ExtremeTech sits down with Chris Donahue and David Blythe to talk about Vista’s new Direct X.  Take a peek at the power behind Shader Model 4, which will be used in DX10, the graphics pipeline model, and more.
“We managed to sneak some time into the busy schedules of two key Microsofties to find out what makes DX10 tick, and why they think you’re going to want to migrate to a DX10-capable computer for the best experience the PC has to offer. Chris Donahue is the Director of Business Development in the Games for Windows Entertainment and Devices Division, while David Blythe is a Software Architect with the Graphics Platforms Unit. Read on as we pick the brains of these two important people behind the next big graphics API.”

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