AMD looking to take up the Mantle of huge scale games

Subject: General Tech | January 15, 2014 - 03:50 PM |
Tagged: Star Swarm, Oxide Games, Nitrous, Mantle, gaming, amd

Without having seen Frostbite run in Mantle there is still some supposition as to the true effect of the new technology; will it increase the performance of high end PCs and allow lower end ones to do things they cannot under DirectX?  Engadget has a video of a different Mantle based engine called Nitrous, displaying a demo called Star Swarm which can display thousands of objects simultaneously on screen.  In the video they switch to DirectX to show you how much the demo slows down and what effects need to be disabled to be able to make it perform as it does under Mantle.  If this translates to real game performance Mantle could totally change RTS and most other types of games by a huge margin.  Let's hope it arrives soon now that Kaveri is out!

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"Some RTS games set the limit at 50-70 units, while others can cope with as many as 500, but a new game engine called Nitrous takes things up a level: It uses AMD's Mantle programming tool to speed up communication between the CPU and GPU, allowing up to 5,000 AI- or physics-driven objects (i.e., not mindless clones or animations) to be displayed onscreen at one time."

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Source: Engadget
January 15, 2014 | 04:08 PM - Posted by snook

http://www.youtube.com/watch?v=Ms16uGxQzSY

minute 31:00

January 15, 2014 | 05:16 PM - Posted by Anonymous (not verified)

Ummmmmmm HYPE.......we need a replacement rival for Nvidia. AMD definitely isn't helping to nudge Nvidia make bigger leaps and bounds.

January 15, 2014 | 05:42 PM - Posted by snook

honestly? 45% is nothing? that link shows mantle on a 4K monitor @ 70-100FPS, to each their own: just linking jeremy to a video of mantle on frostbite3.

AMD pushed Nv to lower prices, release 780Ti basically shitting on the Titan, making it more irrelevant than it was already...no, that's not competition at all. there are no other rivals to take AMDs place.

January 16, 2014 | 05:46 PM - Posted by Anonymous (not verified)

No Engadget has some Click bait, for that Ad they try to run before the video, and the short time it takes me to click the close button and go elsewhere. Please link to content that actually shows the video, and not the Ads!

January 17, 2014 | 03:59 AM - Posted by Arc (not verified)

I can have up to 32000 units on screen with empire earth and a mod...

January 19, 2014 | 04:04 AM - Posted by Klimax (not verified)

" the video they switch to DirectX to show you how much the demo slows down and what effects need to be disabled to be able to make it perform as it does under Mantle."

When code doesn't use DirectX properly then it is no wonder that there is slow down. Just claim with no proof and high probability of bad coding. (How about binaries and may source code for it?)
There quite few ways to handle things, like instancing...

But that wouldn't suite PR about Mantle, so they rig as much as possible any and all demonstrations, which cannot be verified.

Mantle is still hot air, with no evidence that it is solution to unproven problem and that it fixes it. (And not say different handling of APUs themselves.)

February 14, 2014 | 09:39 AM - Posted by AceAku (not verified)

@Arc

Ah you see this is a case of a badly researched article thats not ringing true.

The actual thing is:

"Traditional game engines based on DirectX® typically hit a limit somewhere around 5000 draw calls (or lower, depending on the user’s CPU), demonstrating severe performance degradation beyond that point."

So with DirectX anything after 5000 articles begins to impact your performance.

"In contrast, the Star Swarm demo from the team at Oxide uses Mantle’s efficient multi-core scaling to raise that draw call limit into the neighborhood of up to 100,000 objects!"

So with mantle your not really going to see any performance hit until the number reaches somewhere around 100,000 objects.

And thats why it rocks.

February 14, 2014 | 09:51 AM - Posted by AceAku (not verified)

Ah sorry should really add to my own comment as to why this is really really! impressive.

It actually removes the pressure from your CPU, so now the major work is being done by the GPU (as it should be)and is no longer CPU bound. If you watch the video you will see that to prove this they have actually underclocked the CPU to 2Ghz and still getting amazing performance.

So what does this mean?

It means you no longer need to waste $300-400 on a CPU to play your games as they were meant to be played. You could buy a mid-range CPU and blow the rest of your budget on a decent graphics card and get roughly the same performance as someone who spent triple or more on their CPU.

Which practically makes CPU's almost irrelevant at least as far as gaming is concerned.

Thats why this is so damn amazing, and I pray that Nvidia take this up as well, because it means were no longer slaves to performance CPU's.

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