The fifth major release of Grand Theft Auto was launched sixteen months ago on the Xbox 360 and PlayStation 3, without the PC. Eventually, Rockstar announced next-gen versions for the Xbox One and PlayStation 4, which explained why the PC was missing before: it was considered a next-gen platform. Those platforms launched a year after the initial release, but the PC was pushed into January 2015. Now it has been pushed again, into late March (the 24th to be precise).

It's not like we're not trying!

Again, I hope that the extra time will be worth it — and it might be, too. The game was overwhelmingly successful from a sales standpoint, but Grand Theft Auto Online (its multiplayer component) was criticized for a wide range of issues: service connectivity, glitches including loss of characters and progression, and some even claim a lack of content. Maybe, just maybe, it will be polished by the time it gets to us. And hey, Rockstar even claims that it will launch with Heists (which could be considered a running joke in itself).

They also claim that Grand Theft Auto Online for the PC will support 30 players. Nice.

The system specifications were also released, and they're fairly modest (unlike other recent titles). At a minimum, you will need a 64-bit OS with 4GB of memory and 65GB of drive space, which might be a stumbling block for some. Besides that? Core 2 Quad Q6600 and a GeForce 9800 GT. Its recommended specs push the CPU up to an Ivy Bridge Core i5, 8GB of RAM, and a GeForce GTX 660.

It is interesting to see that only quad cores (or higher) are supported, but fairly old ones. Unless something like Far Cry 4 happens, there should be plenty enough performance in a dual-core Pentium Anniversary Edition to keep up. Hopefully Rockstar doesn't error-out machines if they do not detect at least four threads.