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Dell UltraSharp U2713H 27" 2560 x 1440 IPS @ $850
Subject: General Tech | May 28, 2013 - 06:43 PM | Jeremy Hellstrom
Tagged: deals
Whether you are looking for a professional level display with 99% Adobe colour gamut or a large 1440p display (sorry not quite 4k) to game on, at $850 the Dell UltraSharp U2713H 27" IPS display is a great deal. The USB 3.0 connectors are a nice touch but they do add to the size of the bezel for those with enough lucre to consider running more than one of these displays.
Dell UltraSharp U2713H 27" 2560 x 1440 IPS-panel LCD Monitor (Flagship 2013 Model)
Dell Home is offering 27-inch UltraSharp U2713H 27" 2560 x 1440 IPS-panel, LED-backlit LCD Monitor for $849.99 with FREE shipping. Use $150 instant savings to get final price.
MSI Z87-GD65 GAMING - The No. 1 and Only Best Choice Golden Awarded Motherboard
Subject: General Tech, Motherboards | May 28, 2013 - 02:58 PM | Jeremy Hellstrom
Tagged: Z87-GD65 GAMING, msi, z87
[May 28th, 2013/ City of Industry, California] In its 33rd year and as Asia’s largest B2B (Business to Business) computer exhibition, COMPUTEX TAIPEI 2013 is kicking off on June 4. Today, the winning list of Best Choice Award, the official award of COMPUTEX TAIPEI, is unveiled. MSI’s Z87-GD65 GAMING motherboard and Funtoro HD MOD (Media on Demand) vehicle infotainment system have proudly stood out from over 400 competitions. The only Golden Award winner in the IC & Components category, the Z87-GD65 GAMING motherboard literally sparkles in every way and proves MSI to be a true pioneer of mid-range/high-end motherboards.
The Best Choice Award has always focused on Functionality, Innovation and Market Potential as the main judging guideline. Bringing the Z87-GD65 GAMING to global gaming enthusiasts’ attention, the Best Choice Golden Award also highlights the industrial and official affirmation toward MSI’s technical innovation and design capabilities. Specifically designed for operators and passengers of long-distance coaches and high-end tour buses, the HD MOD System integrates infotainment and telematics in one pack and is clearly the top choice for multimedia entertainment on mass transportation.
Z87-GD65 GAMING, the No. 1 and Only Best Choice Golden Awarded Motherboard
The Z87-GD65 GAMING motherboard is the latest joint effort of MSI and FNATIC, the world-renowned gaming champion team. Consolidating the cutting-edge Intel 8 series chipset and Killer E2205 Game Networking, the Z87-GD65 GAMING effectively eliminates latency-induced errors and automatically prioritizes game traffic. Gamers will experience smooth gameplay even in heavily loaded networks. As for sound, the innovative Audio Boost technology significantly enhances sound clarity. To give gamers the edge in speed, the OC Genie 4 one-second overclocking technology boosts the system performance in no time.
Mageia 3, a new flavour of Linux to try
Subject: General Tech | May 28, 2013 - 01:13 PM | Jeremy Hellstrom
Tagged: linux, mageia
If you've been looking around for a different OS for a laptop or PC that doesn't spend all of its time gaming you have probably taken a look at some of the more famous Linux distros but one may have escaped your attention. Mageia 3 has just arrived, the successor to the Mandriva project and as it offers both Gnome and KDE desktop versions you can chose the interface which you are most comfortable with. As it comes as a Live DVD you can boot to it on a current machine without having to go through the process of a full install and can leave your current OS intact. Perhaps you have a family member or friend that spends their time browsing that you support and are looking for an alternative to Microsoft or are even just looking to avoid the cost of a new license on an inexpensive mobile device; if so drop by The Inquirer for the links to download Mageia 3.
"LINUX DISTRIBUTION Mageia launched its third and latest release Mageia 3 a few days ago, and that's now available to download directly from the Mageia website and many of the well known mirrors like kernel.org and many university supported mirrors via either Bittorrent, http or ftp."
Here is some more Tech News from around the web:
- The TR Podcast 134: Xbone, Kabini, and not quite a Titan
- Redefining the ampere with the help of graphene? @ Nanotechweb
- Investor Icahn needs a loan of $7bn to tick off Mike Dell @ The Register
- Fedora 19 Beta Released: Alive, Dead, or Neither? @ Slashdot
- ARM releases dual-core Cortex A15 hard macro for TSMC's 28nm HPM process node @ The Inquirer
- Whatever happened to Comodo Time Machine? @ Tweaktown
- MSI Gaming Notebook Event Interview With Steve Clark @ eTeknix
- Migrating to Apache 2.4 @ Hardware Secrets
- Xbox One and Playstation 4: Which Promises Will be Broken? @ hardCOREware
- Seiko SNE093P1 Solar Watch @ NikKTech
- A Stroll Down Memory Lane: Best 3dfx Glide Games @ Techspot
Console manufacturers don't want much, just the impossible.
Subject: Editorial, General Tech, Systems | May 27, 2013 - 03:08 AM | Scott Michaud
Tagged: xbox one, ps4, consolitis, consoles
So, as Wired editorial states it: hardcore console gamers don't want much, just the impossible. They want a "super-powered box" tethered to their TV; they want the blockbuster epics and innovative indie titles; they want it to "just work" for what they do. The author, Chris Kohler, wrote his column to demonstrate how this is, and has for quite some time been, highly unprofitable.
I think the bigger problem is that the console manufacturers want the impossible.
Console manufacturers have one goal: get their platform in your house and require their hand be in the pocket of everything you do with it. They need to make an attractive device for that to be true, so they give it enough power to legitimately impress the potential buyer and price it low enough to catch the purchasing impulse. Chances are this involves selling the box under cost at launch and for quite some time after.
But, if all of this juicy control locks the user into overspending in the long run, then it is worth it...
... right?
But Microsoft should be thankful that I cost them money to be acquired as a customer.
Well, looking at the Wired article, not only are console gamers ultimately overspending: it is still not enough! Consoles truly benefit no-one! The console manufacturers are not doing any more than maybe breaking even, at some point, eventually, down the line, they hope. Microsoft and Sony throw obnoxious amounts of money against one another in research, development, and marketing. Redundant technologies are formed to pit against their counterparts with billions spent in marketing to try to prove why either choice is better.
All of this money is spent to corral users into a more expensive experience where they can pocket the excess.
Going back to the editorial's claims: with all of this money bleeding out, Microsoft wants to appeal more broadly and compensate the loss with more cash flowing in. Sure, Microsoft has wanted a foothold in the living room for decades at this point, but the Xbox Division bounces between profitability and huge losses; thus, they want to be an entertainment hub if just for the cash alone.
But think back to the start, these troubles are not because it is impossible to satisfy hardcore gamers. These troubles are because Microsoft and Sony cannot generate revenue from their acquired control quicker than they can bleed capital away trying to acquire that control, or at least generate it more than just barely fast enough.
The other solution, which I have felt for quite some time is the real answer (hence why I am a PC gamer), has a large group of companies create an industry body who governs an open standard. Each company can make a substantial profit by focusing on a single chunk of the platform -- selling graphics processors, maintaining a marketplace, or what-have-you -- by leveraging the success of every other chunk.
This model does work, and it is the basis for one of humanity's most successful technology products: the internet.
As a side note: this is also why PC gaming was so successful... Microsoft, developers, Steam/GoG/other marketplaces, and hardware vendors were another version of this... albeit Microsoft had the ability to override them and go in whatever direction they wanted. They didn't, until Windows RT.
And the internet might even be the solution. The web browser is capable, today, of providing amazing gaming experiences and it does not even require a plugin. It is getting more powerful, even faster than the rate at which underlying hardware has evolved.
You could, in some browsers today, plug a USB flash drive into your computer; browse to some "index.html" file on it; and run an Unreal Engine 3 (and as Epic stated in a recent interview, soon Unreal Engine 4) game that is programmed in Javascript and is stored on that USB device. Never an internet connection required -- although if you wanted online features, web browsers are kind-of good at that, go figure.
To end on an ironic note, that makes a web browser more capable of offline play than our current understanding of the Xbox One (and Sony has said nothing either way, for that matter).
I guess the takeaway message is: love the web browser, it "just works".
Careful connecting to those pub WiFis
Subject: General Tech | May 24, 2013 - 05:53 PM | Jeremy Hellstrom
Tagged: cell phone, security, wifi, PNL
A security expert recently reminded people that the Preferred Networks List Bug which was identified in 2004 has only ever been addressed by Microsoft. All other mobile OSes, from Apple to BlackBerry can accidentally expose their PNL to an eavesdropper who can then spoof it. If you like setting up autoconnect on your devices you might want to double check the name of your active connections occasionally; if you are connected to your home WiFi while you are out you might have a problem. Catch more at The Register.
"Security expert Raul Siles has warned that years after it was first identified, the Preferred Networks List (PNL) Wi-Fi bug remains unaddressed on many an iPhone, Android phone, and Windows or BlackBerry handset."
Here is some more Tech News from around the web:
- IT bloke publishes comprehensive maps of CALL CENTRE menu HELL @ The Register
- AMD Launches Its 2013 Mobile APU Products @ Kitguru
- AMD Temash, Kabini, Richland: new chance? @ Hardware.info
- Spam and the Byzantine Empire: How Bitcoin tech REALLY works @ The Register
- Canadian regulators welcome US Bitcoin refugees with open arms @ The Register
- Mac malware found with valid developer ID at freedom conference @ The Register
- The Best Activity Trackers for Fitness @ TechReviewSource
- Sumo Lounge Emperor @ Phoronix
- Beginners Guides: Crash Recovery & The Blue Screen of Death @ PCSTATS
- Sitecom Wi-Fi Router X6 N900 (WLR-6100) Review @ Madshrimps
- Netgear XWNB5201 500Mbps Powerline WiFi Access Point @ eTeknix
- SlimPort Summit 2013 Coverage - What is SlimPort? @ Tweaktown
- Sandberg iConheli Bluetooth Helicopter @ NikKTech
- Google Play Music Review @ TechReviewSource
- Jabra Drive Bluetooth In-Car Speakerphone Review @ ModSynergy
- Understanding Email Bounce Messages @ Hardware Secrets
- Intel Linux OpenGL Driver Leading Over Apple OS X @ Phoronix
- HGST packs 1.5TB into 9.5-mm, three-platter Travelstar 5K1500 notebook drive
- A year later: Transformer Prime @ LanOC Reviews
- Balder BD-1P T6 LED Flashlight @ 3DVelocity
- SuperSpeed RamDisk Plus 11 Software @ Tweaktown
- Removing and Wiping Drivers Guide @ OCC
- Gigabyte Shows Off Upcoming Intel Z87 Motherboards @ Legit Reviews
- Xbox One: Entertainment Hub First, Gaming Console Second -- But Could It Disrupt TV? @ TechSpot
- Xbox One - Just what is Microsoft thinking?! @ Tweaktown
- Oregon Scientific ATC9K Action Camera @ NikKTech
- SteelSeries Joint Giveaway - Three 6Gv2 Mechanical Gaming Keyboards Up For Grabs @ NikKTech
Epic Games is disappointed in the PS4 and Xbox One?
Subject: Editorial, General Tech, Graphics Cards, Systems | May 23, 2013 - 06:40 PM | Scott Michaud
Tagged: xbox one, xbox, unreal engine, ps4, playstation 4, epic games
Unreal Engine 4 was presented at the PlayStation 4 announcement conference through a new Elemental Demo. We noted how the quality seemed to have dropped in the eight months following E3 while the demo was being ported to the console hardware. The most noticeable differences were in the severely reduced particle counts and the non-existent fine lighting details; of course, Epic pumped the contrast in the PS4 version which masked the lack of complexity as if it were a stylistic choice.

Still, the demo was clearly weakened. The immediate reaction was to assume that Epic Games simply did not have enough time to optimize the demo for the hardware. That is true to some extent, but there are theoretical limits on how much performance you can push out of hardware at 100% perfect utilization.
Now that we know both the PS4 and, recently, the Xbox One: it is time to dissect more carefully.
A recent LinkedIn post from EA Executive VP and CTO, Rajat Taneja, claims that the Xbox One and PS4 are a generation ahead of highest-end PC on the market. While there are many ways to interpret that statement, in terms of raw performance that statement is not valid.
As of our current knowledge, the PlayStation 4 contains an eight core AMD "Jaguar" CPU with an AMD GPU containing 18 GCN compute units, consisting of a total of 1152 shader units. Without knowing driving frequencies, this chip should be slightly faster than the Xbox One's 768 shader units within 12 GCN compute units. The PS4 claims their system has a total theoretical 2 teraFLOPs of performance and the Xbox One would almost definitely be slightly behind that.

Back in 2011, the Samaritan Demo was created by Epic Games to persuade console manufacturers. This demo was how Epic considered the next generation of consoles to perform. They said, back in 2011, that this demo would theoretically require 2.5 teraFLOPs of performance for 30FPS at true 1080p; ultimately their demo ran on the PC with a single GTX 680, approximately 3.09 teraFLOPs.
This required performance, (again) approximately 2.5 teraFLOPs, is higher than what is theoretically possible for the consoles, which is less than 2 teraFLOPs. The PC may have more overhead than consoles, but the PS4 and Xbox One would be too slow even with zero overhead.
Now, of course, this does not account for reducing quality where it will be the least noticeable and other cheats. Developers are able to reduce particle counts and texture resolutions in barely-noticeable places; they are also able to render below 1080p or even below 720p, as was the norm for our current console generation, to save performance for more important things. Perhaps developers might even use different algorithms which achieve the same, or better, quality for less computation at the expense of more sensitivity to RAM, bandwidth, or what-have-you.
But, in the end, Epic Games did not get the ~2.5 teraFLOPs they originally hoped for when they created the Samaritan Demo. This likely explains, at least in part, why the Elemental Demo looked a little sad at Sony's press conference: it was a little FLOP.
Update, 5/24/2013: Mark Rein of Epic Games responds to the statement made by Rajat Taneja of EA. While we do not know his opinion on consoles... we know his opinion on EA's opinion:
RT @developonline: EA: Xbox One and PS4 a generation ahead of PC develop-online.net/news/44289/EA-… <-no they’re not. I call bullshit on this one.
— Mark Rein (@MarkRein) May 23, 2013
Podcast #252 - Z87 Motherboards, Xbox One, Lenovo Y500 Gaming notebook and more!
Subject: General Tech | May 23, 2013 - 01:00 PM | Ken Addison
Tagged: z87, Y500, xbox one, xbox, video, Temash, Richland, podcast, pcper, msi, Lenovo, Kaveri, Kabini, Jaguar, Intel, hgst, gtx 650m, Giagbyte, ECS, asus, APU, amd
PC Perspective Podcast #252 - 05/23/2013
Join us this week as we discuss Z87 Motherboards, Xbox One, Lenovo Y500 Gaming notebook and more!
You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.
The URL for the podcast is: http://pcper.com/podcast - Share with your friends!
- iTunes - Subscribe to the podcast directly through the iTunes Store
- RSS - Subscribe through your regular RSS reader
- MP3 - Direct download link to the MP3 file
Hosts: Ryan Shrout, Josh Walrath, Allyn Malventano, and Morry Teitelman
Program length: 1:17:01
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Week in Review:
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0:02:40 ASUS Z87 Motherboards
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0:07:40 Gigabyte Z87 Motherboards
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0:15:15 MSI Z77A-GD65 Gaming Motherboard
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0:19:30 Lenovo Y500 Gaming Notebook
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News items of interest:
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0:26:30 ECS has Z87 motherboards too
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0:27:50 Xbox One Announced
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0:45:00 2013 AMD Mobility Platforms
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1:04:30 Hardware/Software Picks of the Week:
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Morry: Dark - Vampire RPG
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1-888-38-PCPER or podcast@pcper.com
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Closing/outro
Samsung 840 Series 500GB SSD for $277
Subject: General Tech | May 23, 2013 - 12:03 PM | PCPer Staff
Tagged: deals
SSD deals just keep getting better and today's is no exception. You can pick up a 500GB version of the Samsung 840 series SSD, powered by TLC NAND memory, for just $277.49!
You can read over Allyn's original review of this product if you'd like or just click the link below to get the offer before it runs out!
Samsung 840 Series 500GB SSD for $277
The PS4 and Xbox One Hardware Revealed, Console Makers Have Different Goals
Subject: General Tech | May 22, 2013 - 10:33 PM | Tim Verry
Tagged: xbox one, semi-custom business unit, ps4, microsoft, amd
Microsoft took the wraps off of its upcoming Xbox One console earlier this week, and it is now possible to compare Microsoft and Sony's next-generation hardware.
Prior to the Xbox One launch, Forbes contributor Paul Tassi postulated that Microsoft would be going a different route than Sony with its next Xbox. Specifically, that Microsoft would focus more on media playback and applications rather than purely gaming (unlike Sony, which is doing the opposite). At the time, I found myself agreeing with his sentiment, and now that the console as launched I believe Mr. Tassi was absolutely correct. Microsoft wants the Xbox One to be the center of your living room and the device you use for all of your media (and gaming) needs. The new console integrates the Windows kernel and can do multitasking of applications and media in a Metro-UI like fashion (2/3, 1/3 split screen).
On the other hand, Sony is positioning its console as the best gaming device for the living room, and is focusing on integrating all things gaming with media as more of an afterthought. Like previous PlayStation consoles, it will likely play back media files and Blu-ray movies just fine, but it is a gaming box at its core.
Interestingly, the hardware that both companies have chosen seems to line up nicely with those goals. Both the Xbox One and PS4 are based around a semi-custom AMD APU with eight Jaguar CPU cores, but they have gone in different directions from there.
PlayStation 4 hardware:
As a refresher, Sony's PS4 has the following hardware specifications.
- CPU: Eight core AMD “Jaguar” CPU
- GPU: AMD GCN GPU with 1152 shader units (in 18 CUs)
- Memory: 8GB of GDDR5 clocked at 5500MHz
- HDD: At least a spindle hard drive
- Bandwidth: 176 GB/s
Sony has changed directions from the PS3 by going with a simpler design that provides more graphical horsepower and higher system memory bandwidth versus the Xbox One. The PS4 uses a semi-custom AMD chip that has saved Sony a great deal of R&D money while also being easier for developers as it is that much closer to a traditional PC with its x86-64 APU (GDDR5 memory is unusual though). The PS4 is aimed at gamers and Sony's choice of hardware and memory reflects that.
Xbox One hardware:
Microsoft was not as forthcoming as Sony as far as touting specific hardware specifications, but based on the announcement and additional information acquired by AnandTech, the Xbox One features the following hardware:
- CPU: Eight core AMD “Jaguar” CPU
- GPU: AMD GCN GPU with 768 shader cores (within 12 Compute Units)
- Memory: 8GB of DDR3 system memory at 2133MHz as well as 32MB of on-chip eSRAM
- HDD: 500GB
- DDR3 Memory Bandwidth: 68.3 GB/s
- eSRAM Memory Bandwidth: 102GB/s
Microsoft took a different approach with the Xbox One. Instead of going for DDR5 like Sony did, Microsoft opted for a hybrid approach that uses a small but high-bandwidth and low latency embedded SRAM on the same chip as the CPU and GPU paired with a larger 8GB of traditional PC DDR3 system memory. This approach is interesting because it gives Microsoft a system that has access to low latency memory at the expense of the higher bandwidth that the PS4 enjoys with its single pool of DDR5 memory. Developers will need to become familiar with the embedded RAM to take full advantage of the latency benefits, however.
These hardware choices work out such that the PS4 has a distinct advantage when it comes to gaming performance. It has more GPU horsepower and high-bandwidth memory for feeding the processor high resolution textures. On the other hand, while Microsoft's console still has a respectable GPU (for a console), it seems to be optimized for lower latency memory access and just enough graphics oomph to enable the company to have a multimedia and home entertainment machine that can run multiple applications simultaneously while also satisfying gamers by giving them a decent graphical upgrade over the Xbox 360 for games.
This next generation of consoles should be interesting, as will the ensuing "flame wars" between fans. Both Microsoft and Sony have learned from the past (current) generation of consoles and are focusing on what they are good at to differentiate themselves. Microsoft is tapping into its Windows ecosystem of PCs and mobile devices and providing an app machine that the company hopes will be the hub of your living room entertainment needs. Sony, who does not have that expertise or existing infrastructure is also focusing in on what it excels at and that is gaming.
I'm looking forward to seeing how the consoles co-exist and how the market shakes out over 2014 and into the future as the hardware stays the same but software changes. Sony definitely has the hardware advantage to stay in the game longer when it comes to games and graphics, but Microsoft has a box that can do more than games and can find purchase in your media rack even after it is surpassed in gaming graphics quality by PCs and the competition.
What do you think about the split between the Xbox One and PS4's hardware?
Fractal Design's Node 304 White Mini-ITX Case Is Coming In July
Subject: General Tech | May 22, 2013 - 06:27 PM | Tim Verry
Tagged: fractal design, mini-itx, case, Node 304
Fractal Design is launching a new version of its existing Node 304 computer chassis. The new Node 304 White comes in white and supports Mini-ITX motherboards. The case measures 250 x 210 x 374mm and weighs 4.9kg.
The Node 304 is constructed of aluminum and has a white painted exterior. There are two mesh air vents on either side of the case as well as two 92mm Silent Series R2 fans working as front intakes behind filters to keep dust out of the case. Front IO includes two USB 3.0 ports and two audio jacks. The rear of the case features two expansion slots, a space for an ATX power supply, and a single 140mm Silent Series R2 exhaust fan.
Internally, the Node 304 White can fit standard ATX power supplies, a Mini-ITX motherboard, and up to six 3.5" or 2.5" hard drives. Alternatively, with two of the hard drive mounts removed, the case can accommodate graphics cards up to 310mm in length.
It is a minimalist design,but one that works well. Airflow should not be a problem even for high-end components, and the inclusion of the three fans, filters, and a fan controller is nice to see. The case will be available in July with an MSRP of $89.90 in the US and 69.90 EURO in Europe.
Seagate Barracuda 2TB SATA 6G Hard Drive for $91
Subject: General Tech | May 22, 2013 - 10:22 AM | PCPer Staff
Tagged: deals
Hard drives; we all need them. And some of us need BIG ones. Today's deal offers up a 2TB Seagate Barracuda SATA 6G hard drive for $91 with FREE shipping.
Also, if you select it via the drop down box, you can get the 4TB Seagate ST4000DM000 for $149 with FREE shipping.
Seagate 2TB Barracuda SATA 6G - $91 with FREE shipping!
You know that thing you trust to accept untrusted data...
Subject: Editorial, General Tech | May 22, 2013 - 01:53 AM | Scott Michaud
Tagged: antivirus, antimalware
They might be a good means of guarding you from momentary lapses of judgment, but security is not equivalent to antivirus packages. You always need to consider how much your system is exposed to untrusted and even unsolicited data. Any software which accepts untrusted data has some surface with potential vulnerability to attack.
This, inherently, includes software which accepts data to scan it for malware.
Last week was host to Patch Tuesday, and one of its many updates fixed a vulnerability in Microsoft's Malware Protection Engine (MPE). The affected code is only present in applications which run the 64-bit version of the engine. For home users, these applications are: Microsoft Security Essentials (x86-64), Microsoft Malicious Software Removal Tool (x86-64), and all varieties of Windows Defender (x86-64). For enterprise users, MPE is also a part of Forefront and Endpoint applications and suites.
Despite the irony, I will not beat up on Microsoft. As far as I know, these vulnerabilities are semi-frequently patched in basically any antimalware application. At the very least, Microsoft declares and remedies problems with reasonable and appropriate policies; they could have just as easily buried this fix and pushed it out silently or worse, wait until it becomes actively exploited in the wild and even beyond.
But, and I realize I am repeating myself at this point, the biggest takeaway from this news: you cannot let the mere presence of antivirus suites permit you to be complacent. No scanner will detect everything, and some might even be the way in.
HP Slate 7 Android Jelly Bean Tablet for $169
Subject: General Tech | May 21, 2013 - 10:12 PM | PCPer Staff
Tagged: deals
If you are on the look out for a low cost Android tablet in the 7-in form factor, we have a great deal for you this afternoon. HP's latest Slate 7 offering, powered by a dual-core ARM Cortex A9 SoC running at 1.6 GHz, brings the price down even lower with our deal; you can pick it up for just $169 with FREE shipping.
HP Slate 7 Android Tablet for $169!
Xbox One announced, the games: not so much.
Subject: Editorial, General Tech, Graphics Cards, Processors, Systems | May 21, 2013 - 05:26 PM | Scott Michaud
Tagged: xbox one, xbox
Almost exactly three months have passed since Sony announced the Playstation 4 and just three weeks remain until E3. Ahead of the event, Microsoft unveiled their new Xbox console: The Xbox One. Being so close to E3, they are saving the majority of games until that time. For now, it is the box itself as well as its non-gaming functionality.
First and foremost, the raw specifications:
- AMD APU (5 billion transistors, 8 core, on-die eSRAM)
- 8GB RAM
- 500GB Storage, Bluray reader
- USB 3.0, 802.11n, HDMI out, HDMI in
The hardware is a definite win for AMD. The Xbox One is based upon an APU which is quite comparable to what the PS4 will offer. Unlike previous generations, there will not be too much differentiation based on available performance; I would not expect to see much of a fork in terms of splitscreen and other performance-sensitive features.
A new version of the Kinect sensor will also be present with all units which developers can depend upon. Technically speaking, the camera is higher resolution and more wide-angle; up to six skeletons can be tracked with joints able to rotate rather than just hinge. Microsoft is finally also permitting developers to use the Kinect along with a standard controller to, as they imagine, allow a user to raise their controller to block with a shield. That is the hope, but near the launch of the original Kinect, Microsoft filed a patent to allow sign language recognition: has not happened yet. Who knows whether the device will be successfully integrated into gaming applications.
Of course Microsoft is known most for system software, and the Xbox runs three lightweight operating environments. In Windows 8, you have the Modern interface which runs WinRT applications and you have the desktop app which is x86 compatible.
The Xbox One borrows more than a little from this model.
The home screen, which I am tempted to call the Start Screen, for the console has a very familiar tiled interface. They are not identical to Windows but they are definitely consistent. This interface allows for access to Internet Explorer and an assortment of apps. These apps can be pinned to the side of the screen, identical to Windows 8 modern app. I am expecting there to be "a lot of crossover" (to say the least) between this and the Windows Store; I would not be surprised if it is basically the same API. This works both when viewing entertainment content as well as within a game.
These three operating systems run at the same time. The main operating system is basically a Hyper-V environment which runs the two other operating systems simultaneously in sort-of virtual machines. These operating systems can be layered with low latency, since all you are doing is compositing them in a different order.
Lastly, they made reference to Xbox Live, go figure. Microsoft is seriously increasing their server capacity and expects developers to utilize Azure infrastructure to offload "latency-insensitive" computation for games. While Microsoft promises that you can play games offline, this obviously does not apply to features (or whole games) which rely upon the back-end infrastructure.
And yes, I know you will all beat up on me if I do not mention the SimCity debacle. Maxis claimed that much of the game requires an online connection due to the complicated server requirements; after a crack allowed offline functionality, it was clear that the game mostly operates fine on a local client. How much will the Xbox Live cloud service offload? Who knows, but that is at least their official word.
Now to tie up some loose ends. The Xbox One will not be backwards compatible with Xbox 360 games although that is no surprise. Also, Microsoft says they are allowing users to resell and lend games. That said, games will be installed and not require the disc, from what I have heard. Apart from the concerns about how much you can run on a single 500GB drive, once the game is installed rumor has it that if you load it elsewhere (the rumor is even more unclear about whether "elsewhere" counts accounts or machines) you will need to pay a fee to Microsoft. In other words? Basically not a used game.
Well, that has it. You can be sure we will add more as information comes forth. Comment away!
Outbound Phone Call Support Coming to Hangouts (Within Gmail Interface) Soon
Subject: General Tech | May 20, 2013 - 03:42 PM | Tim Verry
Tagged: google voice, google talk, google hangouts, google
One of the neat features of the chat application built into the Gmail web interface is the ability to receive and place phone calls to and from your Google Voice number. And unlike the Google Voice interface, calls placed using the Gmail Talk chat widget are completely free.
Unfortunately, the new Hangouts replacement (currently not mandatory) brought over from Google + does not support the calling features of Google Talk. As such, users wanting to call phones and not just video chat with other Google + users will need to stick with the old Google Talk chat or use Google Voice and pay for outbound calls.
The good news is that the phone call features will be rolled into the new Hangouts feature eventually. According to Google employee Nikhyl Singhal, “outbound/inbound calls will soon be available.” He also indicated that future versions of Hangouts will further integrate the feature set of Google Voice (which likely refers to SMS). Unless you particularly want video chatting, I would recommend sticking with Google Talk until the new version of Hangouts is more fleshed out.
Deal for May 20th - Dell UltraSharp U2413 1920 x 1200 24" IPS @ $499
Subject: General Tech | May 20, 2013 - 02:48 PM | PCPer Staff
Tagged:
Dell's UltraSharp U2413 1920 x 1200 24" IPS claims a 6ms response time which makes it suitable for gaming, as well as offering superior colour support. As it is a new model it supports HDMI, DisplayPort 1.2, DVI-D and mini DisplayPort inputs as well as acting as a 4-port USB 3.0 hub.
Dell UltraSharp U2413 1920 x 1200 24" IPS Monitor (2013 model)
Dell Works is offering newest 24-inch UltraSharp U2413 Monitor (2013 model) for $499.99 with FREE shipping. Use $100 instant savings to get final price. Backed by 3-Year Advanced Exchange Service and Premium Panel Guarantee.
IE10 is the safest web browser in one way; checkmate!
Subject: Editorial, General Tech | May 16, 2013 - 03:45 PM | Scott Michaud
Tagged: web browser, Malware, IE10
If you consider your browser security based solely on whether it will allow you to manually download a malicious executable: IE10 is the best browser ever!
Rod Trent over at Windows IT Pro seems to believe this when NSS labs released their report, "Socially Engineered Malware Blocking". In this report, Internet Explorer blocked the user from downloading nearly all known malware (clarification: all known malware within the test). Google Chrome came in second place with a little less than 17% fail rate and the other browsers were quite far behind with approximately a 90% failure rate.
Based on that one metric alone, Rod Trent used a cutesy chess image to proclaim IE the... king... of the hill. Not only that, he suggests Safari, Opera, and Firefox consider "shuttering their doors." After about a decade of Internet Explorer suffering from countless different and unique vectors of exploitation, now is the time to proclaim a victor for attacks which require explicit user action?
Buckle in, readers, it's a rant.
Firstly, this reminds me a little bit of Microsoft Security Essentials. Personally, I use it, because it provides enough protection for me. Unlike its competitors, MSE has next to no false positives because almost ignores zero-day exploits. The AV package drew criticism from lab tests which test zero-day exploits. Microsoft Security Essentials was ranked second-worst by this metric.
Well, time to shutter your doors Micr... oh wait Rod Trent lauded it as award-winning. Huh...
But while we are on the topic of false positives, how do you weigh those in your grading of a browser? According to the report, and common sense, achieving pure success in this metric is dead simple if you permit your browser to simply block every download, good or bad.
If a 100% false positive acceptance rate is acceptable, it is trivial to protect users from all malicious download. With just a few lines of code, Firefox, Safari, and Opera could displace Internet Explorer and Chrome as the leaders of protection against socially engineered malware. However, describing every download as "malicious" would break the internet. Finding a balance between accuracy and safety is the challenge for browsers at the front of protection technology.
-NSS Labs, "Socially Engineered Malware Blocking"
A browser that is capable of blocking malware without blocking legitimate content would certainly be applause-worthy. I guess time will tell whether Internet Explorer 10 is able to walk the balance, or whether it will just be a nuisance like the first implementations of UAC.
OK, Google did actually release exactly one native Windows application at Google I/O: It's called Android Studio, an application that helps developers create apps that run on Android, Google’s answer to Windows. But don’t worry, Microsoft fans: Internet Explorer (IE) flags the Android Studio download as potential malware.
-Paul Thurrott, Windows IT Pro
Ah crap... that was quick.
Now to be fair, Internet Explorer 10 and later have been doing things right. I am glad to see Microsoft support standards and push for an open web after so many years. This feature helps protect users from their own complacency.
Still, be careful when you call checkmate: some places may forfeit your credibility.
Podcast #251 - iBuyPower Revolt, Seagate SSHD, NVIDIA Shield Pricing, and more!
Subject: General Tech | May 16, 2013 - 03:11 PM | Ken Addison
Tagged: podcast, video, ibuypower, revolt, Seagate, sshd, nvidia, project shield, shield, haswell, corsair, seasonic, amd, ASUS P5A
PC Perspective Podcast #251 - 05/16/2013
Join us this week as we discuss the iBuyPower Revolt, Seagate SSHD, NVIDIA Shield Pricing, and more!
You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.
The URL for the podcast is: http://pcper.com/podcast - Share with your friends!
- iTunes - Subscribe to the podcast directly through the iTunes Store
- RSS - Subscribe through your regular RSS reader
- MP3 - Direct download link to the MP3 file
Hosts: Ryan Shrout, Josh Walrath, Allyn Malventano, and Morry Teitelman
Program length: 1:12:25
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Week in Review:
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0:10:30 Seagate Thin SSHD 500GB Review
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News items of interest:
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0:35:00 Power supplies and Haswell
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0:56:00 Hardware Flashback: ASUS P5A
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1:01:00 Hardware/Software Picks of the Week:
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Allyn: Seagate 1TB Laptop SSHD
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1-888-38-PCPER or podcast@pcper.com
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Closing/outro
HP SlateBook x2: Tegra 4 on Android 4.2.2 in August
Subject: General Tech, Graphics Cards, Processors, Mobile | May 15, 2013 - 09:02 PM | Scott Michaud
Tagged: tegra 4, hp, tablets
Sentences containing the words "Hewlett-Packard" and "tablet" can end in a question mark, an exclamation mark, or a period on occasion. The gigantic multinational technology company tried to own a whole mobile operating system with their purchase of Palm and abandoned those plans just as abruptly with such a successful $99 liquidation of $500 tablets, go figure, that they to some extent did it twice. The operating system was open sourced and at some point LG swooped in and bought it, minus patents, for use in Smart TVs.
So how about that Android?
The floodgates are open on Tegra 4 with HP announcing their SlateBook x2 hybrid tablet just a single day after NVIDIA's SHIELD move out of the projects. The SlateBook x2 uses the Tegra 4 processor to power Android 4.2.2 Jellybean along with the full Google experience including the Google Play store. Along with Google Play, the SlateBook and its Tegra 4 processor are also allowed in TegraZone and NVIDIA's mobile gaming ecosystem.
As for the device itself, it is a 10.1" Android tablet which can dock into a keyboard for extended battery life, I/O ports, and well, a hardware keyboard. You are able to attach this tablet to a TV via HDMI along with the typical USB 2.0, combo audio jack, and a full-sized SD card slot; which half any given port is available through is anyone's guess, however. Wirelessly, you have WiFi a/b/g/n and some unspecified version of Bluetooth.
The raw specifications list follows:
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NVIDIA Tegra 4 SoC
- ARM Cortex A15 quad core @ 1.8 GHz
- 72 "Core" GeForce GPU @ ~672MHz, 96 GFLOPS
- 2GB DDR3L RAM ("Starts at", maybe more upon customization?)
- 64GB eMMC SSD
- 1920x1200 10.1" touch-enabled IPS display
- HDMI output
- 1080p rear camera, 720p front camera with integrated microphone
- 802.11a/b/g/n + Bluetooth (4.0??)
- Combo audio jack, USB 2.0, SD Card reader
- Android 4.2.2 w/ Full Google and TegraZone experiences.
If this excites you, then you only have to wait until some point in August; you will also, of course, need to wait until you save up about $479.99 plus tax and shipping.
Alienware M18x Core i7 Quad-core 1080p Gaming Laptop @ $2972
Subject: General Tech | May 15, 2013 - 03:06 PM | Jeremy Hellstrom
Tagged: deals
You can't argue that components are good, a i7-3840QM @ 2.8GHz, 16GB DDR3-1600, a 1TB HDD for storage and 256GB SSD for the OS and a pair of GeForce GTX 675Ms will give you great gaming performance on the 1080p integral screen or a larger external one. If you do want a gaming laptop then getting one with $532 off the retail price is the best way to do it. Just remember to pick up extra batteries.
1. Start here at Dell Home direct store
2. Configure as per needs (optional), click Review & Checkout button at the top
3. Add to cart
4. Apply coupon code: NLZ5145HLZF?FL in-cart and proceed to final checkout/payment









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