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Subject: Editorial, General Tech, Graphics Cards | May 2, 2012 - 02:37 PM | Ryan Shrout
Tagged: video, nvidia, live review, live, kepler, GTX 690, geforce
Yes, we realize it's actually a "flat bar" but that's nearly as cool to say. Either way, wouldn't you like to win one of these?
Tomorrow at 1pm EDT / 10am PDT we are going to be streaming a LIVE talk between myself and Tom Petersen centered around the GeForce GTX 690 dual-Kepler graphics card at http://pcper.com/live. We will talk about performance, power consumption, features, show demos and of course take user questions through our live chat room, twitter accounts and more.
But we also want to get your questions TODAY to help prepare for the event. If you have a burning question about the GTX 690 or the Kepler architecture and its features, leave us a comment below! (No registartion required.) Both NVIDIA's Tom Petersen and I will give you our feedback. The best question will take home an NVIDIA crowbar so you too can be prepared for the coming apocalypse!
Hurry though, we want them in tonight so we can sort and pick our favorites for the live event tomorrow. For all the details on tomorrow's show, make sure you check our post right here!!
Subject: Editorial, Graphics Cards | April 30, 2012 - 09:55 PM | Ryan Shrout
Tagged: nvidia, video, geforce, GTX 690, live, live review
We all know the reviews are coming soon - the GeForce GTX 690 is set to be launched this Thursday. The dual-GK104 Kepler solution with the $999 price tag will likely be the highest performing graphics card on the market (and by a lot) and we are going to be discussing the launch, the technology and a lot more in our PC Perspective Live Review.
Starting Thursday, May 3rd at 1pm EDT / 10am PDT, NVIDIA's Tom Petersen will join me at our live page (http://pcper.com/live) to talk about the new graphics card, the performance and feature characteristics that go into building a high-end solution like this and take questions from the viewers.
You might have seen our original GTX 680 Live Review where Tom and I hosted a similar event - this is definitely something you won't want to miss out on!
Be sure to set your calendars and join us Thursday afternoon for the event! You can use the chat room at http://pcper.com/live to interact and ask questions or follow me on Twitter and reply to me during the show.
Subject: Editorial, General Tech | April 27, 2012 - 04:42 PM | Scott Michaud
The latest version of Blender has been released to the public officially. This version integrates, after much anticipation, BMesh and in the process reengineers how Blender handles geometry. Models are no longer constrained to triangles and quadrangles and can have any number of sides.
I do a bunch of illustration work for PC Perspective and elsewhere. Most of my work is in 2D these days although originally I worked in 3D applications almost exclusively. When occasions allows it, scarce as they are these days, I return to 3D if new projects need it or old projects get returned to.
Here today, n-gon tomorrow.
I originally started with Rhino3D when I was introduced to it for a high school shop technology class. When 3D shifted to a persistent hobby I shifted to Maya and purchased an educational license. That license has become well used for game design contests and personal art projects over the past several years.
Faced with the greater than three thousand dollar price tag of a new license of Maya -- I could buy a Wacom Cintiq 24 and another used car (minus repairs) with that -- I looked at Blender once again. I am not against paying for software which gives me value over the alternatives. The GIMP just cannot replace Photoshop for my current illustration work, try as I might, and I eventually was led to purchase one of Adobe’s Creative Suites. Maybe Blender would have a different fate?
Sorry boy, cannot play today.
After a few attempts at getting used to its interface -- I mean the man-hours must be cheaper than a license of Maya, right? -- I was about ready to give it up again. The modeling flow just did not suit my style well at all. After exercising my Google-Fu I found an experimental Blender project called BMesh and loaded one of its experimental builds. After just a short period of usage it felt more natural than Maya has felt.
I felt as though I would actually choose Blender over Maya, even if given either one for free. Best part: for one, I am.
So why do I mention this in the post proclaiming the launch of Blender 2.63? Blender 2.63 fully integrates that experimental branch into the trunk core application. BMesh is, as of this release, officially unified with Blender.
For current users of Blender, Game From Scratch has put up an article which demonstrates the benefits which BMesh can provide. If you focus on modeling predominantly, your grin should grow as the article moves on. More tools should be developed for the new geometry engine too. Keep grinning.
Admittedly, again, I do not have too much time to play in 3D lately and as such your mileage may vary. Still, I can honestly say that as of what this release’s preview builds demonstrate: the water is finally warm for 3D modelers to try Blender. Is there room for improvement? Of course, but now is a great time to give it a try.
Subject: Editorial | April 23, 2012 - 05:12 PM | Josh Walrath
Tagged: trinity, Q1, Ivy Bridge, Intel, earnings, atom, arm, amd, 2012
Guess what? Intel made money. A lot of money. This is not surprising. The results were not record breaking, but they did beat expectations. Intel had a gross revenue of $12.9 billion for the quarter, with a net income of $2.7 billion. Gross margins decreased (slightly) to 64%, but the reasons for this are pretty logical as we discover down below. Compared to Q4 2011, results are still significantly down, but this is again expected due to seasonal downturns. In Q4 they had $13.9 billion in gross revenue and $3.4 billion in net income with a gross margin of 64.5%.
Subject: Editorial, General Tech, Graphics Cards | April 23, 2012 - 09:58 AM | Ryan Shrout
Tagged: nvidia, crowbar, kepler
Remember when NVIDIA updated their Facebook page with "It's Coming..." and a picture that you had little chance of learning its origin? Well the marketing team is at again, this time sending over a crowbar. No, seriously.
"For Use in Case of Zombies Or...<NVIDIA LOGO>". So either something BIG is coming later that I am going to need to open with said crowbar or maybe NVIDIA is partnering with Valve to announce Half-Life 3. That second guess is just wishful thinking, sorry.
If nothing else I guess we'll thank NVIDIA for the additional weapon for the eventual zombie apocalypse until such time as they sit fit to clue me in on the joke.
Subject: Editorial, General Tech | April 10, 2012 - 10:45 PM | Scott Michaud
Tagged: piracy, epic games, bulletstorm
Mike Capps of Epic Games, among many other developers and publishers, completely misses the point about piracy. No-one can control piracy, they can only control factors which influence it -- but controlling those factors is meaningless if sales are sacrificed in the process. No-one gets paid by not being pirated; people get paid by making sales.
Frequent readers of my editorials are probably well aware that I am quite vocal about many topics including piracy, the consumables model of art, censorship, and used content sales. I take a very mathematical approach to a lot of complicated topics. Unfortunately, a lot of what is considered common truths is based on fundamentally invalid statistics. It gives me a lot to write about.
Mike Capps of Epic Games was interviewed by GameSpot during PAX East and at some point in the discussion the topic floated across Bulletstorm. On the topic of its lower-than-expected sales, Capps added that the PC version was adversely affected by piracy.
Piracy gnashing its teeth?
Similar statements have been made for countless other games at countless other times. Each of those statements makes a subtle but gigantic mistake in formulating the problem: piracy is not something which does, piracy is something which is. Piracy does not affect your sales, but whatever affected piracy might also affect sales in one way or another.
The intuition is that sales decrease as piracy increases and vice versa. That assumption is nullified by counter-example: do not release a product. Piracy and sales, if you do not release a game, will trend in the same direction: to zero. It is now obvious that sales and piracy do not always inversely correlate.
As Mike Capps also stated in the interview, Bulletstorm had a very rough launch and lifespan on the PC. Bulletstorm required for Games for Windows Live, encrypted its settings, and did other things to earn a reputation since launch as a bad console port to the PC. Customers complained about the experience on the PC which fueled an inferno of uncertainty and doubt for potential buyers.
Being pirated is not losing a sale, but losing a customer before their purchase is.
I was personally on the fence about Bulletstorm and this negative word-of-mouth lead me to ignore the title. I did not purchase the game, I did not pirate the game; I ignored the game. Perhaps those who pirated your title did so because they were interested, became discouraged, but were not discouraged enough to avoid giving it a chance with piracy?
What I am saying is -- piracy cannot reduce your sales (it cannot do anything, it is a measurement), but perhaps whatever combination of factors reduced your sales may also have increased your piracy?
Piracy is an important measurement to consider -- but it, like sales, is just that, a measurement, nothing more. Strive to increase your sales -- keep an eye on your piracy figures to learn valuable information -- but always exclusively strive to increase your sales. It is the measurement that will pay your bills.
Subject: Editorial, General Tech | April 5, 2012 - 04:14 AM | Scott Michaud
Tagged: China, hack, Anonymous
China has been the target of numerous successful hacking attempts by Anonymous over the last week. Many sites were defaced and in some cases data such as accounts and e-mail addresses were compromised.
Anonymous has ramped up their activism over the last six months beyond their usual DDOSing and intrusion of US government and corporate websites. Last autumn Anonymous threatened to expose members of Mexican drug cartels although that initiative faded away without too much controversy later in the year. This year they have instead assaulted the Chinese Government.
This could get just as messy as the drug cartels.
Much of the defacing attempts broadcast, in both English as well as Chinese, messages about the Chinese Government and their practices. One such message states:
Your Government controls the Internet in your country and strives to filter what it considers a threat for it. Be careful. Use VPN for your own security. Or Tor.
The attacks have been sustained for over a week at this point. 486 compromised sites have been listed on Pastebin as of March 30th. There does not appear to have been any public response from the Chinese Government at this point.
What sticks out to me the most is how widespread the attack on Chinese online infrastructure appears to have been despite China’s traditional focus towards cyber security. Regardless of who you are, or what you have previously been capable of, you need to take security seriously as true security is extremely difficult.
Subject: Editorial, General Tech, Graphics Cards, Processors | April 4, 2012 - 04:13 AM | Scott Michaud
Tagged: nvidia, Intel, Knight's Corner, gpgpu
NVIDIA steals Intel’s lunch… analogy. In the process they claim that optimizing your application for Intel’s upcoming many-core hardware is not free of effort, and that effort is similar to what is required to develop on what NVIDIA already has available.
A few months ago, Intel published an article on their software blog to urge developers to look to the future without relying on the future when they design their applications. The crux of Intel’s argument states that regardless of how efficient Intel makes their processors, there is still responsibility on your part to create efficient code.
There’s always that one, in the back of the class…
NVIDIA, never a company to be afraid to make a statement, used Intel’s analogy to alert developers to optimize for many-core architectures.
The hope that unmodified HPC applications will work well on MIC with just a recompile is not really credible, nor is talking about ease of programming without consideration of performance.
There is no free lunch. Programmers will need to put in some effort to structure their applications for hybrid architectures. But that work will pay off handsomely for today’s, and especially tomorrow’s, HPC systems.
It remains to be seen how Intel MIC will perform when it eventually arrives. But why wait? Better to get ahead of the game by starting down the hybrid multicore path now.
NVIDIA thinks that Intel was correct: there would be no free lunch for developers, why not purchase a plate at NVIDIA’s table? Who knows, after the appetizer you might want to stay around.
You cannot simply allow your program to execute on Many Integrated Core (MIC) hardware and expect it to do so well. The goal is not to simply implement on new hardware -- it is to perform efficiently while utilizing the advantages of everything that is available. It will always be up to the developer to set up their application in the appropriate way.
Your advantage will be to understand the pros and cons of massive parallelism. NVIDIA, AMD, and now Intel have labored to create a variety of architectures to suit this aspiration; software developers must labor in a similar way on their end.
Subject: Editorial, General Tech | April 2, 2012 - 02:39 AM | Scott Michaud
Tagged: used sales
I start to wonder how people got so successful at business with such a short-sighted mindset.
When I arrived home tonight I cautiously browsed the tech news as I often do. Many complain about April Fools being difficult for journalists due to the plausibility of certain pranks conflicting with the fact checking process. In my travels I came across an editorial from Don Reisinger about the ethics of used game sales. While it is marginally possible to have been an early joke, the sentiments contained in the post are too common in the industry.
Piracy and used game sales are sore spots for an industry of companies who believe you either make a sale or you lose a sale. The truth of the matter is that you should be thankful that your product was not flat-out ignored and attempt to derive as much value from that relationship as possible.
First they came for my used copy of Mechwarrior 3...
Used game sales have been mostly extinct on the PC platform since the wonderful invention of recorded product keys. Users have flocked to the consoles to retain the second sale and have often berated the PC platform for it. As consoles move closer and closer to denying used sales I wonder where they will flock to next. Perhaps maybe they should instead demand that the publisher accept used sales?
For a publisher, a used game sold is a new user of your product. Your retail partner gained extra revenue and brought users closer to your other products which might be first-sale. The user might purchase DLC, sequels, spin-offs, sister-titles, expansion packs, merchandise, and franchise tie-ins as a result of that used game. The user will probably end up playing more video games altogether than they otherwise would. Do you really wish to give up all of that value by indulging in how you feel ripped off by your own paying customers? Also, what about the first sale customer who sold their game to make up the used sale?
They are your customers -- and they are always right. Shut up and take my money when you can.
In North America it is MC Hammer, Celine Dion and Tracy Chapman's birthday. In South Africa it is National Cleavage Day ...
Subject: Editorial | March 30, 2012 - 07:10 PM | Jeremy Hellstrom
It is nice to see new members on the PC Perspective Forums, or even members who have been around for a while but haven't been as active as they once were. We especially love the ones that aren't afraid to overclock their first machine, if you are going to jump into building your own machine you might as well do it with both feet. Doing so leads to all sorts of interesting roads, first you start out buying your first UPS and the next thing you know you are building amazing mods like this.
Unfortunately after a while you become older than dirt and may become jaded after forty 'leven releases of GPUs you cannot buy even if you have the money to do, or you run into one too many audio card issues. If you do hit that point, why not try a new operating system? Go for a walk with a well dressed flightless waterfowl or jump through a Window you've never tried before ... if you haven't tried an OS recently you can be guaranteed it will be different from the last time you tried it.
If that doesn't do it for you then sell all your kit at the Trading Post, though that means you won't be able to argue at The Lightning Round, game with the Fraggin' Frogs, chug with the BOINCers and F@Hers or even watch this weeks podcast ... so maybe one more hour of troubleshooting before you toss all your high tech out.
Subject: Editorial | March 16, 2012 - 06:53 PM | Jeremy Hellstrom
It is a sad thing to see the end of a hardware manufacturer or reseller as it means that a chunk of your old kit will no longer be usable and that maybe it really is time to toss out that old FIC motherboard. Recently Abit shut its doors and closed its website, removing access to the legacy drivers which some members used and this week someone discovered the same thing about Soyo which means that they need to search long and hard to find drivers for their Dragon. If you have any old kit from those manufacturers maybe it is time to let them go and start stockpiling 'newer' old hardware or at the very least put it up on The Trading Post to see if fellow PCPer members would be interested in it.
Old hardware is not a worry for this forum member as you can tell from the X79 motherboard paired with an i7-3960X that was pushed all the way to 4.75Ghz at a voltage of 1.416V. Something tells me that hardware pushed to that extreme has a short but very impressive life, whether it is cooled mostly by air or by a custom water cooler.
Subject: Editorial | March 12, 2012 - 04:51 PM | Ryan Shrout
Tagged: ncaa, giveaway, contest
For me, this is one of the most exciting times of the year. Sure, there are video cards or something coming out, but I'm talking about the NCAA Men's College Basketball Tournament. And what better way to celebrate the fun than by having a friendly competition with our readers at PC Perspective to win some prizes!
To sign up, all you need to do is head to http://pcper-com.mayhem.cbssports.com/e and sign up for an account and join our group. That password? It's "pcper.com" - pretty simple. You need to hurry though as the deadline is Thursday morning and we are limited to 400 people in the competition.
What can you win? Well I am still getting that finalized but you can be sure there will be an AMD Radeon HD 7000-series graphics card at the minimum and like some secondary prizes as well!
Have fun and go Cats!
Subject: Editorial | March 9, 2012 - 11:45 AM | Josh Walrath
Tagged: TSMC, tahiti, process node, nvidia, kepler, amd, 28 nm
Charlie over at Semiaccurate is reporting that TSMC has closed down their entire 28 nm line. Shut down. Not running wafers. This obviously cannot be good.
Apparently TSMC stopped the entire line about three weeks ago and have not restarted it. This type of thing does not happen very often, and when it does, things are really out of whack. Going back we have heard mixed reviews of TSMC’s 28 nm process. NVIDIA was quoted as saying that yields still were not very good, but at least were better than what they experienced with their first 40 nm part (GTX 400 series). Now, part of NVIDIA’s problem was that the design was as much of an issue as the 40 nm process was. AMD at the time was churning out HD 5000 series parts at a pretty good rate, and they said their yields were within expectations.
AMD so far is one of the first customers out of the gate with a large volume of 28 nm parts. The HD 7900 series has been out since the second week of January, the HD 7700 series since mid-February, and the recently released HD 7800 series will reach market in about 2 weeks. Charlie has done some more digging and has found out that AMD has enough product in terms of finished boards and packaged chips that they will be able to handle the shutdown from TSMC. Things will get tight at the end, but apparently the wafers in the middle of being processed have not been thrown out or destroyed. So once production starts again, AMD and the other customers will not have to wait 16 to 20 weeks before getting finished product.
NVIDIA will likely not fare nearly as well. The bulk of the stoppage occurred during the real “meat and potatoes” manufacturing cycle for the company. NVIDIA expects to launch the first round of Kepler based products this month, but if production has been stopped for the past three weeks then we can bet that there are a lot of NVIDIA wafers just sitting in the middle of production. Charlie also claims that the NVIDIA launch will not be a hard one, and NVIDIA expects retail products to be available several weeks after the introduction.
The potential reasons for this could be legion. Was there some kind of toxic spill that resulted in a massive cleanup that required the entire line to be shut down? Was there some kind of contamination that was present while installing the line, but was not discovered until well after production started? Or was something glossed over during installation that ballooned into a bigger problem that just needed to be rectified (a stitch in time saves nine)?
Subject: Editorial, General Tech | March 8, 2012 - 04:00 PM | Ken Addison
Tagged: Z77, ssd, podcsat, podcast, msi, Intel, gpu, cpu, asus, amd, 7870, 7850
PC Perspective Podcast #192 - 03/08/2012
Join us this week as we talk about the AMD Radeon HD 7870 and 7850, Z77 Motherboard previews, and a Steam console?
The URL for the podcast is: http://pcper.com/podcast - Share with your friends!
- iTunes - Subscribe to the podcast directly through the iTunes Store
- RSS - Subscribe through your regular
- MP3 - Direct download link to the MP3 file
Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath, and Allyn Malvantano
This Podcast is brought to you by
- 0:00:42 Introduction
- 1-888-38-PCPER or firstname.lastname@example.org
- http://twitter.com/ryanshrout and http://twitter.com/pcper
- 0:02:00 Installing Windows 8 Consumer Preview In A VirtualBox Virtual Machine
- 0:05:00 AMD Radeon HD 7870 2GB and HD 7850 2GB Pitcairn Review
- 0:18:30 ASUS Z77 Chipset Motherboard Preview: Formula, Gene, mini-ITX
- 0:24:30 MSI X79A-GD65 (8D) LGA 2011 ATX Motherboard Review
- 0:26:00 Visual Computing Still Decades from Computational Apex
- 0:36:00 This Podcast is brought to you by
, and their all new Sandy Bridge Motherboards!
- 0:37:00 GDC 12: The bigger big picture, Steam Box to be announced?
- 0:40:30 MSI Shows of Next Generation Twin Frozr IV Cards at Cebit
- 0:42:30 Peter Pan presents a stylish mouse at CeBIT; Thermaltake's Level 10 M
- 0:45:45 Apple Launching Quad Core Graphics A5X Powered iPad 3 With Retina Display
- 0:49:00 Hardware / Software Pick of the Week
- 1-888-38-PCPER or email@example.com
- http://twitter.com/ryanshrout and http://twitter.com/pcper
Subject: Editorial, Shows and Expos | March 6, 2012 - 04:45 AM | Scott Michaud
Tagged: GDC 12, GDC
The Game Developers Conference (GDC) has a long history of being underappreciated by the general public. GDC has become more mainstream than it once was. Five years ago, a panel called “Programmer’s Challenge” -- Jeopardy for videogame programmers -- was in its fifth iteration and submitted to Google Video. Check out what GDC once was.
Take a bunch of programmers and ask them what happens when you XOR Frosted Flakes and Frosted Cheerios
I'm not kidding.
Questions from the Programmer’s Challenge are very entertaining and well worth the 45 minutes it takes to watch. It is exactly what you should expect from a Jeopardy game with “Blizzard Sues Everyone” as an example category title.
You are a high level EA executive. You have 327,600 man hours of game development to complete in the 12 weeks before Christmas. If you have 300 employees working 40 hours a week, how many hours of unpaid overtime per week should you force each employee to do before laying them off in January?
Part of the fun is keeping up with the logic puzzles which get quite difficult. The game rounds out near the end with binary algebra of breakfast cereals. Put a little smile in your Tuesday.
Subject: Editorial, General Tech, Systems | March 5, 2012 - 03:32 PM | Ryan Shrout
Tagged: pcaudiolabs, pcal, Intel, giveaway, contest
UPDATE: Contest is closed! We'll announce a winner in the next couple of days!! Thanks to all who entered and to our sponsors for allowing us the chance to give away this kick-ass system!
UPDATE 2: Congratulations to user Cameron Berry as they are the winner of the PCAudioLabs sweepstakes sponsored by PC Perspective and Intel!! Thanks to everyone that participated and be sure to stay tuned for more contests right here on pcper.com!
Our fans and readers have supported PC Perspective since its formation in 2004 and even before that back in the days of amdmb.com and athlonmb.com, and because of that support, we have been able to provide you with reviews and information on a continuous basis that we feel are the best in the industry. And when we get the chance to give back to you, we jump at the chance and that is just what happened a couple weeks ago when our long time friends at Intel introduced us to the folks at PCAudioLabs for a sweepstakes of impressive proportions.
For the next two weeks we are giving our readers the chance to win a complete PCAudioLabs computer based on the Intel X79 platform and Sandy Bridge-E!! If you aren't familiar with PCAudioLabs, here is a rundown of their mission from their website:
PCAudioLabs was formed early in 2000 by Thomas Bolton and Fred Rosenbloom. At the time, they were both working at Steinberg North America in the technical department and they noticed a great need for more educational tools for music production. With a video camera and a desire to inform, they started making in depth tutorial guides to some of the biggest software products in music production. The company was a huge success but it quickly became apparent that even if people knew how to use their software, it wouldn’t be of much help if the computer they were trying to use it on didn’t do its job.
PCAudioLabs built their first custom DAW for world renowned Engineer/Producer Mark Howard and within months they were the hottest system builders in the country. Besides the enormous list of pro users that have chosen PCAudioLabs, AMD, Intel and Microsoft have all turned to PCAudioLabs whenever they have audio needs.
In 2007, PCAudioLabs tripled in size, moving into a new location and increasing staff to meet demand. By NAMM 2008, PCAudioLabs was not only the supplier of PC’s for music software giants Steinberg and Cakewalk, but also hardware manufacturers such as Roland, Yamaha and Euphonix.
Although our task is technical, we know our staff needs to be able to relate to you and your situation. That’s why not only are the people who will build your system experts in computing, they are also musicians. In fact, any person you e-mail or speak to at PCAudioLabs makes music, so you’ll never have to worry about asking a musical question and getting a technical response – we speak your language.
Inside this brand-new generation of Rok Box you'll find an Intel Core i7-3820 Sandy Bridge-E processor along with a great Intel DX79TO motherboard. Kingston has supplied 16GB of DDR3 memory to keep your audio creation rolling even with a ton of applications loaded up. Storage is powered by a 240GB Intel 510 SSD as well as dual 1TB spinning drives for recording and sampling simultaneously. ASUS has provided the GTX 560 Ti CUII TOP graphics card and the entire system is powered by an 850 watt Antec High Current Pro power supply. In total, the system from PCAudioLabs will retail for right around $3,000!!
That isn't all though as PCAudioLabs has included full versions of software required for audio production including Cakewalk Sonar X1 Essential, Native Instruments Komplete Element's, IK Multimedia's Amplitube FREE and much more. The software alone is valued at more than $600 bringing the total value here to over $3,600! See the PCAudioLabs website for more details.
I am sure you are interested in the system itself so we have created a short video to go over the hardware as well as the software included in this bundle - check it out!
Without a doubt you are wondering what you have to do to win this system. The steps are simple:
- Visit the PCAudioLabs Facebook page at http://facebook.com/pcaudiolabs, "Like" it and leave a comment on the wall if you want as well, thanking them for supporting PC Perspective and the audio creation community. They are supporting PC Perspective by giving us this system and allowing US to support YOU with the giveaway, so get over here and support THEM!
- Leave a comment on this PC Perspective post below (registration is not required, though recommended) telling us and the PCAL crew what you plan to do with this system, how you'll utilize its power in your audio creation projects, etc. What will the Rok Box improve or make easier for you?
- And if you want to follow us for more PC hardware news and upcoming contests you can do so at several locations. http://twitter.com/pcper http://facebook.com/pcper and http://gplus.to/pcper
That's it! Our sweepstakes will run between today at end at 12:01am EST on March the 6th. If you don't have your entry in by then, you are out of luck. We will pick a random winner from the comments and ship the system out that week in March. You are responsible for any taxes / tariffs but we'll cover the shipping to anywhere in the world.
A HUGE thanks goes out to our friends at PCAudioLabs and Intel for making this possible and we hope you all appreciate the work that goes into putting something like this on. Also, thanks goes to Antec, ASUS and Kingston for their support as well.
Good luck to everyone and happy audio editing!!
Subject: Editorial, General Tech, Systems, Shows and Expos | March 3, 2012 - 05:16 PM | Scott Michaud
Tagged: valve, Steam Box, steam, GDC 12
It is rumored that Valve will announce a Steam hardware platform as early as GDC next week although that could be pushed back as late as E3 in June.
Steam has grown atop the PC platform and consists of over 40 million active user accounts. For perspective, the Xbox 360 has sold 65.8 million units to date and that includes units sold to users whose older Xbox 360s died and they did not go the cardboard coffin route. Of course the study does not account for the level of hardware performance each user can utilize although Valve does keep regular surveys of that.
A console with admined dedicated servers to kick the teabagging and griefing Steam punks.
Within the last couple of years, Valve has been popping in to news seemingly out of the blue. Allow me to draw your attention to three main events.
At the last GDC, Valve announced “The Big Picture” mode for their Steam software. The Big Picture is an interface for Steam which is friendly to users seated on a couch several feet away from a large screen TV. While “The Big Picture” has yet to be released it does set the stage for a great Home Theatre PC user interface for PC games as well as potentially other media.
I must admit, that controller does not look the most ergonomic... but it is just a patent filing.
Last year, Valve also filed a patent with the US Patent Office for a video game controller with user swappable control components. Their patent filings show a controller which looks quite similar to an Xbox 360 controller where the thumbsticks can be replaced with touch pads as well as a trackball and potentially other devices. Return of Missile Command anyone?
Also a little over two years ago, Valve announced a partnership with Razer for their Sixense high-precision motion controllers. It is possible that Valve was supporting this technology for this future all along. While motion controllers have not proven to be successful for gaming, they are accepted as a method to control a device. Perhaps The Big Picture will be optimized to support Sixense and compatible devices?
The Verge goes beyond their claims that Valve will announce The Steam Box and has included specifications for a closed-doors prototype of the system. The system was rumored to be used to present to partners at CES contained an Intel Core i7 CPU, 8GB of RAM, and an NVIDIA GPU.
You know if Microsoft had focused on Media Center for gaming rather than the Xbox...
It is very unclear whether Valve will attempt to take a loss on the platform in hopes to make it back up in Steam commissions. It is possible that Valve will just push the platform to OEM partners, but it is possible that they will release and market their own canon device.
I am interested to see how Valve will push the Home Theatre PC market. The main disadvantage that the PC platform has at the moment is simply marketing and development money. It is also possible that they wish to expand out and support other media through their Steam service as well.
At the very least, we should have a viable Home Theatre PC user interface as well as sharp lines between hardware profiles. A developer on the PC would love to know the exact number of potential users they should expect if they were to support a certain hardware configuration. Valve was always keen on supplying hardware profile statistics, and this is certainly a harsh evolution of that.
Subject: Editorial | March 2, 2012 - 06:55 PM | Jeremy Hellstrom
It has been a little while since we last visited the PC Perspective Forums and it seems that during that time there has been a little bit of worry about how PC Perspective will cope with the death of the PC. Do not fret loyal readers, even as the desktop morphs into something unrecognizable and the technology inside shrinks and changes, PC Perspective will still be obsessively following the technology and keeping you informed of all of the latest and greatest developments ... except for those lousy consoles. Unfortnately the same cannot be said for Abit.
Even if your personal computer is a tiny speck you can be guaranteed that will still be technical issues and networking problems, just like there is on your desktop PC. You will still see stellar guides on how to care and feed your computer as well as knowledgeable forum members sharing their own system builds. Even the Linux crew will still be around, they might even get the OS up and running on the proverbial dead badger.
If that wasn't enough to send you scurrying then a Podcast run by Josh, Al and myself with no Ryan to control us ought to ... he was busy chasing tornadoes around Kentucky.
Subject: Editorial, General Tech | March 2, 2012 - 02:26 AM | Scott Michaud
Tagged: Mechwarrior, Hawken, free to play
The mech combat genre has been mostly forgotten if you exclude the arcade-style and completely not-the-same-niche Mechassault or Gundam titles. While the occasional title does exist, the itch has not been scratched for fans of Mechwarrior. You could check out Mechwarrior: Living Legends because the PC platform is awesome -- but there is also a commercial war a brewing out of the blue between Hawken and Mechwarrior Online.
Hawken is an Unreal Engine 3-powered Free-to-Play mech combat title. From its promotional material it appears to be paced slightly quicker than a Mechwarrior game. The universe is not based on a preexisting franchise. Closed beta signups are occurring now and the full game should be released on December 12th.
Mechwarrior Online is another Free-to-Play mech combat title based on CryEngine 3. When the game is launched sometime this year, the universe will launch as that date in 3049. The game calendar will then be synchronized to our calendar for its lifespan. Speculation claims that the voice-over artist for the mech startup sequence is Carole Ruggier known for voice of Athena in the God of War franchise -- oh and she played the voice of the mech startup sequence in Mechwarrior 2 back in 1995. I have not been able to confirm these rumors but if they are true: they certainly nod to the fans.
Which are you most excited for? Hawken? Mechwarrior Online? Or are you going to stick with the perpetually free Mechwarrior Living Legends? Discuss away.
Subject: Editorial, General Tech | March 1, 2012 - 08:10 PM | Scott Michaud
Tagged: ubisoft, piracy, DRM
Ubisoft has been known to aggravate their fan base on the PC. Several off-hand comments have been made which claim that most PC users of their titles do so without paying. Ubisoft attempted to mitigate this alleged problem by aggravating their legitimate customers with progressively more annoying DRM and embargoing the PC platform.
Ubisoft’s sales have suffered massively as a result of these initiatives including a drop of 90 percent with the decline attributed to their in-house DRM. Despite their claims that their DRM was a success, Ubisoft is dropping DRM from their Rayman Origins PC release later this month.
The Steam product page originally made no claims about 3rd Party DRM earlier this week which led to questions about whether Rayman Origins would be free of DRM outside of Steamworks. Those questions were answered when the product page was updated to directly state No 3rd Party DRM. The typical convention is that no mention of 3rd Party DRM implies that there exists no 3rd party DRM on the title. Whoever updated the product page, however, probably believes that some clarity is necessary with Ubisoft’s track record.
While I give credit to Ubisoft for trusting in their customers, Rayman Origins has been quite delayed from its counterparts on other platforms. I hope that sales of Rayman Origins for the PC are quite good and show Ubisoft that their customers are always right whether they believe they are paying or not.