Getting burned by the Steam Controller
Subject: General Tech | April 11, 2014 - 03:37 PM | Jeremy Hellstrom
Tagged: valve, Steam Controller, gdc 14
At the Game Developers Conference last month The Tech Report had some one on one time with the Steam Controller and walked away with a less than positive impression. It would seem that the learning curve for this device is rather steep, especially when they tried Portal 2. Fine aiming, circle strafing and other tasks which come naturally to those used to a keyboard and mouse were quite difficult to accomplish on the new controller. When asked, the Valve rep admitted it took them about 8 hours to familiarize themselves with the Steam Controller. Is that too steep a learning curve or is it simply part of the fun of playing with a new type of console and controller?
"Valve's Steam controller looks great on paper. It promises not just greater accuracy than conventional console gamepads, but also support for point-and-click titles that traditionally required a mouse and keyboard. There's a downside, though. As TR's Cyril Kowaliski learned first-hand, the Steam controller has a pretty steep learning curve—steep enough, perhaps, to put off some potential converts."
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