The Content Industry Will Never Get It
Subject: Editorial, General Tech, Systems | November 10, 2012 - 01:47 PM | Scott Michaud
Tagged: piracy, kinect
We do not like straying from our usual topics into the music, movie, and console gaming industries although I will make an exception for this. It has a computer hardware angle, I assure you.
So I came across an article this morning regarding a patent which Microsoft filed about a year and a half ago. This patent describes a process where a device can monitor the number of people viewing a copyrighted work and permit “remedial action” should that number increase beyond some arbitrary level. In other words, the technology would prevent or adjust the price of consuming content based on the number of people in your private residence.
Hey if you want to bring your significant other over -- that’ll cost you!
Hey did I tell you about this awesome DRM we're working on? Huge success.
It routinely frustrates me when people side with the content industry because they know that one-or-so unapologetic pirating acquaintance who they feel is ripping off the whole system. The problem is that all evidence which I have seen to suggest whether or not a pirate has actual damages actually shows sales increases or is wholly based on junior high school-level statistical errors.
The content industry does not demand for you to pay them for their content: they demand that you pay them for their content under specific conditions. There were no less than two services present at CES 2011 which allowed users to input a movie title to find out where it is legally available. If it was in Vudu, Hulu+, Netflix, in Theatres, which theatre, what show-times, as a DVD or BluRay on Amazon, on TV soon, and so forth.
Everyone I discussed those services with, thus far, were amazed with how useful that would be.
I then ask them: Why is it so hard to give them money that we need services to instruct people how to legally license content?
What if the person watching the content at a friend’s house ends up purchasing it? They are attempting to open up extra streams of revenue by controlling the system more aggressively. When the system gets too convoluted for users to abide by they blame that loss in revenue on piracy.
You could imagine this occurring for video games as well: what if a publisher decides that split-screen gaming is a premium service to be licensed on a per-controller basis? The content industry is attempting to focus their licensing arrangements as granularly as possible. This is bad for you, it is often bad for them, and it is terrible for society.
Do not assume that a copyright holder will act sensibly. It is not about cheap people. It is often not even about revenue despite whether they believe it is or not. Just look at Ubisoft’s DRM “success”. An exodus of 90% of your customers should never be called a success and yet they genuinely believed it was.
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