It has been in preview since December, but Epic Games has finally released Unreal Engine 4.11 for developers to create awesome things with. This version focused on performance and the features that were added for Paragon, which entered early access two weeks ago. DirectX 12 is still considered experimental, and Vulkan is missing officially (although John Alcatraz has a tutorial to add it to Unreal Engine built from source), but the rendering back-end has received significant changes to accommodate the new graphics APIs in the future.
The three features that I'm most interested in, apart from free performance, are lighting channels, capsule shadows, and improved building of static light. Light channels are very difficult to implement in a deferred renderer, but Epic managed. This means that you can have dynamic lights only affect certain objects in the scene, either for performance, if enough lights are ignored to justify the cost of the channels themselves, or for special effects, like making a specific object stand out in a scene. They also added new shading models for eyes, hair, skin, and cloth, and added a bunch of interesting audio features.
Unreal Engine 4.11 is available now from Epic's Launcher. It's free to use, but Epic takes a royalty on certain revenues.
So another sloppy engine by
So another sloppy engine by them
So they needed several months to get it optimized for 60fps on PC and not even DX12.
Yes, they did need several
Yes, they did need several months. What they did was very difficult to achieve.
It’s very interesting to see
It’s very interesting to see how people perceive programming; particularly engine programming. They talk about it like its 10 lines of code and programmers are just to lazy to close a bracket or add an if statement.
So another sloppy comment by
So another sloppy comment by someone who doesn’t understand programming. Thanks.
(what are these other sloppy games and/or engines you are referring to anyway from Epic Games? The free and moddable Unreal Tournament is looking quite amazing BTW.)
Did you even do any RESEARCH on this game, or what goes into creating the Unreal Engine 4 ecosystem?
Paragon looks quite graphically impressive, and I believe should run quite smoothly on the PS4.
Optimizing a game can be incredibly difficult. The PS4 has finite hardware so may involve a lot of tweaking/testing, whereas the PC ecosystem has the same issues and more with a large variety of hardware and software issues that can cause problems.
As for your DX12 commment, did you even note the “experimental” nature of the UE4 inclusion?
On the off chance that
On the off chance that “sloppy” comment is referring to the recent GOW Ultimate, note that was Microsoft that worked on that as they bought the franchise from Epic Games.