PC Gaming to Surpass Console Gaming in Revenue by 2015
Subject: Editorial, General Tech, Graphics Cards | September 22, 2011 - 02:26 PM | Ryan Shrout
Tagged: skyrim, rage, pc gaming, diablo iii, consoles, battlefield 3, batman
During a conference call with NVIDIA this week some interesting information from DFC Intelligence, "a strategic market research and consulting firm focused on interactive entertainment and the emerging video game, online game, interactive entertainment and portable game markets" according to their webiste, was revealed that paints the world of PC gaming in a much more positive light than previously expected. By anyone's account, the coming fall and winter release schedules are going to be packed with fantastic releases:
Several of these games, including DOTA 2, Diablo III and The Old Republic are going to be PC-only titles with others (like Battlefield 3, RAGE and Skyrim) that will without question look better and play better on the PC. This sets up a great time for hardware companies like NVIDIA and AMD to sell system upgrades in order to maximize user experience in these titles.
And while most gaming pundits have been telling us for years that PC gaming is dying, the report from DFC tells a different story:
Based on revenue alone, estimates show PC gaming to surpass the sales of console games by 2014 with steady growth. How can this be? Have you stopped by your local Gamestop or Best Buy and seen the shelf space devoted to PC games compared to that devoted to the Xbox 360, Playstation 3 and Wii?
Here is the key and it is something we have always suspected but haven't really been able to nail down: packaged sales are dying while digital distribution methods and new monetary game mechanics are increasing. Because the industry's most prolific digital sales platform is notoriously tight with sales numbers (Valve's Steam), we have to depend on third party reports from DFC and others. According to this chart, the digital sales of gaming on the PC are skyrocketing and will take PC revenues past consoles in just a few years time.
One note here: this does NOT just include downloaded games in the traditional sense. Instead, new pay models like the monthly subscriptions of World of Warcraft and "free to play" models that charge for upgrades and additional features are really going to be pushing the industry forward. Looking at titles like League of Legends that claims 15 million PC gamers worldwide and others like World of Tanks and World of Planes, this trend is growing and though it differs from the "traditional" PC gaming mentality, it appears to be dominating our future.
Many a PC gamer has lamented about the "console port" generation of games and this graph demonstrates how the power of the PC and the power of the current generation of consoles have diverged over the years. By NVIDIA's estimates we are now about 8-9x the performance level of the Xbox 360 when compared to the GTX 580 that currently sells for about $450. But if you look at the quality difference between something like Deus Ex: Human Revolution on the PC and the consoles, you do NOT see anything close to that kind of improvement. Game developers have always had their hands tied by having to develop for the lowest common platform and while the PC market (when dominant) meant an upgrade cycle of 2-3 years we are now hitting a 6th year of static console gaming power.
If we want to see games that look like THIS, a screenshot from the Unreal Engine Samaritan demo, then we need to boost the baseline and soon.
But the numbers that DFC Intelligence provided give hope to those die-hards in the enthusiast and PC gaming community that with the expanding reach and positive growth of the PC market as a whole, developers will see this as their chance to move the medium forward beyond the status quo.
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