Batman teaches an old engine new tricks
Subject: General Tech | October 30, 2013 - 02:13 PM | Jeremy Hellstrom
Tagged: gaming, batman arkham origins
Batman: Arkham Origins is here and using the familiar Unreal 3 Engine but with some new tricks that haven't been tried. Tessellation, Ambient Occlusion HBAO+, Percentage Closer Soft Shadows (PCSS), and Depth of Field (DoF) will be available for users of DX11 cards with NVIDIA owners also able to use TXAA and PhysX. That could have some impact on your systems performance and so TechSpot grabbed a couple of dozen videocards and tested them for performance. They break down performance by resolution and slowly add features such as AA to the benchmarks so that you can get a good idea what to set your machine to when in the graphics options menu but the good news is that just about everyone should be able to get decent performance from this game if they keep to recommended settings.
"Despite being built with Epic's aging Unreal Engine 3, WB Montreal used a heavily modified version of the software. The PC version has received some special attention in the graphics department including many DirectX 11 and PhysX effects."
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