E3 2013: DICE rolls into E3

Subject: General Tech, Shows and Expos | June 14, 2013 - 04:06 AM |
Tagged: E3, E3 13, ea, dice

How could I resist?

I was surprised, the EA keynote -- usually an event which dances past, carefully not leaving anything like "an impression" on its way out -- stuck with me more than any other keynote. Sure, throughout the EA Sports segment I was cleaning my "office" and only modestly paying any level of attention, but I feel that DICE swept the show when they appeared. This, and the rest of the week brought good, bad, and awesome news for us PC gamers.

You have probably seen the Battlefield 4 multiplayer demo by this point. We linked to it, we discussed it. It seems like the destructibility found in the Battlefield 3 single player campaign was absent from the multiplayer not because of a technical reason but rather a design decision. Sure, we can see the radio tower collapse, but building destruction was quite simplified even when compared to Bad Company 2.

The Skyscraper collapse seems like it is a legitimate aspect of the game this time around and not just a baloney promotional piece. When the building collapses you can notice the control point disappear from the mini-map in the bottom left corner of the HUD. That gameplay element required quite a bit of design thought, even Bad Company 2 made buildings with Conquest flags indestructible. Maybe the harsh limitations on Battlefield 3 destructibility was more to keep unified game play between the PC and the 24 player-limited consoles?

Sadly, during E3 we have found that mod support will not be available for Battlefield 4. I must compliment GM of DICE, Karl-Magnus Troedsson, for his blunt honesty. It would be much simpler to kick your feet and say wait and see for something you know will never see the light of day; but, he gave us the straight answer. Sure, he said then engine is not ready for a public release but even then he admitted that it was not for our benefit. They do not have a good idea what boundaries they want to allow modders to access. While disappointing, at least it does not have a condescending tone like we experienced with Bad Company 2 and Battlefield 3 mod support requests.

Quoting from a PC Gamer interview:

Karl-Magnus Troedsson, DICE GM: We get that question a lot. I always answer the same thing, and then the community calls me bad names. We get the feedback, we understand it. We also would like to see more player-created content, but we would never do something like this if we feel we couldn’t do this 100 percent. That means we need to have the right tools available, we need to have the right security around this regarding what parts of the engine we let loose, so to say. So for BF4 we don’t have any planned mod support, I have to be blunt about saying that. We don’t.

Moving on, though. As we know, Disney decided that LucasArts properties would be best left to the hands at EA. The internet simultaneously joy-teared at the thought of a Star Wars Battlefront title developed by DICE. Sure enough, Star Wars: Battlefront 3 is a thing, and it will be developed using the Frostbite 3 engine.

Still no word on an Indiana Jones titled based on Mirror's Edge. Heh heh heh.

Oh by the way, the announcement I am, by far, most excited for is Mirror's Edge. I absolutely loved the first game, despite its terrible dialog, for how genuine and intrinsically valuable it felt. It gave the impression of a passion project, both in gameplay and in narrative theme. Thankfully, the game is being developed and it will come to the PC.

We also found out that Mirror's Edge is planned to be an "open world action adventure title". Normally that would scare me, but, that was what we were expecting of the first Mirror's Edge before their linear bait-and-switch.

Cannot tell if good or bad... but we will see at some point in the future.

Source: PC Gamer
June 14, 2013 | 10:40 AM - Posted by Donkey (not verified)

In Battlefield 3 are more Cheater than in Counter Strike forever. The BF3 Multiplayer gameplay is broken (Beta was much better). I have enough of Battlefield Multiplayer Community. FPS are cheatgames. Frustrating.

June 14, 2013 | 01:13 PM - Posted by BadDonkey (not verified)

WTF r u talking about "cheat games" it makes you sound like a winy bitch. If its within the structure of the game to allow, which is the same structure as everyone else is within since mods are not allowed, its not cheating. Its exploiting. But exploiting isnt against any "rules" and if the dev team didnt like it they will patch it. So again, wtf r u talking about, and stfu and play halo like all the other winy children.

June 14, 2013 | 02:11 PM - Posted by Donkey (not verified)

Im talking about first Person shooter which is the most apprpiate gamestyle to make wallhacks, aimbots and no recoil exploits. Play it if you like it. I will play singleplayer only. out

June 14, 2013 | 02:30 PM - Posted by Anonymous (not verified)

He's talking about the 20-25% who are afraid to lose in the game and cheat. Youtube is full of these losers seeking acknowledgement and looking to improve their social standing.

Some of their channels are quite popular and have even received praise by DICE themselves. These cheaters have lifted this type of unrealistic game play to the norm. It's very damaging and on its way to destroying online gaming.

June 14, 2013 | 03:56 PM - Posted by HeavyG (not verified)

Why don't you just play on servers that have admins? They can take out the trash very quickly.

June 14, 2013 | 04:40 PM - Posted by Scott Michaud

That's a major benefit of PC games... dedicated servers with admins.

When I played console games I had *so many* problems with cheaters... blatant cheaters... that I was always dumbstruck when people said, "console gaming is better because there's too much cheating on the PC". I don't know how they could miss being chain-killed withing seconds of spawning by explosions from pistol shots in Xbox/Xbox 360 Halo. And don't even get me started on just regular griefers... o.O

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