This is why anti-piracy is not simple and intuitive...

Subject: Editorial, General Tech | May 4, 2012 - 10:07 PM |
Tagged: piracy

The Pirate Bay has recently been blocked by a number of British ISPs but single-day traffic increased to the highest it has ever been. If there was a need for yet another example of where intuition opposes reality when it comes to content piracy, please -- let this be that so we can move on to actually solving problems.

The biggest issue with anti-piracy campaigns is that so many have opinions but so few have acknowledged facts -- even when proposing litigation.

The intuitive perception is very simple: see a quantifiable amount of what could wrongfully be considered theft and assume that sales were reduced by some factor of that value. Also, if you block access to that cesspool of theft then most of the theft will go away or move somewhere else. Both of those suggestions are fundamentally flawed statistically and have no meaning besides feeling correct.

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Content companies: Do not blame piracy. Sales before sails -- think before you sink.

In reality there are many situations to show that an infringed copy has counter-intuitive effects on sales. More importantly to this story is the latter situation: blocking The Pirate Bay appears to have substantially increased their single-day audience by 12 million views. This seems to be yet another conundrum where no action would have been the optimal solution.

If you were to take away a single point from this article it should be the following:

Just because something seems right or wrong does not mean it is. You should treat intuition as nothing more than a guide for your judgment. Never let instinct disrupt your ability to understand the problems you are attempting to solve or ignore completely valid possibilities at solving them.

Objectivity really is a good virtue to embrace.

May 6, 2012 | 11:09 PM - Posted by Thedarklord

Well just to be clear, the point I was making was simply that piracy and sales are not related, and are two stats that have no quantifiable corilations.

Plus, there is no real way to tell "how many times something was pirated".

And Crysis did really well, made tons of money, set a standard for graphics in games, and it and its follow up's continue to sell well.

Even though Ubisoft continues to treat paying customers like criminals and implements DRM measures that in some cases can make it impossible for paying customers to play, but those who went and pirated it, can still play...

If you want to help your game sales, and implement some sort of "always on" DRM, maybe add in benefits to it... Steam, auto updates, allows to you play while off-line, or offers bonus's to those who register, ect, (more maps, more content).

All im saying on that last point, is some game developers need to stop treating paying customers like criminals, and instead bring the fun back to buying that sexy game / ect. Remember when every game came with tons of bonus content in the box?, books, manuals, strats, behind the scenes, music, ect. And this was before you had to buy the Collectors Ed of most stuff. Which I do anyway cause im a collector like that, lol.

Edit: BTW as I stated before I honestly take no stance on Piracy either way, besides that its something that happens, and there are better ways to "solve" it than some companys/people on both sides of the argument have done. :)

April 20, 2013 | 06:43 PM - Posted by blaze (not verified)

*sigh* ok here is the deal...... remember back in the day, you purchased a PC game, and it came with demos for like 50 other games? where did that go huh?

I feel that Torrented games should be considered the new "demo" I mean that's how I use them, I see a game that I think "hey that could be good.... but it might not be.... not certain" so I torrent it and if I like it I buy it, if not I delete it. the way things are going now even a game you think could be the best thing since Mario could end up being total crap, Im looking at you Stormrise >=(

on top of that a shit load of games now have like 30-50% of there content as online multi-player (take Mass effect 3, borderlands, and Minecraft for example) I mean come on Minecraft is fun in 1p for like I duno a week, but if you want to get into multiplayer (where the real fun is) you need to buy it.

and I do think this image summes up why most Valve games wont be torrented for a good long time lol

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