Batman teaches an old engine new tricks

Subject: General Tech | October 30, 2013 - 11:13 AM |
Tagged: gaming, batman arkham origins

Batman: Arkham Origins is here and using the familiar Unreal 3 Engine but with some new tricks that haven't been tried.  Tessellation, Ambient Occlusion HBAO+, Percentage Closer Soft Shadows (PCSS), and Depth of Field (DoF) will be available for users of DX11 cards with NVIDIA owners also able to use TXAA and PhysX.  That could have some impact on your systems performance and so TechSpot grabbed a couple of dozen videocards and tested them for performance.  They break down performance by resolution and slowly add features such as AA to the benchmarks so that you can get a good idea what to set your machine to when in the graphics options menu but the good news is that just about everyone should be able to get decent performance from this game if they keep to recommended settings.

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"Despite being built with Epic's aging Unreal Engine 3, WB Montreal used a heavily modified version of the software. The PC version has received some special attention in the graphics department including many DirectX 11 and PhysX effects."

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Source: Techspot
October 30, 2013 | 01:44 PM - Posted by mAxius

you can only stretch an old outdated engine so freaking far

October 30, 2013 | 02:57 PM - Posted by Scott Michaud

Tell that to Pixar.

October 30, 2013 | 05:25 PM - Posted by daffy (not verified)

I'd wish Bethesda had of used this engine for Fallout 3 and New Vegas. It might be old but looks a lot better than that old clunker.

October 31, 2013 | 11:45 AM - Posted by mAxius

pixar is in a completely different visual field than this game using the unreal 3 engine with some extra crap bolted on. it is not revolutionary in terms of gfx ...

October 31, 2013 | 06:28 PM - Posted by Dream76 (not verified)

Geforce Experience set my setting up and everything runs smooth on a 760

October 31, 2013 | 06:30 PM - Posted by Dream76 (not verified)

However i was pretty sad there wasn't benchmarking under video options...

November 2, 2013 | 02:54 PM - Posted by Godrilla (not verified)

I can't wait for ue4, I remember ue3 since ut3 back in 2007!

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