Crysis 2: Cry Harder (with DX11 and High Res textures)
Subject: General Tech | June 22, 2011 - 10:31 PM | Scott Michaud
Tagged: patch, dx11, crysis2
Crysis 2 has shed the resource hog reputation of its predecessor while simultaneously shedding its reputation as a game to show off your computer with. There was also a lot of ranting in the forums during it and its demo's releases about how good of PC game it was altogether. Coming on Monday, Crytek is setting to release their anticipated DirectX 11 patch along with a higher resolution texture pack for those with computers that scoff at Crysis 2 in its current state.
Can you run me now? Good.
(Image from Crytek, modified)
The change list for patch 1.9 includes a set of notable additions:
- DX11: Tessellation + Displacement Mapping
- DX11: High Quality HDR Motion Blur
- DX11: Realistic Shadows with Variable Penumbra
- DX11: Sprite Based Bokeh Depth of Field
- DX11: Parallax Occlusion Mapping
- DX11: Particle Motion Blur, Shadows, and Art Updates
- DX11: Water Rendering improvement using Tessellation and Displacement Mapping
- Realtime Local Reflections
- Added support for Higher Resolution Textures Package
- Improved advanced video settings menu
- Improved Tone Mapping
- (And the usual bug fixes and such)
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