turn a lost cause into a triumphant victory."
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