AMD looking to take up the Mantle of huge scale games
Subject: General Tech | January 15, 2014 - 03:50 PM | Jeremy Hellstrom
Tagged: Star Swarm, Oxide Games, Nitrous, Mantle, gaming, amd
Without having seen Frostbite run in Mantle there is still some supposition as to the true effect of the new technology; will it increase the performance of high end PCs and allow lower end ones to do things they cannot under DirectX? Engadget has a video of a different Mantle based engine called Nitrous, displaying a demo called Star Swarm which can display thousands of objects simultaneously on screen. In the video they switch to DirectX to show you how much the demo slows down and what effects need to be disabled to be able to make it perform as it does under Mantle. If this translates to real game performance Mantle could totally change RTS and most other types of games by a huge margin. Let's hope it arrives soon now that Kaveri is out!
"Some RTS games set the limit at 50-70 units, while others can cope with as many as 500, but a new game engine called Nitrous takes things up a level: It uses AMD's Mantle programming tool to speed up communication between the CPU and GPU, allowing up to 5,000 AI- or physics-driven objects (i.e., not mindless clones or animations) to be displayed onscreen at one time."
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